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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Beech King Air F90 |
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File Description:
Beechcraft King Air F90 for FS9
This is a series of repaints for Dee Waldron's King Air F90. I have recently revised the textures, adding details and shadowing thanks to Henry Tomkiewicz' AI paint kits. There are 7 repaints in this file. Screen shots are enclosed. I have also included a paint kit. The visual model, aircraft configuration file and air files are included.
This aircraft, and other members of the King Air family are projects Dee and I worked together on some years ago. The textures are newly refeshed. I have many hours happily flying these aircraft. Dee's model is very sparing of resources. This aircraft may be used as an AI aircraft or a fully flyable aircraft.
As far as panels and sounds, I've left this to the user. The stock Microsoft King Air is an obvious starting point. Pierre Fasseux has designed three alternatives to the default panel, which represent a better choice. Leon Medado has created a very good freeware alternative to the default sounds. These are all available in the Flightsim.com library.
These files are provided on an as-is basis. I have tested them and have found them to work as intended.
Michael Verlin
January 29, 2015
| Filename: | Beech_King_Air_F90.zip |
| License: | Freeware |
| Added: | 30th January 2015, 07:14:50 |
| Downloads: | 189 |
| Author: | Michael Verlin, Dee Waldron |
| Size: | 4.38 MB |
| Category: Flight Simulator 2004 - Scenery | |
| KCMH - Port Columbus International - Columbus, Ohio, USA |
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File Description:
Port Columbus International Airport in Columbus, Ohio, is a gem of an airport for aviation buffs. It first opened in 1929 at a site chosen by Chales Lindbergh, as part of an air-rail route from New York to Los Angeles. The original terminal building has been restored and is now used for office space. Two of the original three hangers are still in use (I included the third hanger in the scenery). The six hanger Lane Aviation FBO was added in 1935 and has been in operation these 78 years. In 1959 the modern terminal was first built, with additions and renovations to follow. Netjets opened their facilities in 2001. With the exception of the runways, this version of KCMH was built entirely from scratch. This is the first large airport I've done in which all buildings on the field (except for the control tower) are custom made and partly or fully photo textured. I've also made more use of ground photo textures. Many hours went into the creation of Port Columbus International Airport for FS9. I hope you enjoy it. My thanks to Wil Morgan of FRAME-RATE-FRIENDLY Studio (WWW.FRFSTUDIO.NET) for the AI aircraft parking assignments and general testing. The vintage TWA textures for the DC3's are by Dale De Luca.
| Filename: | KCMH__Port_Columbus_International__Columbus_Ohio_U.zip |
| License: | Freeware |
| Added: | 11th June 2013, 22:51:45 |
| Downloads: | 2,805 |
| Author: | Sidney Schwartz |
| Size: | 17.74 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYHD - Dryden Regional - Ontario, Canada * Updated v2 * |
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This greatly modifies my previous (2009) post of Dryden; this version has bespoke buildings and is stand-alone and does not require you to have the previous post. There will also be follow-up posts of Sioux Lookout and Geraldton. Dryden is in northern Ontario, 110 miles east of the Manitoba border, 40 miles west of Sioux Lookout, and with the US border 90 miles to the south. The town is on the northern shore of Wabigoon Lake and has a population of around 7,800. The main business is pulp and paper, along with agriculture, tourism, and mining. The airport is 5 miles northeast of the town.
Dryden Regional has 6,000' of asphalt which in FS9 is aligned 11-29. The second runway is compacted sand 2,000' long and aligned 05-23. There are two aprons, the western being for the terminal building and some ga parking, and the eastern larger and used in the summer for parking fire fighting planes, along with maintenance hangarage and accomodation etc. The Ontario Fire Service planes were included with my original Geraldton post and are included here again; they fly back and forth and keep Dryden busy along with several Bearskin Airlines and Perimeter Aviation flights.
| Filename: | CYHD__Dryden_Regional__Ontario_Canada___Updated_v2.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2013, 09:59:52 |
| Downloads: | 595 |
| Author: | Roger Wensley |
| Size: | 26.99 MB |
| Category: Flight Simulator X - Scenery | |
| Carnes Farm |
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These are the files that I talked about in the Prepar3d forums. I created these objects for Fs9, then upgraded them to the scenery SDK for FSX. They were created 10 years ago in GMAX, and I have used them successfully ever since in Prepared 1.4 as well.
For some reason the individual farmhouse and other objects that I created are not showing up in Prepar3d version 2.0.
That's where you guys come in! These files are free to use in anyway you want as long as proper attribution is given, but, I would like you guys who have both Prepar3d 1.4 and 2.0 to try them out in both and report back to me as to whether you have the same problems that I do. That's your only fee. And I'd like you guys to give it a shot in both, or all four( I am not sure that they will work in FS9 anymore, but try it out. Unfortunately I can't recompile my FSX SDK Files back to FS9 if it doesn't work).
What's included:
1. Photo real scenery of Barbourville, 10 miles to the north west of stinking Creek where we live, and;
2. Photo real scenery of the farm area and stinking Creek, upon which I have placed my GMAX objects;
A. The farm house.Carnes Farm From the Bridge at 500 AGL.jpg
B. The barn, shed and the RV in back of the farmhouse.
C. A two-story long structure the top of which is an apartment but the bottom of which is a re-creation of Mama Carne's store, along with all the real wood floors shelves and original contents.. It is also o n Google earth in 3-D as it is here with further description .
... A little note on Gmax.. Mama Carne's store was one the first structures that I built in Gmax. It was just a box. Later, I added the true architectural features that you see including the steps and rails which took about as long to create as it would have to Saw and fit and hammer the real rails, risers and steps.
D. K-6, my little 2300 foot strip for runways 03 and 21. It has VOR - (117.55), ILS(110.1), and NDB(222).
E. Gerald Bingham's house, 1/4 mile up Warriors Path North from us.( mostly dirt road with gravel topping).
F. Dewitt Baptist Church.
Off property Knox county
G.Escoe's Store and Post Office complete with great prices for gas at the included pumps.
Escoes.jpg
H. Rex allen's killer corner...sheds and farm equipment on the sharpest bend on Stinking Creek...my son went off it with a flat tire, unscathed, but more than several have lost their lives on that curve... there may be several iterations of the sheds...just delete or rename the wrong ones...I was experimenting with ModelConverterX, Arno Gerretsen's wonderful model and object scenery tool.
I. sitting on top of the Barbourville Photo real scenery Barbourville PhotoReal over the shopping center.jpg is the Barbourville P3D Shopping Center2.jpg shopping center all the stores and all the storefronts ... it's on 25 E. as you head into Barbourville.
Recreated, is the entire shopping center with the now outmoded Wal-Mart sign. Probably my magnum opus.
note on the Gmax scenes.
All of the scenery was either directly measured and if not practical for a such a long measuring device, walked off, as in the Stinking Creek Bridge and shopping center. All of the objects were then photographed, in 360° where possible and saved as texture for inclusion in the Gmax model.
Enjoy!
...oh... how do you get there? Wellllll.... situate yourself at Middlesboro (1a6), and tune your Nav radio to K-69's VOR, 117.55, take off and climb to 3500 feet...grinnnnn
Welcome to Knox County Kentucky!
| Filename: | Carnes_Farm.zip |
| License: | Freeware |
| Added: | 2nd December 2013, 05:34:20 |
| Downloads: | 453 |
| Author: | Chas Honce |
| Size: | 91.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI |
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File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.
| Filename: | Cyprus_Airfields_plus_landmarks_and_land_class_for.zip |
| License: | Freeware, limited distribution |
| Added: | 13th August 2017, 21:21:46 |
| Downloads: | 942 |
| Author: | Roger Wensley |
| Size: | 29.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sydney CYQY in Nova Scotia Canada |
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File Description:
Sydney is a maritime port on the east coast of Canada, on the eastern corner of Cape Breton Island. It was founded in 1785 and grew in size emormously from 1900 as a steel mill was founded that prospered along with local coal mines until 1950 or so. After that date and following the final closure of the mill in 2001 the population declined to the current 29,000 or so. The airport is 3 or 4 miles southwest and inland of a coastal urban area which stretches from New Waterford in the north through Lingan, Dominion, Reserve Mines, and Glace Bay, to Port Caledonia, and 5 miles east of the town of Sydney which is beside a sheltered deep water harbour area. This version is not from a fixed date as although I had video of some of the buildings from 2010 I inadvertently constructed part of the apron layout from 2018 information, and then decided to keep it like that either because I liked it or perhaps was too lazy to redo it. The terminal building and the garages to the east of the terminal are original and old, though renovated and maintained to a fairly good standard. The other buildings on the airport are "hangars" in the expected form, with steel frames, insulated cladding, and pitched roofs. The airport publicises it's ability to cater for all the needs of visiting aircraft, with a large FBO hanger just beside the terminal. There are (or were, before the virus came along) scheduled flights by Westjet, Air Canada Jazz, and Air North, which are included in the AI along with GA flights. The runways are 07-25 at 7,000 feet and with PAPI on 25 and ILS on 07, and 01-19 at 6,000 feet with PAPI on 01 and ILS on 19. You will see once the scenery is installed that there are two folders in Sydney CYQY called "Scenery summer" and "scenery winter". Editing the folder name down from "scenery summer" to just "scenery" results in FS9 loading the summer ground textures and parked planes etc. In February you would edit down the "scenery winter" folder to just "scenery" and the unused and unswept taxiways, runway, and aprons will be invisible under the snow, the open-topped cars will not be parked in the open, and privately-owned planes will be in the hangars. If FS9 decides that there is snow on the ground then you need the winter textures, if not then the summer textures. The winter textures are not the full-snowdrift-middle-of-Winter-gale type and are more like early or late winter. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Sydney_CYQY_in_Nova_Scotia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd August 2020, 00:07:58 |
| Downloads: | 277 |
| Author: | Roger Wensley |
| Size: | 29.42 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Chilean Transports and Tankers Complete AI Package |
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File Description:
The members of Military AI Works are proud to bring you this freeware AI package, produced by Mike Guenthner in conjunction with Military AI Works and adds the three recently acquired KC-135E aircraft of the Chilean Air Force (FACh) as well as their C-130B aircraft to your FS9 skies.
This package is the first release of the MGAI KC-135E model which is based on the original MAIW KC-135R AI model and shares the same animations and features as its newer cousin. The Henry Tomkiewicz C-130 AI models round out the included military aircraft in this package.
These three Hercules AI aircraft were originally released in 2007 as part of the "MAIW Exotic Alberts" package. If you have previously installed the "Exotic Alberts Chile" package, you should remove all contents from that package prior to installing this package. We have updated the textures for these C-130B aircraft as well as made some other minor changes to them which reflect the changes that have occurred since 2007.
Credits:
Models by Mike Guenthner and Henry Tomkiewicz;
FDE/Effect by Mike MacIntyre and Henry Tomkiewicz;
Repaints by Graham King and Mark Walsh;
Flightplans by Desmond Burrell and Barry Taylor;
VCPs by Stewart Pearson;
Scenery Libraries and Placement by John Stinstrom and Mark Campbell
| Filename: | Chilean_Transports_and_Tankers_Complete_AI_Package.zip |
| License: | Freeware |
| Added: | 9th December 2012, 19:20:59 |
| Downloads: | 662 |
| Author: | Mike Guenthner, Military AI Works (MAIW) |
| Size: | 7.87 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PASN St Paul Island in Alaska |
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File Description:
This is St Paul Island airport, plus the town and the harbour which has featured alongside Dutch Harbor in the tv series Deadliest Catch.
St Paul is in the Pribilof group of five islands around 250 miles north of Dutch Harbour. The town has a population of less than 600, so a lot smaller than Dutch Harbour and with only one processing plant, Trident.
The Ai includes a PenAir flight, a Coast Guard C-130, and Coast Guard helicopters; sea AI includes a fishing boat and a Coast Guard cutter. The Coast Guard C-130 and helicopter flights are to Dutch Harbor, so both sceneries are required to make it work as it should. The airport has 6,500 feet of 150 feet wide asphalt with 1,000 feet of over-run at each end, aligned 36/18, lit, and with two aprons at the southern end. There is no hangerage except for Coast Guard helicopters. Runway 36 has at its northern end a hill.
In real life the runway slopes up to the north by over 60 feet, but in FS9 it doesn't; hence the change in airport elevation to 80 feet ASL to get the northern end at least partly out of a box canyon. There is fuel available and it is dispensed from a truck, there are no pumps.
| Filename: | PASN_St_Paul_Island_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 12th August 2012, 17:39:02 |
| Downloads: | 1,100 |
| Author: | Roger Wensley, Sidney Schwartz |
| Size: | 4.06 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nicholson Peninsula CWNP & Liverpool Bay CWLB DEW sites in Northwest Territories, Canada |
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These are DEW line sites in northern mainland Canada, to the east of Tuktoyaktuk.
Nicholson Peninsula is 100 miles east of Tuktoyaktuk and was not included in FS9. The peninsula is sometimes more like an island than a peninsula as it is barely connected to the mainland and at times is not connected at all (see the current Gogle Earth!). At the northern end there is another long and narrow gravel bar that is formed by the tide and currents and the gravel runway is on the top of this. It is now officially closed, but is still usable. The annual refuelling and maintenance to the NSW station up on the hills is carried out from a barge that lands tanker trucks onto the shore for the drive up the existing gravel roads that have been there since the early DEW station was established.
Liverpool Bay is 50 miles east of Tuktoyaktuk, up on higher land at around 300 feet ASL. The NWS (there was no previous DEW station at this site) is serviced by helicopter from Tuktoyaktuk or from a barge a mile away on the beach. There is a gravel landing pad on the north side of the station. To answer your question, the three little houses on stilts are actually fuel tanks for the generators, shaped to shed snow.
| Filename: | Nicholson_Peninsula_CWNP__Liverpool_Bay_CWLB_DEW_s.zip |
| License: | Freeware, limited distribution |
| Added: | 17th July 2012, 18:55:24 |
| Downloads: | 236 |
| Author: | Roger Wensley |
| Size: | 1.84 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| VT ANG Air Museum Collection - Part 2 |
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File Description:
The Vermont Air National Guard was organized on 1 July 1946 at Burlington Municipal Airport and was federally recognized as the 134th Fighter Squadron on 14 August 1946 making it the fifth US ANG unit so formed and recognized. Since that time the VT ANG has flown eight different aircraft types in its primary mission and several more in support of it. The primary mission aircraft flown include the P-47D-40, P-51D-25, F-94B, F-89J, F-102A, EB-57B, F-4D, F-16A and the current F-16C. The mission support aircraft flown include the L-5, AT-6C, AT-11, C-47B, T-33A, C-45H (?), C-54G, C-131D, C-12F and C-26A. The VT ANG has a small air museum near the main gate to their base at Burlington
International Airport which currently includes a T-33A, F-94B, F-89J, F-102A, F-4D, C-47B, C-45H and C-131D. My virtual VT ANG Air Museum Collection for FS9 is an attempt by an old 134th FS veteran to duplicate and expand upon the actual VT ANG Air Museum. This second download package, vamc2.zip, includes my VT ANG repaints of the AT-6G Texan by Cliff Presley, the P-51D Mustang by Andrew Wai and the P-47D Thunderbolt by Krzysztof Malinowski/Greg Pierson/Tom Kohler.
| Filename: | VT_ANG_Air_Museum_Collection__Part_2.zip |
| License: | Freeware, limited distribution |
| Added: | 9th March 2004, 00:28:31 |
| Downloads: | 864 |
| Author: | Mike MacIntyre |
| Size: | 7.17 MB |