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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| AS Ecureuil 350 "RAN" |
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File Description:
This is a repaint of the great Peter and Tamas Nemeth AS Ecureuil 350 Helicopter. This is a complete aircraft so no other files are required to install and or to fly the aircraft. The file contains two (2) sets of textures of the two RAN Ecureuil varients. They have both been well tested in FS9 ONLY. I cannot say if they will work in FSX. If you choose to try them in FSX then you do so at your own risk (so to speak). Installation, Distribution Limitations and my email can be found in the ReadMe2 File, while information regarding the original aircraft producers can be found in the ReadMe file.
| Filename: | AS_Ecureuil_350_RAN.zip |
| License: | Freeware, limited distribution |
| Added: | 5th October 2010, 08:29:28 |
| Downloads: | 267 |
| Author: | Tony Cannon, Tams and Peter Nemeth |
| Size: | 21.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Astoria, Humboldt, and Port Angeles. |
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File Description:
FS9 Scenery for CGAS Astoria, CGAS Humboldt, and CGAS Port Angeles.
This scenery covers the Coast Guard Air Stations and airports at Astoria Oregon, Arcata-Eureka California, and Port Angeles Washington. Made with custom and default objects, this scenery strives to individualize the airports and yet remain frame-rate friendly. Included are Jordon Moore's Jayhawk helicopter with custom repaints by Mike Pearson. Also included is a nice little Pilatus model from Klause Broseman with a custom paint for Astoria. THIS IS AN UPDATED PACKAGE and any previous versions should be thoroughly deleted before use. My apologies to those who downloaded the first version and my thanks to Brent for reporting the errors so quickly.
| Filename: | Astoria_Humboldt_and_Port_Angeles.zip |
| License: | Freeware, limited distribution |
| Added: | 17th January 2010, 02:04:43 |
| Downloads: | 2,303 |
| Author: | John Stinstrom |
| Size: | 11.44 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AI Aircraft Editor.NET V.3.3.40 |
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File Description:
AI Aircraft Editor.NET (AIAE.NET) allows easy validation and modification of your aircraft configuration files. It allows mass-updating of specific keys. It checks the [fltsim.x] sequences for correctness. You can re-number sections and format the aircraft.cfg file. AIAE.NET allows to change the wingspan size for FS9 and for FSX and later aircraft. You can run a detailed validation on a selected aircraft or on all aircraft below a given root folder. The validation checks for missing and unused textures, models and air files, duplicate titles etc. You choose to see either an overview, detailed or error report. AIAE.NET features a model viewer (by courtesy of Arno Gerretsen), allowing you to see any selected model and texture.
| Filename: | AI_Aircraft_EditorNET_V3340.zip |
| License: | Freeware, limited distribution |
| Added: | 12th March 2022, 19:28:16 |
| Downloads: | 293 |
| Author: | Martin Gossmann |
| Size: | 4.54 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSP Fictional Jetlines A350-900XWB |
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File Description:
This is a fictional Jetlines repaint by Gus Rodriguez for the new Airbus A350-900. A revolutionary new Extra wide body aircraft.
This model and original paints are made by FSpainter. Shout-out to him for the fantastic model!
This model is officially made as AI (artificial intelligence), which means it's not made to be flown by the users of FSX.
The model has been made flyable by Mees Jenses with permission of FSPainter. Please do not contact FSpainter as he will not provide support for this model.
If you need more information or want to download the airplane model for FS9, FSX, or P3D please contact our group on Facebook at: https://www.facebook.com/groups/FSPA350support/
Happy Flying!!
| Filename: | FSP_Fictional_Jetlines_A350900XWB.zip |
| License: | Freeware |
| Added: | 9th January 2019, 17:41:47 |
| Downloads: | 95 |
| Author: | Gus Rodriguez |
| Size: | 30.18 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada UPDATED |
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File Description:
This is a revised version of Dawson Creek CYDQ and the floats base CBD3, made primarily to provide one of the parked planes with it's textures but also to improve the apron markings and the AI. The float AI now includes Beavers and I also removed two planes that were not properly showing their textures in my current FS9 installation. The Beavers were included in my post of Nimpo Lake CAF8 and will need to be installed to show up here. This version is complete in itself and can be installed as-is if you do not have the original scenery. Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border and where the Rockies are at their narrowest. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942, starting from Dawsons Creek. In the 1950's the town was linked through the Rockies by a railway and a road to the BC interior, and the town grew again. Now it is static at just under 12,000 and once again has become a farming centre, with Fort St John and Grand Prairie winning out for new industry and commerce. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is also a water runway for float planes, separately designated as Dawson Creek CBD3. The two effectively operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields (or float fields) operates as if they are nowhere near each other and takes no notice of near misses between the two lots of planes. As a result I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots, either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada_UPDAT.zip |
| License: | Freeware, limited distribution |
| Added: | 17th December 2018, 17:50:08 |
| Downloads: | 205 |
| Author: | Roger Wensley |
| Size: | 26.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nome PAOM on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.
| Filename: | Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2016, 02:38:42 |
| Downloads: | 487 |
| Author: | Roger Wensley |
| Size: | 22.65 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PABR - Barrow - Alaska, USA |
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File Description:
The town of Barrow is in the far north of Alaska, and is best known in flying circles as the place where Wiley Post crashed his floatplane on takeoff and killed himself and Will Rogers. The crash was some 15 miles south of Barrow and was "assisted" by the mismatched fuselage, wings, and floats that had been assembled to create the floatplane. The Barrow population is largely Inupiat and totals some 4,400. The downtown area of Barrow is immediately north of the airport. The second and largest part of Barrow is further north past a string of lagoons and is locally called Browerville. To the northeast along the coast is the smallest part around what used to be the Naval Arctic Research Lab, and is now a college. To the east of this are the DEW buildings, plus two large navy hangars and the gravel runway that was used to serve the DEW station. The PABR runway is aligned 06-24 in FS9 and is 7,100 feet long and 150 feet wide, built on top of a gravel base and surround that copes with the underlying permafrost. There is PAPI at both ends and an ILS and approach lights on 06; 06 circuits are to the right. The airport notes include a warning that the apron is not a standard width and that large planes that are enroute to the far end of the runway will not be able to taxi past a plane parked at the gate and should use the runway as a taxiway, then turn and takeoff. FS9 AI cannot cope with that, so the apron here is wider. There are, in real life and the AI, daily flights by Air Alaska (three at least) and Era (several, and which is now called Ravn, hence the new hangar door motif) and air cargo flights by Northern Air Cargo and Everts, plus GA. The buildings have been made with photographic textures or textures made from reference photos. I decided that while 500+ scenery objects was probably ok for most people the required 900+ to "make" the town of Barrow would likely not be. The auto-generated FS9 town objects could not be left as Barrow with trees would not look at all like reality; I have "faded" the density of the town buildings into the distance from the airport.
| Filename: | PABR__Barrow__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 17th May 2016, 09:32:36 |
| Downloads: | 972 |
| Author: | Roger Wensley |
| Size: | 15.12 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dixie A05 Forest Service airfield in Idaho USA |
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File Description:
This airfield is in the mountains of Idaho, the first in a series. There are not many mountain airfields that can be succesfully modelled in FS9 because the FS9 terrain does not always match reality; no creek for instance, or the valley too small. There are others where the grass strip is all there is, so there is nothing to model apart from resizing the cleared area. Some are well known, well maintained, have clean shower facilities, and are well used for a weekend by small planes with two people and a tent on board, for instance Johnson Creek. Others are less well known but still in good condition, such as Dixie or Big Creek. And there are also some with cabin rental facilities, such as Sulphur Creek Ranch. Other names come to mind, such as Flying B and Pistol Creek, but unfortunately for one reason or another these could not be made. The other difficulty involving hills is succesful AI landings and take offs. At Johnson Creek, for instance, the wind should be from the south to make AI landings more likely to succeed. Dixie is south of the village of the same name, and not to be confused with the dirt strip that is just beside the village. The runway is at 5,148 feet ASL, just over 4,000 feet long and aligned 18-36, and the parking area is at the northern end, opposite the Forest Service buildings. There is a chart of the area included, and to the south of Dixie is the next in the series, Big Creek U60.
| Filename: | Dixie_A05_Forest_Service_airfield_in_Idaho_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 25th May 2017, 17:53:48 |
| Downloads: | 153 |
| Author: | Roger Wensley |
| Size: | 8.69 MB |
| Category: Flight Simulator X - Scenery | |
| KAFW Fort Worth Alliance Airport - Texas, US |
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File Description:
Ft. Worth Alliance Airport opened in 1989 and was billed as the world's first purely industrial airport. It is located around 14 miles North of the central business district of Ft. Worth and is also nearby the Dallas/Ft. Worth International Airport (KDFW). The airport serves general aviation, corporate jet, cargo, and military air traffic on a daily basis and it's proximity to the Texas Motor Speedway (only a few miles) brings extra dense traffic on race weekends. The airport is home to the American Airlines 777 and 767 maintenance base, FedEx Southwest Regional Sort Hub, Bell-Helicopter Training Center, DEA Air Operations Center and DynCorp International. Sadly the American Airlines maintenance base is set to close at the end of 2012 but is being kept alive in FSX!
This scenery features custom 3d buildings and objects bringing you a very accurate rendition of Ft. Worth Alliance Airport. Requires FSX Acceleration for the all scenery objects to display correctly.
Note: These files MUST be installed for the scenery to work correctly (otherwise there will be missing scenery objects at the airport):
-Filename: fsx_lts.zip - Ramp Lighting for FSX by Jim Dhaenens
-Filename: dlfcorelibraries2fsx.zip - Dan French Core Library Vol. 2
-Filename: lightstoo.zip - Jim Dhaenens Airfield Lighting
-Filename: objlib-jgse-fsx.zip - John Stinstrom JGSE Yellow Objects - this newer file replaces the older FS9 libraries with FSX versions
-Filename: objlib-ggse-fsx.zip - John Stinstrom GGSE Green Objects - this file also replaces FS9 libraries with FSX versions
| Filename: | KAFW_Fort_Worth_Alliance_Airport__Texas_US.zip |
| License: | Freeware, limited distribution |
| Added: | 12th December 2012, 16:56:36 |
| Downloads: | 2,935 |
| Author: | Brandon Thetford |
| Size: | 439.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Warrenton, VA - KHWY - Patch fixed |
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File Description:
The scenery for KHWY is perfectly fine but that included W66 file was screwed it up to my bad. I totally forgot about this uploaded was already too late. I wasn't thinking in my head. My goofed. Sorry for your inconvenience that someone told me figured it out without W66 runs fine no crashed desktop FS9. If you run KHWY with W66 old file was crashed. Sorry about that. I am enclosed patch new W66. It will be not crash again. I wasn't supposed to touch the ARP point out of the field. It is caused by crashed. I don't understand what is system S9 for. LOL! I leave it alone ARP point and complied with ADE. It works fine!
| Filename: | Warrenton_VA__KHWY__Patch_fixed.zip |
| License: | Freeware |
| Added: | 21st June 2020, 21:23:18 |
| Downloads: | 75 |
| Author: | Stuart John Gilbert II |
| Size: | 4.52 KB |