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| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 8) |
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File Description:
Boeing B-52 Stratofortress (Part 8). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 8, showcasing the B-52G used in the 1991 Gulf War, with a full serial manifest, and including a total of 82 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_8.zip |
| License: | Freeware |
| Added: | 4th October 2013, 02:27:22 |
| Downloads: | 867 |
| Author: | Michael Pearson |
| Size: | 33.75 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 9) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 9). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 9, showcasing the B-52G used from 1987 to the end of 1991, excluding the Gulf War; with a total of 28 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_9.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:11 |
| Downloads: | 697 |
| Author: | Michael Pearson |
| Size: | 13.9 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 10) |
|
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File Description:
Boeing B-52 Stratofortress (Part 10). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 10, showcasing the B-52G used from 1991 to the end of B-52G service in 1994; with a total of 18 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_10.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:14 |
| Downloads: | 701 |
| Author: | Michael Pearson |
| Size: | 9.96 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 4) |
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File Description:
Boeing B-52 Stratofortress (Part 4). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honoured to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 4, showcasing the early B-52G, and covering use from initial production in 1957 through use in Vietnam, and includes a total of 48 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_4.zip |
| License: | Freeware |
| Added: | 25th September 2013, 23:57:29 |
| Downloads: | 1,104 |
| Author: | Michael Pearson |
| Size: | 22.35 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Sorted POI global cities and airports pack for FSDiscover! |
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File Description:
README:
FSDiscover! Global Point of Interest pack.
Here is a poi pack of roughly 147 000 cities, 40 000 small airports,
1 177 seaplane bases, 4695 medium airports and 475 of the largest
airports.
Airports are split up in categories, small, medium, big, seaplane base.
Cities are split up into files of 10 000 cities each by size.
There are 15 files for cities.
The smallest cities are in xaa, xab, xac, xad, and so on.
The biggest cities are in xam, xan, until xao.
You should open the files in notepad to see for yourself which city
files to activate in FSDiscover! to balance clutter and detail.
This has been my main problem with the default populated places list;
there is no way to sort by population size
Compared to the default FSDiscover! populated places here are some
notes:
I have noticed that in the default FSDiscover! set for europe and many
other places, the coordinates are placed like on a "honeycomb" grid
which obviously is not very precise. In general, in terms of city map
precision, this pack should be better.
In the default pack, in an area I am familiar with, a city was placed on the other side of
a river compared to reality. In many other areas, you can clearly see
that the cities are not well-aligned with Ultimate Terrain europe or
even some places in UT USA. My theory is that either data was not super
precise for europe to begin with or that the dataset has been arranged
in the honeycomb grid fashion perhaps to reduce clutter or something.
Mostly though, the default populated places FSDiscover! file is very
useful for really small villages since these tend to be forgotten in
other datasets. The problems come when you want to filter out smaller
villages or airports. This is where this pack comes in handy.
Since no data is perfect, you can use this pack alone or in
combination with the FSDiscover! defaults. Personally, I put the same
files in both "Documents/FSDiscover Files" and
"Program Files/FSDiscover" so I can pick and choose a useful combo
from relevant sets inside the options.
Personally, I prefer the cities from this pack and the rest
(mountains, rivers etc.) from the default FSDiscover! pack.
INSTALLATION:
Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files"
or "C:\Program Files (x86)\FSDiscover!\geodata" or both!
I do not know if the geodata folder is completely overwritten some
times or not so keep that in mind. (probably safe, though)
AUTHOR:
fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com
The source for cities:
https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000
The source for airports:
https://ourairports.com/data
| Filename: | Sorted_POI_global_cities_and_airports_pack_for_FSD.zip |
| License: | Freeware |
| Added: | 6th May 2024, 14:13:54 |
| Downloads: | 53 |
| Author: | Kim Husainov |
| Size: | 3.18 MB |
| Category: Flight Simulator X - Gauges | |
| Multiple Moving Map Gauge |
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File Description:
This Multiple Moving Map ( MMMap) provides a excellent and generic orientation and navigation gauge for any aircraft in FSX. The gauge will be implemented as a separate window in the panel.cfg ( for installation see pdf doc in this ZIP file).
The gauge allows the user to select different terrain presentations e.g. desert areas on the globe ( north of Africa for example ), or areas in the north of Europe/America .
In addition, the user can select a camera lookalike view. This is a dedicated view which allows the user to have a top view from the aircraft to the real FSX terrain.
Control buttons are available to insert into the map displays for airports, flight plans,VOR etc.. The gauge includes a commercial version ( MMMap_Com) and a military version (MMMap_mil). The difference is the gauge body only.
| Filename: | Multiple_Moving_Map_Gauge.zip |
| License: | Freeware |
| Added: | 18th December 2009, 23:34:50 |
| Downloads: | 2,510 |
| Author: | Dietmar Loleit |
| Size: | 2.36 MB |
| Category: Flight Simulator X - Scenery | |
| Puck (EPCK) vintage floatplane base |
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File Description:
This is a re-upload of the scenery available previously on Avsim. Puck was the second floatplane base in Europe, constructed between 1911-12. Because of the calm waves of Puck Bay, the Germans organised there a test base where different types of floatplanes and seaplanes were tested. After the end of the First World War, the aerodrome was taken by the Poles and served as a home base of Morski Dywizjon Lotniczy (Naval Squadron) until the outbreak of Second World War. The aerodrome was also in use after the 1945 and remained active until the early 50's.
The scenery consists of custom gmax objects, detailed photoscenery and a few city landmarks. All the objects were compiled using FSX-SDK. We recommend you to fly there using Lublin R.XIII package by Michael Puto and Jastarnia aerodrome scenery. Happy landings!
| Filename: | Puck_EPCK_vintage_floatplane_base.zip |
| License: | Freeware, limited distribution |
| Added: | 26th January 2011, 23:59:02 |
| Downloads: | 1,206 |
| Author: | Marek M. Misiewicz, Lukasz Kubacki |
| Size: | 42.45 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Ceiba Intercontinental Airlines Boeing 737-8FB (3C-LL) |
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File Description:
Ceiba Intercontinental Airlines recently introduced a Boeing 737-800 for use on flights from Equatorial Guinea to several destinations in Africa and Europe. Developed by Tenkuu Developers Studio (TDS). Model features high resolution textures, dynamic flexing wings, nose gear steering, rudder lock, ground spoilers, low speed aileron locks at high speed, fully animated control surfaces, fully independent suspension, trim animation, opening passenger doors, rolling wheels, animated thrust reversers with reverser block doors, detailed textures, full night lighting, ground service vehicles and more. Model design by Hiroshi Igami. Flight dynamics design by Nick Wilkinson and David Biggar. Master textures by Kyle Schurb. Texture Only, for use you need de TDS 737-800 base model previously installed. For future projects I invite you to visit www.ktrachosim.org where you can find more addons for your simulator. Textures by Luis Flores.
| Filename: | Ceiba_Intercontinental_Airlines_Boeing_7378FB_3CLL.zip |
| License: | Freeware |
| Added: | 2nd March 2014, 23:40:10 |
| Downloads: | 410 |
| Author: | Luis A. Flores | Ktrachosim |
| Size: | 7.99 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Retro Viscount Air Service 1995 AI Package |
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File Description:
Viscount Air Service was a Tuscon based charter company that lasted several years from the 90s onward flying 727s and 737-200s. Viscount specialized in Sports, Concert, and Casino charters as well as providing aircraft for tour operators on flights from Florida to Cuba and the Caribbean. Around 1995, Viscount was flying the team aircraft for the Baltimore Oriels, Denver Nuggets, Atlanta Hawks, and New Jersey Nets. The 727-200 was flown in a VIP config and spent much of it's time flying around Europe. These plans simulate the operations of Viscount the best I could manage, with many of the charters based on real-world concert and game info from the period. Package includes all repaints and flightplans. Requires the AIA 722 and FAIB 732 AI models, Ttools, and Editvoicepack if you would like the "VISCOUNT AIR" callsign.
| Filename: | Retro_Viscount_Air_Service_1995_AI_Package.zip |
| License: | Freeware |
| Added: | 7th December 2016, 05:23:10 |
| Downloads: | 151 |
| Author: | Chasen Richardson |
| Size: | 52.61 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Jota Aviation Beechcraft B90 (G-JOTA) |
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File Description:
This package contains a repaint for the freeware HTAI Beech C90 which represents a very rare one of a kind aircraft the Beechcraft King Air B90 one of only 2 aircraft built and the only one still flying today for Jota Aviation. Based on the passenger King Air C90 but built as a freighter it features the large cargo door on the left side for mounting over sized loads.
Ai flight plans are included with the package activating this airframe in your simulator to fly around parts of Western Europe.
Although extensive modifications were made to the paint kit to simulate this freighter the only existing passenger model still has limitations that will somewhat take away from an accurate presentation of the real thing, but she is damn close enough if I do say so myself.
| Filename: | Jota_Aviation_Beechcraft_B90_GJOTA.zip |
| License: | Freeware, limited distribution |
| Added: | 24th March 2017, 19:59:43 |
| Downloads: | 301 |
| Author: | Doug Roth |
| Size: | 1.01 MB |