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| Category: Flight Simulator X - Scenery | |
| RAF East Moor |
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File Description:
RAF East Moor was opened in 1942 and was originally a 4 Group facility and first hosted No. 158 Squadron RAF which had moved from RAF Driffield on 6 June 1942. The squadron flew the Handley Page Halifax Mk. II with detachments at RAF Beaulieu and RAF Manston before moving to RAF Rufforth on 6 November 1942.
Royal Canadian Air Force use
The first squadron was No. 429 Squadron RCAF which formed at the airfield on 7 November 1942 initially only flying the Vickers Wellington Mk.III until January 1943 when the Wellington Mk. X was added. The squadron left on 13 August 1943 going to RAF Leeming where the unit re-equipped with Halifaxes. On 19 September 1943 the next squadron arrived being 432 Squadron which initially used the Avro Lancaster Mk.II before being re-equipped with the Halifax Mk. III in February 1944 and the Mk. VII Halifax in July 1944. The squadron disbanded on 15 May 1945 at the airfield.
The last Canadian squadron to use the airfield was 415 Squadron which flew the Halifax III from 26 July 1944. The unit inherited the additional Mk.VII versions during March 1945 but disbanded shortly after on 15 May 1945 at the airfield.
Royal Air Force use
Not long after the last Canadian squadron disbanded the airfield was handed back to the Royal Air Force (RAF). The first RAF unit to use the airfield was No. 54 Operational Training Unit (OTU) which had moved in during November 1945 flying the de Havilland Mosquito. By May 1946 No. 288 Squadron RAF joined with their Supermarine Spitfire IX's and their Vultee Vengeance Mk. IV's with a detachment at RAF Acklington. The squadron disbanded on 15 June 1946. No. 54 OTU stayed until June 1946 when the unit moved to RAF Leeming but a detachment stayed until 15 November 1946.
The airfield closed to flying in November 1946. Most of the buildings were taken down and the land has reverted largely to agricultural use.
| Filename: | RAF_East_Moor.zip |
| License: | Freeware |
| Added: | 14th March 2017, 19:41:08 |
| Downloads: | 128 |
| Author: | Terry Boissel |
| Size: | 154.38 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| P-47D 324th FG/ 316th FS #86 "Black Sheep" |
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File Description:
This folder contains a repaint for the Shockwave World War II Fighters P-47D Thunderbolt, representing the aircraft flown by Lt Jerry Wurmser of the 316thnd FS/324th FG, in France and Germany, between 6 march 1945 and the end of the war. He is still alive, and told me: "The name "Black Sheep" was already painted on the plane when it was assigned to me. It previously had been assigned to someone in Britain, and eventually ended up in France after either being shot down or having crashed and then repaired. It had a brand new engine in it when I received it on March 6, 1945. At this time I had already completed 39 missions, and finally was assigned my own airplane. My first flight in it was to break in the new engine, or "slow time" it. This required flying it about for a period of time at very low throttle settings, to break in the new engine. The plane had already seen a lot of action, and the "form 1" contained a long list of malfunctions that was written up by the previous flyers and dates of repairs. Several times I had to sign the "exceptional release" form before going up, acknowledging that I knew and understood what the previous pilot stated what was wrong with it. This plane was a razorback, with the tail assembly out of line, so that I had to apply rudder correction constantly. It got such bad gas mileage that I carried one less bomb and a gas tank instead. I hated that plane. I finally did get a new bubble canopy plane, but by this time the War was over!"
Repaint by Jan Kees Blom, based on two repaint kits, one by John Terrell and one by Shockwave. Included is a 1024 x 1024 bmp repaint, which should work in both FS9 and FSX.
| Filename: | P47D_324th_FG_316th_FS__86_Black_Sheep.zip |
| License: | Freeware |
| Added: | 24th January 2009, 18:52:28 |
| Downloads: | 283 |
| Author: | Jan Kees Blom |
| Size: | 5.05 MB |
| Category: Flight Simulator 2004 - Scenery | |
| LIMN Cameri, Italy (UPDATED v2) |
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File Description:
This scenery is a homage to the great military airport of Cameri NO, Italy; it has been revised with complete new ground that solves the previous flickering problems; it is builded-up with ownmade GMax objects and other existing ones; some buildings by GMax, remainder by others and by Generic Building system.
Information: Built during 1910 close to Novara, it became a prestigious Flight School where a lot of pilots of WWI where trained. Later, Gabardini/CANSA entered by promoting and developing aviation activities, mainly establishing a military flight school. On 27th July 1914, first of story's time, a flight from Cameri crossed the Alps (Camery - Viege, over Monte Rosa) with a Gabardini 80HP aircraft and pilot Achille Landini together with Giuseppe Lampugnani passenger. On 1930 the school closed, but the field still remained as aviation workshop. During the WWII the airport was quite destroyed by the german army, during their retreat. After the war, the rebuild operations carried on to Cameri several details, of which the acrobatic patrol of "Lancieri Neri" and, 1967-1999, the great 53th "Stormo Caccia". On 1998 the storm was moved to Gioia del Colle airport and the base was restructured as Comand Airport, where some technical departments still works (the 453th Operative Technical Services Group, the 553th Logistic Operative Services Group and, mainly the 1st Aircrafts Maintenance Dep.nt)
Contents: all around new great terrain for about 4.5 x 3.5 km; static aircraft inside hangar as Tornado, Eurofighter and historic monoliths at admittance and inside airport; ground equipments, cars outside and inside airport, bus, tankers, emergency trucks; military shelters (10) and workshop ones (5); buildings outside/inside airport, control tower, VOR, radar tower and some other navaids; lights at hangars, admittance and all over the boundaries; more then 10 km boundary by walls and fences of the complete areas; thousands trees all over the scenery. This scenery includes the airport scenery content only. You can find separate further sceneries for Babini Army station and Museum
| Filename: | LIMN_Cameri_Italy_UPDATED_v2.zip |
| License: | Freeware |
| Added: | 20th October 2011, 00:20:05 |
| Downloads: | 2,357 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi |
| Size: | 25.08 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 1 of 2 |
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File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 1 of 2 - you also need file vicenh7b.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:23:17 |
| Downloads: | 23,161 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 56.8 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 2 of 2 |
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Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 2 of 2 - you also need file vicenh7a.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:21:49 |
| Downloads: | 23,164 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 59.08 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Aeritalia G91Y 8 Stormo |
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File Description:
The Fiat G91Y was a reconnaissance and ground-attack aircraft produced by Italian company FIAT as an evolution of Fiat G91. The first flight took place in 1966. It was a complete redesign, but the major difference was that G91Y installed 2 engines, in order to increase the power and the capability to survive to damages during war operations. The single Bristol Orpheus turbojet engine of G91 was then replaced by two afterburning General Electric J85 turbojets which increased thrust by 60% over the single-engined variant.
Structural modifications to reduce airframe weight increased performance further and an additional fuel tank occupying the space of the G.91T's rear seat provided extra range. Combat manoeuvrability was improved with the addition of automatic leading edge slats.
Flight testing of three pre-production aircraft was successful, with one aircraft reaching a maximum speed of Mach 0.98.
Airframe buffeting was noted and was rectified in production aircraft by raising the position of the tailplane slightly.
An initial order of 55 aircraft for the Italian Air Force was completed by Fiat in March 1971.
The order was increased to 75 aircraft with 67 eventually being delivered.
The first pre-series 'Yankee' (the nickname of the new aircraft) flew in July 1968.
AMI (Italian Air Force) placed orders for two batches, 35 fighters followed by another 20, later cut to ten.
The last one was delivered around mid 1976, so the total was two prototypes, 20 pre-series and 45 series aircraft.
No export success followed.
These aircraft served with 101° Gruppo/8° Stormo (Cervia-S.Giorgio) from 1970, and later, from 1974, they served with
the 13° Gruppo/32° Stormo (Brindisi) until the early '90s, as the only ones equipped with the 'Yankee', using them as attack/recce machines, both over ground and sea, until the AMX replaced them.
HD textures in 4096 x 4096.
complete resize and paint 32bit HD.
Virtual cockpit HD.
Native model for FSX & P3D
| Filename: | Aeritalia_G91Y_8_Stormo.zip |
| License: | Freeware |
| Added: | 15th April 2017, 19:09:42 |
| Downloads: | 1,648 |
| Author: | Massimo Grassi |
| Size: | 109.01 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Airbus A318 FD Special Version V3 - Complete Pack |
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File Description:
This is the new version of my Airbus A318 with the Panel in V3 opened on the A321. I remind you that this aircraft is based on the Project Airbis A318, with an ehanced panel based on the work of stefan Liebe.
This latest development can see the more realistic Airbus available as freeware. With a new version of the panel, the aircraft has a 100% cold & dark Status at the start of a flight, a real fuel system management with all valves, piumps and crossfeed work, the complete Bleed circuit with X-bleed, a real engines manual startup procedure like the real aircraft. I have also ehanced the navigation display with TCAS function in ARC and NAV mode; There is also the engines failure procedure to work (fire, oil leaks....) and many improved function that I cannot describe here. The aircraft comes with user manual in English and in French, and it is essantial to read it before you fly.
All the functions of the V2 have been kept and improved, like the vertical navigation gauge, the terrain radar map on the navigation display, the autolanding function, the SFCC. Aircraft comes with 6 liveries (Air France and 5 Frontier liveries realized by Project Airbus Team). This version is only in CFm engines, but with real engine data (CFM56-5B9). Now, the Fly By wire works in 2 modes: "Normal Law" and "Direct Law". I put 300 hours into the development of this panel and I hope that you will like it. In the coming weeks, I will adapt this panel to the A319 V2 and A320 V2, that are the these are the last aircrafts that I must update with this new panel. Please, note that this panel is the v3.05 version, witch fixes the bugs of the first version that came with the A321 (there is an update panel for the A321). Francois Dore
| Filename: | Airbus_A318_FD_Special_Version_V3__Complete_Pack.zip |
| License: | Freeware, limited distribution |
| Added: | 17th June 2012, 13:18:21 |
| Downloads: | 19,603 |
| Author: | Francois Dore, Project Airbus |
| Size: | 110.04 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX/P3D Thomas Ruth Air Leisure Egypt SU-GBM Airbus A340-212 |
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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
This was requested by Ahmed Fouad on the Facebook as well as in Flightsim. This has been requested by him for a while so I decided to do it.
Happy New Years guys! This is my first livery for the year. Sadly, as of writing this, Flightsim just went offline for renovation and may stay like that for who knows how long. Could be days, weeks, or even months.
I used the placards from Joey_C's Dragonair A330-300 Livery for the Bulk Cargo Doors as well as the Cargo Door Levers. He is the same user I asked permission from to use his decals and door placards for my Dragonair Cargo 747-300SF Livery, so thanks to him again for letting me borrow his textures with his permission! You should also check out his page if you like flying with X-Plane!
I spent a few hours on this livery just by doing the logo alone. Since I needed a high quality photo of the tail logo, I used OpenAI's ChatGPT to upscale the logo and it did, though the edges still look very pixelated. So I spent a few hours trying to re-draw every line so it could be the highest quality as possible.
I further spent the entire day trying to find photos of the cargo door placards, specifically the "CARGO DOOR OPERATIONS" Instructions text. In real life, it included both in English and Arabic. I tried looking for a photo of the instructions for hours until I found it on a YouTube Shorts video. Then I used that as a reference which also took me a few hours trying to make lines, outlines, and text for it. I didn't want to spend more time doing the same thing for the Arabic text, so I used ChatGPT to translate all of the text and I just remove the background using DXTBMP.
Instructions and more information are included in the readme file.
| Filename: | FSXP3D_Thomas_Ruth_Air_Leisure_Egypt_SUGBM_Airbus_.zip |
| License: | Freeware |
| Added: | 3rd January 2026, 14:44:37 |
| Downloads: | 37 |
| Author: | Ryubunao |
| Size: | 79.81 MB |
| Category: Flight Simulator X - Utilities | |
| Graphic Realism and FSX Optimization |
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File Description:
The add-ons configuration step by step
Not configured FSX is a pain in the neck for many people. A small number of fps and frequent CTD (crash to desktop) can be extremely annoying or even depressing to some users. A lot of you probably came to a conclusion that it was going to be a losing battle and you gave up after a few fruitless days or you spent money on the FSPS-XTREME FSX PC V2 program, which can automatically do practically everything for us. But what's the point of spending money on something that we can do by ourselves with the help of this handbook?
I myself was dealing with the FSX platform three times before I gave up FS9. Microsoft gave out the engine to us, but in order to make sense, our passion involves radical tuning of the device. On the ground of one's own experience and thousands of hours devoted by people to diving into the core of the platform, I'll present a way of installation, add-ons selection and their configuration starting from the installation of the system. Having done the procedures described below, FSX will look beautiful and it'll work smoothly even with challenging sceneries. The entirety is based on quite a popular hardware configuration, which will let us use 85% of the graphic potential of Microsoft Flight Simulator X. We want t to achieve the goal of minimum 25 fps in VC B738 PMDG NGX, with challenging sceneries, flying in the window mode. For the mode the full screen efficiency should reach 33 fps.
In this handbook, I'm neither going to describe each and every change made in cfg nor explain what the alterations are to conduce. You will be given a simple and ready recipe which I use myself. I can't guarantee a 100% satisfaction for the poorer equipment computers. I can assure you, however, that FSX will definitely work so much better and playing with FSX sliders or with the size of textures in REX you will be able to obtain the desired effect.
| Filename: | Graphic_Realism_and_FSX_Optimization.zip |
| License: | Freeware, limited distribution |
| Added: | 15th November 2013, 20:33:26 |
| Downloads: | 5,744 |
| Author: | Grzegorz Trzoch |
| Size: | 3.96 MB |
| Category: Flight Simulator X - Scenery | |
| Albany International Airport (KALB) Albany, New York |
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File Description:
This airport was made using Airport Design Editor, Google Sketchup, and Instant Scenery 2. Albany International Airport, Is an airport located near Albany, New York. The airport has scheduled airline flights. Almost all of the buildings are custom made with photo textures to make it closer to real life. At the main terminal, I added more gates and put moving jetways. The gates have assigned parking codes. There is a parking lot next to the terminal full of cars. I put the airport access road in between the parking lot and the terminal. At the southwest ramp, I put hangars and some you can taxi inside of. If you choose to start off from the southwest DOCK gate, You will start off inside the Million Air Aviation FBO. I also put static aircraft on the ramp too. To the northwest, I put the New York Police hangar. You can start off inside this hangar by choosing the Northwest DOCK gate. Taxiing into or starting off inside a hangar will not cause a crash unless you touch the sides. To the Northeast, I put the cargo terminal with trucks. At the cargo section, I put three FedEx Cessna Caravans. I also put the control tower and the buildings. Tower views are from the roof of the control tower. To the southeast, I put small hangars and the Air National Guard Section with UH-60 helicopters. I extended runway 1/19 to the correct length of 8,500 feet. I also put red, blue, green, and purple Cessna 172s in different places around the airport. There will be more objects if your scenery complexity is set to normal (such as jetways, aircraft, and vehicles). This was all made based on Google Earth Imagery and Bing Maps. There are no night textures for the buildings. This will be added in a future version. An installer program is included to install the airport for you. There will be more versions of this that include night textures and static business jets. This is for Flight Simulator X only. By Tyler Lawrence.
| Filename: | Albany_International_Airport_KALB_Albany_New_York.zip |
| License: | Freeware |
| Added: | 2nd June 2012, 08:14:12 |
| Downloads: | 4,345 |
| Author: | Tyler Lawrence |
| Size: | 47.69 MB |