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| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FS2004/FSX/P3D Project OpenSky V4 Dragonair Cargo B-KAB Boeing 747-312(SF) |
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Images related to this file:
File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
Recently I noticed that there are only, and I am not kidding, THREE liveries for this particular variant available for the Project OpenSky V4 Models. So I thought, "why not make more liveries for this variant?" so I did. I am planning on making more liveries for this variant, like its older sister B-KAA, as well as other airliners like TransExport, Atlas Air, and others. I will not guarantee that I will 100% make them in the future, but this is just plans. As I am making other liveries as well, like Flying Tigers' 747-100 with EL AL and "C.A.L" text.
Thank you so much to Joey_C for letting me borrow his Dragonair Cargo Decals as well as Door Placecards, which made this livery possible! I recommend you checking his page out in the X-Plane Forums if you use XP11, or XP12. His liveries are equally as good, if not better!
Instructions and more information are included in the readme file.
| Filename: | FS2004FSXP3D_Project_OpenSky_V4_Dragonair_Cargo_BK.zip |
| License: | Freeware |
| Added: | 21st December 2025, 16:18:51 |
| Downloads: | 52 |
| Author: | Ryubunao |
| Size: | 83.16 MB |
| Category: Flight Simulator X - Utilities | |
| AI Cull Traffic Density Tool for FSX/P3D (Version 1.1) |
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Images related to this file:
File Description:
The AICull.exe utility provides intelligent traffic density for AI aircraft. The user enters the ICAO(s) of the airports the user (typically) departs from and arrives at. AICull then removes AI that is not departing from or arriving at these ICAO(s) in order to boost frame rate, but still maintain an immersive AI experience for the user. That is, the user will perceive normal traffic density at the airports the user departs or arrives at, however all other AI in the area will be deleted saving frame rates and memory. The user may also enter an unlimited number of ICAO(s) to monitor. The user may also update the list of ICAO(s) while the program is running. AICull.exe requires SimConnect and the latest, registered version of FSUIPC ver. 4.9x (or later version). For best results, use with traditional bgl-based AI traffic (e.g., default, Word of AI, My Traffic X, etc.) although the program does work to lesser effect with the simconnect-based Ultimate Traffic 2 (see the included ReadMe). Revision: fixed "Problem Opening FSUIPC Link" for P3D.
| Filename: | AI_Cull_Traffic_Density_Tool_for_FSXP3D_Version_11.zip |
| License: | Freeware |
| Added: | 22nd March 2014, 00:16:44 |
| Downloads: | 3,123 |
| Author: | Roland Foster |
| Size: | 306.83 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| RNLAF 334 Sqn (VIP flight) ZU-8 & Z-9 Douglas C-47 (DC-3) |
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Images related to this file:
File Description:
For Manfred Jahn's C-47 with Jan Visser's VVC, version 3.12 two repaint of
the RNLAF (Royal Netherlands Airforce). Both of the 334 squadron in there
VIP livery. The ZU-8 in it's 1957 scheme and the X-9 from 1960.
Initially they were based at Ypenburg Airbase and moved later on
to Eindhoven Airbase.
Besides the outside, the inside and the pilot's got a different look.
These are repaint only, you need to install the beautiful freeware plane first.
It's available here:
http://www.sim-outhouse.com/sohforums/showthread.php?101539-Douglas_C-47_V3-12_Beta-zip
Model-update is available here (recommended):
http://www.sim-outhouse.com/sohforums/showthread.php?101851-FSX-P3D-C-47-V3-Three-Exterior-Models-zip
Big thanks to Manfred Jahn and his team for creating this beautiful model and
Jan Visser and his team for all the work done to improve this model even further.
Ted "TuFun" Wolfgang for the improved engine textures.
For this repaint the excellent paintkit by Gordon "Gman5250" Madison was used.
| Filename: | RNLAF_334_Sqn_VIP_flight_ZU8__Z9_Douglas_C47_DC3.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd September 2016, 19:36:05 |
| Downloads: | 380 |
| Author: | Marcel Ritzema |
| Size: | 26.8 MB |
| Category: X-Plane - Original Aircraft | |
| F4U Corsair |
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File Description:
F4U Corsair for x-plane 6.4 to 6.6 - With its huge propeller (13'-4" diameter) and 2000 + HP engine it requires a lot of skill to just get this bird into the air. The torque on the plane is so high that a fair amount of left stick is required to keep the plane from rolling on takeoff. To handle all of this horsepower and keep the landing gear as short as possible the solution was to "crank" the wing giving the corsair its unique appearance. Visibility during takeoff and landings is terrible due to the long nose. Carrier landings have to be made by turning into the landing alignment. The plane is decorated in the skin of 86 where "Pappy" Boyington of the Black Sheep squadron was photographed before his last mission. In the Pacific pilots did not fly any specific plane as they did in the European theater but flew whatever was ready to go. If you look very closely you older simmers may recognize Robert Conrad who played Pappy Boyington in the TV series about the Black Sheep.
| Filename: | F4U_Corsair.zip |
| License: | Freeware, limited distribution |
| Added: | 27th March 2003, 01:22:40 |
| Downloads: | 1,301 |
| Author: | Robert App |
| Size: | 484.09 KB |
| Category: X-Plane - Original Aircraft | |
| P-40E Warhawk |
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File Description:
P40E Warhawk for x-plane 6.4-6.6 - The P-40 Warhawk built by Curtiss was developed from the P-36 simply by replacing the radial engine with the liquid cooled Allison 1720 V12 with 1125 HP. It was America's foremost fighter in service when WWII began. P-40s engaged Japanese aircraft during the attack on Pearl Harbor and the invasion of the Philipines in December 1941. They also were flown in China early in 1942 by the famed Flying Tigers and in North Africa in 1943 by the first AAF all-black unit, the 99th Fighter Squadron.
The P-40 served in the Aleutian Islands, Italy, the Middle East, the Far East, the Southwest Pacific and some were sent to Russia. Though often outclassed by its adversaries in speed, maneuverability and rate of climb, the P-40 earned a reputation in battle for extreme ruggedness. At the end of the P-40's brilliant career, more than 14,000 had been produced for service in the air forces of 28 nations, of which 2,320 were of the "E" series.
| Filename: | P40E_Warhawk.zip |
| License: | Freeware, limited distribution |
| Added: | 9th April 2003, 02:38:25 |
| Downloads: | 646 |
| Author: | Robert App |
| Size: | 722.07 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Hricziscse Ranch, Oregon v2 |
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File Description:
A small mixup resulted in a couple incorrect files for a short time in previous version. Check inside folder "FS9 Default Mesh" for bgl files "hricz.bgl" and "hricz_A16N.bgl". They should be dated 4/28/2004. If you have the earlier dated version then you will want to download this fixed version. Sorry for the inconvenience.--------------------------
A simulation of the real-world 483 acre Hricziscse Ranch located in Langell Valley, southeast Oregon, 21nm east of KLMT. Of course, I don't really have an airstrip, but it would be neat. Landclass also used to more closely depict the agricultural nature of the valley. Some artistic leeway is used in the depiction of the ranch and its surroundings. It's a lot cleaner (sterile) in FS than real-life. Rwy 29/11_1500' x 50' grass_alt 4211.3'_night lighting (airstrip does not exist in real world). This scenery is a bit of a frame-hog. --This scenery is designed for use with FSGenesis Westcoast mesh. Alternate files provided for FS9 default mesh users. See install readme for options--
| Filename: | Hricziscse_Ranch_Oregon_v2.zip |
| License: | Freeware, limited distribution |
| Added: | 1st May 2004, 01:42:15 |
| Downloads: | 1,116 |
| Author: | Brent Hricziscse |
| Size: | 7.24 MB |
| Category: Flight Simulator X - Scenery | |
| Mesh South America / MeSA E03 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_E03 (Column E x Row 03)
covers the area inside the boundaries:
N = 5º 37,5' N; S = 0º 0' S;
W = 60º 0' W; E = 52º 30' W;
| Filename: | Mesh_South_America__MeSA_E03.zip |
| License: | Freeware |
| Added: | 13th June 2007, 21:41:26 |
| Downloads: | 1,255 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 83.82 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_G08 |
|
File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_G08 (Column G x Row 08)
covers the area inside the boundaries:
N = 22º 30' S; S = 28º 7.5' S;
W = 45º 0' W; E = 37º 30' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_G08.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:04:47 |
| Downloads: | 1,133 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 12 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_H04 |
|
File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_H04 (Column H x Row 04)
covers the area inside the boundaries:
N = 0º 0' S; S = 5º 37.5' S;
W = 37º 30' W; E = 30º 0' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_H04.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:07:51 |
| Downloads: | 944 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 3.56 MB |
| Category: Flight Simulator X - Scenery | |
| FSX_MeSA_H05 |
|
File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_H05 (Column H x Row 05)
covers the area inside the boundaries:
N = 5º 37.5' S; S = 11º 15' S;
W = 37º 30' W; E = 30º 0' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
| Filename: | FSX_MeSA_H05.zip |
| License: | Freeware |
| Added: | 15th June 2007, 15:08:10 |
| Downloads: | 943 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 22.93 MB |