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| Category: Prepar3D V1-4 - AI Flight Plans | |
| California Pacific 2019 AI Flightplans |
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File Description:
California Pacific was the pet-project of eccentric millionaire Ted Vallas who was determined to overcome a near-decade of obstacles to bring scheduled jet service to the Northern San Deigo\Carlsbad area. The airline was founded in 2009, but ran into a laundry list of problems over the years. Initially, the airline had acquired an EMB-170 which was painted in the airlines own colors and kept at the airlines Carlsbad base(CLD\KCRQ). The initial plan called for 3-class service to destinations including SJC, OAK, PHX, SMF, and even SJD. However, a US government shut down ill-timed during the scheduled proving runs and certification process for the airline delayed the process indefinitely. After months of waiting, and paying for staff and the aircraft to the dismay of investors, the E170 was returned and used as a cooperate shuttle in Arizona in full California Pacific colors, though it never would return. The founder did not give up, however, and years later was able to circumvent the certification process by purchasing the operating certificate of ADI's Essential Air Service operation which connected Watertown and Pierre, South Dakota with Denver with a pair of EMB-145s. One of the EMB-145s was painted in full California Pacific colors and used to launch scheduled flights, this time initially to SJC, RNO and LAS with AZA instead of PHX later being added. However, the other EMB-145 was damaged after being struck by ground equipment in Pierre, SD and was grounded for the rest of the airline's life, causing all EAS flights to cancel soon after California Pacific had acquired the flying. The airline was stretched so thin when service started in November 2018 that the departure of a pilot in January 2019 shut the airline down, after just 2 months in operation. Flights were for months considered "suspended", with airport signage being retained at the destinations, but soon after the website was taken down and all hopes of re-starting the company seemed abandoned. These flights are based on an early 2019 schedule I found online, but the EAS flights were not listed. As the flights did not operate anyway for the most part as California Pacific, I elected not to include them. The schedule was changed several times in the airline's short history as it struggled to maintain an aggressive 30 minute ground-time between flights with just 1 aircraft. The repaint for the AIM ERJ-145 may be found here: https://fsai-repaints.com/?p=1095
| Filename: | California_Pacific_2019_AI_Flightplans.zip |
| License: | Freeware, limited distribution |
| Added: | 9th December 2019, 18:02:01 |
| Downloads: | 61 |
| Author: | Chasen Richardson\Bayviation |
| Size: | 14.58 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Somerset Airport (KSMQ), NJ |
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File Description:
Located 03 miles N of Somerville, New Jersey on 210 acres of land, Somerset is a public airport with one asphalt and two grass runways, the longest of which is 2733' in length. The turf runways have no hard surfaces and you will be landing on terrain so have your mesh set as high as possible - both runways are still selectable in the ATC window for landing/takeoff announcements. AI aircraft will not use them. The helipad is a start location in front of the main terminal if a parking location is not wanted to begin helicopter flights. Parking is divvied up into three categories - GA_SMALL spots will accommodate aircraft with wingspans no greater than 40 feet. GA_MEDIUM spots will accommodate aircraft with wingspans no greater than 60 feet. GA_LARGE spots are named to identify locations suitable for starting in a glider if you wish to do so. They can also accommodate aircraft with wingspans no greater than 60 feet. In addition to tie downs, there are 13 hangars open for parking in various locations - they can be identified by GA_DOCK. Only the N Parking hangar can accommodate aircraft with wingspans no greater than 60 feet - all other hangers are suitable only for aircraft with wingspans no greater than 40 feet. Several of the hangars have attendants - look beside the doors for the NAV2 frequency to set for opening them. AI aircraft will only spawn on the north tarmac/hangars (largely to prevent AI traffic crossing the runway on taxi). All objects and static aircraft in the immediate vicinity of parking and taxiways have collision disabled. If your aircraft has a wingspan greater than 40 feet it is NOT recommended that you taxi down the middle taxiway leading to the main tarmac from N Parking as you will not clear the hangars - go either via the NW taxiway past the grass tie downs (NW Parking) or around East to the next taxi way on the other side of the east hangars (E Parking) which has more wing clearance. Fuel is available on both tarmacs north and south of the runway by stopping on the asphalt in front of the tanks/pump.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Somerset_Airport_KSMQ_NJ.zip |
| License: | Freeware |
| Added: | 27th September 2011, 01:15:53 |
| Downloads: | 306 |
| Author: | Drew Sikora |
| Size: | 1.47 MB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator 2004 - Scenery | |
| VAGO Goa/Dabolim Navy, India |
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File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for
civilian flights which is poorly provided for in Flight Simulator 2004. These scenery
files add taxiways, aprons, buildings and other airport features, so that you and
your "AI" traffic can land, taxi, park and take off in a realistic manner.
Today Goa is a popular tourist destination, but it does not have its own civilian
airport. Instead the ever-increasing number of charter flights use the Indian
Navy's airport. But they may only land when the Navy's novice pilots are not
pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights
have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads
to the small terminal ramp being literally packed with aircraft at times. All kinds
of jets from around the world up to Boeing 747s call here, flown by European and
Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook,
Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines,
Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways
along with ATR turboprops on shorter flights with Air Deccan. The
Indian Coast Guard has a base here for its aircraft, and the Indian Air Force
carry out exercises from time to time with their fighter bombers. The Navy's
three-aircraft aerobatic team is also based here.
To cope with the increasing traffic, the airport is currently under development
and enlargement but details of this are not currently available so this scenery has
been created showing the existing arrangements. This, combined with the limitations
of Flight Simulator and its parking and taxying arrangements, means that it isn't
possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will
find itself diverted to the Navy's parking area or even the aircraft museum.
However, my observations are that many of the schedules prepared for Flight
Simulator do not recognise the limited landing times and the traffic is spread
fairly evenly throughout the day, so such overflows should be infrequent.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite
imagery from Google Earth, the layout is proportionally correct but the added
airport features, such as buildings, are built from default Microsoft objects
and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries,
but to enjoy this scenery in its entirety, you may wish to. It will work fine,
with or without.
| Filename: | VAGO_GoaDabolim_Navy_India.zip |
| License: | Freeware |
| Added: | 8th August 2007, 23:14:21 |
| Downloads: | 3,959 |
| Author: | John Hinson |
| Size: | 78.48 KB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| North American T6_Harvard |
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Images related to this file:
File Description:
North American T6_Harvard
This aircraft has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. There are two models- each has seven LODs.
The aircraft has had an amazing history with first prototype flying in 1935. To quote from Wikipedia "A total of 15,495 T-6s of all variants were built.During the Korean War and to a lesser extent, the Vietnam war, T-6s were pressed into service as forward air control aircraft. These aircraft were designated T-6 "Mosquito"s.[1] The RAF used the Harvard in Kenya against the Mau Mau in the 1950s where they operated with 20 lb bombs and machine guns against the gangs. Some operations took place at altitudes around 20,000 ft asl. A Harvard was the longest-serving RAF aeroplane, with an example, taken on strength in 1945, still serving in the 1990s (as a chase plane for helicopter test flights - a role the Shorts Tucano's high stall speed was ill-suited for). The T-6G was also used in a light attack or counter insurgency role by France during the Algerian war in special Escadrilles d'Aviation L�������©g�������¨re d'Appui (EALA), armed with machine guns, bombs and rockets. At its peak there were 38 EALA's active. The largest unit was the Groupe d'Aviation L�������©g�������¨re d'Appui 72, which consisted of up to 21 EALAs. Portugal also used ex-French aircraft during the Portuguese Colonial War.
Since the Second World War, the T-6 has been a regular participant at air shows, and was used in many movies. For example, in Tora! Tora! Tora! and The Final Countdown, converted single-seat T-6s painted in Japanese markings represent Mitsubishi Zeroes. The New Zealand Warbirds "Roaring 40s" aerobatic team use ex-Royal New Zealand Air Force Harvards. The Reno National Air Races also has a class specifically for the T-6 during the National Air Races each year."
This GMax model is quite fun to fly as a normal aircraft, but was originally designed specifically to enhance the AI aircraft population.
I would like to especially thank Ray Blake who has kindly made these high quality textures for this package.
A paintkit is being posted as a separate zip file.
| Filename: | North_American_T6_Harvard.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2009, 19:01:27 |
| Downloads: | 1,570 |
| Author: | Mike Cronin - aircraft and paintkit; Ray Blake - textures |
| Size: | 1.78 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI |
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Images related to this file:
File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.
| Filename: | Cyprus_Airfields_plus_landmarks_and_land_class_for.zip |
| License: | Freeware, limited distribution |
| Added: | 13th August 2017, 21:21:46 |
| Downloads: | 943 |
| Author: | Roger Wensley |
| Size: | 29.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel PABE in southwest Alaska |
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Images related to this file:
File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is this one, Bethel. The town of Bethel has a population of just over 6,000 and is 50 miles from the sea on the Kuskowim River, that splits and forks into many tributaries. Bethel Airport is close to the town and provides the only contact with the rest of Alaska, as there is no connecting highway system. There are scheduled flights by Alaska Airlines, ERA (now called Ravn) and Grant Aviation, plus others such as Ryan Air. There are cargo flights by Everts, Northern, and Lynden, and redistribution onwards to nearby villages by the smaller locally-based planes; all of these are included in the AI. There are two main runways, one just under 6,400 feet and another just under 3,900 feet, both of them aligned 19-1. The third runway is around 1,800 feet and mainly gravel, aligned 11-29. Parking at PABE is on three aprons, the northern for smaller commercial planes of Grant, ERA, Ryan etc, the central for larger planes of Alaska, Northern, Everts, and Lynden, and the southern for a large collection of GA; each apron has further hangars for maintenance companies and smaller operators. There is also another separate apron for the local military and Coastguard. There is not much photographic information available for PABE, and I have never been there; as a result it was impossible to make detailed photographic textures for some of the buildings. However, for most hangars I have made textures of at least the right colour etc based on the information I assembled and if it is green with white trim and side windows then that is how it now appears here. The exceptions are the Alaska Airlines terminal building which has complicated curved elements, and the two military hangars and workshops where I had to settle for an Alaska terminal building from another airport and the same for the military. There are numerous small villages in the vicinity of Bethel, all of them being beside either a river tributary or the coast. There are two Google Earth screenshots to show the villages that are served by the flights from Bethel and that are (mostly) included in the AI. Some of these airfields were not included in FS9 but AI will still operate in and out of Bethel. The smaller area screenshot shows the villages that are close to Bethel, and of these eight I have so far made six and they are included in this post: Napaskiak PKA, Napakiak WNA, Kwethluk KWT, Atmautluak 4A2, Nunapitchuk 16A, and Kasigluk Z09. I will work my way through the rest of the area.
| Filename: | Bethel_PABE_in_southwest_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 8th March 2019, 00:37:58 |
| Downloads: | 305 |
| Author: | Roger Wensley |
| Size: | 32.02 MB |
| Category: Flight Simulator X - Scenery | |
| Mesolonghi Airport - Rio-Antirio Bridge - Greece ** UPDATED VERSION ** |
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Images related to this file:
File Description:
These are actually two sceneries offered in one pack. I started building the small airport of Mesolonghi in Western Greece. When nearing completion, I thought that FS was really missing the big suspension Bridge that connects mainland Greece with Peloponese that was finished in 2004, being the biggest in the world of the fully suspended type. The bridge project turned out bigger than the airport as I ended up doing the typical, Greek-style double ended ferries that served the straights for decades before the bridge and still offer a cheaper and, to some, more relaxing alternative.
Mesolonghi airport is situated 5 kilometers east of the historic city of Mesolonghi and is close to the technical school of fisheries. There is no ICAO code (ZZZZ) so I had to give it the fictional LGME in the sim. A purely day field, it houses the local Aeroclub and ultralight school. due to its small size and hospitable atmoshpere, it is a popular GA pilots destination, receiving also often international arrivals. The runway is asphalt and 800m (2635') in length. No PAPI or VASI are provided. There is no tower service and unicom frequency of 119.7MHz is used by the traffic. Closest controlled airport is Araxos (LGRX), a civil and military field, quite common in Greece, 12.5 nautical miles S-SE. The nearby city of Mesolonghi is famous for its heroic resistance and fall in 1826 during the Greek war of indepence. It is also famous for its fishery production, due to the natural lagoon, formed by the shallow waters.
Features of the Mesolonghi airport scenery include:
- Photoreal area with seasonal variations and watermask.
- Custom hangars and containerised buidings.
- AI default trike performing TnGs (in P3D it will work only if you copy over the FSX trike).
- The technical shool of fisheries on the north side.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
The Rio-Antirio bridge is located 14.5 nautical miles to the east of the airport. It connects the towns of Rio on the south side and Antirio on the north side. More data on the bridge can be found on Wikipedia.
Features of the Rio-Antirio bridge scenery include:
- Custom bridge model, bump mapped textures with hard platform surface and vehicle traffic.
- Night lighting textures and custom roadlights.
- Photoreal scenery for north and south shores, including hand placed autogen and night textures.
- Custom castle models on north and south sides, with bump mapped textures and night lighting.
- Custom model of the toll post on the north side.
- Custom AI ferry boats with constant shuttle service between Rio and Antirion piers.
- Customized shorelines, to fit with ORBX Global Vector.
- Optional shoreline fix for default scenery.
- Optional HDR optimized photoreal textures.
| Filename: | Mesolonghi_Airport__RioAntirio_Bridge__Greece___UP.zip |
| License: | Freeware |
| Added: | 16th March 2016, 09:15:21 |
| Downloads: | 2,627 |
| Author: | Vassilios Dimoulas |
| Size: | 300.05 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing B-17G Flying Fortress #43-97976 "A Bit o' Lace" |
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Images related to this file:
File Description:
This folder contains a repaint for the accu-sim version of the A2A B-17G Flying Fortress. It represents #42-97976 "A Bit o' Lace", which was assigned to the 709th BS /447th BG. The nose art consisted of a cartoon by Milton Caniff. The co-pilot was Lt. John Bauman, a fraternity brother of Milton Caniff. He sent Caniff a detailed idea of the proposed artwork and the sketch was returned with Caniff's annotation: "A Bit-O-Lace for Lt. John H. Bauman, and the rest of the gang, with my best wishes - Milton Caniff NY, Oct. 1944". Nicholas Fingelly, an artist attached to the 709th BS, carried out the work and completed the painting in about six hours and gave Milton Caniff full credit for his his character. Her first crew flew 35 missions over Europe with no injuries, although returning with a good many holes, at times. The closest call was when a piece of shrapnel came up through Navigator's table and "Ike" Eisenhart's arms, but missed him. A surprise souvenir for Ike, which he still has. She flew more missions with different crews, until the april 4, 1945 flight. From the navigator, John Kirkwood: "Right over Kiel, and seconds before the bomb release, I heard the co-pilot say that "This airplane feels funny." Seconds later the tail gunner, who had regained his power of speech, blurted out something to the effect that part of "The tail was gone." A flak shell had gone right through the left horizontal tail, leaving only a partial surface, and completely removing the left elevator.
We dropped out of the formation, and tried to drop the bombs, but the electrical system failed. We flew north a minute or so, the plane now in the hands of the pilot. The pilot did not want to drop over Denmark, so we turned out over sea, and dropped via screwdriver. Actually, we were over Schleswig-Holstein, according to my position, but it was close, and Tom did not want to chance killing danes.
We flew on, at a reduced speed, far out to sea on a west-south-west course with occasional ETA's to the pilot. Several fighters joined us, and finally we got back to the base, and the runway was cleared for us. A decision had to be made by the pilot: To jump or ride her in.. Tom decided that he could land the plane, so we all congregated to the radio room, and that was that.
I might add that none of us had any desire to jump. Most of the photos of 976 were taken after repairs, hence the dark colored rudder and left elevator. As you know, the color prior to the damage was silver. 976 flew one or two missions after that, but I never saw her again, other than in a color photo of the moth-balled fleet in Arizona."
Repaint by Jan Kees Blom, based on the repaint kit by A2A.
| Filename: | Boeing_B17G_Flying_Fortress_4397976_A_Bit_o_Lace.zip |
| License: | Freeware |
| Added: | 20th August 2010, 22:14:46 |
| Downloads: | 722 |
| Author: | Jan Kees Blom |
| Size: | 19.95 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ketchikan PAKT in southern Alaska plus float planes 5KE and the town |
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Images related to this file:
File Description:
This is Ketchikan PAKT in southern Alaska, 45 miles north of the Canadian border and 220 miles south of Juneau. It is the closest major Alaskan airport to the lower 48 and most flights from or to Seattle pass through Ketchikan en route. The airport is on the southern side of the stretch of water known as The Narrows and the town is on the northern side, with ferries connecting the two. The town side was somewhat modified as part of one of the three Misty Fjords sceneries, so there were already some marinas and docked cruise liners etc before I started this. In addition, Ketchikan Airport had been partly made way back in 2006, and further modified in 2007; I say "partly" as there is in fact no way to accurately make PAKT within the limitations of FS9 as there is a 50 or 60 feet difference in elevation between runway and apron, and the taxiways are actually ramps up from the apron to the ends of the runway. This has a knock-on effect on the float plane and ferry docks on the water below the airport. I can see why the Misty Fjord sceneries avoided it. This scenery retains the original buildings from the Alan Wright scenery. It also includes the modification made by John Hinson, who created the second taxiway to the western end of the runway; FS9 had not included this as the original airport started operations with only one taxiway in place. There are new vehicles on the apron (fuel etc), new apron markings and some parking modifications to enable AI with Boing 737, DC6, Beechcraft 1900, and GA, plus runway and taxiway signage, windsocks, some car parking, freight items, etc. There is a road and covered bridges down to the docks and ferry, and the town side of the water has been modelled to include other float plane docks along with waterfront buildings, including the ship repair facility with it's dry dock (actually a floating dock that lifts ships out of the water) and the Alaskan Ferry Terminal wharf etc. The ferry forms a part of the AI, generously permitted by FSAddon and originally a part of the payware Tongass Fjords package, as are the AI aircraft also included here. There are new waterside buildings that stretch from the ship repair yard, past the shopping plaza and onward to the stationary cruise liners (that were part of the Tongass payware scenery) including float docks for the float plane companies that are based in Ketchikan, plus a new AI liner. The AI is a further adaptation of the already posted CF36 AI and PAKN AI, as listed in the AI folder. Due to the surrounding hills there may be some interference with AI float aircraft, depending on the wind direction, though I have watched succesful Beaver landings with the wind from the east. The combined AI for float planes creates a float plane take off or landing at, on average, 20 minute intervals; this is still well short of the actual busy summertime period.
| Filename: | Ketchikan_PAKT_in_southern_Alaska_plus_float_plane.zip |
| License: | Freeware, limited distribution |
| Added: | 12th February 2017, 23:27:59 |
| Downloads: | 1,233 |
| Author: | Roger Wensley |
| Size: | 47.11 MB |