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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Northwest Orient Airlines Boeing 747-151 (N601US) |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trialing struts, engine types...Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of Northwest Airlines very first 747 N601US in her original Northwest Orient livery. Plain Northwest titles are also in the download as an option. The nose of N601US is currently on display in the Smithsonian air and space museum in Washington DC.
| Filename: | Northwest_Orient_Airlines_Boeing_747151_N601US.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2015, 18:43:27 |
| Downloads: | 456 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 18.46 MB |
| Category: Flight Simulator X - Scenery | |
| Hawaiian Airports Part 2 |
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File Description:
Hawaiian Airports Part 2
This scenery features the airports at PHJR John Rodgers Field, PHBK Barking Sands, NPS Ford Island and PHNG Kaneohe Bay. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on photographs of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. These airports have long runways and can easily cater for the 'heavies', PHJR now acts as a backup to the main airort at PHNL Honolulu. Runway 04 at PHNG is a real challenge, and requires a 90 degree turn under the mountains.
Please enjoy, and I hope you like my scenery as much as I enjoyed building it.
| Filename: | Hawaiian_Airports_Part_2.zip |
| License: | Freeware, limited distribution |
| Added: | 27th January 2015, 09:03:22 |
| Downloads: | 8,347 |
| Author: | George Keogh |
| Size: | 152.19 MB |
| Category: Flight Simulator X - Scenery | |
| Area 51 V1.1 |
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File Description:
In V1 I added tower comms, taxiways/signs, and deleted start points for all those dirt & other closed runways and made the primary/secondary 14/32.
In V1.1 I have gone through the rest of the airport, aligning and cleaning up scattered oddly placed buildings and placed them in a logical manner - aligned with roads. with parking lots and/or pavement or concrete around their base. Gravel roads added thru the warehouses, sand maintenance roads to water tower and power station, Rec center pool and ballfield touched up. Fire station is in same place but turned towards flight line and added the trucks an ambulance. Fencing all around the flight line.
Also you get the F-117 and Janet 737 WITH traffic file. The Janet 737 is the shuttle aircraft for the Area 51 workers. Watch as the Janet flights arrive each morning from KLAS and depart each night Mon-Fri. KLAS (Las Vegas) Bgl also included with assigned parking at the Janet Terminal.
| Filename: | Area_51_V11.zip |
| License: | Freeware |
| Added: | 24th October 2014, 11:47:01 |
| Downloads: | 2,464 |
| Author: | Jeff Reed |
| Size: | 17.66 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Project Opensky Skyservice A330-300 |
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File Description:
Features ( in depth ): Fully animated control surfaces Fully independent suspension Dynamic flexing wings that respond to turbulence ( Thanks to Fraser Turner ) Thrust reversers that open fully on idle reverser thrust. ( Thanks to Fraser Turner ) Drooping ailerons on elevators when engines are shut off ( Thanks to Bill Leaming ) Fully reflective textures ( each part has different degree of reflection based on material ) Accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.) Detailed textures Interchanging 2D and 3D engine fans Full night lighting Visible landing lights from the cockpit Reflective cockpit windows Crash effects Transparent nav light lenses Virtual Cockpit with clickable buttons. Optimized for FS2004 ( VC version only ) Rain effects on windshield ( VC mode ) Wingview ( Wingview version only ) Dynamic Shine Opening Passenger and Cargo Doors ( fully independent ) Shift+E = left door Shift+T = right door, Shift+E+2 = Cargo doors More detail to landing gear and flaps More textures to add realism ( landing gear, leading edge flaps , fan blades ) Animated vent scoops under belly ( Shift+W) New lighting and condensation effects.
| Filename: | Project_Opensky_Skyservice_A330300.zip |
| License: | Freeware |
| Added: | 2nd December 2004, 14:14:08 |
| Downloads: | 1,439 |
| Author: | Shane Strong / Project Opensky |
| Size: | 5.35 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lake Athabasca Airfields in Alberta & Saskatchewan Canada |
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File Description:
These are four airfields around or near Lake Athabasca, in Alberta and Saskatchewan. Fort Chipewyan CYPY is at the southwestern end of the lake and the direct recipient of pollution that flows north from the Tar Sands to the south. The population of around 850 lives in one of the earliest European settlements in Alberta, founded as a trading post by Peter Pond of the Northwest Company in 1788 and named for the Chipewyan people who lived in the area. The airfield has one runway aligned 03-21 and 5,000 feet of asphalt, with PAPI at both ends. The landclass has been modified along with the grassed area of the airfield to create the village on the lakeshore. There are scheduled flights and GA flights in the AI for all four airfields. Charlot River CJP9 is on the northern shore at the western end of the lake, in Saskatchewan. It serves a nearby hydroelectric project and is used to transport technical staff in and out. There is no terminal building, only waiting pickup trucks and a generator building. There is one lit gravel runway aligned 04-22 and just over 3,200 feet long. Fond-du-Lac CZFD is on the northern shore in Saskatchewan, at the narrower eastern end. The population is around 900 and is a remotely situated "fly-in" village that has existed for over 150 years where "living off the land" is an accepted and normal way of life. The village has been created along with the airfield. The single runway is 3,800 feet of lit gravel aligned 10-28 with PAPI at the western end. Stony Rapids CYSF is east of the end of Lake Athabasca, on the Fond du Lac River. It has a population of around 250 and is only semi-connected to the rest of Canada by a rough gravel road. The runway is over 5,000 feet of gravel, aligned 06-24 with PAPI at both ends. The NorthSKlake is a flatten for an Ultimate Terrain lake that was at an incorrect elevation.
| Filename: | Lake_Athabasca_Airfields_in_Alberta__Saskatchewan_.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2018, 12:39:52 |
| Downloads: | 178 |
| Author: | Roger Wensley |
| Size: | 20.36 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Monument Valley UT25 and Oljato 05UT in Utah USA |
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File Description:
Monument Valley is an impressive sight in south Utah but not, unfortunately, in FS9. Unless you invest in a detailed terrain mesh there are no stacks of rocks reaching for the sky and the lasting overall impression is just of a desert. But I had already downloaded the land textures so I ended up making the Monument Valley UT25 airfield and the nearby Oljato 05UT, which has no buildings of any sort. Maybe I was bored. There is a lodge close to the field with dozens of cabins, but I had insufficient information so this is for the airfield only. The 4,000 feet of new tarmac is aligned 16-34 and is single ended with a large chunk of rock at the southern end; 16 is only used for landing and 34 is only for take off. The runway is not lit. Do not be surprised when you ask to select a runway for take off and FS9 only gives you 16 as a choice, even though you know this is the wrong one. When you accept it FS9 will quickly switch it to 34; apart from a possible sense of humour I have no idea why it does this. Nothing much to say about Oljato. What do you need? You actually don't need Ultimate Terrain as there are other land textures used here, so you will definitely need to have downloaded and installed the land textures "cny_south3west_2010 lr" and "cny_south3west2_2010 lr" by Gottfried Razek, as these land textures showed the runways in the correct positions. Look in the scenery library here or at the other place. A note here about my scenery making. There will not be many more to follow this (unless you count 4 as many) as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Monument_Valley_UT25_and_Oljato_05UT_in_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2020, 20:13:54 |
| Downloads: | 219 |
| Author: | Roger Wensley |
| Size: | 2.91 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIGround SimConnect Utility for P3D v4 |
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File Description:
AIGround is a simconnect utility designed to improve AI taxi characteristics at the airport the user’s aircraft is located at. AIGround holds the AI stationary on the tarmac after pushback for a more realistic amount of time before the AI begins its taxi out and optionally performs an extended pushback including more realistically turning the AI toward the apron. The AI will also perform control surface checks as the AI begin their taxi out. Finally, AIGround enforces better spacing between AI and the user’s aircraft when the user is performing a taxi-out or taxi-in. AIGround does this by commanding the AI to temporarily stop in situations that the normal P3D AI control program would miss. In situations where the user might want the AI to pass (e.g., giving way at an intersection), the user can flash the landing lights on the user’s aircraft (on, then quickly off) as a signal to the AI to continue the taxi. AIGround also allows the user to adjust AI landing and takeoff lengths. AIGround is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIGround is also compatible with the AIFlow simconnect utility. AIGround is targeted to SimConnect Version 4.5.0.0 or later. AIGround operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) adjust AI landing and takeoff length, (2) option for AI to perform extended pushback including turns, (3) option to disable control checks (for compatibility with certain AI sets), (4) AI plane spotting mode only, (5) adjustable in-sim message level, (6) Periodic read of .ini file to tweak parameters more easily, (7) AIGround starts minimized. FIXES for v1.1: (1) output consolse sometimes froze, (2) AI cyclic stop-start, (3) .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIGround_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:58:42 |
| Downloads: | 1,849 |
| Author: | Roland Foster |
| Size: | 796.88 KB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 2 of 2 |
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File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 2 of 2 - you also need file vicenh7a.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:21:49 |
| Downloads: | 23,168 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 59.08 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 1 of 2 |
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Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 1 of 2 - you also need file vicenh7b.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:23:17 |
| Downloads: | 23,164 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 56.8 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIFlow SimConnect Utility for P3D v4 |
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File Description:
AIFlow v1.1 is a simconnect utility designed to ease AI congestion and go-arounds at the airport the user is departing from and arriving at. AIFlow does this by enforcing spacing minimums between arriving AI aircraft resulting in more orderly arrival patterns. AIFlow also supports spacing spacing minimums between the AI aircraft and the USER’s aircraft when the user is flying (during all phases of the user's flight). For added realism, AIFlow adds landing effects (e.g., micro bank and pitch corrections that scale up during crosswind conditions) to the AI on short final approach. The user can also briefly squawk 1234 in their aircraft to temporarily suspend landings so that the user can find a slot to depart a busy runway. AIFlow is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIFlow is targeted to Prepar3D version 4.5 or 5.0, specifically SimConnect Version 4.5.0.0 or later. AIFlow operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) detect and correct AI performing poor approaches (e.g., dive-bombing, descent into terrain) under control of the P3D AI engine, (2) user can specify minimum and maximum AI approach speeds in terminal area, (3) prevent AI from stopping on runway when user landing, (4) AI plane spotting mode only, (5) external database fallback in case simconnect fails to provide local airport data, (6) adjustable in-sim message level, (7) periodic read of .ini file to tweak parameters more easily, (8) AIFlow starts minimized. FIXES for v1.1 include: sequencing in heavy AI traffic would sometimes cause excessive go-arounds, going around AI would sometimes improperly hold, changing AI spacing from default value did not have any effect, sometimes user aircraft would get controlled, .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIFlow_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:57:52 |
| Downloads: | 2,019 |
| Author: | Roland Foster |
| Size: | 1.18 MB |