Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| TWA Douglas DC-2 'NC13711' |
|
Images related to this file:
File Description:
Douglas DC-2 TWA 'NC13711' owned and operated by the Museum of Flight in Seattle, Washington. This is a repaint for the new FSX Douglas DC-2 package by the Uiver Team X which is available here: http://www.dc2-fs.com/ The revenue from the sales of the DC-2 package will be donated to the Aviodrome, Dutch National Aviation Theme Park and Museum.
| Filename: | TWA_Douglas_DC2_NC13711.zip |
| License: | Freeware |
| Added: | 7th November 2009, 15:19:05 |
| Downloads: | 421 |
| Author: | Tim Scharnhop |
| Size: | 9.32 MB |
| Category: Flight Simulator 2004 - Panels | |
| View Selector Fix |
|
File Description:
FS2004. Fix for the View Selector Panel for the payware Level-D 767-300ER. Resolves a visual conflict between the respective EADI gauges in the 2D cockpit and the landing view, which causes the FD cues to display incorrectly and the Glideslope Deviation Scale to not display at all. Includes a new 'panel_normal.cfg' file and a replacement landing view bitmap.
| Filename: | View_Selector_Fix.zip |
| License: | Freeware |
| Added: | 17th March 2006, 02:54:46 |
| Downloads: | 3,269 |
| Author: | John Sanders |
| Size: | 296.13 KB |
| Category: Flight Simulator 2004 - Scenery | |
| HKJK - Jomo Kenyatta Intl. Airport , Nairobi, Africa |
|
File Description:
Nice and simple scenery for Jomo Kenyatta Airport, the airport is located in Nairobi the capital of Kenya. The former
name of the airport was Embakasi Airport, then named Jomo Kenyatta after the first Kenyan prime minister and president
(Jomo Kenyatta). Nairobi Intl. Airport is the 7th busiest airport in Africa and the main hub of Kenya Airways and Five-Forty
Aviation.
| Filename: | HKJK___Jomo_Kenyatta_Intl_Airport__Nairobi_Africa.zip |
| License: | Freeware |
| Added: | 20th July 2008, 15:31:11 |
| Downloads: | 7,952 |
| Author: | Nuhaid Abdulkhaleq |
| Size: | 838.07 KB |
| Category: Flight Simulator X - Scenery | |
| SKRG |
|
File Description:
SKRG
Jose Maria Cordova International Airport (IATA: MDE, ICAO: SKRG) is the main airport serving the Colombian city of MedellÃ�ÂÂn and its surrounding metropolitan area and it si located in Antioquia department of Colombia.
This file has the right coordenates, with the apron and characteristics of the airport. The runways were resized the gates placed on correct location and number.
| Filename: | SKRG.zip |
| License: | Freeware |
| Added: | 14th February 2011, 10:24:10 |
| Downloads: | 5,222 |
| Author: | Anwar Gonzalez |
| Size: | 33.16 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| All Nippon Airways - ANA Boeing 767-300ER 'Fly! Panda' Update |
|
File Description:
This is update to ANA Panda for Level-D 767-300ER Original texture. See the attached photo for reference. The missing red decals near the backdoor were missing and have been update in this texture. Only included is the corrected texture to keep the download size smaller. Requires the original file to make the whole thing work http://library.avsim.net/download.php?DLID=128803
| Filename: | All_Nippon_Airways__ANA_Boeing_767300ER_Fly_Panda_.zip |
| License: | Freeware |
| Added: | 10th October 2008, 00:01:53 |
| Downloads: | 1,477 |
| Author: | Jathedar Singh |
| Size: | 267.97 KB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
|
Images related to this file:
File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| North American P-51D (N3-609) RNEIAF |
|
Images related to this file:
File Description:
This folder contains a repaint for the A2A WoP3 P-51D Mustang (with AccuSim), in the colors of P-51K-15-NT 44-12758 'Tonny'in the colors of 09 of the yellow patrol, 121 squadron, Dutch East Indies Air Force, based in Tjilitan, 1946. This aircraft was one of the first batch delivered to the RNEIF, in may 1945, and is shown here in the early RNEIF paintscheme, with flags in four positions, instead of the later roundels in six positions. The aircraft was later numbered H-309, and went on to become F-309 with the Indonesian Air Force. Repaint by Jan Kees Blom, based on the A2A paintkit.
| Filename: | North_American_P51D_N3609_RNEIAF.zip |
| License: | Freeware |
| Added: | 30th October 2018, 15:25:56 |
| Downloads: | 57 |
| Author: | Jan Kees Blom |
| Size: | 13.3 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| "Black and White" Embraer EMB-505 Phenom 300 (N301AS) |
|
Images related to this file:
File Description:
This was painted at the request of one of our South American friends. N301AS is a spittin' image of the real one flying out of Wichita by one of the Executive Airshare teams. This is your more or less standard long flowing stripes with the reverse C on the tail. N301AS is on the rear of the fuselage in larger letters. The black engine covers have some fancy paint work on the bottom to align with the drooping bottom stripe.
You will need to have a payware copy of the Carenado EMB505 HD Phenom 300 for FSX, P3D, or FSX:Steam installed in order to use this repaint.
| Filename: | Black_and_White_Embraer_EMB505_Phenom_300_N301AS.zip |
| License: | Freeware |
| Added: | 3rd October 2015, 18:45:12 |
| Downloads: | 988 |
| Author: | Ray Marshall |
| Size: | 28.23 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Holme On Spalding Moor |
|
File Description:
Built during the Second World War, RAF Holme On Spalding Moor was used by the Royal Air Force (RAF) as a bomber station, and after the war as a transport airfield and bomb store before being "mothballed". In the 1950s, the RAF used the station as a training camp before it was transferred to the United States Air Force (USAF) as a reserve station during the Cold War. After USAF use, it became a testing airfield for Blackburn Aircraft and its successor British Aerospace until 1983, when the airfield was closed. Many of the airfield buildings survive as an industrial estate, but all of the runways have been demolished.
Source:Wikipedia
| Filename: | RAF_Holme_On_Spalding_Moor.zip |
| License: | Freeware |
| Added: | 5th April 2017, 14:36:08 |
| Downloads: | 113 |
| Author: | Terry Boissel |
| Size: | 185.67 KB |
| Category: Flight Simulator X - Utilities | |
| Autogen default.xml Merge Tool - v.1.0.3.1 |
|
File Description:
When some 3rd party Addon sceneries are installed and the developer has included custom Autogen this can result in the Autogen default.xml file being overwritten. The result of this can be missing Autogen in previously installed sceneries as the necessary entries aren't in the current default.xml file. Usually, before replacing the default.xml file the developer will make a backup. This tool has been developed to merge any 'old' default.xml file with the current one, resulting in the restoration of missing Autogen. The tool is simple to install and use, and of course, a backup of the default.xml will be made before any changes are made.
| Filename: | Autogen_defaultxml_Merge_Tool__v1031.zip |
| License: | Freeware, limited distribution |
| Added: | 20th September 2013, 21:07:45 |
| Downloads: | 922 |
| Author: | Christopher Done |
| Size: | 5.64 MB |