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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Aerochago S.A. Lockheed C-121C |
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Textures for Lockheed C-121C by Team 1049 - Roland Berger, Volker Boehme, Manfred Jahn, Luis Pallas, Bill Tyne and Stefan Werner. Repainted by Manfred Meyer.
A working installation of the G and H Super Constellation packs (L1049H.ZIP, L1049GZIP and r7v-1.ZIP)is required, use the 1049vc_rf model for this textures!
This aircraft (c/n 4202) was built 1956 as 54-0183 for the USAF and served with the MATS Atlantic Div. as "City of Manchester". After retire in 1977 it eas stored at Davis Monthan until 1983 were the Connie was bought by Hangar 10 Inc. and reg. as N515AC. In 1984 she was leased to Air Cargo Intl. Aerochago S.A., Dominican Republic bought the aircraft in September 1988 and used it mainly on freight flights from Santo Domingo or Santiago in Dom. Rep. to Borinqen or San Juan in Puerto Rico and Miami FL. 1992 after the FAA banned Dominican propliners to fly into US airspace, the Connie was stored at Santo Domingo. Hurrican "George" 1988 blew a C-46 (HI-503CT) into it and caused severly damage. After scrapping in 1999 the bow section was shipped to Switzerland and used to built a simulator for Swiss Constellation Flyer Association, SCFA.
| Filename: | Aerochago_SA_Lockheed_C121C.zip |
| License: | Freeware |
| Added: | 21st November 2014, 17:53:46 |
| Downloads: | 223 |
| Author: | Manfred Meyer |
| Size: | 3.64 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nome PAOM on the northwestern coast of Alaska |
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There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.
| Filename: | Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2016, 02:38:42 |
| Downloads: | 488 |
| Author: | Roger Wensley |
| Size: | 22.65 MB |
| Category: Prepar3D V1-4 - Scenery | |
| Udine Friuli Venezia Giulia Italy N46.3.85 E13.14.19. |
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Udine Friuli Venezia Giulia Italy N46.3.85 E13.14.19. The city is located in the center of the Friuli region. It is just over 20 km from Slovenia and about 54 km from Austria. This puts it in a strategic position, at the intersection of the East-West European Corridors (Corridor V or Mediterranean) and North-South (Via Iulia Augusta, now recognized by the European Union as part of the Baltic-Adriatic Corridor) , on the way to Austria and to Eastern Europe. It rises in the high plains, around an isolated hill (according to the legend built by Attila to admire the fire that he himself caused to the city of Aquileia, but in reality is formed by conglomeratic rocks more than 100,000 years old), on top of which the castle is located, a few kilometers from the hilly belt, and is bordered by the Cormor torrent to the west and the Torre torrent to the east. Important VFR point for approaching airport Trieste Ronchi dei Legionari (LIPQ) and airporto Udine Boscomantico (LIPD).
Within the downloaded package you will find readme files for scenery installation. Good fly VFR. Pasquale Marrulli.
| Filename: | Udine_Friuli_Venezia_Giulia_Italy_N46385_E131419.zip |
| License: | Freeware |
| Added: | 21st December 2017, 17:40:48 |
| Downloads: | 261 |
| Author: | Pasquale Marrulli |
| Size: | 3.11 KB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Meridiana Air Italy "New Colors" Boeing 737-800 |
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new livery for new company "Meridiana Air Italy" PMDG 737 800w p3d fsx uhd textures
4096x4096
Meridiana, Italy’s long established privately owned airline, has announced an
exciting new phase of growth and development with its new identity as Air Italy.
During a press conference in Milan, Mr. Marco Rigotti, Chairman of Alisarda and AQA
Holding; His Excellency Mr. Akbar Al Baker, Group Chief Executive of Qatar Airways;
Mr. Sultan Allana of Alisarda and AKFED and Mr. Francesco Violante, Chairman of
Meridiana, unveiled Air Italy’s fresh and modern brand identity and presented the
new airline business plan, focusing on excellent passenger experience and the next
generation of traveller, aimed at positioning itself as Italy’s leading airline.
Air Italy aims to have approximately 50 aircraft by 2022 and is already committed to
receiving 20 of the brand new Boeing 737 MAX aircraft type from April 2018, over the
next three years. Air Italy will also receive five Airbus A330-200 aircraft this
year from the Qatar Airways’ fleet, prior to these being further replaced by Boeing
787-8 Dreamliner aircraft, commencing in May 2019.
| Filename: | Meridiana_Air_Italy_New_Colors_Boeing_737800.zip |
| License: | Freeware |
| Added: | 3rd March 2018, 23:09:42 |
| Downloads: | 1,487 |
| Author: | massimo grassi |
| Size: | 78.68 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Wien Air Alaska '1984' Boeing 727-277 Adv. |
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This is a repaint of the 727-277 in Wien Air Alaska 1984 colors. The freeware 727-200 by Tenkuu Developers Studio (TDS) is needed for this repaint. Wien Air Alaska was Alaska’s oldest major airline, and one of America's oldest. They inaugurated their first scheduled flights between Fairbanks and Nome on June 20, 1927. Wien operated various piston airliners before they formally entered the turboliner era with the acquisition of 2 Fairchild F-27As in 1958-59. In the early 1970s Wien was making good profits. However, 1977 was a particularly bad year as their pilots went on a major strike, and they posted a net loss of $742,000; a substantial amount for the airline. They made a recovery in 1979-80. Their route system was 10,500 miles long and they flew to over 150 points in Alaska, Canada, and Seattle. By 1981 their revenues climbed 42.8% to $180.7 million, the highest ever for the airline. However, further financial problems hit Wien heavily and they closed for business on November 28, 1984. Wien had 4 727-200s in their fleet. This repaint was tested on FSX-SE. It should work on FSX & P3D v1-3.
| Filename: | Wien_Air_Alaska_1984_Boeing_727277_Adv.zip |
| License: | Freeware |
| Added: | 3rd September 2018, 04:45:38 |
| Downloads: | 135 |
| Author: | Ted Giana |
| Size: | 8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ferndale 53U in Montana US |
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I have made this because I downloaded and tried the Glacier Park photo land-class scenery by Blue Sky Scenery and then rediscovered that the airfield runways are not correctly positioned or aligned in FS9. So I corrected the Ferndale runway and while I was there also added 33 hangars and some parked planes. Of course, as all I know about the hangars is the colour of the roof this isn't up to total realism. It is, however, better than nothing and as I have a large stock of hangars from other sceneries not much effort was involved.
Ferndale is an "airpark" type of airfield where folks build their houses and hangers around the field, plus it also has a bunch of hangars; it is the "bunch" that I have replicated, as I have no idea at all what the houses look like. The field is 20 miles southeast of Glacier Park International at 3,060 feet ASL and around 55 miles south of the Canadian border. There are no large towns close by; the nearest would be Missoula, which is some 70 miles further south.
| Filename: | Ferndale_53U_in_Montana_US.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2010, 17:54:14 |
| Downloads: | 291 |
| Author: | Roger Wensley |
| Size: | 2.26 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| F-51D Mustang "Was That Too Fast" (N151JT) |
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File Description:
A repaint only for the payware Warbirdsim product 'Mustang Tales'. This repaint depicts the latest P-51D restoration to emerge from the workshops of Midwest Aero Restorations. The aircraft, P-51D-20-NA 44-63577, is registered to Jon Veseley as N151JT. Finished in the markings of a 36th FIS, 12th FBG F-51D named "Was That Too Fast", the aircraft's first post-restoration flight occurred on July 14 in the hands of veteran Mustang pilot Vlado Lenoch. The aircraft has several details that make it unique to match the configuration of typical Korean War era Mustangs, including an ARC-3 radio set and rocket launchers - and not to mention the authentic markings and post-WWII stencils. The history of the airframe dates back to late 1944 when it was originally delivered to the USAAF, and it spent almost four decades in Uruguay with much of that time spent as a static display at the Uruguay AF Museum. Its recent return to the air marks the first time the aircraft has flown in over 50 years! This repaint includes new VC textures for a factory fresh appearance throughout. Expect to see this aircraft present at Oshkosh 2013!
| Filename: | F51D_Mustang_Was_That_Too_Fast_N151JT.zip |
| License: | Freeware |
| Added: | 20th July 2013, 07:23:21 |
| Downloads: | 138 |
| Author: | John Terrell |
| Size: | 24.4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CEN5 - Cold Lake Regional & revised CYOD - Cold Lake, Alberta, Canada |
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CYOD was made by John Stinstrom and you should download and install it first; there is also a "fix" for the apron lights textures. I am posting a modified AFCAD for CYOD with John's knowledge; this changes gates and atc identifications for the gates, so that with my version of the CYOD AI there are pairs of F18s taking off every 20 minutes or so. This means that the nearby Cold Lake Regional CEN5 works within the busy environment of flights to and from the nearby base. There is also a Hawker Hunter that drops in, and transport planes. The planes are listed so that you will know which are required to be downloaded. CEN5 may have "Regional" attached to its name, but there are now no scheduled flights and it is a peaceful and relaxed little airfield. There is fuel, and a little clubhouse building, and some hangars. There is ai for it here, using original FS9 planes so no downloads are required. Right hand circuits for runway 25 to stay as far away as possible from CYOD, and it is the CYOD tower that controls all flights in the area.
| Filename: | CEN5__Cold_Lake_Regional___revised_CYOD__Cold_Lake.zip |
| License: | Freeware, limited distribution |
| Added: | 11th May 2014, 13:41:51 |
| Downloads: | 489 |
| Author: | Roger Wensley |
| Size: | 12.25 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Mikoyan-Gurevich MiG-23 Flogger (Part 4) |
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Mikoyan-Gurevich MiG-23 Flogger (Part 4). I present a comprehensive AI traffic model and texture package for this classic (and still-serving) Russian multi-role fighter. The MiG-23, with just over 5,000 built, was Russia's first production of a true multi-role aircraft with a beyond-visual-range air superiority role as its primary function. The aircraft was arguably the direct counterpart of the F-4 Phantom, although it carried about half of the ordnance load. Nevertheless, in capable hands and late versions, the Flogger has been and is a very potent adversary; having served in multiple conflicts in Europe, Asia, Africa, and the Middle East. The MiG-23 entered service in 1970, was eventually operated by 43 countries, and is still in service in 14 of them. An original 8-LOD model brings this aircraft to the flightsim world. This package contains the MiG-23MLA, MiG-23MLD, and a what-if had the MiG-23-98 been put in serial production; with 20 models and 82 repaints. Original aircraft model, afterburner effects, flight dynamics, and textures by Michael Pearson. Please read included documentation for credits and disclaimers.
| Filename: | MikoyanGurevich_MiG23_Flogger_Part_4.zip |
| License: | Freeware |
| Added: | 30th March 2014, 17:35:14 |
| Downloads: | 492 |
| Author: | Michael Pearson |
| Size: | 30.58 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Stoe Creek Farm Airport (7NJ2), NJ |
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File Description:
Located 01 miles S of Canton, New Jersey, Stoe Creek Farm is a private turf field 1725' in length. The runway is largely clear of obstructions although on approach for Runway 05 you will deal with 20-30' trees a few hundred feet back from the threshold and there are transmission towers along the approach corridor to Runway 23 you should watch out for. The runway does have edge lighting, although the windsock is not lit at night and daytime VFR is still recommended. There are no services for transient craft at this airfield. Since you will be landing on terrain, it is recommended that your mesh complexity is set as high as possible.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Stoe_Creek_Farm_Airport_7NJ2_NJ.zip |
| License: | Freeware |
| Added: | 14th February 2011, 18:32:24 |
| Downloads: | 163 |
| Author: | Drew Sikora |
| Size: | 700.91 KB |