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| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 5 |
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File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_5.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:51:08 |
| Downloads: | 349 |
| Author: | Nicholas Weber |
| Size: | 121 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 6 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_6.zip |
| License: | Freeware |
| Added: | 19th August 2016, 21:57:25 |
| Downloads: | 360 |
| Author: | Nicholas Weber |
| Size: | 145.96 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Boeing 787-8XLR Qantas |
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File Description:
Qantas is requesting proposals (Dec 2018) for design of an aircraft model or variation that is capable of non-stop flights over 10,000 nm for YSSY to EGLL and/or YPPH to KDFW and return service routes. This model is the best choice for Boeing based on real world data. The Boeing 787-8XLR "Dreamcruiser" will have a maximum range of 13,600 nm at FL450E (Mach .83) which will give her more than the desired capabilities, and will be the very efficient. This model (B788XLR) is based on the current 787-8 using weight modifications to increase the range without adding additional fuel tanks, and designed for luxury/comfort with only 161 paid passengers on board. Everything in this model is realistic to the best of my abilities. If Boeing creates this model, it will likely be very similar to this. The name is my own invention, as are all of the weight characteristics. Based on all of my extensive testing, there is no other aircraft capable of these requirements, to date. The 787-800 is certainly the right choice for Qantas if Boeing decides they will modify the original model to fit these requirements. In reality, there is no such aircraft as a 787-8XLR Dreamcruiser. Not yet, anyway. My data shows the aircraft is capable of long-range non-stop flights over 13,000 nm east or west at Mach .82 and above FL435. However, this can only be done by lowering the empty weight and using the full fuel capabilities designed within the original model. This simple modification cuts the total souls on board down to 176, with 161 paid passengers, 11 flight attendants, and 4 pilots in two shifts. Full fuel can now be used in all long-range flights which is actually not common for most 787-800s in service today (Fuel Managed). Ramp and MTOW remain the same, but because she flies higher than normal, and has less weight, she can cruise much further than any other 787. In reality, this is what the 787 was originally designed to do.
| Filename: | Boeing_7878XLR_Qantas.zip |
| License: | Freeware |
| Added: | 12th January 2019, 20:18:29 |
| Downloads: | 483 |
| Author: | Douglas E Trapp |
| Size: | 35.3 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cordova Smith PACV & Municipal CKU in Alaska US |
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File Description:
Cordova is on the south coast of Alaska, around 150 miles east of Anchorage and 45 miles south of Valdez. The town is mainly built on a small but relatively flat area between the east side of Prince William Sound and Eyak Lake, and has a population of around 2,350 in 2010, the approximate date of this scenery.
The Municipal Airfield CKU is on the north side of Eyak Lake to the east of Cordova, with the runway that is 1,800 feet of unlit gravel squeezed between the lake and the road that runs around the lake. The hangars and parking aprons are reached by taxiing across, and to some extent along, the road. Float planes are also taken from the lake to an apron to the west of the runway.
Cordova Airport PACV (named in the real world "Merle K. (Mudhole) Smith", and I will leave you to research this) is known as Cordova Smith in FS9 and is 10 miles to the east of the town on relatively flat ground between mountains to the north and the sea to the south. The runway is 8,080 feet of lit asphalt aligned 09-27 with ILS on runway 27 and VASI on both ends. The aprons are to the north side of the runway and are reached by back-taxiing; there are no taxiways parallel to the runway. The main apron serves Alaska Air via the western of two taxiways. The GA parking and hangars are mainly reached by using the eastern taxiway, though there is in fact a connecting taxiway between the two (for GA, but definitely not for airliner use). The taxiway further to the west serves the separated Alaska Coastguard apron and hangar, which is mainly for helicopter use. There is a nominally grass runway 1,900 feet long and aligned 16-34 to the south of the main runway; in fact it appears to be more gravel than grass. I have left this inactive as otherwise AI Alaska Air planes would be attempting to use this when the wind made it seem like a good idea.
The AI includes Alaska Air (twice a day) and also Coastguard helicopters, along with GA.
| Filename: | Cordova_Smith_PACV__Municipal_CKU_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd January 2022, 21:53:03 |
| Downloads: | 148 |
| Author: | Roger Wensley |
| Size: | 16.93 MB |
| Category: Flight Simulator 2002 - Gauges | |
| Reality XP 737-500 ADI True Display XP Unlocked Demo |
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File Description:
Not to be redistributed in any form without prior approval from Reality XP
Reality XP 737 ADI in True Display XP Demo Important information
This is the readme for the fully unlocked version 1.1
Dear Flight Simulator Enthusiast, we thank you for flying with Flight Line Avionics, and are pleased to offer an example of our unique technology: True Display XP.
As you might have been aware off, we are currently designing the overall systems and avionics of the upcoming Flight1’s Piper Meridian. This extraordinary aircraft features an advanced cockpit panel, with Glass Cockpit Meggitt Avionics EADI, EHSI and EDU, coupled with a state of the art S-TEC Autopilot System and a full featured Garmin Radio Stack and Navigation System. Rest assured that our rendition of the Meridian avionics far above the standards of the Flight Line Avionics depth and accuracy, and even more!
To let you prefigure what our unique technology brings to the overall simulated experience, we have especially designed this 737 ADI Demo to showcase a small fraction of the overall design techniques and tools we have built: True Display XP.
True Display XP is meant to provide enough visual cues and precision, while not sacrificing the accuracy at any resolution. This is achieved with both a high refresh rate and a highly sophisticated rendering engine, while virtually having no impact to the FS2002 Frame Rate. With this technology in any aircraft product, you’ll be able to precisely hand fly any ILS approach to a level of precision you’ve never been used to with any other FS2002 add-on. Seeing is believing!
Unlike the other “vector gauges”, our unique technology not only resembles and feels like a real CRT/LCD, but is more elaborate than an Anti Aliasing Line Drawing system. This prevent any “jitter” in effectively rendering all the display at a sub pixel resolution.
We are glad to let you share our excitement for the Flight1’s Meridian with this demo which showcases our unique technology.
We thank you for your fidelity to Reality XP.
Best Regards,
Reality XP
www.reality-xp.com
| Filename: | Reality_XP_737500_ADI_True_Display_XP_Unlocked_Dem.zip |
| License: | Freeware, limited distribution |
| Added: | 11th December 2002, 00:53:03 |
| Downloads: | 4,030 |
| Author: | Reality XP |
| Size: | 361.33 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX/P3D Thomas Ruth Air Leisure Egypt SU-GBM Airbus A340-212 |
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File Description:
(TEXTURES ONLY)
(ONLY TESTED IN FSX: STEAM EDITION)
This was requested by Ahmed Fouad on the Facebook as well as in Flightsim. This has been requested by him for a while so I decided to do it.
Happy New Years guys! This is my first livery for the year. Sadly, as of writing this, Flightsim just went offline for renovation and may stay like that for who knows how long. Could be days, weeks, or even months.
I used the placards from Joey_C's Dragonair A330-300 Livery for the Bulk Cargo Doors as well as the Cargo Door Levers. He is the same user I asked permission from to use his decals and door placards for my Dragonair Cargo 747-300SF Livery, so thanks to him again for letting me borrow his textures with his permission! You should also check out his page if you like flying with X-Plane!
I spent a few hours on this livery just by doing the logo alone. Since I needed a high quality photo of the tail logo, I used OpenAI's ChatGPT to upscale the logo and it did, though the edges still look very pixelated. So I spent a few hours trying to re-draw every line so it could be the highest quality as possible.
I further spent the entire day trying to find photos of the cargo door placards, specifically the "CARGO DOOR OPERATIONS" Instructions text. In real life, it included both in English and Arabic. I tried looking for a photo of the instructions for hours until I found it on a YouTube Shorts video. Then I used that as a reference which also took me a few hours trying to make lines, outlines, and text for it. I didn't want to spend more time doing the same thing for the Arabic text, so I used ChatGPT to translate all of the text and I just remove the background using DXTBMP.
Instructions and more information are included in the readme file.
| Filename: | FSXP3D_Thomas_Ruth_Air_Leisure_Egypt_SUGBM_Airbus_.zip |
| License: | Freeware |
| Added: | 3rd January 2026, 14:44:37 |
| Downloads: | 37 |
| Author: | Ryubunao |
| Size: | 79.81 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 2 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_2.zip |
| License: | Freeware |
| Added: | 18th August 2016, 03:55:38 |
| Downloads: | 451 |
| Author: | Nicholas Weber |
| Size: | 138.07 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 1 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_1.zip |
| License: | Freeware |
| Added: | 16th August 2016, 22:44:37 |
| Downloads: | 791 |
| Author: | Nicholas Weber |
| Size: | 79.51 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CYZT in British Columbia, Canada |
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File Description:
Port Hardy airport is on the coast of Vancouver Island in BC, at the far northern end and 5 miles east of the town. The town and the airport are both gateways to local touristic attractions such as Cape Scott Provincial Park, the North Coast and BC Marine Trails, and kayaking, caving, surfing, fishing, camping, and scuba diving (and I discovered just how big orca are). Fishing, logging, and mining have been important and to an extent still are for the town population of just over 4,000. The airport, along with the ferries, connects Port Hardy to the rest of the west coast with Pacific Coastal Saab 340 or Beechcraft 1900C flights to and from Vancouver at least twice a day. There are also Grumman Goose amphibious flights to local float bases such as Port McNeill, Alert Bay, Whaletown, Surge Narrows, Echo Bay, and Minstrel Island. These are all included in the AI and previously posted. There are three runways: 11-29 of 5,000 feet with ILS on 11 and righthand circuits on 29, 07-25 of 4,000 feet with righthand circuits on 25, and 16-34 with a much shortened 3,500 feet on 34 due to a displaced threshold. There is a control tower but it is not manned 24 hours a day; a "mandatory frequency" (MF for short and a Canadian invention) is used by the tower when it is manned, and when there is no tower response the aircraft continues to announce intentions and position. Something I have been meaning to explain to those who query it, is that in real life as well as in FS9 helicopters at a mixed use airport or airfield will act as if they are planes and join downwind, turn on base and then finals, "land" along the runway and then use the taxiway to the parking. This means all aircraft are doing the same thing and an orderly queue avoids collisions. This is one of a series connected in some way with Pacific Coastal airline destinations, the first being Bella Coola. There is AI available for Pacific Coastal online.
| Filename: | Port_Hardy_CYZT_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2018, 16:48:50 |
| Downloads: | 237 |
| Author: | Roger Wensley |
| Size: | 19.26 MB |
| Category: Flight Simulator X - Scenery | |
| Albany International Airport (KALB) Albany, New York |
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File Description:
This airport was made using Airport Design Editor, Google Sketchup, and Instant Scenery 2. Albany International Airport, Is an airport located near Albany, New York. The airport has scheduled airline flights. Almost all of the buildings are custom made with photo textures to make it closer to real life. At the main terminal, I added more gates and put moving jetways. The gates have assigned parking codes. There is a parking lot next to the terminal full of cars. I put the airport access road in between the parking lot and the terminal. At the southwest ramp, I put hangars and some you can taxi inside of. If you choose to start off from the southwest DOCK gate, You will start off inside the Million Air Aviation FBO. I also put static aircraft on the ramp too. To the northwest, I put the New York Police hangar. You can start off inside this hangar by choosing the Northwest DOCK gate. Taxiing into or starting off inside a hangar will not cause a crash unless you touch the sides. To the Northeast, I put the cargo terminal with trucks. At the cargo section, I put three FedEx Cessna Caravans. I also put the control tower and the buildings. Tower views are from the roof of the control tower. To the southeast, I put small hangars and the Air National Guard Section with UH-60 helicopters. I extended runway 1/19 to the correct length of 8,500 feet. I also put red, blue, green, and purple Cessna 172s in different places around the airport. There will be more objects if your scenery complexity is set to normal (such as jetways, aircraft, and vehicles). This was all made based on Google Earth Imagery and Bing Maps. There are no night textures for the buildings. This will be added in a future version. An installer program is included to install the airport for you. There will be more versions of this that include night textures and static business jets. This is for Flight Simulator X only. By Tyler Lawrence.
| Filename: | Albany_International_Airport_KALB_Albany_New_York.zip |
| License: | Freeware |
| Added: | 2nd June 2012, 08:14:12 |
| Downloads: | 4,350 |
| Author: | Tyler Lawrence |
| Size: | 47.69 MB |