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Category: Flight Simulator 2004 - Original Aircraft
Nick's Space Shuttle Landing Challenge FINAL RELEASE Download

File Description:
Featuring the Space Shuttle Discovery and celebrating NASA's return to space! This package contains the most up to date version of my Space Shuttle Landing Challenge (v1.2). I am providing it as a FINAL single installation package to eliminate the need for multiple update files. This package includes the Space Shuttle Discovery redesigned using actual NASA-Boeing mechanical/aeronautical engineering data, a panel, sounds and shuttle landing FX. The space shuttle in the sim (like the real shuttle) has the ability to water 'ditch' and belly land in an emergency or if improperly landed on the suspension system. You can select the sensitivity of the main landing gear struts (less crashes) for those who are novice to flying critical tolerances. This package includes a CHALLENGE FLIGHT ADVENTURE PACKAGE and features a reference list of the flights along with approach/landing procedure tips to the kneeboard (F-10) for you to refer to while in flight. The adventure pack will provide a set of 11 challenge flights spanning the globe for the space shuttle re-entry simulation. A Bonus PACK of CrashBar effects including smoke, fire, explosions and other nasty reminders of landing mistakes is included as an optional installation. The original .mdl file is by Matthew Moxon and a modified for FS9 panel byTom Kellner. Model repaint, flight dynamics, air file, sound.cfg, adventure flights and shuttle landing\crash FX by Nick Needham. Includes NASA's description of the entire landing process which you can now experience in Flight Simulator! This package includes an install for FS2002 as well and supersedes all other update packages. ENJOY! Nick Needham, [email protected]


Filename: Nicks_Space_Shuttle_Landing_Challenge_FINAL_RELEAS.zip
License: Freeware, limited distribution
Added: 26th August 2005, 22:25:23
Downloads: 43,524
Author: Nick Needham
Size: 27 MB


Category: Flight Simulator X - Scenery
LGSM Samos International Airport, Greece Download

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File Description:
LGSM Samos International Airport, Greece. The island of Samos lies in the Eastern Aegean and is a very popular tourist destination for flights from Berlin, Munich, Gatwick, Oslo, Copenhagen, Rome and many others. It is widely regarded as the most dangerous airport in Greece, mountainous terrain requires a sharp right hand turn onto runway 09 and landings are invariably subject to strong turbulence. The airport has been designed to sit on the excellent photoreal scenery by Dimitris Ntaskas, which is available here on Avsim and called 'samos_305814.zip'. It also uses many objects from my lgkf_kefallinia.zip scenery also available here at Avsim. The scenery has been designed for and tested with DX9 and FSXA only, if used with the default terrain many objects will be misplaced. The scenery features a very detailed airport, repositioned according to satellite imagery and is based on real photographs. Full night lighting is included with washed lighting of the apron and carparks. The nearby town of Pythagorio has been modelled and includes some local landmarks. I have included many autogen style buildings based on photographs of Samos and also autogen trees native to the region. The airport includes many animations, including olive trees, flags, people, windsocks, birds, road traffic and waves. Local Air traffic between the neighbouring islands of Chios, Mykonos, Kos and Rhodes is included, as is a panoramic view from inside the new tower. All the files have been sub-divided and can be switched on or off according to user preference. Full installation instructions, settings, hints and tips can be found in the readme file. Please enjoy and I hope you like my scenery as much as I enjoyed building it.


Filename: LGSM_Samos_International_Airport_Greece.zip
License: Freeware, limited distribution
Added: 27th February 2013, 02:45:01
Downloads: 23,209
Author: George Keogh
Size: 47.62 MB


Category: Flight Simulator 2004 - Scenery
Beaver Creek CYXQ in Yukon Territory, Canada Download

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File Description:
Beaver Creek is located at mile 1202 of the Alaska Highway, just east of the Alaska/Yukon border. The populaton is around 100 and the main employment is with the Border Agency, the White River First Nation, or with local tourist lodges. The airfield is a mile north of the town and close to the Canadian border post, which is included in the scenery. It was built by Jack Stalberg in the 1960's, and I have no further information beyond the fact that he loved to fly. The airport serves as an "airport of entry", though it is restricted in hours of opening and in the size of aircraft that it can handle; up to a maximum of only 15 seats. The single runway is 3,745 feet long and 100 feet wide, gravel, aligned 13-31 in FS9, lit, and with vasi at both ends. Righthand circuits for runway 13. There is a 340 feet threshold displacement to runway 31, which is of course unmarked on a gravel runway. The terminal building was recently reclad; I don't like it, but they didn't consult me. The ai reflects the sort of traffic the airfield gets; ie brief paperwork stopovers for GA or small charter flights into Canada from Alaska, usually in the mornings.I have adjusted the local scenery terrain levels to remove adjacent hills that I believe do not exist in real life but are part of the Northern Canada terrain mesh that I have installed. If you do not have this mesh you may find that the scenery works fine for you without the API flatten that is included here. The airfield is at 2,129 feet ASL.


Filename: Beaver_Creek_CYXQ_in_Yukon_Territory_Canada.zip
License: Freeware, limited distribution
Added: 28th January 2019, 06:19:20
Downloads: 176
Author: Roger Wensley
Size: 4.68 MB


Category: Flight Simulator X - Original Aircraft
B-2A Spirit Stealth Bomber Download

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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing” platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proof”. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred” to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position” because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018


Filename: B2A_Spirit_Stealth_Bomber.zip
License: Freeware
Added: 2nd June 2018, 17:16:30
Downloads: 1,044
Author: Douglas E. Trapp
Size: 14.81 MB


Category: Flight Simulator 2004 - Scenery
KIAH - Houston Intercontinental Airport v3.0 Download

File Description:
Flightlevel390 is proud to present to you KIAH-Houston's George Bush Intercontinental Airport version 3.0.This scenery was created using EZ-Scenery object placer & Flightones' Instant Scenery.This scenery WILL NOT work in FS X.This will work with Default FS9 terrain,although it is optimized for use with ultimate terrain...This will be the final project under the FL390 brandname,all projects hereafter will be with BSMP... Includes the Main terminals,Continental Maintenence Base,FedEx cargo ramp,UPS cargo ramp,City cargo ramp,fuel farm by 15R,CFR building further down 15R,CFR Building along Rwy 9-27 taxiway,FBOs on both sides of the 33s,including the big Landmark Aviation FBO,static ground equipment & some custom made signs.Also includes full ramp night lighting,aircraft gate outline markings at each gate. This version adds some more stuff and fixing some stuff that was noted in previous versions.This also fixes the blurries that some people had reported. Features a very good and super accurate AFCAD file and decent rendition of the real airport layout.*** Most of the objects in this scenery are all default with some of our own custom made stuff and some objects from some 3rd party EZ Object Libraries and RWY12 Object Libraries. ***You will need to download the EZ-Scenery & RWY12 Object Libraries which can be had at avsim,flightsim.com and our own website available as single downloads instead of multiple seperate downloads.I also recomend that you install our recently released EZ-Object Library Installer which is available at flightsim.com and our own website in the downloads section.File name on flightsim.com is ( EZOLIv33.zip ).... Downloading the installer will ensure that you will have all of the fixed default textures from Sid Schwartz's default libraries....As always...Enjoy!!


Filename: KIAH__Houston_Intercontinental_Airport_v30.zip
License: Freeware
Added: 15th June 2008, 17:39:45
Downloads: 8,421
Author: Joe DeGregorio
Size: 3.08 MB


Category: Flight Simulator 2004 - Scenery
WASF Fak-Fak Download

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File Description:
Googly scenery for WASF Fak-Fak, in Irian Jaya (Western New Gunea), Indonesia - a small domestic airport that Microsoft managed to omit from Flight Simulator 2004. These scenery files add the runway, apron, taxiways, buildings and other airport features so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner. Little information is available on the services operated - flight plans are available for Lion Airlines showing two flights per week operated on their behalf by Wings Abadi Dash 8 aircraft. But it is known that Merpati Nusentara also serve the airport with Twin Otters. If you are using the Lion Airlines flight plans for Winter 2006, you must change the airport's co-ordinates as detailed in the readme.txt file because the co-ordinates given there will cause the aircraft to aim for a point on the wrong side of the equator in the middle of the sea! There is no lighting at this airport, and few navigational aids. However, I have added a missing NDB nearby (FA, 380.0). The scenery does not purport to be ultra-accurate. The quality of the satellite imagery at Google Earth is poor, but a number of photographs and other information has enabled this airport to be depicted reasonably accurately. However the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look exactly like the real thing. You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without. An editvoicepack file has been included for the airport to help you embarrass yourself in front of others when flying. [File re-uploaded at request of AVSIM]


Filename: WASF_FakFak.zip
License: Freeware
Added: 7th May 2010, 22:30:22
Downloads: 1,904
Author: John Hinson
Size: 72.51 KB


Category: Flight Simulator X - AFCAD Files
Ocean City Municipal Airport (26N), NJ Download

File Description:
Located 02 miles SW of Ocean City, New Jersey on 60 acres of land, Ocean City Municipal Airport is host to quite a few GA aircraft, and has plenty of room for anyone looking to fly in for a few days. Around 60 tiedown spots are available on the tarmac. The main tarmac can host planes with wingspans up to 40 feet. If you managed to fly in anything larger than that head for the west end of the field to tie down. FSX may spawn some AI craft in that area but it is not attached to the main taxi network so no planes will leave from there - the majority of planes FSX spawns in that larger spot can't handle the runway length! Be sure to check your aircraft can handle takeoffs without freezing temps and a ton of headwind before you fly in. You can gas up by stopping near the fuel truck by the terminal or by the gas tank at the west end of the tarmac. Don't ask me what that yellow circle is on the tarmac - if anyone knows you can tell *me* :P It's in the airport photos so its there. Runway touchdown markings are enabled as in real life, but apparently FSX decides not to draw them because the runway is too thin.

Scenery constructed with use of satellite images/streetview, the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Ocean_City_Municipal_Airport_26N_NJ.zip
License: Freeware
Added: 10th October 2010, 13:25:12
Downloads: 320
Author: Drew Sikora
Size: 443.39 KB


Category: Flight Simulator X - AFCAD Files
Linden Airport (KLDJ), NJ v1.1 Download

File Description:
Located 01 miles SE of Linden, New Jersey on 188 acres of land, Linden Airport is a public asphalt strip 4137' in length. Numerous changes have been made to this airport to bring it closer to its real-life counterpart including proper non-precision runway markings for R09 while only basic markings are used for R27; The 4-box VASI has been accurately located; the traffic pattern height has been adjusted; All 130 tiedown locations have been accurately placed. RAMP_GA spots are taken by static aircraft (all of which have collision disabled) so they should not be selected unless you want to start inside another aircraft! RAMP_GA_SMALL spots can be occupied by aircraft with wingspans up to 40 feet and RAMP_GA_MEDIUM spots can be occupied by aircraft with wingspans up to 60 feet. There are 4 open hangars labeled as GA_DOCK. The main hangar (NW Parking) can hold aircraft with wingspans up to 60 feet. The three smaller hangars (SW Parking) can hold aircraft with wingspans up to 35 feet. The W Helipad start location will put you in front of the smaller main tarmac hangar within the coned-off section. Fuel is only available by taxiing to a stop in front of either fuel tank to the west of the main tarmac. No AI aircraft will spawn in the SW Parking area. Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.


Filename: Linden_Airport_KLDJ_NJ_v11.zip
License: Freeware
Added: 28th June 2011, 00:03:41
Downloads: 511
Author: Drew Sikora
Size: 1.23 MB


Category: Flight Simulator 2004 - Scenery
Frozen Canadian & USA Rivers & Lakes Revision Download

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File Description:
This "freezes" all lakes and rivers for winter flying and means they can be landed on with skis or wheels; it is meant for low level flying rather than high level jet flights. This edition is complete in itself and now really covers all of Canada and parts of the USA along the border, including large parts of Michigan, Wisconsin, Minnesota, North Dakota, and Montana. It is reversible with an "untick" in the FS scenery library. The revision is the addition of frozen sea in the area of Baffin Island (where I and Sid & Pete have recently posted all of the Baffin Island airfields) as I missed this area last time. Sorry about that. I have spent some time making sure that the sea and the inlets along the coast in the south do not get frozen too, and also some of the lakes that are close to the coast and rarely get cold enough to freeze over. The Great Lakes do not usually totally freeze, but this is an either ON or OFF modification and partial freezing cannot be convincingly simulated, so I went for total ice. Along the north shore I went for the peak of the winter with sea ice all the way to the permanent polar cap; this is not totally realistic as there is usually a partially open lead along the coast, but as with the Great Lakes...... It will work without Ultimate Terrain, but as UT is what gets all the lakes and rivers there and in the right place (except in the far north) it is obviously much improved with UT. The pics show Rockcliffe in the winter with the frozen Ottawa River for real and in FS for comparison; without UT the river would not be in the right place.


Filename: Frozen_Canadian__USA_Rivers__Lakes_Revision.zip
License: Freeware, limited distribution
Added: 6th September 2011, 00:42:43
Downloads: 623
Author: Roger Wensley
Size: 1.2 MB


Category: Flight Simulator X - Scenery
Burke Lakefront Airport (KBKL), Clevland, Ohio Download

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File Description: This airport was made using Google sketch up 8, Airport Facilitator X and Instant Scenery 2. Burke Lakefront Airport is a general aviation airport located next to Lake Erie in Cleveland, Ohio. I have made custom 3D buildings using Google sketchup for the airport. This update makes it so that all the buildings will show because some people were having problems with the buildings. All the buildings have photo textures to make it closer to real life. The update also makes it so that the airport ICAO is not included in the airport name and an installer program is included. I put static aircraft on the ramp, airport vehicles and more fuel trucks. I added more parking and fuel spots. I also made a parking lot full of cars. If you choose to start off at a DOCK gate, you will start off inside one of the custom hangars. Starting off or taxiing inside of a hangar will cause a crash (unless you have crashes turned off). I added a helipad located near the FBO. I have also included the aviation high school, that is located at the northeast, and boats that are right next to it in the water. There will be more objects at the airport if your scenery complexity is set to normal (such as vehicles, aircraft, and fuel trucks). Tower view is from the roof of the control tower. This was all made based on Google Earth satellite imagery and Bing Maps. There are no night textures for the custom buildings. These will be added in a future version. Please read the readme for instructions on how to install. You do not need the original file for this update to work. This is for flight simulator X only. By Tyler Lawrence.


Filename: Burke_Lakefront_Airport_KBKL_Clevland_Ohio.zip
License: Freeware
Added: 7th April 2012, 11:42:42
Downloads: 1,348
Author: Tyler Lawrence
Size: 6.82 MB


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