Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Flight Plans | |
| NW Tour Flights |
|
File Description:
NW Tour Flights consists of 7 flights through Northwest Canada and Alaska. The flights begin in Juneau and continue to Fairbanks, Whitehorse, Yellowknife, Edmonton, Vancouver, B.C., Ketchikan and back to Juneau. You can fly them in any order you choose.
The Flight Plans (.PLN files) were developed using the FS2004 default 737-400, with clear weather. They use the autopilot from takeoff to landing. The speed, altitude, weather, radios and various other controls are the pilot’s responsibility. Most landings are IFR and all are under the control of the autopilot. The .FLT & .WX files were created with Real world weather (static) running. As a result, FLT 01 starts out in Juneau with the 737-400 in snowy weather and low clouds. You can take off in the snow OR change the weather to "Clear Skies or Fair Weather" to enjoy a scenic take off and climb out from Juneau. And when you return to Juneau from Ketchikan, your approach down the fiord will be a memorable flight.
| Filename: | NW_Tour_Flights.zip |
| License: | Freeware |
| Added: | 30th March 2004, 04:42:45 |
| Downloads: | 1,596 |
| Author: | John Resch |
| Size: | 1.38 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYEG Edmonton International |
|
File Description:
Re-upload. Based on aerial and ground photos. The main terminal and cargo area buildings were all replaced. The aprons were modified to be more accurate and the smaller cargo area taxiway was added. All the usual goodies are included. V2 is a complete replacement for V1. Due to a nasty bug in EZ-Scenery (since eradicated), the entire V1 scenery was misaligned. That has been fixed. Incorrectly sized objects on the cargo ramps have been fixed. The commuter airline parking at the north side of the main terminal has been corrected to make it more like the real thing. V1.1, which contained just the ramp lighting, has been incorporated into V2.
One significant change is that there are now two versions of the scenery, V2 and V2a. V2, like V1, has static aircraft parked at the cargo ramps. In V2a the static aircraft have been removed so ai cargo planes can park at the cargo ramps. V2a of the AFCAD file has cargo parking spaces added.
| Filename: | CYEG_Edmonton_International.zip |
| License: | Freeware |
| Added: | 21st June 2010, 11:09:00 |
| Downloads: | 12,745 |
| Author: | Sidney Schwartz |
| Size: | 2.49 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Cargolux Boeing 747-4R7/F (LX-UCV) |
|
Images related to this file:
File Description:
FS2004/FSX Cargolux textures for Project Opensky 747-400/F V4. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting bogies, rolling wheels, animated thrust reversers, fully reflective textures ( each part has different degree of reflection based on material ), accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel.Master textures by Corey Ford/Yosuke Ube.Also incluided for FS2004,updated lightmap for POSKY 747-400 by Adam Hamada,Painted by Skysim Graphics Team (SGT) Pedro Rodriguez and livery tester by Salman Shaikh.
| Filename: | Cargolux__Boeing_7474R7F_LXUCV.zip |
| License: | Freeware |
| Added: | 5th June 2017, 14:01:17 |
| Downloads: | 744 |
| Author: | Pedro Rodriguez / Project Opensky |
| Size: | 19.19 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Cargolux Boeing747-4R7F (LX-WCV) |
|
Images related to this file:
File Description:
FS2004/FSX Cargolux textures for Project Opensky 747-400/F V4. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting bogies, rolling wheels, animated thrust reversers, fully reflective textures ( each part has different degree of reflection based on material ), accurate flight dynamics ( accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel.Master textures by Corey Ford/Yosuke Ube. Also incluided for FS2004,updated lightmap for POSKY 747-400 by Adam Hamada,Painted by Skysim Graphics Team (SGT) Pedro Rodriguez and livery tester by Salman Shaikh.
| Filename: | Cargolux__Boeing7474R7F_LXWCV.zip |
| License: | Freeware |
| Added: | 15th February 2018, 00:55:16 |
| Downloads: | 717 |
| Author: | Pedro Rodriguez / Project Opensky |
| Size: | 22.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rome Fiumicino Area 2013 |
|
Images related to this file:
File Description:
Dear Friends simmer, as always taking advantage of the beautiful objects bgl Gianluca Giovannini, I tried to improve with a symmetric pairing of autogen trees / towns / industrial buildings and grass in 3-D, the urban area near the Intercontinental Airport in Rome Fiumicino in the amazing scenery by the ISD project. "With the current integration I have created the town of Fiumicino located on the south west of the airport.The scenery is based videos of real landing and satellite photos availables on the web.
The purpose of visualization tasks is an overall improvement of the work of Leonardo da Vinci airport . The scenery is designed only for ISD project (even better with UTE by Flight one software), but i dont exclude that (which you should remove the file from the folder scenery the bgl Groups houses) or the more recent Payware published by Aerosoft. Most information inside the read me file. Best regards from Italy, Fafo !
| Filename: | Rome_Fiumicino_Area_2013.zip |
| License: | Freeware |
| Added: | 24th February 2013, 01:02:07 |
| Downloads: | 3,489 |
| Author: | Fabio Ferrari "fafo air" |
| Size: | 4.28 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Seattle-Tacoma International Airport UPGRADE (KSEA) |
|
File Description:
(SEE ZIPDIVE FOR SCREENSHOTS)
This is an upgrade of the default scenery using Airport Design Editor (ADE). I tried making this as close as possible to the real thing with the help of Google Earth and FlightAware, determining which gates are occupied by which airlines, and what aircraft types typically occupied the gate (i.e., having enough space for those jumbos).
You'll find the following additions in this afcad scenery:
-Expanded concourse A to hold up to 14 gates
-Jetways/gates added to concourse D
-The new third runway to the West (with an exclusion to keep trees out of the runway)
-Extra overnight parking
-Many of the default jetways too tall for most of the aircraft arriving at SEA replaced with shorter jetways for small narrowbodies
and 757s (rwy12 jetways I believe, hope there's no problem with using them)
-Updated location of airlines at each gate (to the best of my ability and resources...)
-That lounge building that sits on top of concourse A (using generic buildings).
| Filename: | SeattleTacoma_International_Airport_UPGRADE_KSEA.zip |
| License: | Freeware |
| Added: | 4th August 2017, 13:05:25 |
| Downloads: | 1,584 |
| Author: | Carlos Si |
| Size: | 12.6 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing 747-8i Delta Northwest |
|
File Description:
FSX Boeing 747-8i Delta Northwest with advanced VC by Alejandro Rojas Lucena and VC Texture Upgrade by Enrique Cornejo. This gives the b747 a payware Virtual Cockpit look! It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat).
The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descentometer, kneeboard and overhead panel.
The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats.
The Delta Northwest texture is wonderful and it has a unique paintscheme by Mcphat Studios with a repaint by Enrique Cornejo which also includes details such as some stains caused by humidity and other details just like a real aircraft.
This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size.
The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel crossfeed, and you can identify those intruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable.
Assembled and edited for FSX by Enrique Cornejo.
| Filename: | Boeing_7478i_Delta_Northwest.zip |
| License: | Freeware |
| Added: | 13th January 2013, 01:02:31 |
| Downloads: | 990 |
| Author: | Enrique Cornejo |
| Size: | 78.26 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Boeing 747-8i Delta Northwest |
|
File Description:
FSX Boeing 747-8i Delta Northwest with advanced VC by Alejandro Rojas Lucena and VC Texture Upgrade by Enrique Cornejo. This gives the b747 a payware Virtual Cockpit look! It even has a pilot jacket hanged in the rear of the cockpit (besides the right jumpseat).
The panel.cfg and the aircraft.cfg have been assembled and edited by the Flightsim Workshop Team. Now you can pop up "My icons" window in the Virtual Cockpit to easily reach the following windows: GPS, avionics, map, ATC, Climb/Radio Altimeter/Spoiler switch, auto-break switch, throttle quadrant, clock, descentometer, kneeboard and overhead panel.
The aircraft has new engine views (from both wings) and new Virtual Cockpit interior views from the left, right and central jump seats.
The Delta Northwest texture is wonderful and it has a unique paintscheme by Mcphat Studios with a repaint by Enrique Cornejo which also includes details such as some stains caused by humidity and other details just like a real aircraft.
This aircraft uses the Project Opensky FSX Boeing B747-800 Model OSX748V4_GENX(MDL), and includes the gauge window Posky Utility to view the main stairs, ground cargo servicing, etc. The engine sounds are edited like the real ones with cockpit ambient, so you can enjoy a pleasant flight. The Flight Management Computer (FMC) is fixed and looks like a payware instrument. The VC includes FMC, Primary Flight Display (PFD) and Multi-Function Display (MDF) displayed in the correct size.
The virtual cockpit also has an Engine-Indicating and Crew-Alerting System also known as EICAS, Ground Proximity Warning System (GPWS), working wipers, cabin lights, fire suppression, avionics switch, fuel crossfeed, and you can identify those intruments in the overhead panel because they are bordered with color lines. You can also find landing lights switches, taxi light switch, engine generators, APU generator, battery switch, starter switches, de-ice switch, general lights switches which are a great work of Alejandro. So now the whole cockpit and texture upgrade with all these improvements looks better than a payware version. The clock numbers are now in orange which makes them look better and easily recognizable.
Assembled and edited for FSX by Enrique Cornejo.
| Filename: | Boeing_7478i_Delta_Northwest.zip |
| License: | Freeware |
| Added: | 13th January 2013, 01:24:18 |
| Downloads: | 1,962 |
| Author: | Enrique Cornejo |
| Size: | 78.71 MB |
| Category: Flight Simulator X - Panels | |
| Eurofighter Typhoon Panel |
|
Images related to this file:
File Description:
The panel has been developed for FSX Flight Simulator SP1 or SP2. It has also been tested with Microsoft Acceleration, but compatibility is not guaranteed by the author.
This panel has been designed according to a large number of technical documents, descriptions, and pictures out of the Internet. The design goal was to develop a panel and gauges as close as possible to the original aircraft. It was, however by far not possible to programming all the functions and displays, because of the complexity of the real Eurofighter panel, and also because of limitations in FSX.
However, I believe, that the panel with the MFD screen displays gives a good impression on how the real Eurofighter cockpit looks inside.The aircraft model, development by ALPHA/VIRTAVIA, has been used as the base for this panel development. The aim was to go with one model version only , the two seater air to air model. A number of parameter of the aircraft.cfg have been modified to achieve a best possible result of the flight dynamics for the model. It is up to the user to use any other model as this one, and use this panel for it.
For this package, panel and model, I decided to call it the X -Version which shall be seen as an experimental military test version, or if you like, a " Proof of Concept " version. So, you will see a neutral paint with just the Typhoon letters on the aircraft tail. This approach allows to go with deviations and differences to the current technical implementations for the cockpit displays and functions for the Eurofighter.
The panel includes gauges for the afterburner effects, sonic sound effect, callout sounds, weapon explosions effects, and a full functioning TCAS gauge (A future requirement for the Eurofighter), A2A fuel functions, target radar tracking functions and more. The panel has been developed for widescreen monitors only. No VC panel is part of this package.
This is not a load and fly package. Please take your time to read the included panel documentation carefully. Do not skip chapters because you may think, they are not important for you.
For copyrights and credits please look at the documentation for this panel.
| Filename: | Eurofighter_Typhoon_Panel.zip |
| License: | Freeware, limited distribution |
| Added: | 13th April 2016, 20:37:48 |
| Downloads: | 395 |
| Author: | Dietmar Loleit |
| Size: | 24.77 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-52J |
|
Images related to this file:
File Description:
Since it became operational in 1955, the B-52 has been the main long-range heavy bomber of the U.S. Air Force. It first flew on Apr. 15, 1952. Nearly 750 B-52s were built when production ended in Oct. 1963. This "J" model is the future re-engined "h" model 60-0042 of the 917th Wing AFRC based at Barksdale AFB (KBAD). She flies higher, further, and faster than any previous version. The aircraft can cruise at 380 KIAS at 500 ft agl over about 5,000 nm which makes her capable of reaching targets within enemy airspace anywhere on the globe without being detected by radar until it's too late. Her normal high altitude cruise speed has been increased to Mach .88 above FL550E over 9,000 nm without refueling, and her service ceiling has increased to FL570E. The 50,000 lb payload is still nominal, but due to the lighter engines she now has more accomidations for the crew, and does not require refueling very often. She can range much further with less speed (i.e., Mach .85), but there is normally no need for that. This aircraft is designed to fly like the real thing. It is likely one of the best B-52 models available at this time. I have test-flown this aircraft around the globe several times to reassure myself that all is well. You will not have a bouncing effect occur when cruising with 16x speed acceleration and autopilot engaged because all aerodynamics and balance are perfected to a very low margin of error, or no error margin at all. Please be sure to read the INSTRUCT.TXT file for extended details. Original aircraft designer: Mike Stone; Textures by Bill Baldwin; Panel and gauges by Philippe Wallaert; Auto Smoke Effects by Richard Wisman; BR-725 Sound by Ronald Buffalo; Real World aero/engine dynamics, data, lights and effects by: Douglas E. Trapp, FS Flight Dynamics Engineer, Irving, Texas, [email protected], October 2018. The use of this model, and the configuaration of such, is designed for free educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). This model and/or aspects of such cannot be used for monetary purposes!
| Filename: | B52J.zip |
| License: | Freeware |
| Added: | 27th October 2018, 18:57:21 |
| Downloads: | 636 |
| Author: | Douglas E. Trapp |
| Size: | 24.51 MB |