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| Category: Flight Simulator 2004 - Original Aircraft | |
| Lockheed L-749 Constellation Base Pack |
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File Description:
Dimensionally identical to the first-generation Constellation (L-049), the
post-war 749 had more powerful engines, additional fuel tanks, strengthened
landing gear, and much improved performance. Equally good for shuttle hops
and long-range flights, L-749 Connies entered service with major 1950s
carriers such as Eastern, TWA, B.O.A.C., Air France, KLM, Quantas, and many
others. Another customer was the Air Force, which placed an order for ten
aircraft (designated C-121A) in 1948.
Included in this sim package are seven
models and five textures, covering variants with and without "Speedpak"
cargo pannier, weather radar, and "jetstack" exhausts. KLM texture by Jaap
de Baare (representing "Flevoland", the last 749 in flying condition today).
TWA texture N6003C "Star of America" by Hans Herrmann. EAL, Air France, and
MATS textures by Manfred Jahn (including "8609", a frequent visitor to
airshows all over the world until 2005). Panel textures and additional
gauges by Diego S. Barreto, model and VC by Manfred Jahn, panels, gauges,
and animations by Hansjoerg Naegele, flight dynamics by Luis Pallas,
wingview angles, lights, and exhaust effects by Bill Tyne and Roland Berger,
checklist and documentation by Volker Boehme, flight test and handling
research by Stefan Werner. The 749 project has been hosted by Tom Gibson's
Calclassic forum at http://calclassic.proboards55.com.
| Filename: | Lockheed_L749_Constellation_Base_Pack.zip |
| License: | Freeware |
| Added: | 5th December 2009, 04:07:37 |
| Downloads: | 23,655 |
| Author: | Manfred Jahn and 749 Team |
| Size: | 36.17 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,040 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Nick's Prop Dust with Control Gauges |
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File Description:
Prop aircraft users are in for a real treat. This gauge/effects package automatically senses the terrain the aircraft is in contact with or flying over and changes the dust and water effects for the aircrafts prop/rotor wash based on dirt, dry mud or clay, snow, rain, water, ice, sand, gravel and short grass. In addition the real time surface conditions are also sensed. In example, a dry asphalt or concrete runway will produce no dust, however, the same runway with snow conditions present will automatically produce a throttle controlled snow blowing effect. The 25 included effects files and 5 gauges have been tuned to reflect a realistic representation of the dust/mist produced by different types of aircraft taking off or touching down on different terrains and surface conditions. The effects are properly influenced by cross wind conditions and reverse pitch is also supported. Effects files and gauges are included for large and small, single engine, multi-engine, amphibians, helicopters and massive scale military and commercial transports. It requires editing/adding lines in the aircraft.cfg and panel.cfg files. The README files include very complete and comprehensive instructions including a quick and easy copy/paste file for all the Microsoft prop aircraft and tutorial on making custom gauges from the ones provided.
By Nick Needham
| Filename: | Nicks_Prop_Dust_with_Control_Gauges.zip |
| License: | Freeware |
| Added: | 8th December 2003, 17:07:07 |
| Downloads: | 7,298 |
| Author: | Nick Needham |
| Size: | 1.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Z19O - Hamat Airbase - Batroun, Lebanon |
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File Description:
Hamat is a village near the coast of Lebanon, around 25 miles north of Beirut. The airport runway was built during the civil war to the west of Hamat in the late 1970's, between Hamat and another village called Wuajh Al Hajar. The intention was have an alternative to Beirut airport, which could be (and often was) closed by shell fire from any or all of the sides involved in the civil war, or by bombing by those who were not directly part of the civil war but occasionally joined in. It has been used for drag racing, occasional freefall parachuting (this may continue) and is now an army base with mostly helicopter use. The runway is around 5,600 feet of asphalt, 90 feet wide and aligned 02/20. There is no lighting. The apron is set well back from the runway and has hangars at each end; one set is four hangars long, and at the other end of the apron there are three hangars. There are also the remains of some radar to the west of the apron, bombed (in 1982?). The runway has been repositioned and the surrounding landclass modified to reduce one village to it's approximate actual size and to create a second village which was missing entirely. An intrusive road has been deleted, and the airfield grass area also modified.
| Filename: | Z19O__Hamat_Airbase__Batroun_Lebanon.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd May 2015, 10:03:10 |
| Downloads: | 224 |
| Author: | Roger Wensley |
| Size: | 8.53 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Kirton in Lindsey - Lincolnshire, England |
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File Description:
It appears to have been an RAF habit (inherited from the RFC to name its bases after the nearest railway station, possibly to simplify the process of issuing Rail Warrants to personnel posted there. By that token, the site should be RAF Kirton Lindsey, Kirton Lindsey being the name of the nearby railway station constructed in 1849. No.255 Squadron's Operations Record Book (ORB) consistently uses that version of the name. So does the airfield's separate ORB, from the date of the site's WWII creation (15 May 1940) through to May 1941. After mid-1941 and the departure of No.255 Squadron, use of RAF Kirton-in-Lindsey. Kirton in Lindsey begins to appear in the site's own records – eventually dominating.
On 25 March 2013 it was announced to dispose of the airfield and technical facilities with only accommodation remaining. The airfield used to host No. 1 Air Control Centre (1ACC), the RAF’s only deployable ground-based early warning and air control radar unit, which was parented by RAF Scampton
The Station has had a varied selection of personnel occupying it, the RFC, RAF, USAAF, and before becoming an RAF Station for the last time it was the home of the Royal Artillery Regiment responsible for operating the Rapier sam. The Station finally closed in 2013.
| Filename: | RAF_Kirton_in_Lindsey__Lincolnshire_England.zip |
| License: | Freeware |
| Added: | 29th October 2015, 23:44:17 |
| Downloads: | 161 |
| Author: | Terry Boissel |
| Size: | 19 KB |
| Category: Flight Simulator X - Scenery | |
| Ota Air Base |
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File Description:
The Ota Air Base (BA2), created on December 31, 1937, was inaugurated on April 14, 1940, near the town of Ota, about 50KM from Lisbon (Portugal). Lodged aircraft such as Gloster Gladiator, Junkers JU-52, Junkers JU-86, Hawker Hurricane and Supermarine Spitfire. In 1953 are received the first jet aircraft of FAP, two De Havilland Vampire and the first 25 planes Republic F-84 G Thunderjet, making BA2 the most important Air Force Base until the end of the 1950s. In 1960 the BA2 changed radically, no longer a basis for an Operational Base Instruction. In November 1976 was created the Centro de Instrucao 2 (CI2), for elementary education pilot (with DHC Chipmunk), radar experts and the integration of training schools and military preparation technique. In 1992 the designation of Air Base 2 is amended to Centro de Formacao Militar e Tecnica da Forca Aerea (CFMTFA) which gives the training military, humanistic, scientific and technical staff of the Air Force, whose scope is not covered by other organs of the Air Force, with the aerodrome is currently closed to air activity. This scenery was the fact that it has in the FS aircraft that operated in Ota, such as the DHC Chipmunk, the Republic F-84G or the Junkers Ju-52. This scenary was made in ADE9X. Tested in FSX, I do not know if it works in FS2004.
| Filename: | Ota_Air_Base.zip |
| License: | Freeware |
| Added: | 8th December 2009, 01:09:33 |
| Downloads: | 1,849 |
| Author: | Jorge Ferreira |
| Size: | 1.35 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Project Airbus A321 FD-FMC version 1.20 <b>FSX and P3D</b> |
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File Description:
A321 FD-FMC is a freeware FMC project, only for FSX and P3D, based on Project Airbus A321 aircraft with enhanced VC, which provide real vertical navigation feature and all Airbus autopilot advanced modes (all knobs like real Airbus : Push-pull). FD-FMC has a unrealistic interface, to be easy to use, but it offers true vertical navigation in N1 mode with adaptive pitch control. Aircraft pack include an airport database (more than 200 airports) and new airports procedure files are created each month and can be downloaded. This database include real SID, STAR and approach procedures. FD-FMC manages altitude and speed constraint, holding pattern, DME-ARC, ILS/LOC/RNAV approaches, autolanding, LOC back course mode, multiple gradient approaches. You can set easily all performance in FMC pages, for Take off, climb, descent and approach. VC fully functional, with all system (Bleeds system, fuel system, Fly by wire). All switches working. ND with Radar terrain (TAWS) and basic TCAS (traffic). All real airbus autopilot mode works and reported on the PFD's FMA : THR CLB, CB, SRS, DES THR IDLE, etc ......Flight can be saved (update automatically FSX flight plan file) and all FMC data are saved.
Flight begin in cold and Dark; Real Start engine procedure.....Please, read the install manual and user manual English and French). A very advanced Airbus panel. FD-FMC is copyright Francois Dore.
| Filename: | Project_Airbus_A321_FDFMC_version_120_bFSX_and_P3D.zip |
| License: | Freeware |
| Added: | 4th April 2016, 21:46:09 |
| Downloads: | 2,575 |
| Author: | Francois Dore - Project Airbus |
| Size: | 327.24 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| CropDusterX Compatibility Mod for Alabeo's Pawnee |
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File Description:
This package modifies Alabeo's Piper Pawnee for a seamless use with Lorby-SI's CropDusterX, a dynamic, not mission based crop-dusting module (both payware, to be purchased separately).
Both external and VC models were modified as follows :
- Lightbar display added just behind the cowling (the bar can be toggled close to the windshield to improve readibility of the dot lines in some harsh lighting conditions)
- Control panel for the Satloc equipment added in the VC for easy and immersive use
- Dusting agent level window (right in front of the control stick) changes with the load carried by the Pawnee
- Dusting works only if :
- electrical power is available
- spray system switch is on
- spray shut-off valve is open
- spray fan brake is released
- airspeed above 50 kn
Alabeo's load simulating gauge is desactivated to allow CDX to run smoothly.
This mod also includes small changes/fixes by yours truly :
- The radio requires electrical power and radio switch on to emit/receive comms
- the spray fan between the landing gear spins if the airspeed is above 50 kn and that the fan brake is released
| Filename: | CropDusterX_Compatibility_Mod_for_Alabeos_Pawnee.zip |
| License: | Freeware |
| Added: | 28th November 2020, 20:11:02 |
| Downloads: | 431 |
| Author: | Rémi "Kekelekou" Hugouvieux |
| Size: | 18.83 MB |
| Category: Flight Simulator X - Scenery | |
| Teterboro Airport, New Jersey |
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File Description:
Teterboro Airport is located across the Hudson River in New Jersey, just 12 miles from midtown Manhattan, Teterboro Airport is considered a general aviation reliever airport. As a reliever airport, it does not offer scheduled airline service, nor does it permit operations of any aircraft in excess of 100,000 pounds on any airport surface. Teterboro Airport has five Fixed Base Operators (FBOs), Atlantic Aviation, Jet Aviation, First Aviation, Meridian, and Signature Aviation. Scenery includes Phototexture to cover the unattractive stock FSX airport ground texture. Along with Night, Fall and Winter varience textures. Autogen is placed on top of phototexture in specific areas. ALL airport objects have been placed in proper position to photoscenery. Aprons and taxiways in alignment with photostexture. Supports AI traffic for the pilots who use. Numerous Airport vehicles and stacic aircraft on the gounds. There are a few GMAX scenery objects along with Stock FSX objects. If you have cast ground shadows checked in your display feature, some of the vegetation will show black blocks on its base, so uncheck this if you wish. I designed this for all the Charter and General Aviation pilots out there, including myself.
| Filename: | Teterboro_Airport_New_Jersey.zip |
| License: | Freeware |
| Added: | 7th July 2010, 00:47:37 |
| Downloads: | 1,785 |
| Author: | Eric McCloud |
| Size: | 36.84 MB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| Visual GTL Editor |
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File Description:
This is a standalone program that allows you to change the terrain textures of outer terrain megatiles by applying altitude based rule changes. This means that the Editor allows you to do what FU3 does through the RULES.TXT file but in visual form and on a per tile basis. The Editor converts and displays l0xxxx.gtl files and their corresponding l5xxxx.geo elevation files to 512x512 bitmaps. It also displays useful information when moving the mouse across the main display, i.e. Min Alt, Max Alt, Alt Range, Alt Index, Texture and so on. The Index value is an altitude range corresponding to the 64 colours used to create the elevation bitmap and is useful when specifying Min Alt and Max Alt values for rule changes. You can apply up to 8 rule changes at a time (just repeat until you get the desired results), either to the entire tile or to a subsection defined as X and Y co-ordinates. The Editor displays X-origin and Y-origin values within the tile as an aid to this. You can use this with the default 13 textures or with my extended 26 textures.
| Filename: | Visual_GTL_Editor.zip |
| License: | Freeware |
| Added: | 29th June 2011, 21:14:30 |
| Downloads: | 76 |
| Author: | Jonathan Stonehouse |
| Size: | 2.76 MB |