Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Sounds | |
| Kosmos Airlines: Flight for Flight for FSPassengers |
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File Description:
You are a Captain of the legendary Tupolev Tu-134. You and your crew take part in an international event for aviation enthusiasts called "Flight For Flight".
Early in the morning depart from Vnukovo Airport to Kaluga, where participants of the event are expected to visit the Tsiolkovsky Museum of the History of Cosmonautics, go for spotting at Kaluga Airport, meet real cosmonauts and other interesting people that devoted themselves to aviation. At the end of the event take the participants back to Moscow, Vnukovo Airport.
Your goal as a Captain is to provide effective crew management and coordination so that your experienced navigator would make the best route considering that after taking off in Kaluga your pax would have had an opportunity to enjoy its surroundings from 1,500 ft, your flight attendants would manage to serve drinks to the participants in flight, and that your piloting skills allow them to take good pictures and videos during takeoff, landing, and in flight.
This update comes as complete crewpacks that allow you to make welcome crew announcements and messages after landing at the airports Vnukovo, Moscow (IATA: VKO, ICAO: UUWW) and Kaluga Grabtsevo (IATA: KLF, ICAO: UUBC). IMPORTANT: Kosmos Airlines Tupolev Tu-134 CrewPack for FSPassengers is required and should be installed prior to installing the update.
Recommended addons:
Kosmos Airlines Repaint Tupolev Tu-134A:
FS2004
https://library.avsim.net/download.php?DLID=202267
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=199118
Vnukovo Airport:
FS2004
https://www.avsim.su/f/fs2004-scenarii-44/uuww-vnukovo-reload-56187.html
https://library.avsim.net/download.php?DLID=148796
FSX
https://www.avsim.su/f/fsx-sceneries-83/stsenariy-aeroporta-vnukovo-44098.html
https://library.avsim.net/download.php?DLID=141533
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=141677
Kaluga Grabtsevo Airport:
FS2004
https://library.avsim.net/download.php?DLID=202279
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=199125
https://www.flightsim.com/vbfs/fslib.php?do=copyright&fid=186623
FSX
https://www.avsim.su/f/fsx-sceneries-83/kaluga-grabtsevo-48356.html
https://library.avsim.net/download.php?DLID=196763
You can evaluate the sound quality in this video:
https://youtu.be/wzkX9Oj5zD4
| Filename: | Kosmos_Airlines_Flight_for_Flight_for_FSPassengers.zip |
| License: | Freeware, limited distribution |
| Added: | 6th December 2017, 06:33:57 |
| Downloads: | 51 |
| Author: | Gene Churumov |
| Size: | 21.84 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Antonov AN225-210 "Colossus" |
|
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File Description:
The AN225-210 is the result of a proposed 1 to 2-year projected modernization program which will
convert the current AN225 into a much more useful and capable aircraft than the already infamous
ÐœÑ€Ñ–Ñ (Mriya) . The latter First flew on December 21, 1988, and is currently 33 years old. There have
been a few maintenance periods and 1 major avionics modification, but otherwise is too old for reliable
future use. The 2 year process involves reconstructing the landing gear system to support much more weight. The
new engines are much more powerful, but lighter in weight, and much more fuel efficient. The wings
are replaced with similar wings with more wing-area built of modern light-weight material which gives
her higher lift capacity. The cargo hold area is reinforced for heavier weight limits. The crew areas
(upper deck, fore/aft main wing) are modernized for long duration flight, and two galleys are included.
The fuel tanks (9) now also involve 3 tanks in the upper center portion of the fuselage in order to put
less stress on the wings. The pressure system is modernized to achieve 6,000 feet cabin pressure up to
FL470. The internal and external lighting is fully modernized, the former for a pleasing effect and the
latter for distinct recognition during flight. Overall, the aircraft does not appear different to the
common observer.
Originally Created by:
Thomas Ruth & Alexander Kvitta (2009)
RB-211 Sounds by Sanjay Blair
Panel by: Philippe Wallaert
Auto Smoke Effects by: Richard Wisman
Camera Definitions by: Marc Renaud
Real World Aero/Engine Dynamics, EVP Mods, Effects and Data by:
Douglas E. Trapp
[email protected]
April 2021
All modifications herein are authorized by Thomas Ruth as contained within the AN225-210 Document pdf file.
This aircraft is designed for educational use protected by the Fair Use Doctrine:
http://www.expertlaw.com/library/intellectual_property/fair_use.html
| Filename: | Antonov_AN225210_Colossus.zip |
| License: | Freeware |
| Added: | 12th April 2021, 23:47:59 |
| Downloads: | 670 |
| Author: | Douglas Edward Trapp |
| Size: | 49.92 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of the Falkland Islands |
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File Description:
Inspired by Jim Keir's Falkland Islands mesh, coastlines and landclass, herewith a couple of dozen little strips from around the area, to give the opportunity to generate a bit of GA AI (and possibly a few scheduled flights) in an otherwise relatively ignored area in the South Atlantic. Please do note, other than Stanley, most of these airstrips are just that, a cleared strip of land in an otherwise empty landscape, (just as they are in real life), simply to provide a variety of destinations for the occasional aircraft to or from Stanley.
Most of the airfield locations are listed on WikiPedia and the layout confirmed using on-line satellite imagery. Other than the two main airports, none of these airstrips seem to have "official" ICAO codes, so I've generated a selection of alpha-numeric codes in the SF0* configuration, (as Stanley Airport has the ICAO code of SFAL), so the FS9 AI engine has some codes to work with and the airfields can be found on the map. Hopefully these pseudo-codes won't clash with anything else.
As with my other sceneries, the files for each airstrip can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airstrip will exist as a stand-alone entity should you only want a few of them.
Having said that, Paul Denton's AFCAD and scenery for EGYP Mount Pleasant (available on AVSIM and possibly elsewhere) might be considered a worthwhile addition, especially if you want to see the twice-weekly scheduled RAF flights from Brize Norton (via Ascension Island), and the Saturday LATAM flight from Chile. Suitable AFCADs for EGVN Brize Norton and SCCI Punta Arenas may also be required. Appropriate traffic files and aircraft/texture suggestions are provided.
Please read the remainder of this "blurb" in the included text file, there may be a couple of details of interest.
| Filename: | Airstrips_of_the_Falkland_Islands.zip |
| License: | Freeware |
| Added: | 30th March 2025, 18:55:33 |
| Downloads: | 90 |
| Author: | Chris Eve |
| Size: | 295.87 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Canadian Airlines Boeing 747-8i |
|
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File Description:
This is a repaint for the amazing SkySpirit 747-8i Series II. It includes the base model, high-quality textures, a VC, and custom ground service vehicles.
Canadian Airlines never flew the 747-8i, as by the time the company was absorbed by Air Canada in 1999 the aircraft did not exist. The largest aircraft flown by Canadian Airlines was the Boeing 747-427. However, in our new universe, Canadian Airlines has taken delivery of one single Boeing 747-8i, available to fly any route of your choice. It flies under the registration C-FCDN and the tail number 848.
The Rhys T. Eyton Memorial 747-8i
Canadian Airlines named all of their 747's, and this one is no different. Like the real-life 747-427 flown under registration C-FGHZ, this aircraft honors the late Rhys T. Eyton, Canadian Airlines CEO between 1989 and 1995. Rhys was a pioneer in Canadian Aviation. He passed away in 2023.
Livery Info
Upon its founding in 1987, Canadian Airlines revealed its new livery using the colours light grey, dark grey, navy blue, and red. The paint scheme was an adaptation of the recently introduced livery from its predecessor Canadian Pacific Airlines. The lower half of the aircraft's body was navy blue, topped with light grey and red stripes, while the tail was blue, with approximately one-third taken up by the carrier's new logo. The new Canadian Airlines logo was a combination of Canadian Pacific's five grey stripes, representing the five continents served by the carrier. Over these stripes was a thick, bright red chevron. The chevron was a simplification of the Pacific Western Airlines logo. The chevron was placed over the stripes, which then represented "Wings over 5 continents". It was also an ingenious and subtle way to represent the takeover of CP by PWA. The same logo, in a square form, became a clever alternative to a true bilingual name on the fuselage replacing the French "e", and the third "a" in English (Canadian/Canadien).
| Filename: | Canadian_Airlines_Boeing_7478i.zip |
| License: | Freeware, limited distribution |
| Added: | 20th April 2024, 21:55:57 |
| Downloads: | 61 |
| Author: | Julian Flight |
| Size: | 65.56 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Louisiana State Police Texture Updates Bell/Textron 430 |
|
File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates
This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge.
These fixes add the gold stripe on the tail and reflect the readjusted bottom
gold cheat stripe and a few more small tweaks that make the textures more accurate.
There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C.
Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!!
As always....Enjoy!!
**P.S.***
I am finishing up on a custom scenery to compliment these repaints.
The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following:
Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c.....
The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS.
This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills.
This scenery will integrate seemlessly with the upcoming release of KBTR v2.
The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!!
Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz
| Filename: | Louisiana_State_Police_Texture_Updates_BellTextron.zip |
| License: | Freeware |
| Added: | 25th May 2008, 19:00:07 |
| Downloads: | 358 |
| Author: | Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins |
| Size: | 2.96 MB |
| Category: Flight Simulator 2002 - Gauges | |
| Reality XP 737-500 ADI True Display XP Unlocked Demo |
|
File Description:
Not to be redistributed in any form without prior approval from Reality XP
Reality XP 737 ADI in True Display XP Demo Important information
This is the readme for the fully unlocked version 1.1
Dear Flight Simulator Enthusiast, we thank you for flying with Flight Line Avionics, and are pleased to offer an example of our unique technology: True Display XP.
As you might have been aware off, we are currently designing the overall systems and avionics of the upcoming Flight1’s Piper Meridian. This extraordinary aircraft features an advanced cockpit panel, with Glass Cockpit Meggitt Avionics EADI, EHSI and EDU, coupled with a state of the art S-TEC Autopilot System and a full featured Garmin Radio Stack and Navigation System. Rest assured that our rendition of the Meridian avionics far above the standards of the Flight Line Avionics depth and accuracy, and even more!
To let you prefigure what our unique technology brings to the overall simulated experience, we have especially designed this 737 ADI Demo to showcase a small fraction of the overall design techniques and tools we have built: True Display XP.
True Display XP is meant to provide enough visual cues and precision, while not sacrificing the accuracy at any resolution. This is achieved with both a high refresh rate and a highly sophisticated rendering engine, while virtually having no impact to the FS2002 Frame Rate. With this technology in any aircraft product, you’ll be able to precisely hand fly any ILS approach to a level of precision you’ve never been used to with any other FS2002 add-on. Seeing is believing!
Unlike the other “vector gauges”, our unique technology not only resembles and feels like a real CRT/LCD, but is more elaborate than an Anti Aliasing Line Drawing system. This prevent any “jitter” in effectively rendering all the display at a sub pixel resolution.
We are glad to let you share our excitement for the Flight1’s Meridian with this demo which showcases our unique technology.
We thank you for your fidelity to Reality XP.
Best Regards,
Reality XP
www.reality-xp.com
| Filename: | Reality_XP_737500_ADI_True_Display_XP_Unlocked_Dem.zip |
| License: | Freeware, limited distribution |
| Added: | 11th December 2002, 00:53:03 |
| Downloads: | 4,030 |
| Author: | Reality XP |
| Size: | 361.33 KB |
| Category: Flight Simulator X - Scenery | |
| Albany International Airport (KALB) Albany, New York |
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File Description:
This airport was made using Airport Design Editor, Google Sketchup, and Instant Scenery 2. Albany International Airport, Is an airport located near Albany, New York. The airport has scheduled airline flights. Almost all of the buildings are custom made with photo textures to make it closer to real life. At the main terminal, I added more gates and put moving jetways. The gates have assigned parking codes. There is a parking lot next to the terminal full of cars. I put the airport access road in between the parking lot and the terminal. At the southwest ramp, I put hangars and some you can taxi inside of. If you choose to start off from the southwest DOCK gate, You will start off inside the Million Air Aviation FBO. I also put static aircraft on the ramp too. To the northwest, I put the New York Police hangar. You can start off inside this hangar by choosing the Northwest DOCK gate. Taxiing into or starting off inside a hangar will not cause a crash unless you touch the sides. To the Northeast, I put the cargo terminal with trucks. At the cargo section, I put three FedEx Cessna Caravans. I also put the control tower and the buildings. Tower views are from the roof of the control tower. To the southeast, I put small hangars and the Air National Guard Section with UH-60 helicopters. I extended runway 1/19 to the correct length of 8,500 feet. I also put red, blue, green, and purple Cessna 172s in different places around the airport. There will be more objects if your scenery complexity is set to normal (such as jetways, aircraft, and vehicles). This was all made based on Google Earth Imagery and Bing Maps. There are no night textures for the buildings. This will be added in a future version. An installer program is included to install the airport for you. There will be more versions of this that include night textures and static business jets. This is for Flight Simulator X only. By Tyler Lawrence.
| Filename: | Albany_International_Airport_KALB_Albany_New_York.zip |
| License: | Freeware |
| Added: | 2nd June 2012, 08:14:12 |
| Downloads: | 4,347 |
| Author: | Tyler Lawrence |
| Size: | 47.69 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CYZT in British Columbia, Canada |
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File Description:
Port Hardy airport is on the coast of Vancouver Island in BC, at the far northern end and 5 miles east of the town. The town and the airport are both gateways to local touristic attractions such as Cape Scott Provincial Park, the North Coast and BC Marine Trails, and kayaking, caving, surfing, fishing, camping, and scuba diving (and I discovered just how big orca are). Fishing, logging, and mining have been important and to an extent still are for the town population of just over 4,000. The airport, along with the ferries, connects Port Hardy to the rest of the west coast with Pacific Coastal Saab 340 or Beechcraft 1900C flights to and from Vancouver at least twice a day. There are also Grumman Goose amphibious flights to local float bases such as Port McNeill, Alert Bay, Whaletown, Surge Narrows, Echo Bay, and Minstrel Island. These are all included in the AI and previously posted. There are three runways: 11-29 of 5,000 feet with ILS on 11 and righthand circuits on 29, 07-25 of 4,000 feet with righthand circuits on 25, and 16-34 with a much shortened 3,500 feet on 34 due to a displaced threshold. There is a control tower but it is not manned 24 hours a day; a "mandatory frequency" (MF for short and a Canadian invention) is used by the tower when it is manned, and when there is no tower response the aircraft continues to announce intentions and position. Something I have been meaning to explain to those who query it, is that in real life as well as in FS9 helicopters at a mixed use airport or airfield will act as if they are planes and join downwind, turn on base and then finals, "land" along the runway and then use the taxiway to the parking. This means all aircraft are doing the same thing and an orderly queue avoids collisions. This is one of a series connected in some way with Pacific Coastal airline destinations, the first being Bella Coola. There is AI available for Pacific Coastal online.
| Filename: | Port_Hardy_CYZT_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 11th November 2018, 16:48:50 |
| Downloads: | 234 |
| Author: | Roger Wensley |
| Size: | 19.26 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 1 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_1.zip |
| License: | Freeware |
| Added: | 16th August 2016, 22:44:37 |
| Downloads: | 789 |
| Author: | Nicholas Weber |
| Size: | 79.51 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel Upgrade Part 2 |
|
File Description:
This panel upgrade for David Maltby's Super VC10 incorporates significant major changes. First the Super VC10 has now become a stand alone aircraft within the "DMFS Shared Files" file structure. This allows for many changes that distinguish the Super VC10 from the Standard. Some already present and some ongoing. The main panel is now in widescreen format i.e. "not stretched!" Many hundreds of other changes have also been made some unseen that make significant differences to the performance of the model. For example the Super has a fin tank now modelled along with correct fuel transfer and jettison procedures. The engines have been totally overhauled with new thrust curves so that their performance is as accurate as possible across the power spectrum. A consequence of this is that throttle control is now much more precise. Internal engine sounds have been completely revised and are as close as possible to the sound one would hear from the cockpit. There are in addition numerous new panels that are fully functional such the Oxygen panel. This means that cabin altitude and depressurisation are all potential factors and must be attended to. Though you do have an oxygen mask (so don it if necessary or face the consequences!). There is a tiller for ground manoeuvring. There are just too many changes and additions to list here but they are listed in the documentation. Another important addition is refuelling. Refuelling can only be done from an underwing point. To assist is a dedicated new fuel uplift spreadsheet which incorporates a facsimile of a real Super VC10 load sheet allowing you to change passenger loads etc. Everything is explained in the "Technical and Operational Procedures Manual" pdf file as well as the "VC10 FLYING MANUAL" pdf file which contains all the full checklists not cut down for sim use. With ongoing work the intention is that this will become a "study" simulation.
If you do not already have David Maltby's Super VC10 model then download it from here. http://www.dmflightsim.co.uk/vickers_vc10.htm
Follow his instructions and make sure everything is working as expected before downloading these updates.
| Filename: | Super_VC10_Panel_Upgrade_Part_2.zip |
| License: | Freeware |
| Added: | 18th August 2016, 03:55:38 |
| Downloads: | 449 |
| Author: | Nicholas Weber |
| Size: | 138.07 MB |