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Category: X-Plane - Scenery
XP11 German Scenery EDHK 2018+ Kiel-Holtenau Download

File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A” and “D” of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!


Filename: XP11_German_Scenery_EDHK_2018_KielHoltenau.zip
License: Freeware
Added: 28th November 2018, 22:46:11
Downloads: 69
Author: Marco Moschet
Size: 1.3 KB


Category: X-Plane - Scenery
XP11 German Scenery EDHK 2018+ Kiel-Holtenau Download

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File Description:
The small Zip-file will include a link for scenery download, because the scenery file size is above 500 Mbyte. Just follow the link and download EDHK 2018. This is an "install and fly" version, everything you need is already included (*see info below) and I will continously update the scenery. The story, in November 2012 the German MFG5 (Marineflieger-Geschwader) was relocated to Nordholz (ETMN). This was the end of the main military use in the southern and eastern part of the airport. Because the German harbor city Kiel needs living space for their citizens, opponents of the airport tried to convince citizens and politics to close the airport and to create there living space instead. In 2018 the citizen of Kiel voted with a citizen’s decision with the result that the majority voted for the preservation of the traditional airport. Personally, I am very happy with this decision. On the area of the airport some companies are settled, their employees should be able to sleep a little better now. In addition, there will certainly be future investments in the airport due to the election results. Since the airport has been financially in the red for years, the operator of the airport, the Port of Kiel Flughafen GmbH & Co. KG has converted large areas of the airport as parking area. These parked vehicles are part of the constantly increasing cruise ship operations within Kiel, making it possible for passengers to safely park their vehicles for extended periods of time. The taxiways “A” and “D” of EDHK are no longer in operation. This was of course taken into account in my scenery. The access to this taxiway was marked as in the original by yellow "X". The taxiway lighting was also turned off there. The on-site Luftsportverein (LSV) uses above the runway 08/26 an individually marked grass runway (not official), I called it 08S/26S and it is for the winch launch of their gliders only. The size of this provisional winch runway is about 820x20m. A glider takeoff by towing aircraft is usually handled by the Runway 08/26.(*) There is no copyright infringement, since I have received all the needed permissions to use the listed objects/libraries full or in parts within my scenery, the same for the single objects or non-Library bound objects/elements. I got all these permissions in writing from each individual author/rights holder. Take the time and read the full, included descritpion, please. If you have question, ask me first!


Filename: XP11_German_Scenery_EDHK_2018_KielHoltenau.zip
License: Freeware
Added: 29th November 2018, 19:24:38
Downloads: 65
Author: Marco Moschet
Size: 1.3 KB


Category: Flight Simulator 2004 - Scenery
VAGO Goa/Dabolim Navy, India Download

File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for civilian flights which is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner. Today Goa is a popular tourist destination, but it does not have its own civilian airport. Instead the ever-increasing number of charter flights use the Indian Navy's airport. But they may only land when the Navy's novice pilots are not pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads to the small terminal ramp being literally packed with aircraft at times. All kinds of jets from around the world up to Boeing 747s call here, flown by European and Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook, Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines, Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways along with ATR turboprops on shorter flights with Air Deccan. The Indian Coast Guard has a base here for its aircraft, and the Indian Air Force carry out exercises from time to time with their fighter bombers. The Navy's three-aircraft aerobatic team is also based here. To cope with the increasing traffic, the airport is currently under development and enlargement but details of this are not currently available so this scenery has been created showing the existing arrangements. This, combined with the limitations of Flight Simulator and its parking and taxying arrangements, means that it isn't possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will find itself diverted to the Navy's parking area or even the aircraft museum. However, my observations are that many of the schedules prepared for Flight Simulator do not recognise the limited landing times and the traffic is spread fairly evenly throughout the day, so such overflows should be infrequent. The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing. You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.


Filename: VAGO_GoaDabolim_Navy_India.zip
License: Freeware
Added: 8th August 2007, 23:14:21
Downloads: 3,959
Author: John Hinson
Size: 78.48 KB


Category: Flight Simulator 2004 - Miscellaneous Files
Nick's LightFix Download

File Description:
The concept and the base textures for this package are from Mark Poole and his original light replacement releases. Mark's original Nav Light package has a really good concept and uses light textures which create sharp lens flairs or bursts. I found the lens flair in his packages to be a bit too large and out of scale for my display and taste. Also, I wanted to have an easy way to replace all the FS9 lights in one shot with little or no configuration file editing. With that in mind, this package was created. This release will automatically replace ALL the Flight Simulator aircraft and airport lights with more realistic ones along with better distance visuals of slower flashing radio tower/smoke stack and ground beacons. It also includes replacement lights in scale for the PMDG 737, 747 and for all Project Opensky aircraft offered on their site. It works automatically with Ultimate Traffic and other AI add-ons which use the default Microsoft aircraft lights. I added a diffused halo effect to Mark's original airport_lighting_v2 texture which gives a more realistic look in cloudy or weather conditions and enhances the dynamic directional brightness of the lights. In addition to the navigation lights, I have also created aircraft beacons and strobes which will also install automatically . A restore package is included allowing to you to revert back to default FS9 texture and FX files. ENJOY! From Nick Needham [email protected]


Filename: Nicks_LightFix.zip
License: Freeware, limited distribution
Added: 4th April 2006, 21:47:56
Downloads: 19,325
Author: Nick Needham
Size: 1.55 MB


Category: Flight Simulator 2004 - Miscellaneous Files
Sorted POI global cities and airports pack for FSDiscover! Download

File Description:
README: FSDiscover! Global Point of Interest pack. Here is a poi pack of roughly 147 000 cities, 40 000 small airports, 1 177 seaplane bases, 4695 medium airports and 475 of the largest airports. Airports are split up in categories, small, medium, big, seaplane base. Cities are split up into files of 10 000 cities each by size. There are 15 files for cities. The smallest cities are in xaa, xab, xac, xad, and so on. The biggest cities are in xam, xan, until xao. You should open the files in notepad to see for yourself which city files to activate in FSDiscover! to balance clutter and detail. This has been my main problem with the default populated places list; there is no way to sort by population size Compared to the default FSDiscover! populated places here are some notes: I have noticed that in the default FSDiscover! set for europe and many other places, the coordinates are placed like on a "honeycomb" grid which obviously is not very precise. In general, in terms of city map precision, this pack should be better. In the default pack, in an area I am familiar with, a city was placed on the other side of a river compared to reality. In many other areas, you can clearly see that the cities are not well-aligned with Ultimate Terrain europe or even some places in UT USA. My theory is that either data was not super precise for europe to begin with or that the dataset has been arranged in the honeycomb grid fashion perhaps to reduce clutter or something. Mostly though, the default populated places FSDiscover! file is very useful for really small villages since these tend to be forgotten in other datasets. The problems come when you want to filter out smaller villages or airports. This is where this pack comes in handy. Since no data is perfect, you can use this pack alone or in combination with the FSDiscover! defaults. Personally, I put the same files in both "Documents/FSDiscover Files" and "Program Files/FSDiscover" so I can pick and choose a useful combo from relevant sets inside the options. Personally, I prefer the cities from this pack and the rest (mountains, rivers etc.) from the default FSDiscover! pack. INSTALLATION: Just unzip the archived files into "C:\Users\YOURUSERNAME\Documents\FSDiscover Files" or "C:\Program Files (x86)\FSDiscover!\geodata" or both! I do not know if the geodata folder is completely overwritten some times or not so keep that in mind. (probably safe, though) AUTHOR: fs9_2003 thanks to data made available by opendatasoft.com and ourairports.com The source for cities: https://public.opendatasoft.com/explore/dataset/geonames-all-cities-with-a-population-1000 The source for airports: https://ourairports.com/data


Filename: Sorted_POI_global_cities_and_airports_pack_for_FSD.zip
License: Freeware
Added: 6th May 2024, 14:13:54
Downloads: 53
Author: Kim Husainov
Size: 3.18 MB


Category: Flight Simulator X - Miscellaneous Files
Boeing 737NGX Checklist Download

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File Description:
There are already some great checklists for the PMDG NGX done by others but what I've found with these checklists is that I find them to include many steps that I normally don't perform on every single flight, things like testing all fire bells and whistles etc. So for this reason I decided to first setup the cockpit in a cold & dark state which corresponds to how the flightdeck should look like for every single switch in the cockpit according to the Boeing doc that came with the NGX after running both the shutdown and secure flows and then from this state make a checklist including all the phases of the flight from preflight at the origin to securing the a/c at the destination.

Since I'm doing all my flying online I have also included items such as filing your flightplan, asking ATC for push and engine startup clearence etc. Not fully realistic to include those kind of items in a checklist but the main purpose of this checklist will be to serve as a memory note how to perform a correct flight online in the NGX. Being used to the company of a FS2Crew FO this checklist will be there to help not forgetting about any steps during all the phases of the flight. If you just like me have been looking for a simple checklist that will help you remember all the normal steps performed on a normal flight I hope you'll enjoy this checklist!


Filename: Boeing_737NGX_Checklist.zip
License: Freeware
Added: 18th September 2011, 17:40:11
Downloads: 8,492
Author: Richard Asberg
Size: 37.91 KB


Category: Flight Simulator 2004 - Scenery
Homer PaHO in Alaska US Download

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File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.


Filename: Homer_PaHO_in_Alaska_US.zip
License: Freeware, limited distribution
Added: 28th July 2021, 03:31:04
Downloads: 129
Author: Roger Wensley
Size: 11.86 MB


Category: Prepar3D V1-4 - Utilities
Flightplan Visualizer 1.14 Download

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File Description:
Flightplan Visualizer (FV) version 1.14.0. Copyright 2018-2019 by Pelle F. S. Liljendal ([email protected]), all rights reserved. FV comes with 629 pre-imported Commercial AI flightplans (+380 BizJet flightplans are available as a separate download). However you are able to import additional (AI) flightplans yourself. Once imported these (AI) flightplans can be visualized on a map-view, and the user will be able to search accross all these. Hence you can use the program as inspiration as to which routes to fly. E.g. you can search across all imported flightplans to find all flights in an A321 flying into/out from LDDU, or simply to look for all flights in a Boeing 747-8F. Simply run the included installer to install the software. The program will be installed into "C:\Program Files (x86)\Flightplan Visualizer" and all datafiles will be installed into: "C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer". The program comes with a full manual explaining everything, and a 3 page quick manual to get you started. The first 3 times you run the program the quick manual will automatically open. The forum is hosted here: https://forum.aerosoft.com/index.php?/forum/919-flightplan-visualizer/ Version 1.14 Contains the following changes: - Flightplan file-format was changed, to accommodate changes to the airline-data. In previous versions the airline ICAO-code had to be unique, hence not allowing old defunct airlines still remaining in the data-file when a new airline would be issued the same ICAO-code (now they can both exists, and many of the defunct have been marked as defunct). - On start-up old flightplans in enabled folders will automatically be updated to the new format. If you have sub-folders containing additional flightplans, you should make sure these are enabled, in order to have these updated as well. Once they have been updated you can go ahead and disable these sub-folders again as you please. - Its now possible to add user defined airlines, in case you want to add you own fictitious airlines (e.g. VA's) or you want to add airlines missing in the official data-files that I supply with the program (if this is the case, please notify me, so I can add these in the next release of the program). - "Favorite aircraft" have been renamed into "Favorite aircraft-types", as it is the "types" of aircraft you mark. You don't mark a particular aircraft/cofiguration (like the PMDG B737-800 NGXu) as your favorite, but rather the "type" (B737-800). The file containing the (active) favorite aircraft-type selection was renamed as well (you don't have to do anything, the file is automatically renamed on start-up). - Added a new Unit-Conversion form, letting the user convert units of: Speed, Lenght/Distance, Weight/Volume, Pressure and Temperature. The Weight/Volumne conversions is a bit special as it lets the user convert between weight (kg/lbs) and volume (liter/gal), thanks to a Fuel Density that defaults to 0.785, but can be changed by the user. - All search-forms (seaching for airport, aircraft and airline) was changed to ignore whitespeaces (e.g. "airBaltic" vs. "air Baltic"), and ignore diacritics (e.g. "Aerolínea" vs. "Aerolinea"), making it more easy to find what you are searching for in one go. - The airline search-form will by default exclude airlines that have been marked as defunct. However a new "Include defunct" check-box have been added to the form, allowing you to include these (who am I to say you can not still use "Air Berlin", "Monarch" or "Thomas Cook" flightplans if you want to). - Added 3 new columns to the airline search form showing commence/cease-date, and wheter or not the airline is "in use" (as carrier/operator by any of the active fligthplans). - State is now by default excluded when using the airport search form, which make it a lot more convenient to find airports in the city of "New York". State can still be included in the search by choosing a different search-type using the combo-box in the upper/right corner. - When Flightplan Visualizer needs for perform potentially lengthy operations it will spread the workload over the available cores of the CPU. However if you want to limit which cores it uses you can now set the affinity-mask in the settings form. - The splash-screen shown when the program starts, and when reloading active flightplans was prevoiusly always shown on top (top-most), but if you find this anoying it can now be disabled in settings. - Fixed: Warnings/errors regarding loading flightplans were only displayed at start-up. Now they are shown whenever all active flightplans are loaded (e.g. after having enabled a sub-folder). - Data: The airline-data got a major update, and a bunch of new airlines were added, and the data for MANY others were updated. It is a manual process to update these, almost as funny to do as to watch paint dry ;-) - Data: A few countries had a wrong- or no sub-region code, so these were fixed/updated. As usual, if any of you spot any erros, or missing data, please use the forum to notify me. - Data: Additional info added to the aircraft-data (in preparation for some future plans). - Flightplans: All flightplans bundled with the installer have been updated to the new file-format. - Flightplans: Thanks to Ryan Carson (RCAI) for allowing me to bundle the installer with a few of his flightplans, so the installer comes with the very first winter 2019-2020 flightplan. - Flightplans: The good people over at AIG (Alpha India Group) have been VERY busy since the last release, hence the installer comes with +130 new pre-imported flightplans, bringing the total to 629. This update concludes Summer 2019, and AIG already have the first Winter 2019/2020 flight-plans in beta-test. Pelle


Filename: Flightplan_Visualizer_114.zip
License: Freeware, limited distribution
Added: 10th December 2019, 06:59:46
Downloads: 370
Author: Pelle Liljendal
Size: 31.01 MB


Category: Flight Simulator X - Flight Plans
Chas mod of Stearmandriver RNP RNAV Approach into PAJN Rwy 26 for 737NGX Download

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File Description:
Modded StearmanDriver(SD) RNP RNAV Rwy 26 into PAJN, Juneau, Alaska. SD gave us a cool little route that while not LATLONG nor Fixname accurate, it couldn't be without legal and occupational liabilities...and it worked, but if you look at his FixNames and the LATLONG from the PAJN.txt file for the 737 NGX...it did work pretty nicely...at least as nicely as the charted RNAV course into Rwy 8. So I created my own procedure LATLONG rightly or wrongly in a multi-step procedure as follows:

1. I took the raw info provided by SD and flew to each of his waypoints,(if you look, almost all of his FIXs were rounded off...to avoid company or legal problems) noting safe altitude, starting out at 7000ft, creating user waypoints in my GTN750, looking around for first, vertical, then horizontal safety...keeping in mind that Ultimately...I would not be using this data for my Duke, but for the Procedure page of my PMDG 737 NGX..which you already saw me fly with SD's fixes.
2. I took my Turbine Duke up and noted the REAL LATLONG as reported by slewing and world map...transposed those numbers into the format that PMDG's procedures needed DDD.mm fractional minutes. I converted using http://www.directionsmag.com/site/latlong-converter/
3.I created my own mid-point user waypoints from the west CHRTRN,and the NNE CHRTS so we could have approaches from those directions.
4. I put my Duke into autopilot, knowing the lateral info...my flightplan was correct, but I would have to handle the Vnav manually. Turns out its rather manageable with the following info: CHRTRN 5000FT - MARMN 3500FT - TRDWL 2500FT - SALMN 1500 - LEMNN 500 - PAJN5 50

My MOD OF SDs RNP RNAV PAJNRwy 26, will be up on Avsim as ChasModRNP RNAV PAJN Rwy 26.zip
Contact:[email protected] - Support: http://forum.avsim.net/topic/466094-any-interest-in-updated-se-alaska-rnav-rnp-approach-procedures-including-juneau/


Filename: Chas_mod_of_Stearmandriver_RNP_RNAV_Approach_into_.zip
License: Freeware
Added: 8th May 2015, 11:35:16
Downloads: 340
Author: Chas Reed
Size: 144.78 KB


Category: Flight Simulator X - Utilities
Graphic Realism and FSX Optimization Download

File Description:
The add-ons configuration step by step Not configured FSX is a pain in the neck for many people. A small number of fps and frequent CTD (crash to desktop) can be extremely annoying or even depressing to some users. A lot of you probably came to a conclusion that it was going to be a losing battle and you gave up after a few fruitless days or you spent money on the FSPS-XTREME FSX PC V2 program, which can automatically do practically everything for us. But what's the point of spending money on something that we can do by ourselves with the help of this handbook? I myself was dealing with the FSX platform three times before I gave up FS9. Microsoft gave out the engine to us, but in order to make sense, our passion involves radical tuning of the device. On the ground of one's own experience and thousands of hours devoted by people to diving into the core of the platform, I'll present a way of installation, add-ons selection and their configuration starting from the installation of the system. Having done the procedures described below, FSX will look beautiful and it'll work smoothly even with challenging sceneries. The entirety is based on quite a popular hardware configuration, which will let us use 85% of the graphic potential of Microsoft Flight Simulator X. We want t to achieve the goal of minimum 25 fps in VC B738 PMDG NGX, with challenging sceneries, flying in the window mode. For the mode the full screen efficiency should reach 33 fps. In this handbook, I'm neither going to describe each and every change made in cfg nor explain what the alterations are to conduce. You will be given a simple and ready recipe which I use myself. I can't guarantee a 100% satisfaction for the poorer equipment computers. I can assure you, however, that FSX will definitely work so much better and playing with FSX sliders or with the size of textures in REX you will be able to obtain the desired effect.


Filename: Graphic_Realism_and_FSX_Optimization.zip
License: Freeware, limited distribution
Added: 15th November 2013, 20:33:26
Downloads: 5,745
Author: Grzegorz Trzoch
Size: 3.96 MB


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