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| Category: Flight Simulator X - Scenery | |
| Aéroport de Lyon-Saint Exupéry - LFLL - Lyon, France |
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Images related to this file:
File Description:
This is an accurate and up-to-date version of Saint Exupéry Intl Airport and made only for FSX users, do not use in P3D: The new expansion now added to Terminal 1 this also includes a gate for the A380 (D41), assigned parking now updated as per their website with extra parking, taxiways and taxi signs updated to the latest charts, the runway number changes due to the polar shift now corrected to 17R/35L and 17L/35R and the approaches also updated and corrected for them, Terminal 3 is now closed and the airlines that were allocated there have now been moved to the main terminal, extra fuel trucks, support vehicle roads rebuilt and many other scenery improvements and objects added, airport views are from the roof of the control tower (when in tower view) please view the readme before installation.
| Filename: | Aroport_de_LyonSaint_Exupry__LFLL__Lyon_France.zip |
| License: | Freeware, limited distribution |
| Added: | 18th September 2018, 02:09:17 |
| Downloads: | 25,753 |
| Author: | Ray Smith |
| Size: | 2.59 MB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Robert J. Miller Air Park Airport (KMJX), NJ |
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File Description:
Located 05 miles SW of Toms River, New Jersey on 232 acres of land, R.J. Miller Air Park is a public asphalt strip 5949' in length. The airport buildings and immediate surrounding area have been included, magnetic variation adjusted, PAPI properly placed, taxiway lines drawn accurately, beacon properly placed, lit winsock and wind tee (both functional). The parking available has been matched to the current configuration of the airport, which is still undergoing renovation. Not included is the under-construction building just to the south of the terminal and the additional large hangar just north of the already-existing one. Taxiway lighting could not be seen in aerial photos - complete liberty on behalf of the author was taken when placing taxiway lights. Helipad is lit at night although the real world pad is not. Tiedown parking is available on the main tarmac in three sections: Southwest, Northeast, and regular Parking which is in the middle. RAMP_GA_SMALL parking spots are for aircraft with wingspans no greater than 40 feet. RAMP_GA_MEDIUM parking spots are for aircraft with wingspans no greater than 60 feet. RAMP_GA parking spots are occupied/blocked by static objects and should not be chosen as a start location (although collision detection with all such objects has been disabled). There are 4 open hangars - three to the Southwest are for RAMP_GA_SMALL aircraft while the Northeast one is for RAMP_GA_MEDIUM aircraft or smaller. All hangar parking spots are labeled DOCK_GA. A hangar on the main tarmac and a hangar on the tarmac to the south and west removed from the airport have attendants that can be called on NAV2 - this appears to be FS9 only. Both hangars have undecorated interiors and no parking spots to start from. There is only one helipad to start on but helicopters can also start in any RAMP_GA_MEDIUM location with no problem. Fuel for aircraft/helicopters is available by stopping next to the fuel pumps (not the fuel tank) at the north end of the main tarmac. The helipad will supply fuel when landed on.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Robert_J_Miller_Air_Park_Airport_KMJX_NJ.zip |
| License: | Freeware |
| Added: | 4th August 2011, 21:45:08 |
| Downloads: | 372 |
| Author: | Drew Sikora |
| Size: | 2.22 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Somerset Airport (KSMQ), NJ |
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File Description:
Located 03 miles N of Somerville, New Jersey on 210 acres of land, Somerset is a public airport with one asphalt and two grass runways, the longest of which is 2733' in length. The turf runways have no hard surfaces and you will be landing on terrain so have your mesh set as high as possible - both runways are still selectable in the ATC window for landing/takeoff announcements. AI aircraft will not use them. The helipad is a start location in front of the main terminal if a parking location is not wanted to begin helicopter flights. Parking is divvied up into three categories - GA_SMALL spots will accommodate aircraft with wingspans no greater than 40 feet. GA_MEDIUM spots will accommodate aircraft with wingspans no greater than 60 feet. GA_LARGE spots are named to identify locations suitable for starting in a glider if you wish to do so. They can also accommodate aircraft with wingspans no greater than 60 feet. In addition to tie downs, there are 13 hangars open for parking in various locations - they can be identified by GA_DOCK. Only the N Parking hangar can accommodate aircraft with wingspans no greater than 60 feet - all other hangers are suitable only for aircraft with wingspans no greater than 40 feet. Several of the hangars have attendants - look beside the doors for the NAV2 frequency to set for opening them. AI aircraft will only spawn on the north tarmac/hangars (largely to prevent AI traffic crossing the runway on taxi). All objects and static aircraft in the immediate vicinity of parking and taxiways have collision disabled. If your aircraft has a wingspan greater than 40 feet it is NOT recommended that you taxi down the middle taxiway leading to the main tarmac from N Parking as you will not clear the hangars - go either via the NW taxiway past the grass tie downs (NW Parking) or around East to the next taxi way on the other side of the east hangars (E Parking) which has more wing clearance. Fuel is available on both tarmacs north and south of the runway by stopping on the asphalt in front of the tanks/pump.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Somerset_Airport_KSMQ_NJ.zip |
| License: | Freeware |
| Added: | 27th September 2011, 01:15:53 |
| Downloads: | 306 |
| Author: | Drew Sikora |
| Size: | 1.47 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIGround SimConnect Utility for P3D v4 |
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Images related to this file:
File Description:
AIGround is a simconnect utility designed to improve AI taxi characteristics at the airport the user’s aircraft is located at. AIGround holds the AI stationary on the tarmac after pushback for a more realistic amount of time before the AI begins its taxi out and optionally performs an extended pushback including more realistically turning the AI toward the apron. The AI will also perform control surface checks as the AI begin their taxi out. Finally, AIGround enforces better spacing between AI and the user’s aircraft when the user is performing a taxi-out or taxi-in. AIGround does this by commanding the AI to temporarily stop in situations that the normal P3D AI control program would miss. In situations where the user might want the AI to pass (e.g., giving way at an intersection), the user can flash the landing lights on the user’s aircraft (on, then quickly off) as a signal to the AI to continue the taxi. AIGround also allows the user to adjust AI landing and takeoff lengths. AIGround is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIGround is also compatible with the AIFlow simconnect utility. AIGround is targeted to SimConnect Version 4.5.0.0 or later. AIGround operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) adjust AI landing and takeoff length, (2) option for AI to perform extended pushback including turns, (3) option to disable control checks (for compatibility with certain AI sets), (4) AI plane spotting mode only, (5) adjustable in-sim message level, (6) Periodic read of .ini file to tweak parameters more easily, (7) AIGround starts minimized. FIXES for v1.1: (1) output consolse sometimes froze, (2) AI cyclic stop-start, (3) .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIGround_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:58:42 |
| Downloads: | 1,847 |
| Author: | Roland Foster |
| Size: | 796.88 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Mikonos and Ikaria Island Airports |
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File Description:
FS2002 Mikonos LGMK and Ikaria LGIK of the Aegean sea in Greece. Two typical summer holiday destinations in Hellas. The scenery represents Mikonos and Ikaria Island Regional Airports. Several objects like trucks, houses, stones, fences, and proper photorealistic textures have been used to make this airport as real as it gets and help the scale perception of the pilot. Special care has been taken for night lighting. Ikaria, a mountainous, thickly forested island, perpetuates the myth of Ikarus and his fall into the sea near its south shores after his bold attempt to reach the sun with his waxen wings. Mikonos in the center of Aegean sea, has been one of the best keeper of traditional Aegean architecture and is well known for it's popular golden sandy beaches and ecstatic nightlife. It is called "The island of winds" and indeed it is. Most frequent North winds have no physical barrier, all the way from Northern Greece, to weaken them and the constant seabed from there helps the increase of wind's speed by the time it reaches Mikonos. Beware of steep rising terrain and the wind gusts and downdrafts on short finals. Use this scenery preferably tohether with the free Greek Mesh Scenery by Babis Perivolas.
| Filename: | Mikonos_and_Ikaria_Island_Airports.zip |
| License: | Freeware |
| Added: | 12th November 2002, 19:49:45 |
| Downloads: | 6,075 |
| Author: | Vangelis Generalis |
| Size: | 2.93 MB |
| Category: Flight Simulator 2002 - Scenery | |
| Redding Municipal Airport.. Redding, CA |
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File Description:
KRDD(Redding Municipal Airport) is located in the beautiful city of Redding Ca. Redding is a city located in Shasta County 150 mile's north of Sacramento on Interstate-5. Redding is known as a gateway for recreation for those visiting this Northern Ca. city, Lake Shasta and Mt Lassen are just a short drive out of town. As a former resident of Redding I drove past KRDD on a daily basis,on a couple of occasion's I had the opportunity to attend the annual Redding Airshow. The airshow play's host to many of aviations finest stunt pilot's as well as one of many military jet flying team's, the USN Blue Angels have been guest of the airshow many time's. The airshow still runs to this day. KRDD is also a destination city for several major and regional air carriers, HorizonAir and United Skywest are among them. This scenery I have done as a tribute to the many mile's I have put on driving past it as well as an opportunity to give it some dignity amongst the many airports in MSFS2002. This is also my first airport project I have released. My hope is that it adds to your FS2002 experience.
| Filename: | Redding_Municipal_Airport_Redding_CA.zip |
| License: | Freeware |
| Added: | 22nd November 2002, 04:37:21 |
| Downloads: | 621 |
| Author: | Randall R Smith |
| Size: | 557.2 KB |
| Category: Flight Simulator 2002 - Scenery | |
| Redding Muni - Redding Ca. KRDD |
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File Description:
KRDD(Redding Municipal Airport) is located in the beautiful city of Redding Ca. Redding is a city located in Shasta County 150 mile's north of Sacramento on Interstate-5. Redding is known as a gateway for recreation for those visiting this Northern Ca. city, Lake Shasta and Mt Lassen are just a short drive out of town.
As a former resident of Redding I drove past KRDD on a daily basis,on a couple of occasion's I had the opportunity to attend the annual Redding Airshow. The airshow play's host to many of aviations finest stunt pilot's as well as one of many military jet flying team's, the USN Blue Angels have been guest of the airshow many time's. The airshow still runs to this day. KRDD is also a destination city for several major and regional air carriers, HorizonAir and United Skywest are among them.
This scenery I have done as a tribute to the many mile's I have put on driving past it as well as an opportunity to give it some dignity amongst the many airports in MSFS2002. This is also my first airport project I have released.
My hope is that it adds to your FS2002 experience.
| Filename: | Redding_Muni__Redding_Ca_KRDD.zip |
| License: | Freeware |
| Added: | 12th February 2003, 22:43:12 |
| Downloads: | 726 |
| Author: | Randall R Smith |
| Size: | 557.2 KB |
| Category: Flight Simulator 2004 - Scenery | |
| New York City Default Bridges and Objects v2.0 |
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File Description:
I originally planned on "fixing" the George Washington Bridge, which was inadvertantly "sunk" by FSG's 38m mesh, and ended up repositioning and scaling a whole bunch of other default bridges and objects within about 50 miles of NYC. This addon was designed and tested for use with FS 9.1, FSG 38m mesh (available here at AVSIM), and Freeflow NE, UT/USA and USA Roads. It should also work with other road and water packages. I did not create any new scenery, I only repositioned default objects to their correct locations.
This should be the final version for a while. This version was tested with and adds compatibility for Megascenery NY and Aerosoft's Manhattan scenery. I also removed a few more objects that were placed in the water, and moved back to land a bunch of cranes around KEWR that were in the water.
Fixed stuff: All inappropriately placed NYC and Newark bridges (major, not autogen) up to Bear Mountain in the north and south to about the Verrazanno; Belmont Racing track; Shea Stadium; Meadowlands Stadium; World's Fair Tower; US Open Stadium. Added Meadowlands Race track and a few bridges around Newark, moved cranes around KEWR back to land, removed several objects in the water.
| Filename: | New_York_City_Default_Bridges_and_Objects_v20.zip |
| License: | Freeware |
| Added: | 10th November 2005, 16:48:46 |
| Downloads: | 6,557 |
| Author: | Thomas Perry |
| Size: | 558.69 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Farallon Island Chain, Version 4 |
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File Description:
Beta version 4: Combines North, Middle, and Southeast Farallon Islands into one download. Lighthouse added to Southeast Farallon Island along with the water catchment pad (also serves as helipad). These islands were mysteriously absent from the FS2004 default scenery, probably owing to their small size. When I went to look for them I found a small mountain of water instead of the islands. Most people don't seem to be aware of the Farallon Islands. Located off the coast of California, near San Francisco, they are home to thousands of birds, seals, and some of the largest Great White sharks known to man. All of this is within a very short distance of the city. Today, it is a wildlife refuge and is off limits to visitation by the general public. Those of you interested in more info might check out "The Devil's Teeth" by Susan Casey. These islands were created as scenery objects instead of traditional terrain in order to preserve detail. The terrace on the Southeast Farallon Island is landable now but the terrain is pretty rough. If you're in Timberwolf Aviation and you're doing the multiplayer session on 03/26/2006, this is the version you should get.
| Filename: | Farallon_Island_Chain_Version_4.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2006, 21:32:24 |
| Downloads: | 1,834 |
| Author: | Glen Gordon (Prof K.) |
| Size: | 1.51 MB |