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| Category: Flight Simulator 2002 - Aircraft Repaints, Textures and Modifications | |
| Hellenic Air Force Republic Aviation F-84F Thunderstreak |
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File Description:
This is one of the first jet age aircrafts served in Hellenic Air Force, almost 50 years ago (!!!). There are three (3) repaint versions of Royal Hellenic Air Force in the zip package: The first one, represents an F-84F, as placed in front of 113rd Wing's main entrance as a "gate guard monument". The aircraft was placed there during early '90ies and the idea was captured by Brigadier General Vlachandonis who used to be the 113rd Wing's commander at that time. The second, shows an F-84F, as it was painted from 1957 to 1967. The specific aircraft used to belong to 339th Sqdr.with a white-blue-white stripe painted close to the nose as a squadron's ID mark. Additionaly, the "Mighty Mouse" official Sqdr's badge was placed on the left part of fuselage, just behind the cockpit. The thrird repaint is representing an F-84F, as it was painted from 1971, until the "retirement" on 1984. The aircraft which is presented into this "VietNam typed" repaint version used to belong to 338th Sqdr. operating from Larisa AB. This "F84F_HAF.zip" package is full compatible with FS2K2 and FS9 too and contains realistic sound made by Angelos Hatzikatakos, new panel made by Nick Karatzides, helpfull checklist and a VERY completed (as always...) flight manual (46 pages) which can be read with Adobe Acrobat. This repaint was based on the original model made by Kazunori Ito. A total NEW flight model ("air" file and aircraft.cfg file) have been created by Nick Karatzides and have been tested hard, to ensure that the aircraft flies as close as possible like a real fighter! This "F84F_HAF.zip" package is for EXPERIENCED FlightSimers and virtual pilots who have a "good feeling" on the stick and do not "kick" the contol stick while flying. The package contains new visual effects, night lighting, fine looking mechanical parts movement, contrails, realistic gears extracting / retracting etc.
| Filename: | Hellenic_Air_Force_Republic_Aviation_F84F_Thunders.zip |
| License: | Freeware |
| Added: | 10th March 2004, 03:59:45 |
| Downloads: | 724 |
| Author: | Nick Karatzides, Angelos Hatzikatakos |
| Size: | 12.35 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel area airfields in southwest Alaska close to the Yukon River |
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File Description:
This presumes you have already installed my post of Bethel PABE. In the Yukon River area of Alaska there are a lot of small villages close together, which is unusual for Alaska. Almost all of them are on the coast or a river bank, and the local economies depend on fishing. Some are larger than others and have a fish processing plant, such as in Emmonak. This is the largest such plant and it exports prepared fish by cargo planes which fly in on a daily basis, using an extended runway. This post includes airfields to the south and west of PABE, 17 of them; some of them already included and now modified. There will be more airfields to the north and northwest of Bethel in a future post. There are revisions to Bethel to include parking spaces for Yute Air (newly included here) and extra spaces for Ryan Air. Both of these flew Cessna 205 planes into the smaller village strips from Bethel (past tense as Yute Air recently went bankrupt). The northwest area is served both from Bethel and also from St Mary's PASM, which is in the northwest and at a more economical range to the local airfields (100 miles closer than Bethel). These smaller airfields have few airfield buildings or any other creature comforts; featuring heavily are a new standard blue garage building (sometimes not yet installed) and a small and old terminal shed (that has sometimes collapsed and been removed). Go to "http://vfrmap.com/" for free vfr maps of the area, There is a pic of the local chart area included here. The screenshots are a random sample. Kipnuk PAKI is the one that appears to have a second and long grass runway; what it actually has is the ground prepared for a new and long gravel runway but which hasn't been started yet as it has taken 10 years just to prepare the ground. I have no idea why.
| Filename: | Bethel_area_airfields_in_southwest_Alaska_close_to.zip |
| License: | Freeware, limited distribution |
| Added: | 16th April 2019, 22:47:47 |
| Downloads: | 155 |
| Author: | Roger Wensley |
| Size: | 5.93 MB |
| Category: Flight Simulator X - Scenery | |
| LGKF Kefallinia / Cephalonia International Airport, Greece |
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File Description:
LGKF Kefallinia Greece
The island of Kefalonia lies on the west coast of Greece. The nearest airports are LGZA Zakinthos, LGKR Kerkira, and LGPZ Preveza. During the tourist season the island is a very popular destination for flights from Frankfurt, Berlin, Gatwick, Rome and many others.
This scenery has been designed to sit on top of Yiannis Dermitzakis's file - grcoastlines.zip, available here on Avsim. I would also highly recommend Angelo Tassoglou's photoreal scenery called ionianislands.zip, also available here on Avsim.
The scenery has been created using real photographs where possible and has been repositioned in line with satellite imagery. It features many objects painted with Hellenic features and Mediterranean vegetation. It also includes animated flags, windsocks, vehicles, aircrew and road traffic around the airport. Full night lighting is included together with wash lighting of the apron and carparks. The scenery has been sub-divided so that each part can be switched on or off according to user preference. Traffic files are based on real schedules effective to 2013. The scenery has been designed for, and tested with FSXA only. Full installation instructions, settings, hints and tips are included.
Please enjoy and I hope you like my scenery as much as I enjoyed building it.
| Filename: | LGKF_Kefallinia__Cephalonia_International_Airport_.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd December 2012, 23:10:32 |
| Downloads: | 23,236 |
| Author: | George Keogh |
| Size: | 60.33 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| North American T6_Harvard |
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File Description:
North American T6_Harvard
This aircraft has has been constructed using Gmax v1.2. The aircraft is constructed with as few polygons as possible and with a single texture file to ensure the absolute minimum impact on your framerates. There are two models- each has seven LODs.
The aircraft has had an amazing history with first prototype flying in 1935. To quote from Wikipedia "A total of 15,495 T-6s of all variants were built.During the Korean War and to a lesser extent, the Vietnam war, T-6s were pressed into service as forward air control aircraft. These aircraft were designated T-6 "Mosquito"s.[1] The RAF used the Harvard in Kenya against the Mau Mau in the 1950s where they operated with 20 lb bombs and machine guns against the gangs. Some operations took place at altitudes around 20,000 ft asl. A Harvard was the longest-serving RAF aeroplane, with an example, taken on strength in 1945, still serving in the 1990s (as a chase plane for helicopter test flights - a role the Shorts Tucano's high stall speed was ill-suited for). The T-6G was also used in a light attack or counter insurgency role by France during the Algerian war in special Escadrilles d'Aviation L�������©g�������¨re d'Appui (EALA), armed with machine guns, bombs and rockets. At its peak there were 38 EALA's active. The largest unit was the Groupe d'Aviation L�������©g�������¨re d'Appui 72, which consisted of up to 21 EALAs. Portugal also used ex-French aircraft during the Portuguese Colonial War.
Since the Second World War, the T-6 has been a regular participant at air shows, and was used in many movies. For example, in Tora! Tora! Tora! and The Final Countdown, converted single-seat T-6s painted in Japanese markings represent Mitsubishi Zeroes. The New Zealand Warbirds "Roaring 40s" aerobatic team use ex-Royal New Zealand Air Force Harvards. The Reno National Air Races also has a class specifically for the T-6 during the National Air Races each year."
This GMax model is quite fun to fly as a normal aircraft, but was originally designed specifically to enhance the AI aircraft population.
I would like to especially thank Ray Blake who has kindly made these high quality textures for this package.
A paintkit is being posted as a separate zip file.
| Filename: | North_American_T6_Harvard.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2009, 19:01:27 |
| Downloads: | 1,570 |
| Author: | Mike Cronin - aircraft and paintkit; Ray Blake - textures |
| Size: | 1.78 MB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| Moving Ground Objects Viewer / Editor |
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File Description:
Moving Ground Objects in FU3 are independent of the Megatile name and just defined using the
UTM coordinates. So far it must be possible to go even outside the region rectangle.
The models are moving on the surface but can go in the air or underground also.
All moving objects are defined in movgrobj.dat files placed in the model subfolder of each
scenery package or for the hard coded objects in the /models folder of the region. Using this utility you can
- Load and view the FLED movgrobj.dat as tree view.
- Sort the Objects by Object name, Model name or Index
- Clone the selected Object, then edit to modify the Object Name
- Edit the Parameter on the selected Object as inside FLED
- Move the Object Path to another location
- Generate a simple long distance path or spiral path
- Selecting by check mark the Objects you want save in the movgrobj.dat file
- Save the result back to movgrobj.dat or another file as binary backup
- Export a tab separated list of the entries usable in MS-EXCEL or MS-Access
- Export a single Object in a .mgo file for an Import into another movgrobj.dat file
- Now you can create a collection of single moving ground objects stored in .mgo files
| Filename: | Moving_Ground_Objects_Viewer__Editor.zip |
| License: | Freeware, limited distribution |
| Added: | 27th July 2004, 03:54:18 |
| Downloads: | 148 |
| Author: | Andre Meystre |
| Size: | 233.69 KB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Israeli Traffic Pack 3 |
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File Description:
This is a third pack of my Israeli AI traffic project. The pack contains repaints only, in DTX3 format, with mip-maps. The models are both freeware and payware - the Navajo by Dee Waldron and Henry Tomkiewicz and Partenavia P68B by Klaus Brosemann may be found in avsim.com library. C-152 and C-172 models are part of an exellent "Cessna Single-Engine Props" package, you can find it on http://htaimodels.com/.
The repaints included in this package are of PA31 Navajo 4X-CIT, Partenavia P68B 4X-CCV (Frankly, it is standing in Herzelia for years, never saw it in the air, but maybe it is just me), Nesher Aviation C-152 4X-CAV - this lovely workhorse was the first plane i took PPL lessons in, now it is sitting grounded near HRZ tower, looking kind of sad, as Nesher Aviation felt into bankruptcy about a year ago, so it is waiting for a buyer. But it is hard
to imagine Herzelia Airport without it, so I made it, even if it is only for a static display.Also included is a nice C-172 4X-AIT from Ayit Aviation, based in Beer-Sheva Sde-Teyman Airport. There are no flightplans yet, hopefully my repaint project will inspire fellow AI fans to make some.
| Filename: | Israeli_Traffic_Pack_3.zip |
| License: | Freeware |
| Added: | 28th September 2006, 20:49:01 |
| Downloads: | 514 |
| Author: | Dmitry Gutenberg |
| Size: | 2.32 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| Vision Airlines (RBY - Ruby) Flightplans - some 52-week and some "normal". |
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File Description:
These are fictional flightplans for Vision Airlines (ex Vision Air) of North Las Vegas, USA. There are 2 sets of flightplans, each using a different part of the fleet to the other. One set are plans that operate on the 52-week concept - these contain charters that can be varied every week if you use Matthew Ministry's flightplan swapper routine. The other set fly fixed flights each week (in fact 2 planes fly 24-hour plans, canyon sightseeing) and also include Vision's Boeing fleet that fly military charters via Europe. You can use both sets to get the whole fleet, or either to get a flavour of Vision Airlines. If you want to use just 1 week's charters, you can get the whole fleet but the charters will repeat every week. These plans will add some Dorniers (228, 328TP and 328J) to North Las Vegas (KVGT) and points on Vision's scheduled network, plus the Houston-based 328Jets that fly to Alamogordo. If you use the 52-week system the rest of the fleet will fly charters almost nationwide, limited only by the real-world aircraft's range (so no Miami and no Boston, but KLAX, KPDX and KSEA). They will also operate into many smaller regional and municipal airports.
| Filename: | Vision_Airlines_RBY__Ruby_Flightplans__some_52week.zip |
| License: | Freeware |
| Added: | 12th January 2009, 23:12:57 |
| Downloads: | 760 |
| Author: | Morello Ciliegia |
| Size: | 2.44 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Peawanuck CYPO / Winisk CYWN - Northern Ontario, Canada |
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File Description:
Peawanuck is on the bank of the Winisk River, 23 miles upstream from where the river empties into the Hudson Bay just west of James Bay. It has a population of around 240, and was established in 1986 when the original settlement (Winisk) at the mouth of the river was destroyed by a flood. The airport is on a bluff in a corner of the river at 171 feet ASL, with a gravel runway just over 3,500 feet long and aligned 11-29. There is only basic runway lighting, with no ILS, VASI, or PAPI; there is also no apron lighting, or fuel. Service is provided by Air Creebec with connector flights to Moosonee and Timmins, and on to Montreal. A search of their timetable did not provide any information regarding timings but I made the AI flight from Timmins a daily one; it is probably only once or twice a week. There is also a daily private Cessna from Moosonee. Winisk, at the mouth of the river, has another gravel runway which is over 6,000 feet long. There is also a large hangar and to the north the remaining buildings and fuel tanks etc of a Radar Control site which was closed in 1965 after only 7 years of use.
| Filename: | Peawanuck_CYPO__Winisk_CYWN__Northern_Ontario_Cana.zip |
| License: | Freeware, limited distribution |
| Added: | 29th December 2012, 09:14:03 |
| Downloads: | 281 |
| Author: | Roger Wensley |
| Size: | 2.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sembach Air Base 1990 |
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File Description:
This scenery is a representation of Sembach Air Base in the former West Germany during 1990. At the time, Sembach was host to the 66th Electronic Combat Wing, which was responsible for the home-based EC-130H "Compass Call" aircraft of the 43rd Electronic Combat Squadron, and also had in-direct control of the 42nd Electronic Combat Squadron based at RAF Upper Heyford in the U.K. flying the Grumman EF-111A Raven.
The 66th ECW moved into Sembach during 1986, and spent the next six years flying from there. The role of the aircraft was electronic disruption of enemy radio and radar transmissions, to limit the enemies ability to co-ordinate their own forces and also the transmission of propaganda in an attempt to win hearts and minds.
Sembach was also known as Det.1 of the 81st Tactical Fighter Wing, based at the Twin Bases complex of RAF Woodbridge and RAF Bentwaters. The A-10A's of the six squadrons there would regularly deploy to Sembach and other Forward Operating Locations (FOLs) within West Germany, which was a part of their war-time role.
Included in this package are repaints of all six EC-130H's present at Sembach as of April 1990.
| Filename: | Sembach_Air_Base_1990.zip |
| License: | Freeware, limited distribution |
| Added: | 14th November 2012, 01:37:20 |
| Downloads: | 1,378 |
| Author: | Brian Clarke, Chris A. Brown, Daryl Payne, Stewart Pearson |
| Size: | 1.75 MB |
| Category: Flight Simulator X - Gauges | |
| V-One Gauge for Boeing 707-300 Complete |
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File Description:
This gauge is specifically written for Captain Sim B707-300 and variants.
List of features: [New Items/Features]
Twenty-Two call-outs sounds integrated into gauge [15 new call-outs].
Take-off V-Speeds calculated for Flaps 14 with temperature and altitude adjustments.
[Take-off speed bugs automatically set for: V1, VR, V2].
[Flaps-up maneuvering speed (clean speed) bug set after flaps-up].
Optimum altitude and optimum EPR (EPR calc for M.80) are continually calculated.
Gross Weight overage will display in 'red' text. Tooltip indicates overweight value (LB/KG).
Take-off trim calculated for current gross weight.
Display units can be toggled between LB and KG (default LB).
Outside Air Temperature can be toggle between Fahrenheit and Celsius.
Resettable fuel use.
Resettable flight timer.
[Selectable Vref landing configurations, Vref40 (default) or Vref50].
[Approach / landing speed bugs automatically set for: Vref, Vref + 5, Vref + 10].
ZFW, Fuel, CG, Gross Weight and Barometric Pressure MSL (QNH) displayed.
['Barometer Set' call-out occurs when pressing keyboard letter 'B' (V-One gauge must be open)].
[Decision Height adjustment now on Data Card in hidden click-spot located on upper right corner].
[Now installation to a single location will work for all variants].
| Filename: | VOne_Gauge_for_Boeing_707300_Complete.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd February 2013, 00:11:24 |
| Downloads: | 2,448 |
| Author: | Paul Tally |
| Size: | 3.14 MB |