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| Category: Flight Simulator 2004 - Scenery | |
| Bethel area airfields in southwest Alaska close to the Yukon River |
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File Description:
This presumes you have already installed my post of Bethel PABE. In the Yukon River area of Alaska there are a lot of small villages close together, which is unusual for Alaska. Almost all of them are on the coast or a river bank, and the local economies depend on fishing. Some are larger than others and have a fish processing plant, such as in Emmonak. This is the largest such plant and it exports prepared fish by cargo planes which fly in on a daily basis, using an extended runway. This post includes airfields to the south and west of PABE, 17 of them; some of them already included and now modified. There will be more airfields to the north and northwest of Bethel in a future post. There are revisions to Bethel to include parking spaces for Yute Air (newly included here) and extra spaces for Ryan Air. Both of these flew Cessna 205 planes into the smaller village strips from Bethel (past tense as Yute Air recently went bankrupt). The northwest area is served both from Bethel and also from St Mary's PASM, which is in the northwest and at a more economical range to the local airfields (100 miles closer than Bethel). These smaller airfields have few airfield buildings or any other creature comforts; featuring heavily are a new standard blue garage building (sometimes not yet installed) and a small and old terminal shed (that has sometimes collapsed and been removed). Go to "http://vfrmap.com/" for free vfr maps of the area, There is a pic of the local chart area included here. The screenshots are a random sample. Kipnuk PAKI is the one that appears to have a second and long grass runway; what it actually has is the ground prepared for a new and long gravel runway but which hasn't been started yet as it has taken 10 years just to prepare the ground. I have no idea why.
| Filename: | Bethel_area_airfields_in_southwest_Alaska_close_to.zip |
| License: | Freeware, limited distribution |
| Added: | 16th April 2019, 22:47:47 |
| Downloads: | 156 |
| Author: | Roger Wensley |
| Size: | 5.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
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File Description:
Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour. The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter. The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes from the south. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 31st July 2021, 18:23:40 |
| Downloads: | 80 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: X-Plane - Scenery | |
| San Diego, Ca. 2004 - v6.70thru v7.30 |
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File Description:
San Diego Scenery Package
for X-Plane v6.51+v7.XX
by Bill Moore
January 3, 2004
Here is a new San Diego scenery package that I designed for my personal use. I have had numerous requests to do more cities and airports so this is my first free scenery for 2004. Being the lazy person I am, no research was done and no claim to real life designs are implied.
I have added many objects to the airports and cities including terminals, hangers, buildings, stadiums, balloons, city scapes and other fun and interesting things. All of which were begged, borrowed or stolen from all the wonderful designers in the X-Plane Community such as Ken Spiker, Christian Franz, Ted Davis, Robert Bunce, Tom Curtis, B. Brooks and all the others who have inspired me. Many thanks to each of you for your contributions to the X-Plane community.
Like all my scenery packages, the additions to the citys and airports are purely fictional. The airports themselves are unaltered. I have enhanced "San Diego Intl.-Lindburg Fld. (KSAN), "North Island NAS. (KNZY), Miramar MCAS (KNKX), Imperial Beach NOLF (KNRS), General Abelardo L. Rodriquez Intl. (MMTJ) and a few other near by airports. A special thanks to Ted Davis for creating the orignal San Diego scenery that led me to adding to his great work. Also, Ken Spikers new KWIKCITYS package contributed to the completion of my version of San Diego and surrounding areas. His cities really added the crowning touch. Thanks Ken. If I inadvertently left out other object designers, it was purely unintentional and I offer my apologies.
Installation: Place the extracted "San Diego" folders in your "Custom Scenery" folder.
Please send any comments or suggestions to [email protected]. If you choose to rate my Scenery Packs and give less than a "9" rating, I would appreciate knowing what I can do to improve them. I can only do that with your feedback.
Have fun and FLY SAFE!
| Filename: | San_Diego_Ca_2004__v670thru_v730.zip |
| License: | Freeware |
| Added: | 4th January 2004, 05:18:56 |
| Downloads: | 814 |
| Author: | Bill Moore |
| Size: | 7.96 MB |
| Category: Flight Simulator 2004 - Scenery | |
| LIMN Cameri, Italy (UPDATED v2) |
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File Description:
This scenery is a homage to the great military airport of Cameri NO, Italy; it has been revised with complete new ground that solves the previous flickering problems; it is builded-up with ownmade GMax objects and other existing ones; some buildings by GMax, remainder by others and by Generic Building system.
Information: Built during 1910 close to Novara, it became a prestigious Flight School where a lot of pilots of WWI where trained. Later, Gabardini/CANSA entered by promoting and developing aviation activities, mainly establishing a military flight school. On 27th July 1914, first of story's time, a flight from Cameri crossed the Alps (Camery - Viege, over Monte Rosa) with a Gabardini 80HP aircraft and pilot Achille Landini together with Giuseppe Lampugnani passenger. On 1930 the school closed, but the field still remained as aviation workshop. During the WWII the airport was quite destroyed by the german army, during their retreat. After the war, the rebuild operations carried on to Cameri several details, of which the acrobatic patrol of "Lancieri Neri" and, 1967-1999, the great 53th "Stormo Caccia". On 1998 the storm was moved to Gioia del Colle airport and the base was restructured as Comand Airport, where some technical departments still works (the 453th Operative Technical Services Group, the 553th Logistic Operative Services Group and, mainly the 1st Aircrafts Maintenance Dep.nt)
Contents: all around new great terrain for about 4.5 x 3.5 km; static aircraft inside hangar as Tornado, Eurofighter and historic monoliths at admittance and inside airport; ground equipments, cars outside and inside airport, bus, tankers, emergency trucks; military shelters (10) and workshop ones (5); buildings outside/inside airport, control tower, VOR, radar tower and some other navaids; lights at hangars, admittance and all over the boundaries; more then 10 km boundary by walls and fences of the complete areas; thousands trees all over the scenery. This scenery includes the airport scenery content only. You can find separate further sceneries for Babini Army station and Museum
| Filename: | LIMN_Cameri_Italy_UPDATED_v2.zip |
| License: | Freeware |
| Added: | 20th October 2011, 00:20:05 |
| Downloads: | 2,359 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi |
| Size: | 25.08 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Douglas C-54 (VH-PAF) Pacific Air Freighters |
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File Description:
This folder contains a repaint for the Douglas C-54 / DC-4 by Flight Replicas. It shows Douglas DC-4 VH-PAF in the colors of Pacific Air Freighters.
VH-Paf was originally delivered new to the USAAF as 44-9126 on May 14, 1945. It transferred to the USAF in 1947 and was Withdrawn from service and stored at Davis Montahan, Arizona - December 1971. She was sold to Dross Metals in 1975 and entered onto the United States Aircraft Register as N9013V.She then flew for several companies in the US until she was seized by Bahamas authorities for alleged smuggling activities in April 1981. She was sold again, among others flying for Lynch Air Tankers Inc, Billings, Montana between 1984 and 1995 as 'City of Billings'.
She then went to Australia with Pacific Air Freighters Pty Ltd, arriving in Cairns on completion of the ferry flight to Australia in June 1995.
The ferry route was Chino - Hilo - Majuro - Honiara - Cairns, the first leg of this ferry flight took 14 hours. On arrival at Majuro some problems associated with Number 2 engine were worked on before departing for Honiara. During this leg Number 2 engine began to play up so it was shut down in flight. As the problem could not be rectified it was decided to carry on to Cairns as planned on three engines. She was ferried Cairns - Brisbane (Archerfield) on three engines in june 1995 and entered onto the Australian Aircraft Register as VH-PAF on January 31, 1996
She commenced long term contract with Goroka Air Service, Papua New Guinea - October 14, 1996. Returned to Brisbane after 3 months and placed in open storage and sold at auction to Airfreighters International P/L - May 22, 1997. Services were flown under the name of Pacific Air Freighters. Chartered by Ansett Australia Cargo for service Brisbane - Darwin - September 15, 2000. She was then sold to Historical Aviation Restoration Society Inc and ferried to Brisbane - Albion Park Regional Airport, where she was reregistered as VH-EAY - June 23, 2008. At present, she is undergoing complete overhaul for return to airworthy condition.
A repaint by Jan Kees Blom, based on the paintkit by Flight Replicas.
| Filename: | Douglas_C54_VHPAF_Pacific_Air_Freighters.zip |
| License: | Freeware |
| Added: | 28th November 2019, 23:21:36 |
| Downloads: | 103 |
| Author: | Jan Kees Blom |
| Size: | 58.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anticosti Island in Quebec Canada |
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File Description:
Anticosti Island is in the Gulf of St Lawrence, around 25 miles off the Quebec mainland coast. It is some 40 miles wide and 130 miles long on an east west axis. There are few urban areas and only one that can be described as a small town, namely Port Menier at the western end of the southern coast, with a population of under 1,000. There is a ferry service to the harbour.
The airport, Port Menier CYPN, is around 3 miles northeast of the town, with an asphalt runway aligned 11-28, 4,875 feet long and 150 feet wide with PAPI at each end. In 2010 (the approximate date of this scenery) a gravel runway was still visible at the eastern end of the field. This was no longer in use by 2010, except perhaps by small planes on skis in the winter.
The island, with its small population, small urban area, and no industry other than logging, has as a result a mainly undisturbed wildlife population. This has made deer hunting and fishing the main tourist activities, with one company (called Safari) having an exclusive licence to exploit large areas of mountains and rivers. Planeloads of hunters and fishermen are flown in on chartered Nolinor Aviation planes, landing at CYPN. There are a further two airfields in the eastern end of the island, and in 2010 Rivere-Aux-Saumons CTH7 had a 5,500 feet gravel runway, linked by road to a lodge area at the mouth of the river. This is the only lodge area that I have been able to locate, but there are others. To the south Riviere Bell CRB5 had at that time a gravel runway that was 3,000 feet long. This has been lengthened since then and both runways were recently (2021) asphalted.
If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com. The reason I am posting this now is that I discovered that my original post ended up in MSFS Original Aircraft instead of in FS2004 Scenery. Ooops!
| Filename: | Anticosti_Island_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th January 2022, 17:39:46 |
| Downloads: | 122 |
| Author: | Roger Wensley |
| Size: | 11.78 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel: Yukon Area |
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File Description:
This presumes you have already installed Bethel PABE, Bethel Local Airfields, and Bethel St Mary's. In the Yukon River area of Alaska to the north of Bethel and to the south around the equally wide (but shorter) Kuskowim River there are small villages, served by flights from both Bethel PABE and St Mary's PASM. These villages are dependent upon fishing for survival, and in this flat and very wet terrain are equally dependent upon the gravel runways that link them to the outside world. There are no surfaced roads, and the rivers and their tributaries wind into the distance and are impractical delivery routes except from nearby places. In an area 300 miles by 200 miles most places cannot be described as "nearby". This post is of the small villages, including those previously posted; I had missed on picking up some terrain conflicts between nighttime grass and town textures. They are corrected here and included along with new airfields. Bethel and St Mary's are also reposted to include the further enlargement of parking for the increased number of small AI aircraft. These smaller airfields vary in quality; some have runway signage but most do not, and while some have two or even three hangars/garages/terminal buildings on the apron there are others who have none at all. The 39 small airfields included here are as listed:
Akiak AKI, Akiakchak Z13, Alakanuk AUK, Anvik PANV, Atmautluak 4A2, Cape Romanzof PACZ, Chefornak PACK, Chevak VAK, Eek EEK, Emmonak PAEM, Goodnews GNU, Grayling KGX, Holy Cross HCA, Hooper Bay PAHP, Kako 9AK2, Kalskag KLG, Kasigluk Z09, Kipnuk PAKI, Kongiganak PADY, Kotlik KOT, Kwethluk KWT, Kwigillingok A85, Marshall MLL, Mountain Village MOU, Napakiak WNA, Napaskiak PKA, Newtok PAEW, Nightmute IGT, Nunapichuk 16A, Pilot Station 0AK, Quinhagak PAQH, Russian Mission RSH, Scammon Bay SCM, Shageluk SHX, Sheldon Point SXP, Toksook Bay OOK, Tuluksak TLT, Tuntutuliak A61, Tununak 4KA.
I am currently going through the airfields again to check if further modifications are required, and I am also adding a few new ones. As I am going to be updating my computer I am posting now, complete or not, and I will post an update later of further additions.
| Filename: | Bethel_Yukon_Area.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd May 2019, 17:20:53 |
| Downloads: | 174 |
| Author: | Roger Wensley |
| Size: | 6.3 MB |
| Category: Flight Simulator 2004 - Panels | |
| Golovin N93 and Solomon AK26 in Alaska |
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File Description:
Golovin is a coastal fishing village 70 miles east of Nome and around 20 miles west of Elim, with a population of under 200. The village is a check point on the Iditarod race and the name originates from a Russian admiral in the far distant past. The airfield has a gravel runway which is over 4,000 feet long; the older runway amid the village housing is still visible but not usable. The majority of flights to and from the airfield originate in Nome, but there are also others to and from nearby fields such as Elim, Unalakleet, Shaktoolik, and Koyuk. The AI includes a daily ERA flight. Most flights to villages of this size are in fact not "scheduled", but are "air taxi" being used by three or four villagers to go supermarket shopping in a larger neighbouring town, which in this case is Nome. In many cases the numbers of flights to and from a village in a year average out to one a day. There is a further scenery included here, which is Solomon AK26. Solomon is around 40 miles west of Golovin and from 1898 was suppporting a gold mining operation on the Fish and Niukluk rivers further inland at Council. Solomon, and the airfield which obviously came later, gradually faded from use in competition with Nome, leaving almost nothing behind at Solomon by the 1980's except a gravel runway and the nearby Solomon roadhouse. There are other buildings near the airfield which appear to be new and in good condition, but their function is unknown to me. The Solomon terrain modifications and grass deletion bgl's did not function until loaded in a "Top" folder; this is unusual, and may be required only in my FS9 setup or in all situations. I have no way of knowing as I can only design for my situation. A note here about my scenery making. This is post number 503 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. Post 520 is unlikely. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Golovin_N93_and_Solomon_AK26_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 5th August 2019, 16:19:07 |
| Downloads: | 83 |
| Author: | Roger Wensley |
| Size: | 4.23 MB |
| Category: Flight Simulator 2004 - Utilities | |
| LJSceneGen V 1.0 |
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File Description: LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft". Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft". This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.
| Filename: | LJSceneGen_V_10.zip |
| License: | Freeware, limited distribution |
| Added: | 14th March 2004, 01:10:12 |
| Downloads: | 2,411 |
| Author: | Larry Jones |
| Size: | 469.34 KB |
| Category: Prepar3D V1-4 - Flight Plans | |
| CargoJet Flight Plans |
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File Description:
Attached is an Excel Flight Planner including recent (Jan/Feb 2019) scheduled flight plans for CargoJet for use with the CaptainSim 757-III Freighter expansion.
A couple of weeks ago, I made two CargoJet liveries for the CS 757-III Freighter, available at Avsim:
https://library.avsim.net/esearch.php?DLID=&Name=&FileName=&Author=meier&CatID=p3dacrp
To use these files, copy the attached .rt files to your Captain Sim route directory:
*\Lockheed Martin\Prepar3D v4\Captain_Sim\757-III\Routes\
These accompanying route files (60+) DO NOT include any SID or STAR data, nor do they include any performance information (cargo/fuel weights)...I've intentionally tried to keep these files customizable with any ATC program you may be using.
The Excel spreadsheet use should be pretty straight forward (it was designed using MS Excel 2019...you'll need MS Excel 2013 or newer for the macros to work correctly).
The spreadsheet will open to a worksheet containing CargoJet's current, scheduled route network. From this worksheet, simply select a departure location from the buttons on the world map.
Once a departure location is selected, a second "Flight Planning" worksheet will open with a UserForm Box directing you to select an airport destination based upon your selected departure location.
The UserForm box is pre-populated only with current destinations from that departure airport (based upon current CargoJet Jan/Feb 2019 schedules obtained from online flight tracking data).
I've included a weather snapshot download from each of the departure and destination airports into the flight planning worksheet.
I have not yet included enroute weather information...that may come in a "V2" of this flight planner.
As I have not yet included enroute weather information, flight fuel calculations/fuel burn are only approximate for now. Down the road, I may also include calculations for derate temperatures...that will take considerable more work.
I think this Flight Planner is a pretty good version 1 for sharing. In the absence of a website dedicated to a "CargoJet Virtual Airline", I thought this Excel spreadsheet and accompanying flight plans may be of benefit to anyone who might enjoy flying the CS757-III Freighter expansion with CargoJet livery.
Personally, I was fortunate to already have the full compliment of SimAddon airports (Canada wide) which makes for enhanced enjoyment of the CaptainSim 757-III add-on and this flight planning spreadsheet. (That statement wasn't intended as a promotion for people to go out and buy the SimAddons software!!!)
I haven't had a chance to test all the flight plans yet...I'm hoping I haven't made any errors!
Anyhow, I hope this spreadsheet and flight plans can be of benefit to others.
Feedback always appreciated!
Rob
February 15, 2019
| Filename: | CargoJet_Flight_Plans.zip |
| License: | Freeware |
| Added: | 16th February 2019, 22:00:12 |
| Downloads: | 170 |
| Author: | Rob Meier |
| Size: | 1.93 MB |