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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Louisiana State Police Texture Updates Bell/Textron 430 |
|
File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates
This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge.
These fixes add the gold stripe on the tail and reflect the readjusted bottom
gold cheat stripe and a few more small tweaks that make the textures more accurate.
There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C.
Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!!
As always....Enjoy!!
**P.S.***
I am finishing up on a custom scenery to compliment these repaints.
The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following:
Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c.....
The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS.
This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills.
This scenery will integrate seemlessly with the upcoming release of KBTR v2.
The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!!
Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz
| Filename: | Louisiana_State_Police_Texture_Updates_BellTextron.zip |
| License: | Freeware |
| Added: | 25th May 2008, 19:00:07 |
| Downloads: | 356 |
| Author: | Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins |
| Size: | 2.96 MB |
| Category: Flight Simulator 2004 - Sounds | |
| ATC Voices - Airport names set 13 |
|
File Description:
A collection of 67 additional, improved or corrected airport names, for
use with Flight Simulator 2004 and FS2002. Installation requires the
EditVoicepack software (see
http://bevelstone.xs4all.nl/FlightSimulator/EditVoicepack) by Lars
Møllebjerg which is also available as a free download from the usual
Flight Simulator download sites such as Avsim.
The airports represented here are:
1X1 Higgins (United States of America),
2E3 Cluck Ranch (United States of America),
CYCC Cornwall Regl (Canada),
EDSK Kehl-Sundheim (Germany),
EFKJ Kauhajoki (Finland),
EG74 Jurby (United Kingdom),
EKOD Odense (Denmark),
ENOP Oppdal (Norway),
ENZ6 Frya (Norway),
EPZP Przylep (Poland),
ES0G Mantorp Park (Sweden),
ESGS Stromstad/Nasinge (Sweden),
ESGV Varberg (Sweden),
ESSK Gavle-Sandviken (Sweden),
ESSW Vastervik (Sweden),
FD98 Ferguson (United States of America),
FZRA Manono (Congo DRC),
KBJJ Wayne Co (United States of America),
KDYR Dyersburg Mun (United States of America),
KELD El Dorado/South Arkansas Regional (United States of America),
KIDL Indianola (United States of America),
KLLQ Monticello Mun/Ellis (United States of America),
KPBF Grider (United States of America),
KPKD Park Rapids (United States of America),
KUOX University-Oxford (United States of America),
KVPC Cartersville (United States of America),
KWWR West Woodward (United States of America),
LFIM St Gaudens/Montrejeau (France),
LFRI Les Ajoncs (France),
LIRQ Florence/Peretola - fixed (Italy) - fixed,
LKCT Chotebor (Czech Republic),
LKPO Prerov (Czech Republic),
NFNK Lakeba (Fiji),
O07 Westheimer (United States of America),
OICS Sanandaj (Iran),
OIMN Bojnord (Iran),
ORSU Sulaymaniyah International (Iraq),
RJSC Yamagata (Japan),
RJSY Shonai (Japan),
RPUW Gasan/Marinduque (Philippines),
RPVT Tagbilaran (Philippines),
SBNF Navegantes (Brazil),
SPAS Andoas (Peru),
SPMS Yurimaguas (Peru),
SSGB Guaratuba (Brazil),
TFFS Les Saintes (Guadeloupe),
TN83 Cedar Glade (United States of America),
ULL9 Gostitilsy (Russian Federation),
ULLD Gromovo (Rusian Federation),
ULLG Gorelovo (Ruissian Federation),
ULPW Sortavala (Russian Federation),
W11 Menomonie (United States of America),
WARR Surabaya/Juanda (Indonesia),
WARS Semarang/Achmad Yani (Indonesia),
WIOD Tanjung Pandan/Buluh Tumbang/H.A.S. Hanandjoeddin (Indonesia),
XCN Coron/Busuanga (Philippines),
Y95 Hillman (United States of America),
YADD Arubiddy Station( (Australia),
YBAL Balladonia (Australia),
YECL Eucla (Australia),
YNRB Narembeen (Australia),
Z19X Aozou (Libya), plus
BOJNORD INFORMATION Beajnord (Iran),
BUDEJOVICE PRECISION Budejovice (Czech Republic),
KARSHI Karshi South (Uzbekistan), and
PRYZLEP AERO Przylep Aero (Poland),
| Filename: | ATC_Voices__Airport_names_set_13.zip |
| License: | Freeware |
| Added: | 22nd February 2008, 09:20:06 |
| Downloads: | 3,083 |
| Author: | John Hinson |
| Size: | 44.06 KB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Curtiss Helldiver Italian Air Force |
|
Images related to this file:
File Description:
This folder contains a repaint for the Aerplane Heaven Curtiss Helldiver in the colors of S2C-5 MM4693 86-42 of the 86 Gruppo Antisom of the Italian Air Force, based in Grottaglie, 1952. Italy’s experience with the Helldiver was brief but interesting. In 1950, when the first post-WWII formal rearmament plan was put forward, the Italian navy identified as a priority obtaining a surplus American light aircraft carrier, with appropriate air wing. A team was sent to Naval Air Station Corpus Christi TX, where two pilots trained and qualified on the Helldiver, later practicing carrier operations aboard USS Midway (CV-41) where four more pilots earned US Navy carrier wings. In September 1952, two surplus Helldivers were presented to the Italian navy as a gift by the USA. The two planes were delivered to Naples, Italy.
Unfortunately for the Italian navy, there was still a Mussolini-era law on the books called Legge 1000 Kilo (law of a thousand kilograms) which mandated that only the Italian air force could fly planes over 2,200 lbs weight. As the result of a bizarre inter-services lawsuit, the navy was forced to abandon plans for both it’s aircraft carrier wish and the Helldivers.
A total of forty-six Helldivers were eventually transferred to the Italian air force (the two former navy planes plus a further forty-four). The Italian air force assigned them to the 86th Autonomous Antisubmarine Group at Grottaglie air base, where they flew ASW missions with depth charges. The Helldiver was not popular with the Italians…as an anecdotal example, they were housed in a disused WWII-era blimp hangar. They were viewed as obsolete and too difficult to master pilots on. The crews were also not keen on flying a single-engine type on long overwater patrols.
The Italian planes were only in frontline service for about one year. In 1953, they were replaced by PV-2 Harpoons and (later) S-2 Trackers, which were much more suitable to long-range ASW missions. Repaint by Jan Kees Blom, based on the paintkit by Aeroplane Heaven.
| Filename: | Curtiss_Helldiver_Italian_Air_Force.zip |
| License: | Freeware |
| Added: | 15th July 2018, 18:10:50 |
| Downloads: | 57 |
| Author: | Jan Kees Blom |
| Size: | 7.56 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Atlantic City International Airport (KACY), NJ |
|
File Description:
Located 09 miles NW of Atlantic City, New Jersey on 5000 acres of land, Atlantic City International Airport is a major airport serving the southern portion of New Jersey. It is also one of the main gateways for tourists looking to vacation in nearby Atlantic City, famous for its boardwalks and casinos. This airport has been very heavily modeled with many surrounding buildings and all aprons properly placed. Gates are all properly located and labeled according to the terminal chart (there are, however, no jetways like in the default scenery). General Aviation parking is available in its proper area � all aircraft in the parking area (middle of the tarmac) have collision disabled. If you select Military Cargo parking you will start on one of the helipads in the Coast Guard section. If you select Military Combat parking you will start next to the line of F-16s on ready-alert over on the Air National Guard tarmac. You can also start on a helipad north of the airport. This airport also features completely custom taxiway line and edge lighting. Because this airport uses ATC, it suffers the same bug as my KEWR airport, which is that you cannot receive taxi in directions from ATC � to gate, parking or fuel. Almost all arriving AI aircraft will also disappear from the taxiway after radioing in to ATC and failing to receive taxi instructions to the gate/parking. All traffic and instructions taxiing out works fine. All gate parking spaces have fuel, as well as the military parking and north helipad. GA aircraft can get fuel by taxiing over to the fuel station north of the GA tarmac. Taxiing onto a closed runway (marked with an �X�) will cause a crash. Broken-down taxiways are not good for your undercarriage!
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Atlantic_City_International_Airport_KACY_NJ.zip |
| License: | Freeware |
| Added: | 1st February 2011, 10:28:53 |
| Downloads: | 1,355 |
| Author: | Drew Sikora |
| Size: | 5.12 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PABR - Barrow - Alaska, USA |
|
Images related to this file:
File Description:
The town of Barrow is in the far north of Alaska, and is best known in flying circles as the place where Wiley Post crashed his floatplane on takeoff and killed himself and Will Rogers. The crash was some 15 miles south of Barrow and was "assisted" by the mismatched fuselage, wings, and floats that had been assembled to create the floatplane. The Barrow population is largely Inupiat and totals some 4,400. The downtown area of Barrow is immediately north of the airport. The second and largest part of Barrow is further north past a string of lagoons and is locally called Browerville. To the northeast along the coast is the smallest part around what used to be the Naval Arctic Research Lab, and is now a college. To the east of this are the DEW buildings, plus two large navy hangars and the gravel runway that was used to serve the DEW station. The PABR runway is aligned 06-24 in FS9 and is 7,100 feet long and 150 feet wide, built on top of a gravel base and surround that copes with the underlying permafrost. There is PAPI at both ends and an ILS and approach lights on 06; 06 circuits are to the right. The airport notes include a warning that the apron is not a standard width and that large planes that are enroute to the far end of the runway will not be able to taxi past a plane parked at the gate and should use the runway as a taxiway, then turn and takeoff. FS9 AI cannot cope with that, so the apron here is wider. There are, in real life and the AI, daily flights by Air Alaska (three at least) and Era (several, and which is now called Ravn, hence the new hangar door motif) and air cargo flights by Northern Air Cargo and Everts, plus GA. The buildings have been made with photographic textures or textures made from reference photos. I decided that while 500+ scenery objects was probably ok for most people the required 900+ to "make" the town of Barrow would likely not be. The auto-generated FS9 town objects could not be left as Barrow with trees would not look at all like reality; I have "faded" the density of the town buildings into the distance from the airport.
| Filename: | PABR__Barrow__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 17th May 2016, 09:32:36 |
| Downloads: | 971 |
| Author: | Roger Wensley |
| Size: | 15.12 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Keevil |
|
File Description:
The airfield was built on a site previously ear-marked for the purpose in the mid-1930s. Consisting of 3 long concrete
runways the airfield was used by the Royal Air Force and the United States Army Air Forces Eighth and Ninth Air
Forces.
In 1942 Keevil airfield was provided to the USAAF and it was assigned USAAF designation 471 (KV). Squadrons based at
the unit transported military freight and supplies using C-47 and C-53 aircraft.
RAF Fighter Command use
Short Stirlings of Nos. 196 and 299 Squadrons RAF lining the runway at RAF Keevil on the evening of 5 June 1944 before
emplaning paratroops of the 5th Parachute Brigade Group for the invasion of Normandy With the departure of the
Americans, the RAF used Keevil beginning in March 1944 for 196 and 299 Squadron Short Stirling glider tugs of No. 38
Group RAF arrived followed by a large number of Horsa gliders, crewed by Army pilots of the Glider Pilot Regiment.
The RAF Stirling aircraft were crewed by RAF, RCAF, RAAF, RNZAF and SAAF personnel and were engaged in SOE and SAS
drops. largely in France, and in glider towing. Their involvement in the Normandy invasion of France and Operation
Market-Garden is well remembered by Keevil and Steeple Ashton villagers. Casualties of army and air force personnel
were heavy and a number of aircraft were lost.
With the end of military control, Keevil airfield is virtually complete with all of its runways, perimeter track and
many of the hardstands still in place. It is used occasionally for British Army and RAF exercises. The airfield is
still frequently used by the RAF for training purposes such as air drops and parachuting, the gate is always locked
and access is restricted to authorized key holders only. Ref ~ http://www.wdrcfc.org.uk/wp/about-2/clubrules/
Since 1992 it has been home to the Bannerdown Gliding Club, an RAF Gliding and Soaring Association Club, affiliated to
RAF Brize Norton since the closure of nearby RAF station at Lyneham. The airfield is also used as a motorsport circuit
for various events. It is also the home of the Warminster and District Radio Control flying club.
In September 1994 the Keevil Society, organised by Paul Vingoe, held a Commemorative Day to mark the 50th anniversary
of the D-Day and Arnhem operations and to dedicate a memorial to all who served at Keevil, especially those who flew
from there and lost their lives.
Source:Wikipedia
| Filename: | RAF_Keevil.zip |
| License: | Freeware |
| Added: | 5th February 2017, 19:55:43 |
| Downloads: | 174 |
| Author: | Terry Boissel |
| Size: | 24.39 KB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
|
File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Homer PaHO in Alaska US |
|
Images related to this file:
File Description:
Homer is a mainly GA airfield with rows of open air parking, but it also has scheduled flights, a terminal building, a long (for GA) runway of just under 6,700 feet that is 150 feet wide and aligned 03-21 with VASI on both ends and ILS on 03. So I think we can refer to it as an airport. Plus, at the time of this scenery (around 2010) there were three newly completed hangars on the north apron that I was told were for three companies, Bald Mountain Air service, Maritime Helicopters, and Pathfinder Aviation. I do not know which was for whom, but all three companies are in the helicopter and/or plane charter business. The south apron has a number of hangars and other buildings along it's length, starting at the western end with Smokey Bay Air that has an old control tower on the roof, then the Fire Station, and then Homer Air. I am not aware of who owns what after those first three, except that at the far eastern end there are several garages etc for the airport maintenance equipment. Next to the airport at that end there are a number of boat maintenance companies with boats pulled out of the water; this could not be well replicated due to the airport elevation above the sea level and a misplaced road. The nearby Beluga Lake 5BL float base is also included here, with some AI. The lake height above sea level has been adjusted to cope with too many cliffs intruding into the water; this is an annoying FS9 habit. The Homer scenery is as close to the actual airport as I could make it, while coping with inaccurate coast lines and roads, and grassed areas that could not all be modified for reasons that I will not bore you with. The Spit is a major scenery feature next to the airport, and I have added to this to provide some boats, docks, and nearby buildings etc. Small planes use the adjacent gravel taxi path instead of the runway when back-tracking to take off on runway 21. They only go as far as the path takes them and then u-turn onto the runway and take off. By the way, this airport's AI will function at its best if the prevailing wind makes 03 the runway in use. And I will eventually stop writing 03 and just call it 3, as the US, alone in the world, does not put a zero in front of 01, 02, 03, 04 etc. Just one other thing to note is that all access to the runway is from taxiways A and B; there was (in 2010) no access to the extreme western end of the runway as the taxiway there is marked as out of service pending a needed resurfacing.
If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Homer_PaHO_in_Alaska_US.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 03:31:04 |
| Downloads: | 125 |
| Author: | Roger Wensley |
| Size: | 11.86 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Prudhoe Bay area on Alaska North Slope US |
|
Images related to this file:
File Description:
The Prudhoe Bay area of the Alaska north slope is dominated by all the equipment and machinery that is necessary for the extraction of oil and its transfer by the pipeline that reaches south to Valdez. Prudhoe Bay airport is now closed, and its replacement just to the south is Deadhorse PASC, with numerous storage, maintenance, and accomodation areas immediately to the north of the apron, and others adjacent to the road between the two. The runway is just under 6,500 feet with approach lights at both ends and ILS on 04 (true heading of 75 degrees). This scenery reflects the overall situation in 2011 and oil production facilities and buildings are included here. The airport buildings and those close to the airport are replicas of the real life buildings; while as distance increases the accuracy fades somewhat there are everywhere replica trucks and cross country vehicles that are true to life. Deadhorse handles around 7,000 passengers per month as staff are rotated in and out on Alaska Air and ERA flights and by oil company private flights. There are also freight flights to complement the trucking effort up the Dalton Highway. The Alaska Airlines terminal building and ERA (the red buildings nearby) are at one end of the apron, while at the other end is a very large and new green terminal, storage, hangar building built by the airport authority. All of the airport components, runways, taxiways, and aprons, are built up on a gravel base to raise them above the surrounding terrain that floods with melting snow, freezes, or dries out, according to the seasons. There are other new airstrips included here that serve the oil industry. Around 33 miles to the east is Badami PABP airport servicing a subsiduary oil producing area, with 5,000 feet of gravel runway. Some 28 miles to the west of Deadhorse is Ugnu-Kuparuk UBW with just over 6,000 feet of gravel (gravel in 2011, it is now asphalted) servicing oil production by Conoco Phillips, which uses 737's to fly staff in and out. A further 32 miles west is Alpine AK15 with 5,400 feet of gravel and also served by the Conoco Phillips 737's. To the south of Alpine and connected by road is the village of Nuiqsut. To the north of Alpine and reachable only by air in the delta of the Sagavanirktok River is CD-3, an oil collection and pump station area with another gravel runway of 3,000 feet. Other airstrips that were prviously posted are now updated, Nuiqsut and Oliktok. I experimented, but decided against trying to reproduce the several hundred miles of pipelines. The are new AI aircraft, and there are notes regarding downloading. There is a new "cement" texture (not its name, but used as that by SBuilder) for the built up gravel bases. It is slightly darker than the original but not so much that any previous use will be spoilt. You may wish to download my "Alaska Frozen Rivers and Lakes" which freezes lakes and the northern sea and makes them landable on wheels.
| Filename: | Prudhoe_Bay_area_on_Alaska_North_Slope_US.zip |
| License: | Freeware, limited distribution |
| Added: | 19th December 2017, 00:38:06 |
| Downloads: | 583 |
| Author: | Roger Wensley |
| Size: | 28.54 MB |