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| Category: Flight Simulator 2004 - AI Aircraft | |
| Republic F-105 Thunderchief (Part 2) |
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Images related to this file:
File Description:
Republic F-105 Thunderchief (Part 2). This is another Jake Burrus aircraft I have been able to bring to the flightsim world. Originally introduced in 1958 as a low-level nuclear weapons delivery aircraft in the middle of the Cold War, this aircraft became the backbone of conventional bombing during most of the Vietnam War. As a testament to the aircraft's role, the bravery of its pilots, and the ferocity of the North Vietnamese air defense network, nearly half of the 833 airframes were lost in combat operations. Due to the extensive combat use of the Thud, it had a relatively short service life, with limited use after Vietnam, until the aircraft's final retirement in 1984.
This is part 2 of 2 parts, and represents the use of the F-105D/F/G from 1966-1984; to include 35 model variants and 130 repaints. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the documentation contained in the file.
| Filename: | Republic_F105_Thunderchief_Part_2.zip |
| License: | Freeware |
| Added: | 29th December 2013, 20:23:35 |
| Downloads: | 625 |
| Author: | Michael Pearson |
| Size: | 38.47 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Socata TB20GT Trinidad, v2.0 |
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Images related to this file:
File Description:
Socata TB20GT Trinidad Public Release v2.0
NOTE: FS9 (aka: Century of Flight) ONLY! This will NOT work in FS2002!
A complete new build of the "Developer's Award" winning Socata TB20GT for FS9! Three liveries are included: G-TTAC by Bill Leaming, "Betty Blue" and "Red Rider" by Kim Staneart.
The SOCATA TB20 Trinidad aircraft is a 4-5 seat training, business and travel machine. GMax design, retractable gear with full moving parts, tinted cabin windows, two gull-wing doors, and variable pitch propeller. Highly detailed, night lighted Virtual Cockpit! "Dynamic Shine" and "Reflections" enabled.
Features Garmin 530 GPS, TCAS Radar, Bendix-King slaved HSI (NAV1), Bendix-King VOR2 ILS/GS (NAV2) Bendix-King dual-needle RMI (ADF+NAV2), Bendix-King ADF, Bendix-King DME (NAV1/2 selectable) Bendix-King Transponder, 2x Bendix-King COM/NAV radios, KMA 28 Bendix-King Audio Control w/ OMI indicators, MAP/FuelFlow on P2, Tachometer on P2, EDM 700 CHT/EGT and Shadin Fuel Management Computer on P2, Astrotech LC2 Chronometer Yoke mounted. (R)
| Filename: | Socata_TB20GT_Trinidad_v20.zip |
| License: | Freeware |
| Added: | 27th May 2010, 20:48:02 |
| Downloads: | 31,901 |
| Author: | Fr. Bill Leaming, Factory Aircraft Rebuilders |
| Size: | 9.4 MB |
| Category: Prepar3D V1-4 - Scenery | |
| YMML - Melbourne (Tullamarine) Intl Airport, Victoria, Australia |
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File Description:
This is Ray Smith's scenery file "fsx_ymml_rs.zip". Ray has given me permission to make his file available for Prepar3D v3. This airport is made with two versions: one version with the Crosswind runway 9/27 activated where both runways will be used for takeoff/landing and one version as the default runway operation: The new Terminal 4 concourse G added, assigned parking as per the their website including 6 gates for the A380, all International flights depart and arrive at the Terminal 2 (T2 - International) Qantas flights depart and arrive from Terminal 1 (T1 - Domestic) Virgin Australia flights depart and arrive from Terminal 3 (T3 - Domestic) and Regional Express (REX) arrives at Terminal 3 (T3 - Domestic). Tigerair and Jetstar flights depart and arrive from Terminal 4 (T4 - Domestic) and Regional Express (REX) departs at Terminal 4 (T4 - Domestic) taxiways and taxi signs updated to the latest charts, extra fuel trucks, support vehicle roads rebuilt and many other scenery improvements, airport views are from inside the control tower (when in tower view) please view the readme before installation.
| Filename: | YMML__Melbourne_Tullamarine_Intl_Airport_Victoria_.zip |
| License: | Freeware |
| Added: | 24th February 2017, 19:48:04 |
| Downloads: | 22,188 |
| Author: | Robert Catherall |
| Size: | 1.47 MB |
| Category: Flight Simulator X - Scenery | |
| OMDB - Dubai Intl Airport - Dubai, UAE |
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File Description:
OMDB - GPS-accurate scenery based om Google maps and the FlyTampa base AFCAD (default FSX/P3D AFCAD). Every Runway, Gate and taxiway is right on the actual spot with a very small error margin.
Two types of Jetway structures used for Terminals 1 & 3, and are made by Victor Nauta. The new Concourse-D terminal for airlines other than Emirates is now added, with a basic terminal building design using Google Sketchup for better visuals.
WHAT'S NEW:
- The new Concourse-D terminal east of the existing Terminal 1. Terminal replaces the old Emirates Sky Cargo terminal, and servers all other visiting airlines.
- Apron Q used by FlyDubai is added.
- Extra runway rapid exits added.
- Extra parking gates in the C apron according to the latest charts.
- Extra Taxiways connecting to the runways according to the charts.
- Ground marking for Gates and taxiways! (A, B, C, D and F aprons)
- Aprons G and S are added according to the latest Airport layout and charts.
| Filename: | OMDB__Dubai_Intl_Airport__Dubai_UAE.zip |
| License: | Freeware, limited distribution |
| Added: | 25th July 2016, 20:17:21 |
| Downloads: | 10,981 |
| Author: | Ahmed Abdessalam |
| Size: | 4.16 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Groom Lake / Area 51 Scenery - KXTA |
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File Description:
This package will add the missing Area 51 airport (credited as KXTA according to some sources) to Flight Simulator 2004: A Century of Flight. It will add the following items, but YOU CONTROL IF THEY ARE ACTIVE IN FS2004 via the scenery library (directions are included in the manual):
* KXTA in the proper location with assocated scenery including airport buildings, antenna arrays on Bald Mountain and Papoose Mountain, even an SUV in the general location of "Freedom Ridge"; the one time favortie observation point for civilians wanting to keep an eye on what our "Uncle" is up to out there in the desert.
* New KLAS, KLSV, and KINS to add appropriate parking (Again you don't HAVE to use them, so if you already have a MOD for one of these, you can simply elect not to activate mine)
* New skin for the default 737-400 in EG&G Janet colors.
* AI F-22 Raptor
* AI Flight plans for the F22s and Janet 737s (Janet flights based on real world schedules as found at www.dreamlandresort.com)
| Filename: | Groom_Lake__Area_51_Scenery__KXTA.zip |
| License: | Freeware |
| Added: | 2nd March 2008, 02:07:17 |
| Downloads: | 4,622 |
| Author: | Ted Thompson |
| Size: | 5.26 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Legnano scenery - Italy |
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Images related to this file:
File Description:
Homage to my town, scenery built mainly with existing objects, buildings by sintax and few experiments by GMax. It DOES NOT include any airport, but represents some pictures of Legnano town
Informations: Legnano is a town in north of Italy (approx 25 kmt NW Milan, ref coordinates N45 35.98 E8 54.59), reachable from Casorezzo ultralight airport (closest one) or all the near others of Milan area.
Here was done in 1176 the historical fight of the Alliance Lombarda's city-states against Federico Barbarossa German imperator. Legnano is also well known for his metallurgical and textile industries story.
Contents: rev.1 : down town square with municipal Palazzo Malinverni and S. Magno basilica, skyscraper, one of Olona river's bridges, G. Mari football stadium, Alberto da Giussano circus with related monument, encircled by the eight quarter's flags, F. Tosi and Manifattura industrial buildings, Rail station, external parking and glass building
rev.2 : Courthouse building with Teresa's face bronze statue and some more buidings, Palio hystorical figurants inside the stadium, Carroccio and Alberto da Giussano rider, Small goods train on railroad; S. Magno belltower reviewed, red sky-lights on top of skyscraper and chimney, Chimney smoke
| Filename: | Legnano_scenery__Italy.zip |
| License: | Freeware |
| Added: | 27th March 2011, 02:55:40 |
| Downloads: | 648 |
| Author: | Aldo Della Vedova |
| Size: | 6.83 MB |
| Category: Flight Simulator X - Scenery | |
| Mesh-South America MeSA_G04 |
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File Description:
FSX Mesh South America Project:
This terrain mesh file is a part of a whole project covering all the Continent
of South America and some islands, divided in tiles identified in a map by its
column (letters) and rows (numbers).
Those files were multi-LOD compiled from 90m SRTM2 source data, reprocessed
with 3DEM to remove voids and spikes, providing a 76.4m (LOD9) horizontal
resolution topography intended for use only in FSX updated with SP1.
Although not well documented, to improve performance, the updated FSX loads DEM
files in threads and only the closer terrain (about 5-10 NM from the point of view)
is rendered in high detail, while at far distances FSX shows up its default low
resolution mesh, when there is not a third part terrain mesh compiled in all
others intermediate level of details (multi-LOD).
THIS FILE:
FSX_MeSA_G04 (Column G x Row 04)
covers the area inside the boundaries:
N = 0º 0' S; S = 5º 37.5' S;
W = 45º 0' W; E = 37º 30' W;
AUTHORS:
Hely Heck Junior - Magrao ( [email protected] )
and Jose Lobo ( [email protected] )
TerraBrasilis: www.terra-brasilis.org
| Filename: | MeshSouth_America_MeSA_G04.zip |
| License: | Freeware |
| Added: | 15th June 2007, 00:10:58 |
| Downloads: | 867 |
| Author: | Hely Heck Jr. and José Lôbo |
| Size: | 35.9 MB |
| Category: X-Plane - Miscellaneous Files | |
| XFCS 1.5 (Fly By Wire-plugin) |
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File Description:
XFCS simulates fly-by-wire control of combat aircraft. See readme.pdf for indepth description.
News in version 1.5
- XFCS now works with X-Plane's autopilot. All autopilot commands are exectuted by the FCS control laws, resulting in excellent autopilot accuracy and seemless integration.
- Improved pitch response in AoA-demand mode.
- AoA-demand mode blends AoA and speed data, making it easier to control speed and glideslope with power adjustments.
- AoA-feedback in G-demand mode: Flying above 15 degrees angle of attack requires light stick backpressure. Many real control systems work this way.
- Inverted flight now requires slight forward stick pressure. A lot of pilots feel more at home with this behaviour and many real FCS�s have it.
- �Mach bucket� is now simulated. This is a common way to handle transsonic pitch buffeting. Max load factor is decreased by 2 G�s in the Mach .95 - 1.1 range.
- XFCS should now run faster on low end computers, having less effect on frame rate.
- Transition from ground mode to flight mode now follows pitch attitude instead of airspeed. This works better for most designs.
| Filename: | XFCS_15_Fly_By_Wireplugin.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd March 2006, 15:35:19 |
| Downloads: | 343 |
| Author: | Nils Danielsson |
| Size: | 184.66 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| Boeing 737-800 NGX Cold and Dark to Cold and Dark |
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File Description:
These files describe the steps required to bring the PMDG 737 NGX from Cold and Dark to takeoff to landing and finally back to Cold and Dark. The package includes:
1) Illustrations of the primary panels in the airplane
a) Forward Overhead Panel
b) Aft Overhead Panel
c) Flight Panel
d) Throttle Panel
e) Aft Electronics Panel
2) 11 pages of "checklists" covering the following topics (Word Document)
a) Cold and Dark Startup
b) CDU Configuration
c) Cockpit Configuration (Pre-pushback)
d) Before Engine Start
e) Pushback and Engine Start
f) Takeoff
g) Descent Planning
h) Top of Descent
i) Descent (30-10nm)
j) Descent (10nm through Approach)
k) Landing
l) After Landing
m) Shutdown
n) Secure
3. Illustrations of the primary panels in the NGX
a) Forward Overhead
b) Aft Overhead
c) Flight Panel
d) EFIS-MCP
e) Throttle Quadrant
f) Aft Electronics Panel
4) A descent calculator that takes into account altitude change, speed change, head/tailwind ... gives a distance required to make the airport in nautical miles (Excel Spreadsheet).
5) Airport information "cheat sheet (Word Document).
Criticisms, constructive and negative, will be reviewed at [email protected]
| Filename: | Boeing_737800_NGX_Cold_and_Dark_to_Cold_and_Dark.zip |
| License: | Freeware |
| Added: | 27th February 2013, 02:45:53 |
| Downloads: | 2,418 |
| Author: | Charles Blankenship |
| Size: | 1.15 MB |
| Category: Flight Simulator X - Sounds | |
| Editvoicepack ATC Phraseology Modifications Set 6 |
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File Description:
Nine simple changes via EditVoicePack to the default FSX ATC, all to do with flight following, VFR Class B and C airspace transits, and VFR transponder codes.
To make things sound slightly more international, the term VFR "flight following" has been changed to "radar information service" (i.e. a generic term which indicates radar-based traffic info in Class G airspace, but no avoidance vectors).
When requesting a VFR transit of Class B or C airspace (whether or not you're on flight following), ATC will now mention that they're giving you/upgrading you to a "radar advisory service". In other words, you're now in controlled airspace, so ATC can suggest vectors to avoid traffic if the situation warrants it. Of course, FSX's ATC doesn't actually give vectors for traffic, so we'll have to suspend belief here! ATC will also cancel your radar advisory service when you leave that unit's Class B or C.
Finally, "squawk 1200" is changed to "squawk VFR", for those in the world who don't use 1200 as the VFR code.
Install with EditVoicePack 4.0 (see here if you need information on how to do this: http://www.editvoicepack.com/).
| Filename: | Editvoicepack_ATC_Phraseology_Modifications_Set_6.zip |
| License: | Freeware |
| Added: | 7th October 2013, 09:47:02 |
| Downloads: | 2,815 |
| Author: | David Atkinson |
| Size: | 13.47 KB |