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| Category: Flight Simulator 2004 - Scenery | |
| Dutch Harbour PADU in Alaska PLUS AI Air & Sea |
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File Description:
This is a revised and much-added-to update of my earlier Dutch Harbor post, adding more Air & Sea AI. It is complete in itself and does not require you to have previously installed the original. New parking is for a civilian freighter, a Coast Guard C-130, and Coast Guard helicopters that fly from St Paul Island.
There is also a daily flight from Dutch Harbor to Akutan that will be by the amphibious Goose as there is no land runway at Akutan [more posts follow].
The official airport name is Unalaska, but a seat booked with airlines will be to Dutch Harbor, known from the tv series as a fishing centre with major fish and crab processing plants. In town the largest company is Unisea, taking up all of what was once Expedition Island and the adjacent shoreline. The out-of-town expansion is taking place along the shore of Captains Bay to the southwest, and here the largest is Westward with the uniform green roof for the plant and the residential buildings for seasonal workers.
The airport has just over 3,900 feet of 100 feet wide asphalt, aligned 30/12, lit, and between sea and hill with two aprons at the southeast end. There is no control tower at the airport, so don't be surprised when you are required to contact Cold Bay USAF for landing permission. Runway 30 has at its threshold a road; when a plane is landing or taking off traffic is stopped by barriers and lights. To encourage full use of the runway the fence is made up of plastic rods that bend on impact instead of chainlink topped with barbed wire that will turn a light plane upside down.
| Filename: | Dutch_Harbour_PADU_in_Alaska_PLUS_AI_Air__Sea.zip |
| License: | Freeware, limited distribution |
| Added: | 7th August 2012, 20:56:03 |
| Downloads: | 1,529 |
| Author: | Roger Wensley |
| Size: | 13.4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CZNL - Nelson - Nelson, British Columbia, Canada |
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File Description:
Nelson is a town with a population of around 10,000, located 250 miles or so east of Vancouver on the southern shore of an east-west offshoot of Kootenay Lake. The surrounding landscape can be described as "steep" without fear of contradiction, and the diagram of arrival and departure routes (included here) shows that straight finals to either end of the runway are non-existant. The airport is right beside the water, with a single runway 3,100 feet long and 75 feet wide, aligned 04/22. The apron is at the western end. There are a number (3?) of helicopter companies based at the western end of the apron, and there is also a terminal building, though there are in fact no regular scheduled flights; there are occasional charters to cater for town events during the summer tourist season. There is no runway lighting, or taxiway or apron lights, so usage is effectively restricted to daylight hours (though not legally stated as such). All circuits are over the water and not the town, though even this means you climb quickly and dog-leg to follow the water until you have gained enough altitude to turn. Winter maintenance is limited. And if all this is not enough you are advised to "watch for wildlife on the rwy". The nature of the surrounding terrain makes AI hit-and-miss; mostly hit. AI Planes will taxi out and then take off, and provided you don't follow them until they fly into a mountain it will all appear normal. Planes that are arriving will appear by magic on their parking spots, as they have crashed before they arrive. To avoid repetitive unrealistic arrivals I have limited the AI to only 3 planes. The scenery includes some of the nearby buidings and landmarks, as shown in the screenshots.
| Filename: | CZNL__Nelson__Nelson_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 7th June 2015, 10:23:49 |
| Downloads: | 424 |
| Author: | Roger Wensley |
| Size: | 17.84 MB |
| Category: Flight Simulator X - Scenery | |
| FSX-LIEO-Olbia-Sardinien |
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File Description:
Now, after a long construction period and many hours of free time,
the new FSX airport LIEO-Olbia-Sardinia is finally finished, of
course as always with lots of details and a few extras.........
So off we go, off to Sardinia to the Costa Smeralda, preferably
with an A 321 or a Boeing 737, where you switch to a helicopter or
a smaller aircraft and explore the landscape in detail, including
the port, which has a heli pad for them VIP guests or you can take
a fire-fighting plane and help put out the fire. Of course, in the
direction of the hot air balloons, please first fill up with water
in the sea.............
Installation:
Unpack the zip folder: then copy the FSX-LIEO-Olbia folder into
the FSX addon folder, start the FSX, go to settings, scenery
library, add area, press OK, then you can start.
Extras:
! If you already have one of these files activated in your scenery
library, you do not need to install it again.
For all extras, the respective file must be copied individually
into the Addon Scenery folder and activated individually in FSX as
described during installation.
File: 3DPeople_Lib............ (to see people)
File: ObjLib-Large-Car-Parking-FSX.............(parking spaces and
vehicles)
File: PKP...........(to see trains and wagons)
File: Cobus.........(to see buses)
File: FSX_LTS......(lights and light poles)
File: EZ object Library.......(! Most important file for numerous
accessories + buildings)
! Note whoever installed the old EZ Object Library from me before
October 25th, 2023 should install this new one here and delete the
old one in FSX because I have completely revised it!
Candy:
As a treat, I'll give you the Canadair CL215 firefighting plane
that is stationed in Olbia 1x as AI traffic + 1x for flying
yourself..............
You can find more information on my YouTube channel
https://www.youtube.com/channel/UC7vHXQMa3hhU2iGtODXlkHw/videos
| Filename: | FSXLIEOOlbiaSardinien.zip |
| License: | Freeware |
| Added: | 29th October 2023, 12:01:15 |
| Downloads: | 590 |
| Author: | Ewald Wagner alias Jamaika |
| Size: | 251 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lismore Regional Airport (YLIS) |
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File Description:
A very attractive small airport approximately 130 nautical miles from Coffs Harbour and a slightly shorter distance to Grafton and Ballina. This makes a good stopover for hopping down the east coast of Australia. The airport handles around 7 flight a day from Sydney and is also a busy GA aiport. A new terminal is a major feature of the airport with a very modern design. This terminal was opened on Dec 9 2000 and replaces an older style building to be found in the general aviation area. The terminal is at the northern end of the aiport and the GA area the furthest south.
The size of the airport has allowed me to put in that extra detail which makes the terminal and surrounds very much "as in real life". Photographic textures are used throughout for the buildings, trees and shrubs. Thanks to the cooperation of the airport manager and Lismore Council, the owners of the airport, a very accurate model of the airport has been produced from over 250 photographs taken on site. AFCAD and Traffic Tools files are included to add extra AI traffic. For that reason and because of limited apron space few static planes have been used. In addition a landclass is included to make the airport ground texture resemble the real thing and also to widen the river and show the lake to the east of the airport..
The scenery concentrates on adding a realistic terminal to the airport and hangars which are as close as possible to the real thing. Many other details have been added all authentically Lismore.
Some night lighting is included including some very distinctive airport lights in the car park.
| Filename: | Lismore_Regional_Airport_YLIS.zip |
| License: | Freeware |
| Added: | 11th April 2004, 06:31:42 |
| Downloads: | 3,676 |
| Author: | John Ross |
| Size: | 4.21 MB |
| Category: Flight Simulator X - Scenery | |
| INS Vikramaditya |
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File Description:
INS Vikramaditya was commisioned into the Soviet Navy as Baku in 1988. It is the third and final remaining Kiev class carrier, the other two being Admiral Kuznetsov and Lioning. Like Lioning, Vikramaditya was purchased from Russia but that is pretty much where the similarity ends. The Chinese quietly bought Varyag under the guise that it would be converted into another floating hotel or casino as had been done several times in the past; then, almost to everyones surprise, they re-built and announced they had an aircraft carrier. India contracted with Russia to complete the refit which began an epic saga of international proportions that encompassed espionage, honey traps and logarithmically expanding budgets. Originally promised for 2008, the latest quotes expect delivery in October/November 2013.
I think the carrier looks very sporty or yacht-like, with the ski-jump bow and the oversized island which has been criticized for being too far into the middle of the deck; it is said to be India's final non-indigenous warship and future flagship to serve for the next 20 to 30 years.
This model is intended for placement with AI Carriers, by Lamont Clark. It has animated radars, working cables, catapults and deck lights. The IFLOS is calibrated, but the catapults will only activate if the airplane deploys a launch bar. The Vikramaditya uses retractable chocks to allow aircraft to develop full thrust, but I could not find a way to lock an aircraft to represent the STOBAR configuration without using catapults. I did not define the elevators because they do not operate and are in the middle of the deck. There are two ships included for escort, the INS Talwar and a Russian Fregat II class ASW destroyer. They have hard decks and night lighting, animated radars, funnel smoke, etc.
| Filename: | INS_Vikramaditya.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd August 2013, 21:43:41 |
| Downloads: | 1,002 |
| Author: | Rick Keller |
| Size: | 18.58 MB |
| Category: Prepar3D V1-4 - Scenery | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .4 - by Jason Boche
This is an update of the default P3Dv4.5 KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 13th May 2020, 17:18:40 |
| Downloads: | 84 |
| Author: | Jason Boche |
| Size: | 14.81 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KLVN - Airlake Airport - Lakeville, MN, USA |
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File Description:
KLVN - Airlake Airport beta version .3 - by Jason Boche
This is an update of the default FSX KLVN airport. Aside from the original 12/30 runway, everything else at this airport has been completely ripped and replaced.
Enhancements include:
-Extended runway on each end to depict current configuration
-Accurate taxiways including Hamburg Ave. and buildings representing the current general aviation hangars
-Added navigational equipment on the field
-Added a few asphault and dirt service roads
-Added FBO and other buildings as close as I could match them
-Added some general aviation aircraft, civilians, vehicles at the FBO and hangars, and two fuel trucks
-Moved fuel station to where I believe it is currently according to Google maps with 100LL fuel trigger functional
-Moved the windsock to accurate location
-Moved the beacon to accurate location
-Moved GA parking spots
-Added trees around FBO and beacon
-Added utility poles
-Added a few square miles of Lakeville city, farm, and residential land class and autogen according to Google maps. This is probably the biggest improvement. It now looks like people live, work, and shop north/northwest of KLVN.
-Reworked the runway 12/30 blast pads to what I believe is the "proper" method. Instead of freehand polygon asphault, they are now actual runway extensions on both ends with yellow chevron markings
-Reworked the land class on the southwest end of the airport where I believe hangar expansion is intended. Prior to this, there was a sharp contrast between where the KLVN airport boundary ended and where generic farm landclass began which was right in the middle of the southwest taxiways and it looked bad. Now that whole region is grass and looks to be part of the airport parcel.
-Minor building adjustments west of the FBO to better match actual placement. Will only be shown on high scenery detail.
-Fixed a gap on the southeast end of Hamburg ave taxiway where it rounds the corner for the rwy 30 hold short line
-Randomized the directional facing of some of the cars parked at GA hangars
-Renumbered the parking spots 1-4 with #5 being the refueling spot
-Reversed the start direction of parking spots 1-3.
-Pulled the refueling parking "start" spot back because on start the engine cowling & prop were too far forward inside the fuel pump equipment
-Added an autogen exclusion to the rwy 12 short final due to trees popping up on short final path.
-KLVN tower viewpoint 25 meters above FBO.
-Removed the perimeter fence around the entire field
| Filename: | KLVN__Airlake_Airport__Lakeville_MN_USA.zip |
| License: | Freeware |
| Added: | 22nd November 2013, 23:26:10 |
| Downloads: | 225 |
| Author: | Jason Boche |
| Size: | 446.33 KB |
| Category: Flight Simulator X - Scenery | |
| MYXY - Duncan Town, Ragged Island Chain, Bahamas - Version 2 |
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File Description:
The Ragged Island Chain consists of a string of small islands in the Bahamas. Only one island, Ragged Island, has a settlement on it which is known as Duncan Town. This FSX scenery improves the airstrip at Duncan Town and creates a new private airstrip on Nurse Cay. The airstrip at MYXY (Duncan Town) has been lengthened by 500 feet and widened by 25 feet. Six parking ramps now exist as well as a fuel pump and helipad. Additional taxiways have been added and lights for the runway, taxiways and apron. A small building has been added to serve as a combined terminal, control tower, and customs office. There is also a hangar to protect your plane from tropical storms. These improvements were necessary to accomodate the increased air traffic due to the new high rise tropical hotel, the Ragged Island Resort. There is also a lighthouse on the island and a cruise ship with helipad just off to the east. A large private yacht just to the north also has a helipad. You can watch dolphins swim at both of those locations - the helipads make great viewing spots. About 20 miles north of Ragged Island is Nurse Cay (MYXN). This is where my private airstrip and villa are located. The airstrip has a 2500 ft concrete runway and a parallel taxiway as well as a helipad. The runway, taxiways, and apron are all lit for night operations. The airstrip was built right on a marsh so wandering off the runway or taxiways could result in getting wet. You will find a variety of birds flying around at various locations throughout this scenery. A flight plan is also included for a dusk flight from Ragged Island (MYXY) to Nurse Cay (MYXN). So come on out to Ragged Island, because it's better in the Bahamas! This is version 2 and supercedes my original file - this version corrects the runway numbers at MYXN.
| Filename: | MYXY__Duncan_Town_Ragged_Island_Chain_Bahamas__Ver.zip |
| License: | Freeware |
| Added: | 24th August 2007, 15:55:49 |
| Downloads: | 2,407 |
| Author: | Mike Lanza |
| Size: | 13.43 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Iles de la Madeleine CYGR in Quebec Canada |
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File Description:
The Iles de la Madeleine are a group of spit islands linked by bridges in the Gulf of St Lawrence. They are east of New Brunswick, north of Cape Breton Island, west of the Island of Newfoundland, and south of the mainland coast of Quebec. On a southwest to northeast axis they are 40 miles in length and the airport CYGR is pretty much at the midpoint of the southern line of islands. Take a look at the overhead from FS9 to see what I mean. CYGR has two runways, one is aligned 08-26 and is just under 4,400 feet long and 150 feet wide with lighting and PAPI at both ends. The second is aligned 16-34 and is 3,600 feet long and 150 feet wide, without lights or PAPI. Both are asphalt. The apron is not huge, and a newish (in 2010) hangar was built with separate access to the 16-34 runway. There are daily flights by Air Canada and Pascan Aviation included in the AI. The AI also includes some boats and a ferry, and I first used these with my Dutch Harbor scenery, so if you have that already.... This scenery also includes Cindy Hook, a small boat harbour just 2 miles southwest of the airport, and the larger harbour at Cap aux Meules a further 3 miles away that accommodates the daily ferry trips, along with fishing boats etc. Also included here is a further addition to the Homer PAHO scenery in the shape of a boat that is included in the Homer Spit harbour. Just add the contents of the scenery folder to the Homer scenery folder of your Homer installation, and the texture folder contents to the Homer texture folder. This is hopefully the last PAHO addition, and again apologies. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Iles_de_la_Madeleine_CYGR_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 17:02:18 |
| Downloads: | 188 |
| Author: | Roger Wensley |
| Size: | 26.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada |
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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd November 2013, 23:31:40 |
| Downloads: | 651 |
| Author: | Roger Wensley |
| Size: | 16.65 MB |