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| Category: Flight Simulator 2004 - Scenery | |
| Alps LOD10 Topo Mesh - Switzerland and France |
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Images related to this file:
File Description:
Yet another terrain mesh package of the European Alps? Well, this one is different in that it is NOT primarily based on the Shuttle Radar (SRTM) data with their incomplete coverage of prominent peaks and ridges. Instead, most of the source data for this project were developed over many months by Jonathan de Ferranti using detailed topographic maps. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing SRTM- or DTED-based mesh file, freeware or commercial (a link to an extensive set of screenshot comparisons is included in the read-me file).
I've compiled the source data at LOD10 (38-m) grid resolution because the coverage area is smaller than most existing mesh files. Thus, anyone can use these files without having to first uninstall their current mesh set. Also included are LOD9 and LO8 buffer mesh files. Note: if you own Switzerland Professional with its high-resolution terrain mesh then you don't need this package, at least not the Switzerland files!
| Filename: | Alps_LOD10_Topo_Mesh__Switzerland_and_France.zip |
| License: | Freeware, limited distribution |
| Added: | 30th May 2010, 09:51:03 |
| Downloads: | 59,020 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 50.03 MB |
| Category: Flight Simulator 2004 - Scenery | |
| NZAA auckland airport for fs9/fs2004 |
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File Description:
Auckland Airport[5] (IATA: AKL, ICAO: NZAA) is an international airport serving Auckland, the most populous city of New Zealand. It is the largest and busiest airport in the country, with over 16 million passengers served in the year ended August 2023.[6] The airport is located near Māngere, a residential suburb, and Airport Oaks, a service-hub suburb 21 kilometres (13 mi) south of the Auckland city centre. It serves as the principal hub for Air New Zealand and the New Zealand operating base for Jetstar.
Features of this scenery include:
1)Highly modeled terminals and buildings
2)roads and highways
3)surrounding warehouses
4)Custom ground poly LINES
5)lots of ground equipment
6)3d grass
7)trees----> have seasonal issues but will update once fixed
8)cars and fences
9)custom textures and night lighting
10)2 major hotels near the international terminal
11)Accurate taxiways and hangars
12) Localizer antennas
13)street lights
Please put these files in the addon scenery folder of your FS9 directory
And add in fs
They shouldn't cause any issues.
(http://www.mediafire.com/file/emh3ksaq3nd7igk/real_new_zealand_auckland_city.rar) link for the city.
| Filename: | NZAA_auckland_airport_for_fs9fs2004.zip |
| License: | Freeware |
| Added: | 26th April 2025, 14:00:30 |
| Downloads: | 406 |
| Author: | Jeremy Paul Joby |
| Size: | 91.51 MB |
| Category: Orbiter - Orbital Stations | |
| New Skylab 2, 3 And 4 Mission |
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File Description:
Skylab 2
25 May 1973 13:00 GMT. Duration: 28.03 days. Call Sign: Skylab. Backup
Crew: McCandless, Musgrave, Schweickart. Nation: USA. Agency: NASA.
Launch Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle:
Saturn IB . LV Configuration: Saturn IB s/n SA-206. Program: Skylab.
Class: Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload
: Apollo CSM 116. Mass: 19,979 kg. Location of Spacecraft: Naval
Aviation Museum, Pensacola, FL. Perigee: 427 km. Apogee: 439 km.
Inclination: 50.0 deg. Period: 93.2 min.
Epic repair mission which brought Skylab into working order. Included
such great moments as Conrad being flung through space by the whiplash
after heaving on the solar wing just as the debris constraining it
gave way; deployment of a lightweight solar shield, developed in
Houston in one week, which brought the temperatures down to tolerable
levels. With this flight US again took manned spaceflight duration
record.
When the meteoroid shield ripped loose, it disturbed the mounting of
workshop solar array "wing" two and caused it to partially deploy.
The exhaust plume of the second stage retro-rockets impacted the
partially deployed solar array and literally blew it into space.
Also, a strap of debris from the meteoroid shield overlapped solar
array "wing" number one such that when the programmed deployment
signal occurred, wing number one was held in a slightly opened
position where it was able to generate virtually no power.
In the meantime, the space station had achieved a near-circular orbit
at the desired altitude of 435 kilometers (270 miles). All other
major functions including payload shroud jettison, deployment of the
Apollo Telescope Mount (Skylab's solar observatory) and its solar
arrays, and pressurization of the space station occurred as planned.
Scientists, engineers, astronauts, and management personnel at the
NASA Marshall Space Flight Center and elsewhere worked throughout
the first ten-day period of Skylab's flight to devise the means for
its rescue. Simultaneously, Skylab--seriously overheating--was
maneuvered through varying nose-up attitudes that would best maintain
an acceptable "holding" condition. Because of the loss of the
meteoroid shield, however, this positioning caused workshop
temperatures to rise to 52 degrees Celsius (126 degrees F). During
that ten-day period and for some time thereafter, the space station
operated on less than half of its designed electrical system, in the
partially nose-up attitudes, was generating power at reduced
efficiency. The optimum condition that maintained the most favorable
balance between Skylab temperatures and its power generation
capability occurred at approximately 50 degrees nose-up.
The crew rendezvoused with Skylab on the fifth orbit. After making
substantial repairs, including deployment of a parasol sunshade which
cooled the inside temperatures to 23.8 degrees C (75 degrees F), by
June 4 the workshop was in full operation. In orbit the crew conducted
solar astronomy and Earth resources experiments, medical studies, and
five student experiments; 404 orbits and 392 experiment hours were
completed; three EVAs totalled six hours, 20 minutes.
Skylab 3
28 July 1973 11:10 GMT. Duration: 59.46 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-207. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 117. Mass: 20,121 kg. Location of Spacecraft: NASA Lewis
Research Center, Cleveland, OH. Perigee: 422 km. Apogee: 442 km.
Inclination: 50.0 deg. Period: 93.2 min.
Continued maintenance of the Skylab space station and extensive
scientific and medical experiments. Installed twinpole solar shield
on EVA; performed major inflight maintenance; doubled record for
length of time in space. Completed 858 Earth orbits and 1,081 hours
of solar and Earth experiments; three EVAs totalled 13 hours, 43
minutes.
Skylab4
16 November 1973 14:01 GMT. Duration: 84.05 days. Call Sign: Skylab.
Backup Crew: Brand, Lenoir, Lind. Nation: USA. Agency: NASA. Launch
Site: Cape Canaveral . Launch Complex: LC39B. Launch Vehicle: Saturn
IB . LV Configuration: Saturn IB s/n SA-208. Program: Skylab. Class:
Manned. Type: Lunar spacecraft. Spacecraft: Apollo CSM. Payload:
Apollo CSM 118. Mass: 20,847 kg. Location of Spacecraft: National Air
and Space Museum (Smithsonian Institution), Washington, DC. Perigee:
422 km. Apogee: 437 km. Inclination: 50.0 deg. Period: 93.1 min.
Included observation and photography of Comet Kohoutek among numerous
experiments. Completed 1,214 Earth orbits and four EVAs totalling 22
hours, 13 minutes. Increased manned space flight time record by 50%.
Rebellion by crew against NASA Ground Control overtasking led to none
of the crew ever flying again.
| Filename: | New_Skylab_2_3_And_4_Mission.zip |
| License: | Freeware |
| Added: | 11th January 2003, 16:39:14 |
| Downloads: | 1,934 |
| Author: | Ronald Dandurand |
| Size: | 6.06 KB |
| Category: Prepar3D V1-4 - Flight Plans | |
| CargoJet Flight Plans |
|
File Description:
Attached is an Excel Flight Planner including recent (Jan/Feb 2019) scheduled flight plans for CargoJet for use with the CaptainSim 757-III Freighter expansion.
A couple of weeks ago, I made two CargoJet liveries for the CS 757-III Freighter, available at Avsim:
https://library.avsim.net/esearch.php?DLID=&Name=&FileName=&Author=meier&CatID=p3dacrp
To use these files, copy the attached .rt files to your Captain Sim route directory:
*\Lockheed Martin\Prepar3D v4\Captain_Sim\757-III\Routes\
These accompanying route files (60+) DO NOT include any SID or STAR data, nor do they include any performance information (cargo/fuel weights)...I've intentionally tried to keep these files customizable with any ATC program you may be using.
The Excel spreadsheet use should be pretty straight forward (it was designed using MS Excel 2019...you'll need MS Excel 2013 or newer for the macros to work correctly).
The spreadsheet will open to a worksheet containing CargoJet's current, scheduled route network. From this worksheet, simply select a departure location from the buttons on the world map.
Once a departure location is selected, a second "Flight Planning" worksheet will open with a UserForm Box directing you to select an airport destination based upon your selected departure location.
The UserForm box is pre-populated only with current destinations from that departure airport (based upon current CargoJet Jan/Feb 2019 schedules obtained from online flight tracking data).
I've included a weather snapshot download from each of the departure and destination airports into the flight planning worksheet.
I have not yet included enroute weather information...that may come in a "V2" of this flight planner.
As I have not yet included enroute weather information, flight fuel calculations/fuel burn are only approximate for now. Down the road, I may also include calculations for derate temperatures...that will take considerable more work.
I think this Flight Planner is a pretty good version 1 for sharing. In the absence of a website dedicated to a "CargoJet Virtual Airline", I thought this Excel spreadsheet and accompanying flight plans may be of benefit to anyone who might enjoy flying the CS757-III Freighter expansion with CargoJet livery.
Personally, I was fortunate to already have the full compliment of SimAddon airports (Canada wide) which makes for enhanced enjoyment of the CaptainSim 757-III add-on and this flight planning spreadsheet. (That statement wasn't intended as a promotion for people to go out and buy the SimAddons software!!!)
I haven't had a chance to test all the flight plans yet...I'm hoping I haven't made any errors!
Anyhow, I hope this spreadsheet and flight plans can be of benefit to others.
Feedback always appreciated!
Rob
February 15, 2019
| Filename: | CargoJet_Flight_Plans.zip |
| License: | Freeware |
| Added: | 16th February 2019, 22:00:12 |
| Downloads: | 170 |
| Author: | Rob Meier |
| Size: | 1.93 MB |
| Category: Flight Simulator 2004 - Utilities | |
| GaugeGlow v2.0 |
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File Description:
GaugeGlow is an easy to use tool that allows you to quickly set or adjust an aircraft's 2D panel lighting and the luminous glow of your MS Flight Simulator aircraft's lumious instruments. The virtual cockpit (VC) lighting is controlled by gauge designer and aircraft modeller, and cannot be modified by GaugeGlow.
GaugeGlow gives you a WYSIWYG (what you see is what you get) view of a sample aircraft panel & instrument with easy to use but sophisticated tools to discover the RGB lighting values to create the right lighting effect for your panel. Before GaugeGlow, a panel designer would have to "estimate" desired RGB values for lighting settings, modify configuration files, and then run Flight Simulator to see if they got it right. With GaugeGlow, you can select colors easily with slider controls, and imediately see the effects on panel and gauge lighting just as it will appear in FS under any lighting conditions.
The licensed registered user will be able to easily open any aircraft's panel, to load existing settings, make changes, then save them. Unregistered you'll have to take the data you see and using your knowledge of the SDK, edit the aircraft's config files to make the actual change in that aircraft's night lighting.
| Filename: | GaugeGlow_v20.zip |
| License: | Shareware, limited functionality |
| Added: | 24th August 2006, 14:24:13 |
| Downloads: | 1,758 |
| Author: | Patrick Waugh (Benchmark Avionics) |
| Size: | 692.17 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| F-51D West Virginia ANG |
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File Description:
Repaint of the A2A WWII P-51D Mustang as F-51D-30-NT 45-11582 using John Terrell's excellent paint kit. This aircraft was one of the last batches of P-51D's delivered to the USAAF before the close of WWII. After an uneventful post-war career its final allocation was to the 167th Fighter Bomber Squadron West Virginia ANG at Kanawaha County, West Virginia in 1953. It was withdrawn fron ANG service in December 1956 and transferred to the California Air Material Area in Sacramento. It was sold to Ed Maloney November 1957 and registered N5441V. It was one of the founding aircraft of the 'Planes of Fame' museum in Chino CA and has been in near constant use since then. It has been adorned with a variety of liveries during this time and currently flies as a 334th FS 4th FG Mustang flown by Major James 'Goody' Goodson in 1944. It has for many years been affectionately known as 'Spam Can'
This repaint is based on a photograph of the aircraft in near-derelict condition carrying 2 small practice bombs, probably taken at Sacremento in 1957 before disposal. It therefore represents Spam Can in her final days in active USAF service.
| Filename: | F51D_West_Virginia_ANG.zip |
| License: | Freeware |
| Added: | 6th July 2008, 10:03:28 |
| Downloads: | 399 |
| Author: | Dave Quincey/John Terrell |
| Size: | 12.01 MB |
| Category: Flight Simulator X - Scenery Design | |
| Airport Design Editor 1.50 |
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File Description:
This is the first significant upgrade of ADE since version 1.47 almost two years ago and contains a number of new and improved features and fixes for old problems.
New and updated features include
- ProKey features include Custom Hiding objects, ADE responds to key presses in FS, Load last saved project and improvements to the Move Airport Feature
- List third party libraries used. This is currently a basic feature to list the libraries for objects used in your project
- Beacons and Effects can now be placed
- New List for helper shapes and many lists now support multiple selection and delete
- Improved multiple selection in the main display including 'rubber band'
- Most objects can now be copied and pasted
- Undo/Redo extended to support actions with vertices
- Select and drag a taxi link rather than dragging its end nodes
Fixes include
- Improvements to the handling of background images that should help the performance issues found in the past
- Stopping the display drift that can be exhibited when ADE is connected to FSX and the display Locked to the user aircraft
- Problem of dialog buttons being lost where users used dpi settings greated than 96.
| Filename: | Airport_Design_Editor_150.zip |
| License: | Freeware, limited distribution |
| Added: | 17th August 2011, 16:15:08 |
| Downloads: | 4,610 |
| Author: | Jon Masterson, ScruffyDuck Software |
| Size: | 26.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Frozen rivers and lakes (and sea) for Alaska's winter |
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Images related to this file:
File Description:
This "freezes" all lakes and rivers (and some sea) for winter flying and means they can be landed on with skis or wheels; it is meant for low level flying rather than high level jet flights. This edition covers all of Alaska, except for the Aleutian Islands, as the worst area to do this for is a string of islands. Terrible. Fiddly. It is reversible with an "untick" in the FS scenery library. I have spent some time making sure that the sea and the larger inlets along the southern coast do not get frozen too as they stay ice-free in winter. Along the north shore I went for the peak of the winter with sea ice all the way to the permanent polar cap; this is not totally realistic as there is usually a partially open lead along the coast, but anything else would be ...... fiddly. This is really for use with Ultimate Terrain, though it will work without it. But as UT is what gets all the lakes and rivers there and in the right place it would be a shame not to be using UT. There is a blurry transition between southern Alaska and Canada so you may need the recent Canada post too.
| Filename: | Frozen_rivers_and_lakes_and_sea_for_Alaskas_winter.zip |
| License: | Freeware, limited distribution |
| Added: | 8th September 2011, 11:53:51 |
| Downloads: | 681 |
| Author: | Roger Wensley |
| Size: | 493.23 KB |
| Category: Flight Simulator X - Scenery | |
| ENRA - Mo I Rana Rossvoll Airport - Nordland, Norway |
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Images related to this file:
File Description:
The Mo i Rana airport, Rossvoll is a North Norwegian airport in the county of Nordland. It is located about ten kilometers northeast of the city Mo i Rana. Operator of the airport is the Norwegian state-owned company Avinor.
The Mo i Rana Airport is currently served only by the Norwegian regional airline Wideroe. Scheduled flights go to an from Bodo, Bronnoysund, Mosjoen, Rorvik, Sandnessjoen and Trondheim.
The FSX scenery:
The environment of the airport is adapted by new landclasses.
The airport has a photo background in two variants, covering all four seasons of spring, summer, autumn and winter.
The buildings in this scenery come from the fantastic XPlane scenery of Bert alias"almosquito" who kindly gave me the permission to convert them for my FSX scenery.
But there are also some objects taken from two very popular freeware libraries.
If these libraries are not installed, several objects are not visible!
The following libraries are used:
1. FS-Piloten_Objektlibrary:
http://www.fs-piloten.de/thread.php?threadid=1063
2. FSX_FlightPortLib
http://www.flightport.de/libraries/flightport-library/
Basically, libraries should be well integrated into the hierarchy of the Scenery.cfg, even below the Add-On-scenery because the Library objects otherwise may not be found by FSX.
| Filename: | ENRA__Mo_I_Rana_Rossvoll_Airport__Nordland_Norway.zip |
| License: | Freeware |
| Added: | 1st August 2015, 21:40:11 |
| Downloads: | 1,516 |
| Author: | Wolfgang Allers |
| Size: | 9.44 MB |
| Category: Flight Simulator X - Scenery | |
| EDCB - Ballenstedt Airport - Sachsen-Anhalt, Germany *Version 1* |
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Images related to this file:
File Description:
The airfield Ballenstedt is located in the eastern foothills of the €œHarz (North German low mountain range) and with twenty thousand aircraft movements per year a relatively highly frequented airport.
The scenery is designed very much in detail. All important objects have been created by me using photos of the original field. Also some clearly visible landmarks are integrated like the large photovoltaic arrangement north of the asphalt runway and the quite large pig farm “Asmusstedt†situated east of the field. An additional important point of reference for glider pilots is the so-called "Gegenstein", a narrow rock on top of the small hill south of the Gliderfield. A retouched photo background, covering all four seasons, completes the scenery.
However, many smaller Objects, like people, cars or static airplanes in this scenery were
taken from three popular freeware libraries for whose use I got the friendly permission of the
authors. If these libraries are not installed , many objects are not visible!
The following libraries are used:
--------------------------------
1. FS-Piloten_Objektlibrary: http://www.fs-piloten.de/thread.php?threadid=1063
2. FSX_FlightPortLib: http://www.flightport.de/libraries/flightport-library/
3. 3d People Library: http://library.avsim.net/download.php?DLID=192454
| Filename: | EDCB__Ballenstedt_Airport__SachsenAnhalt_Germany_V.zip |
| License: | Freeware |
| Added: | 1st May 2016, 21:00:27 |
| Downloads: | 1,369 |
| Author: | Wolfgang Allers |
| Size: | 272.19 MB |