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| Category: Flight Simulator X - Scenery | |
| NZOP- Opotiki Aerodrome (VectorLandClass, New Zealand) |
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File Description:
Opotiki aerodrome (ICAO: NZOP) is a small airstrip outside the township of of Opotiki, the gateway to the beautiful East coast of the North Island of New Zealand. Opotiki itself sits at the confluence of the Waioeka and Otara rivers and is surrounded by dairy farmland and Kiwifruit orchards with large areas of native bush to the south and east.
This scenery accompanies Tim Barnes'�� series of other small Bay of Plenty aerodromes (Whakatane,
Galatea, Waihi Beach) for use with VectorLandClass- It features custom modelled and textured buildings, large coverage of beautiful 0.5m aerial photography (fully auto-genned and including seasonal and night variations) and extensive use of high quality objects from the free VLC library. Installation of the library V1.1+ is required for this scenery to work properly and can be downloaded from the VectorLandClass website (www.vectorlandclass.co.nz)
This release, although not requiring it, works best with VectorLandClass topographic mesh and landclass addon covering all 268676 square kilometers of New Zealand. If you'��re not a VLC customer, you'��ll notice when the photoreal coverage runs out!
| Filename: | NZOP_Opotiki_Aerodrome_VectorLandClass_New_Zealand.zip |
| License: | Freeware, limited distribution |
| Added: | 21st February 2013, 13:52:47 |
| Downloads: | 969 |
| Author: | Tim Barnes |
| Size: | 146.68 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Eastern France |
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File Description:
Next in my ongoing "Airstrips of Western Europe" project for FS2004, herewith about 100 sceneries of small, mostly default airfields in the eastern section of France, each enhanced with taxiways, parking spaces and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area without overloading the more major airfields. When combined with the French airstrips from my previous uploads, the majority of the default small French airstrips in FS2004 will be able to generate AI traffic, should you so wish, as well as putting a little basic detail into the countryside.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
| Filename: | Airstrips_of_Eastern_France.zip |
| License: | Freeware |
| Added: | 25th September 2024, 13:37:50 |
| Downloads: | 148 |
| Author: | Chris Eve |
| Size: | 2.83 MB |
| Category: Flight Simulator X - Miscellaneous Files | |
| US & Canadian Coast Guard AI Boat Traffic V1 |
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File Description:
This is a paint and traffic file addition to go along with Henrik Nielsen's Global AI Ship Traffic.
These files have been tested to operate properly in FSX and P3Dv3. The textures are in .dds format for FSX and P3D.
The routes have been made with the consideration of using ORBX Vector, ORBX NA landclass and Pilots 2008 mesh products.
9 of the US Coast Guard's Bay Class icebreaker tugs are represented.
21 Canadian Coast Guard 47 foot motor life boats from the Quebec\Atlantic sectors and the British Columbia sector, along with 13 motor life boats of the US Coast Guard First District (New England) are represented.
4 ship traffic files allow all vessels to appear in the scenery.
Hendrik Nielsen's USCG Bay Class model and Jean-Pierre Fillion's Motor Life Boat model are included. Both Hendrik Nielsen and Jean-Pierre Fillion have given permission to include their ship/boat models with the project and I thank them greatly.
Four ship traffic files allow all vessels to appear in the scenery.
Please see the 'ReadMe' file first.
| Filename: | US__Canadian_Coast_Guard_AI__Boat_Traffic_V1.zip |
| License: | Freeware |
| Added: | 12th February 2019, 22:27:55 |
| Downloads: | 923 |
| Author: | Joe Bowers |
| Size: | 11.07 MB |
| Category: Flight Simulator X - Scenery | |
| Hawaiian Airports Part 2 |
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File Description:
Hawaiian Airports Part 2
This scenery features the airports at PHJR John Rodgers Field, PHBK Barking Sands, NPS Ford Island and PHNG Kaneohe Bay. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and include custom textures based on photographs of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. These airports have long runways and can easily cater for the 'heavies', PHJR now acts as a backup to the main airort at PHNL Honolulu. Runway 04 at PHNG is a real challenge, and requires a 90 degree turn under the mountains.
Please enjoy, and I hope you like my scenery as much as I enjoyed building it.
| Filename: | Hawaiian_Airports_Part_2.zip |
| License: | Freeware, limited distribution |
| Added: | 27th January 2015, 09:03:22 |
| Downloads: | 8,340 |
| Author: | George Keogh |
| Size: | 152.19 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Winchelsea Airport (8NJ0), NJ |
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File Description:
Located 01 miles W of Port Republic, New Jersey, Winchelsea Airport is a private turf strip. Pay very, very close attention to the published length of this grass runway: 980'. This is in addition to 50ft tree obstacles at either end of the runway. Double-check your aircraft's takeoff and landing distances before visiting this airfield!! A strong headwind is suggested for operations out of this location. Also take note the traffic patterns vary for each runway. There are no transient services offered and the airport is not lit at night so daytime VFR use only is suggested. There is no hard surface runway so set your terrain mesh slider as high as you can for the best effect of landing on terrain.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 003. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Winchelsea_Airport_8NJ0_NJ.zip |
| License: | Freeware |
| Added: | 24th March 2011, 19:28:46 |
| Downloads: | 162 |
| Author: | Drew Sikora |
| Size: | 396.23 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Stoe Creek Farm Airport (7NJ2), NJ |
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File Description:
Located 01 miles S of Canton, New Jersey, Stoe Creek Farm is a private turf field 1725' in length. The runway is largely clear of obstructions although on approach for Runway 05 you will deal with 20-30' trees a few hundred feet back from the threshold and there are transmission towers along the approach corridor to Runway 23 you should watch out for. The runway does have edge lighting, although the windsock is not lit at night and daytime VFR is still recommended. There are no services for transient craft at this airfield. Since you will be landing on terrain, it is recommended that your mesh complexity is set as high as possible.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Stoe_Creek_Farm_Airport_7NJ2_NJ.zip |
| License: | Freeware |
| Added: | 14th February 2011, 18:32:24 |
| Downloads: | 163 |
| Author: | Drew Sikora |
| Size: | 700.91 KB |
| Category: Flight Simulator X - AFCAD Files | |
| High Meadow Farms Airport (9NJ8), NJ |
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File Description:
Located 02 miles SW of Hope, New Jersey on 88 acres of land, High Meadow Farms Airport is a private turf strip 1850' in length. Take notice that the traffic pattern for Runway 13 is Right while the pattern for Runway 31 is Left. There is no hard surface runway so have your terrain mesh set as high as possible. There is tie down space available next to the paved area by the other parked aircraft however there are no official services offered for transient aircraft. This is a great airport to depart from to see some nice hilly terrain in northern NJ, it is just a few miles from the Delaware River Water Gap.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | High_Meadow_Farms_Airport_9NJ8_NJ.zip |
| License: | Freeware |
| Added: | 7th April 2011, 00:16:49 |
| Downloads: | 200 |
| Author: | Drew Sikora |
| Size: | 641 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Weiss Farm Airport (JY24), NJ |
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File Description:
Located 02 miles W of Allamuchy, New Jersey on 264 acres of land, Weiss Farm Airport is a private turf strip 1800' in length. The published width is 50' but you really have closer to 100' to play with. There are no services offered to transient aircraft but you can start parked next to the barn if you wish to taxi out to the runway. No hard surfaced runway is used to have your terrain mesh set as high as possible the start of Runway 23 is a bit slanted and bumpy so you may want to aim long on your approach. The airport is unlit so daytime VFR operations only are recommended.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person. This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Weiss_Farm_Airport_JY24_NJ.zip |
| License: | Freeware |
| Added: | 21st April 2011, 10:09:59 |
| Downloads: | 192 |
| Author: | Drew Sikora |
| Size: | 593.91 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Driftwood Bay AK23 near Dutch Harbor Alaska |
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File Description:
This is Driftwood Bay, an Air Force field that is just 13 miles northwest of Dutch Harbor, and was once part of a DEW line station with a road heading up the hill.
In FS9 the stock runway is concrete and if you have a mesh with the hills correctly positioned then the runway sits in a deep hole on the hillside. In fact the runway is gravel, 3,500 feet long and aligned 32/14 next to the beach, which is where I moved it to. The beach, as configured by Ultimate Terrain (and contrary to my previous doubts, UT does cover the Aleutians) is incorrect, in that a marshy area just behind the beach is shown as sea with large indentations in what should be a fairly straight line of sand. However, this does not squeeze AK23 in any way so I left it; consider it to be a spring high tide. There is very little at AK23 beyond a gravel runway and a windsock and the AI is an Alaska State Troopers Piper Super Cub from Dutch Harbor, presumably monitoring the numerous Alaska Maritime National Wildlife Refuge areas.
| Filename: | Driftwood_Bay_AK23_near_Dutch_Harbor_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 14th August 2012, 20:32:14 |
| Downloads: | 351 |
| Author: | Roger Wensley, Sidney Schwartz |
| Size: | 3.35 MB |
| Category: Flight Simulator X - Scenery | |
| Hawaiian Airports Part 3 |
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File Description:
Hawaiian Airports Part 3
This scenery features the airports at Princeville, Port Allen, Waimea and Upolu. HI01-Princeville and PAK-Port Allen are located on the island of Kauai, the film location made famous by Stephen Spielberg's blockbuster, Jurassic Park. PHMU-Waimea and PHUP-Upolu are located in the North West of Hawaii, also known as the Big Island. All runways, aprons, taxiways and buildings have been repositioned to their correct locations, and the scenery has been recreated based on photos of the real airports. The scenery features many animated objects including people, aircraft, animals, waves, cars, trucks and many more. Full night textures with light maps are included.
All the scenery files have been sub-divided so they can be switched on or off according to user preference and hardware configuration. It has been designed for, and tested in DX9 and FSXA only. The airports include sloped flattens so they can also be used with high density mesh. This file also includes updates for Hawaiian Airports Part 2. Please enjoy, and I hope you like my scenery as much as I enjoyed building it.
| Filename: | Hawaiian_Airports_Part_3.zip |
| License: | Freeware, limited distribution |
| Added: | 8th February 2015, 21:23:05 |
| Downloads: | 6,961 |
| Author: | George Keogh |
| Size: | 82.23 MB |