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Searching for: 'Airport Terrain Modification with Sbuilder ' in AVSIM File Library and below.
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Category: Flight Simulator 2004 - Scenery
Update - Terrain Mesh for Canada's Maritime Provinces Download

File Description:
This package contains two files updating river and lake elevation for FS2002 and FS2004 in LOD09 terrain mesh (in Maritimes09a.zip and Maritimes09b.zip) for Canada's Maritime Provinces (including also Newfoundland, parts of Labrador and Saint-Pierre-et-Miquelon).


Filename: Update__Terrain_Mesh_for_Canadas_Maritime_Province.zip
License: Freeware, limited distribution
Added: 1st September 2003, 01:52:28
Downloads: 4,244
Author: Gilles Gauthier
Size: 12.86 KB


Category: Flight Simulator X - Scenery
Nunavik project for Ultimate Terrain X Canada Download

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File Description:
Scenery files for 16 « forgotten » towns located in the northen part of Quebec, the Nunavik. Must have Ultimate Terrain X Canada installed. Airports modified to permit helicopter traffic and Air Inuit and First Air flights. More info in the *.rtf files.


Filename: Nunavik_project_for_Ultimate_Terrain_X_Canada.zip
License: Freeware
Added: 6th November 2009, 23:52:24
Downloads: 873
Author: Pierre Fauteux
Size: 6.24 MB


Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3
FU3 Outer Terrain GTL Tile Editor v2.0 Download

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File Description:
This spreadsheet allows you to view, edit and save changes to the outer terrain's GTL tiles. Tiles are loaded into a 256x256 grid and the 13 default terrain textures are represented by cell background colours, i.e. the Mesa texture is represented by a reddish-brown background colour. The controls for loading and saving tiles are deliberately located on a separate worksheet. When loading and saving tiles I recommend that you do NOT select the main FU3 GTL Editor worksheet until a message box informs you that the load/save has finished. Otherwise, load/saves times (approx. 30 seconds for an average tile) will increase dramatically if you watch the tile while it is being populated or saved. This 2.0 version also allows you to load a tile's terrain elevation. This is useful because the rules-based approach to modifying the OT was based on altitude constraints and it helps to be able to view the elevation (on the same scale as the tile itself) when modifying the terrain. However, in order to load the elevation you must first load the corresponding GTL tile. There is no provision to modify or save the elevation, because we already have Andre's excellent tools for that. A complete map of the outer terrain's 2296 GTL files (plus Andre's 164 tile extension to the north) is provided in a separate worksheet. This includes a search facility you can use to identify tiles based on FU3 world co-ordinates.


Filename: FU3_Outer_Terrain_GTL_Tile_Editor_v20.zip
License: Freeware
Added: 26th December 2009, 02:11:13
Downloads: 49
Author: Jonathan Stonehouse
Size: 103.36 KB


Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3
Outer Terrain GTL Grid Structure Map v2.0 Download

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File Description:
This version of my GTL grid structure map includes Andre's new outer terrain area north of Seattle and adds a search facility, which enables you to search for a tile using FU3 world co-ordinates. To find out the world co-ordinates of any OT area simply open Fled, set the top-down view to the latitude/longitude of the area you're interested in and click the latitude/longitude figures that appear in the bottom left hand corner of the screen. The latitude/longitude figures will disappear and be replaced by FU3 world co-ordinates as easting and northing values. Enter these values into my FU3 GTL Map, click the button and the spreadsheet will map these co-ordinates to the correct tile and return the tile name. If you don't know the latitude/longitude of the area you're interested in then you can always obtain this from within the game itself. Just start a flight in the area you're interested in and press Ctrl-z at any time to enter Zoar mode. This will pause the game and display the current latitude/longitude in the top left hand corner of the screen.


Filename: Outer_Terrain_GTL_Grid_Structure_Map_v20.zip
License: Freeware
Added: 29th December 2009, 23:16:52
Downloads: 35
Author: Jonathan Stonehouse
Size: 198.97 KB


Category: Flight Simulator 2004 - Scenery
Guadalupe Mountains National Park SRTM30_1ArcSec Terrain Mesh Download

File Description:
USGS SRTM30 1 arc-second, resampled to LOD10 (38.2 meters). This terrain mesh is centered in western Texas panhandle. Coverage area: From West 104° to West 106° and North 31° to North 32°. It includes Guadalupe Mountains National Park and its surrounding areas.


Filename: Guadalupe_Mountains_National_Park_SRTM30_1ArcSec_T.zip
License: Freeware, limited distribution
Added: 27th December 2003, 19:07:04
Downloads: 1,294
Author: Andreas Trawny
Size: 7 MB


Category: Flight Simulator 2004 - Scenery
Peninsular Malaysia Mesh Terrain: AREA 1/6 Download

File Description:
Scenery based on SRTM-30 digital elevation model (DEM). Interpolation process done using Blackart and MicroDEM, all scenery files compiled at LOD9. Airport Coverage: Butterworth, Langkawi, Penang, Sultan Abdul Halim, Taiping, Hat Yai, Pattani, Songkhla, Trang & Yala.


Filename: Peninsular_Malaysia_Mesh_Terrain_AREA_16.zip
License: Freeware
Added: 17th July 2005, 17:07:23
Downloads: 3,608
Author: Mohammad Omar
Size: 4.63 MB


Category: Flight Simulator 2004 - Scenery
Peninsular Malaysia Mesh Terrain: AREA 2/6 Download

File Description:
Scenery based on SRTM-30 digital elevation model (DEM). Interpolation process done using Blackart and MicroDEM, all scenery files compiled at LOD9. Airport Coverage: Sultan Azlan Shah.


Filename: Peninsular_Malaysia_Mesh_Terrain_AREA_26.zip
License: Freeware
Added: 17th July 2005, 17:26:00
Downloads: 2,570
Author: Mohammad Omar
Size: 4.11 MB


Category: Flight Simulator 2004 - Scenery
Railroad "Under" textures for Ultimate Terrain v1.2 Download

File Description:
The textures are for UT Canada/Alaska 1.2. These textures will greatly reduce the width of the underlay of Ultimate Terrain enhanced railroad tracks which I feel are too wide. Be aware that these changes will also affect the look of the divided Highways.


Filename: Railroad_Under_textures_for_Ultimate_Terrain_v12.zip
License: Freeware
Added: 15th December 2005, 04:10:26
Downloads: 1,794
Author: Jim Kanold - Flight Ontario
Size: 50.66 KB


Category: Flight Simulator 2004 - Scenery
Vancouver Default Object Corrections for Ultimate Terrain Download

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File Description:
The default shorelines that come with Microsoft Flight Simulator 2004 are inaccurately placed. Consequently roads and other features are misplaced. Ultimate Terrain (R) from Flight One Software corrects this, however the Microsoft default objects are then misplaced. This software corrects the Lions Gate Bridge, Canada Place, Harbour Centre, Burrard Bridge, Science World and BC Place Stadium. Further it excludes a number of generic MS buildings that are now placed in False Creek. For developers, the XML code is included. Users may delete this file. Ultimate Terrain required. By Jon Patch


Filename: Vancouver_Default_Object_Corrections_for_Ultimate_.zip
License: Check within download
Added: 5th May 2010, 21:43:07
Downloads: 3,517
Author: Jon Patch
Size: 288.76 KB


Category: Flight Simulator 2004 - Scenery
Hells Canyon, Oregon / Idaho SRTM30_1ArcSec Terrain Mesh Download

File Description:
This 38m terrain mesh is centered in Hells Canyon of the Snake River between Oregon and Idaho. Coverage area: From West 116.2° to West 117.1° and North 45.0° to North 46.5°. It includes the City of Lewiston, Hells Canyon National Recreation Area with Snake and Imnaha River, Salmon River and the Seven Devils mountain peaks.


Filename: Hells_Canyon_Oregon__Idaho_SRTM30_1ArcSec_Terrain_.zip
License: Freeware, limited distribution
Added: 29th December 2003, 16:58:59
Downloads: 3,026
Author: Andreas Trawny
Size: 6.16 MB


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