Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips East of the Adriatic |
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File Description:
A collection of about 60 small airfields in Albania, Bosnia & Herzegovina, Kosovo, North Macedonia and Serbia & Montenegro, many of which aren't featured in FS2004, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to fill in a few gaps to the east of Italy. Most of these airfields are relatively "rural", often little more than a shed and a grass runway in a field, but they allow the generation of lightweight GA AI traffic in this area and into the adjacent countries.Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the default roads etc. and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them. A few default airfields have had new ICAO codes allocated, in these instances I've provided files to remove the default scenery from the landscape, though the original airfield will still appear on the maps and menu.
| Filename: | Airstrips_East_of_the_Adriatic.zip |
| License: | Freeware |
| Added: | 20th October 2025, 11:48:25 |
| Downloads: | 55 |
| Author: | Chris Eve |
| Size: | 525.71 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| FSDEM 1.1 |
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File Description:
FSDEM is a graphical tool designed to help on the editing and correction of NASA SRTM (Shuttle Radar Topography Mission) terrain elevation meshes, and to create terrain mesh scenery to be used in Microsoft Flight Simulator 2002/2004.
Program main features:
This version fixes some bugs and adds minor improvements. See the included file history.htm for details.
| Filename: | FSDEM_11.zip |
| License: | Freeware, limited distribution |
| Added: | 4th August 2004, 20:51:02 |
| Downloads: | 5,125 |
| Author: | Emerson de Oliveira |
| Size: | 377.03 KB |
| Category: Flight Simulator X - AFCAD Files | |
| KEGE - Eagle County Regional - Eagle, Colorado USA * FIX * |
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File Description: KEGE - Eagle County Rgnl - Eagle, CO, USA version 1.1 by Jason Boche
This is an update of the default FSX KEGE airport.
Enhancements include:
-Runway 7/25 lengthened to current, displaced threshold and markings added
-Blast pads added
-Updated taxiways to current
-PAPI lights moved to right/north side of runway 25
-Updated LOC frequency for runway 25 to 109.75
-Moved and added additional LOC antennea to the west end of runway 7
-Tower moved and model replaced
-Realistic terminal parking spots 1-10
-Asphalt and concrete aprons added/updated, ground lighting updated
-Asphalt, concrete, and gravel roads added
-Many bulidings updated
-All applicable runway signs updated
-Added airport, civilian, and construction vehicles
-Airport perimeter fencing updated
-Runway demolition fencing added
-National Guard helipads added
-GA refueling moved to the north end of the field
Please provide any feedback and suggestions to me at the email address listed
in the readme.txt. Thank you.
Acknowledgements:
Airport Design Editor (ADE -Freeware) - Jon Masterson.........http://www.scruffyduck.org.uk/
This also has a download centre for many other ADE files.
Please visit here for more information...........http://www.airportdesigneditor.co.uk
Any questions relating to ADE can be answered at www.fsdeveloper.com/forum......look
for Airport Design Editor author
Ray Smith for providing so many freeware airports and airport updates which
inspired me to give ADE a try.
Jason Boche
| Filename: | KEGE__Eagle_County_Regional__Eagle_Colorado_USA__F.zip |
| License: | Freeware |
| Added: | 30th November 2013, 10:42:48 |
| Downloads: | 1,475 |
| Author: | Jason Boche |
| Size: | 373.01 KB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Dinfia I.A.35-II "Huanquero" |
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File Description:
The IA-35 "El Justicialista del Aire" (renamed "Huanquero" in 1955) was the first design from the Dinfia Organisation of Argentina to enter production and the head of a family of succesful planes that later included the Ia-35 X "Pandora", the "Guarani I" and the turbopowered Ia-50 "Guarani".
A twin-engined all metal (except for fabric covered ailerons) low-wing cantilever monoplane with a high-mounted tailplane with two fins and rudders; and a retractable tricycle landing gear. Powered by two IA 19R "El Indio" radial engines of 750 HP each that allowed a maximum cruise speed of 370 km\h and a maximum range of 1250 KM with a full load of 2300 kg.
The major design was done by Paul Klages under the direct supervision of Prof. Kurt Tank, former Focke Wulf designer who also built the I.Ae 33 "Pulqui II" jet fighter in 1950.
The first series prototype of the Ia-35 made its maiden flight the 21st September of 1953 flown by First Lt. Pilot Connan Doyle, and was followed by a planned production batch of 100 aircraft but in the end less than half of the aircraft were built when production ceased in the mid-1960s.
Most of the Ia-35 Type II were assigned to the "II Brigada Aerea" of Parana to the "II Grupo de Exploracion y Ataque" where remained in service until 1974, when the lasts "Huanqueros" were replaced with the newest Ia-58 "Pucara".
Original 3D modeling (external and internal), flight dynamics, and "A-316" textures by Victor Astiz; sound set by Gary Jones; additional textures and general modding by Damian Radice.
| Filename: | Dinfia_IA35II_Huanquero.zip |
| License: | Freeware |
| Added: | 4th June 2010, 18:39:07 |
| Downloads: | 1,236 |
| Author: | Victor Astiz, Gary Jones, Damian Radice |
| Size: | 50.66 MB |
| Category: Flight Simulator X - Original Aircraft | |
| B-2A Spirit Stealth Bomber |
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File Description:
The B-2A Stealth Bomber is the most sophisticated aircraft on the planet. She is essentially a “Flying Wing†platform with no V-Tail, and is controlled by pre-programed flight computers stationed in various positions within the crew cabin and wings. There is one main computer that controls the aircraft, with two redundant back-up computers assigned to it in case of failure. All additional computers are assigned to functions involving flight control, system monitoring, data communications, and radar. Engine and Aerodynamic effects are controlled by these computers which serve several actuators and ailerons, including the spoilerons, which further compensate for the lack of a V-Tail. In theory, and because of these computers, the aircraft is “Stall-Proofâ€. The only way it can stall is if the computers fail. There is no way she can be flown without the computers active. The REAL aircraft does almost everything based on pre-programed data, other than taxi to the runway (although this is also possible to program). Before each flight, the Mission is designed and then assigned to the Mission Flight Box (Portable Computer) which is then carried by the Commander to the aircraft, and the data from the box is “transferred†to the main on-board computers. Because of this, the B-2 cannot be flown until the box is ready for the mission, and pilots cannot simply jump in and fly her, with the exception that the data is transferred via satellite. Everything is pre-planned, and this takes several hours. Once the data is on-board, the taxi can begin. When lined-up on the runway, all the pilot needs to do is push a button or three. Everything else is computer controlled until landing. The aircraft CAN be flown manually with basic data inputs into the main computer systems, but even in that case it is not conventional. If a pilot wants to turn right, he sets the data to turn to a certain degrees of heading. The same with climb and descent, speed increase or decrease. A pilot cannot over-ride the computers in any case, so steep banks, climbs, or descents cannot be forced. There is a lot of space for the two member crew within the cockpit, but there is also a space reserved for one observer. This additional seat is known as “Suicide Position†because there is no ejection seat for that observer. In the event of a mishap, the observer can try to bail-out through the ejection hatches after the pilots, or can try the exit ramp door, or the bomb bay as an exit route. The odds of escape for the observer are very small, but he has a parachute as reassurance. Otherwise, what the crew does during missions is only a guess, since they really don't have to do anything unless an alarm goes off. Since the plane flies so smooth, we can only imagine what sort of things they may dream-up to entertain themselves during a long flight. High altitude flights are conducted at night mainly due to the obvious contrail such a flight will exhibit during the day with such hot engines. The engines are encased in a heat absorbing shield material (still exhaust exists), and the rest of the plane is coated with Radar absorbant material, with the additional low profile effect of the aircraft design itself. If it can be seen by the ground or a fighter, it can be attacked by fighters or the ground. During daytime flight they will stay below the contrail level, and monitor the radar systems in preparations for counter-measures. If a fighter can visually observe them, the fighter may be able to shoot them down with bullets from behind, but not likely with missiles because of the sophisticated counter-measures available. On Radar the aircraft appears the size of a pigeon, until about 8 to 10 miles away, which would be too late to counter from the ground, so most attacks are either done at night or during the day at very low altitude. Upon landing the aircraft is automated down to about 200 feet AGL, when the pilot takes command. All she/he does at this point is allow her to glide down and contact the runway, and retard the engines. Brakes are used to slow, then the computers are turned off, and the pilot can control the throttles, nose gear, and brakes. The Commander watches for obstructions, mainly, and communicates with the tower and ground crew. Everything in this model has been reconfigured to meet realistic standards, without any tricks or flight tuning, and following real world aerodynamic principals and available data, including MOI. The panel requires study before use, but very realistic. The sounds are very authentic. There is no other model offered anywhere that compares to what you have now available in front of you. Please read and study the Readme.txt file within the main folder before attempting to fly this 2.2 Billion Dollar aircraft. Yes, that's correct ... $2,200,000,000 each! The use of this model, and the configuration of such, is designed for educational purposes, and protected by the Free Use Act: (https://www.law.cornell.edu/uscode/text/17/107). The Authors will not approve redistribution for monetary purposes. Original aircraft design by Alphasim; VC Adaptation, panels and gauges by Philippe Wallaert; Sound by Ruggero Osto; REAL WORLD Engine/Aerodynamics, data and effects by Douglas E. Trapp ([email protected]) June 2018
| Filename: | B2A_Spirit_Stealth_Bomber.zip |
| License: | Freeware |
| Added: | 2nd June 2018, 17:16:30 |
| Downloads: | 1,038 |
| Author: | Douglas E. Trapp |
| Size: | 14.81 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| RAF Supermarine Spitfire Mk IX, French 340 & 345 Squadron |
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File Description:
This packet includes two repaints of the Supermarine Spitfire IX, of Royal Air
Force, which were flown by French airman in the following 2 squadrons:
No. 340 Squadron was formed on 7 November 1941 at Turnhouse as a Free French fighter
squadron equipped with Spitfires. In April 1944 it joined No.145 Wing, Second
Tactical Air Force, a wing made up of French fighter squadrons. The squadron
served with the occupation forces in Germany, before on 25 November 1945 being
transferred to the Armee de l'Air.
The aircraft: serial BS392, code GW-S, was flown by S/Ldr Bernard Duperier,
Duperier flew this Spitfire only rarely in the period from October 25 to November
7 1942.
No.345 (French) Squadron (GC II/2 'Berry') was formed on 12 February 1944 at Ayr,
from French personnel transferred from North Africa. It served with 2nd Tactical
Air Force, taking part in the liberation of Europe in 1944-45. After the war the
squadron remained on the continent, and on 21 November 1945 it was transferred
to the Armee de l'Air. Even in RAF service, French roundels were used.
The aircraft: serial PT766, code, 2Y-A, was flown by Jean-Marie Accart, known under
Nom-de-Guerre 'Bernard', became famous during the campaign in France in 1940.
He commanded GC 1/5 and is credited with 12 German aircraft destroyed.
To be used with the payware Spitfire 2008 from RealAir Simulation. Buy it here
http://realairsimulations.com/spitfire/buynow.php?page=spitfire_buynow
The Realair repaintkit was used for making this repaint. The following items
were done extra:
- Redone all stencils and added lots more, so far i could find information and pictures on the internet;
- Pilot is repainted completely;
- Redone some bump-maps for some more detail (with RealAir approval);
- Several textures are now HD, 2048x2048 pixel for more detail;
- Improvement of the some details.
| Filename: | RAF_Supermarine_Spitfire_Mk_IX_French_340__345_Squ.zip |
| License: | Freeware, limited distribution |
| Added: | 14th May 2015, 17:39:49 |
| Downloads: | 225 |
| Author: | Marcel Ritzema |
| Size: | 17.43 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel area airfields in southwest Alaska close to the Yukon River |
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File Description:
This presumes you have already installed my post of Bethel PABE. In the Yukon River area of Alaska there are a lot of small villages close together, which is unusual for Alaska. Almost all of them are on the coast or a river bank, and the local economies depend on fishing. Some are larger than others and have a fish processing plant, such as in Emmonak. This is the largest such plant and it exports prepared fish by cargo planes which fly in on a daily basis, using an extended runway. This post includes airfields to the south and west of PABE, 17 of them; some of them already included and now modified. There will be more airfields to the north and northwest of Bethel in a future post. There are revisions to Bethel to include parking spaces for Yute Air (newly included here) and extra spaces for Ryan Air. Both of these flew Cessna 205 planes into the smaller village strips from Bethel (past tense as Yute Air recently went bankrupt). The northwest area is served both from Bethel and also from St Mary's PASM, which is in the northwest and at a more economical range to the local airfields (100 miles closer than Bethel). These smaller airfields have few airfield buildings or any other creature comforts; featuring heavily are a new standard blue garage building (sometimes not yet installed) and a small and old terminal shed (that has sometimes collapsed and been removed). Go to "http://vfrmap.com/" for free vfr maps of the area, There is a pic of the local chart area included here. The screenshots are a random sample. Kipnuk PAKI is the one that appears to have a second and long grass runway; what it actually has is the ground prepared for a new and long gravel runway but which hasn't been started yet as it has taken 10 years just to prepare the ground. I have no idea why.
| Filename: | Bethel_area_airfields_in_southwest_Alaska_close_to.zip |
| License: | Freeware, limited distribution |
| Added: | 16th April 2019, 22:47:47 |
| Downloads: | 154 |
| Author: | Roger Wensley |
| Size: | 5.93 MB |
| Category: Flight Simulator X - Gauges | |
| AP_MultiFuel_Gauges for FIP |
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File Description:
This set of 3 gauges is for use in the Saitek FIP and is an extension to my FIP gauge. That set of 3 gauges was designed to complement the Saitek AP/Multi panel and primarily showed the selected AP Altitude and Vert Spd whilst the Saitek AP/multi panel was displaying HDG. The second main part of those gauges were the Fuel Level displays, each gauge displaying a different combination of fuel tanks to suit the aircraft being flown and thus offered functionality for all types of aircraft.
This set of 3 gauges is designed for the same purpose but now encompasses a working AP that allows you to select HDG, ALT and VS values and activate the HDG and ALT mode (and AP master switch) to enable auto-pilot flight (for those who have a FIP but not an AP/multi panel).
For those who have an AP/multi panel, it gives a backup AP in your build/rig (although it all works off the same FS telemetry, I have found that when the AP/multi-panel freezes, especially the 'Alt' button, then this FIP gauge can de-activate it. The combinations displayed are those that suit my choice of aircraft, however it is easy to re-configure gauge Elements (fuel tank names) and artwork (fuel gauge titles) to suit the combination you prefer.
These gauges also retain the gear, flaps and light indicators, auto rudder on/off button plus rudder and aileron trim capability that were in the previous gauges. An additional feature is the battery switch will now turn off the AP display and fuel levels.
The artwork in these gauges has also been upgraded a bit and a template artwork is included to assist in customising.
| Filename: | AP_MultiFuel_Gauges_for_FIP.zip |
| License: | Freeware |
| Added: | 20th October 2014, 16:00:33 |
| Downloads: | 265 |
| Author: | Robert Budd |
| Size: | 764.26 KB |
| Category: Prepar3D V1-4 - Utilities | |
| Flightplan Visualizer 1.8 |
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File Description:
Flightplan Visualizer (FV) version 1.8.0. Copyright 2018 by Pelle F. S. Liljendal ([email protected]), all rights reserved.
FV comes with 300 Commercial-, and +380 BizJet AI pre-imported flightplans which the creators of those flightplans have gracefully allowed me to include with the installer, however you are able to import additional (AI) flightplans if you want to. Once imported these (AI) flightplans can be visualized on a map-view, and the user will be able to search accross all these. Hence you can use the program as inspiration as to which routes to fly. E.g. you can search across all imported flightplans to find all flights in an A321 flying into/out from LDDU, or simply to look for all flights in a Boeing 747-8F.
Simply run the included installer to install the software. The program will be installed into "C:\Program Files (x86)\Flightplan Visualizer" and all datafiles will be installed into: "C:\Users\[UserName]\AppData\Roaming\FlightplanVisualizer". The program comes with a full manual explaining everything, and a 2 page quick manual to get you started. The first 3 times you run the program the quick manual will automatically open. Lacking a “proper forum†I have - for now - setup a Facebook group for support. This group is called “Flightplan Visualizerâ€, and you can seek membership via this link: https://www.facebook.com/groups/FlightplanVisualizer/
If you are installing this version on top of a version prior to 1.7 the program will start slower than ususal and display a lot of warnings. This is because it fileformat of the pre-imported flightplans was changed between version 1.6 and 1.7, so starting version 1.8 it will update all flightplans (and in the progress it will display all those warnings). The next time you start FV you will no longer see this warnings as all flightplans will have become updated.
Pelle
| Filename: | Flightplan_Visualizer_18.zip |
| License: | Freeware, limited distribution |
| Added: | 16th December 2018, 01:30:27 |
| Downloads: | 330 |
| Author: | Pelle Liljendal |
| Size: | 24.48 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fort St James CYJM in British Columbia Canada |
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File Description:
Fort St James is a small town of around 1,600 folks at the southeastern end of Stuart Lake, at the head of the Stuart River, and around 360 miles north of Vancouver and 220 miles inland from the coast. It was a long-established trading post for furs, with a permanent presence there from 1806 onwards. The airfield is 3 miles south of the town and is called "Fort St James (Perison)" in the Nav Canada listings. I presume that this is part of their trend towards calling airfields by their location rather than by their name. Makes sense as it is difficult to find information by searching for an airfield that is listed under a name you don't know. The field has an asphalt runway of 4,000 feet aligned 10-28 and at 2,364 feet ASL. There is no lighting. The main user of the airfield is Interior Helicopters Ltd. who are based there as operators, and at Williams Lake as helicopter dealers. For the AI helicopters, there is a screenshot (01) of the AS350 helicopter installation folder when it has been transformed into an AI helicopter. The process is to download and install the Ecuriel AS 350, along with the additional textures, as normal; this is straightforward. Then you download the software shown in screenshot 02 and add it as instructed and as shown in 01 so that the helicopter now operates as AI, with a different air file and a modified config file. I should have included this with the Pemberton post. I have posted this as Fort St James CYJM, but I suggest that you just add it to your previously created "BC airfields" and avoid the inevitable doubling up of common textures etc. Up to you. If you find a defect, email me.
| Filename: | Fort_St_James_CYJM_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd November 2020, 20:14:04 |
| Downloads: | 150 |
| Author: | Roger Wensley |
| Size: | 2.62 MB |