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| Category: Flight Simulator 2004 - Sounds | |
| Bombardier/Canadiar Regional Jet GE CF34-series Soundpack |
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File Description:
This sound is intended for use on Project Opensky's models, but they'll work pretty good I am sure on Wilco/Feelthere models and other freeware and payware planes. After month's of hard precision work, I present to you my new realistic and accurate CRJ General Electric CF34-3B and CF34-8C soundpack for Microsoft Flight Simulator 2004 and x. This sound more specifically replicates the sound of the CF34-3C1 which powers CRJ-100 and CRJ-200s, however the CF34-8C sounds extremely similar to the -3B1 with a few minor differences. Also the interior sounds are mainly from a passenger perspective. Once you load your aircraft with these sounds, you'll hear the APU System and Fans in the cabin. You hear the humming sound of the CF34 at idle after you have started the engines. You spool up the engines at takeoff then hear the buzzsaw-like sound of the CF34 engine's fans. Once you lift off and put up the landing gear you will hear a chime from the cabin. It features realistic cockpit sounds like the autopilot deactivation sound, stall buzzer, overspeed beeper, gear up warning sound buzzer, flaps, rolling, and touch-down. I am sure that if you are a frequent Canadier/Bombardier Regional jet aircraft flyer, or if you're a pilot or flight crew onboard a CRJ aircraft, that you'll pretty impressed by these sounds. Give this soundpack a try, I am sure you won't be disappointed!
| Filename: | BombardierCanadiar_Regional_Jet_GE_CF34series_Soun.zip |
| License: | Freeware |
| Added: | 17th May 2010, 00:02:01 |
| Downloads: | 8,855 |
| Author: | Adam Murphy - Skyhigh Sound Systems |
| Size: | 86.12 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| North American P-51D 20th FG (LC-N) 'June Nite' |
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Images related to this file:
File Description:
This folder contains a repaint for the A2A WoP3 P-51D Mustang (with AccuSim), in the colors of P-51K 44-11161 LC-N "June Nite" as flown by Ernest "Feeb" Fiebelkorn of the 20th FG. He was one of the biggest aces of the 8th Air Force, meaning tallest and heaviest. 6ft 4in combined with 225 pounds must have made a placement into the Mustang's cockpit a bit problematic.
This did not prevent Feeb from becoming the top-scoring pilot of the 20th Fighter Group. Moreover, it was not Fiebelkorn's only claim to fame. On November 8th 1944 he and Edward Haydon from 357th FG managed to shoot down German Me 262 piloted by then top-scoring ace of the World - Walter Nowotny. The famous Austrian pilot was not lucky enough to survive that onslaught.
Feeb finished the war unscathed only to die in F-82 over Korea. His total score includes 8 individual aerial victories, 2 shared aerial victories and 2 individual ground victories. Repaint by Jan Kees Blom, based on the A2A paintkit.
| Filename: | North_American_P51D_20th_FG_LCN_June_Nite.zip |
| License: | Freeware |
| Added: | 4th November 2018, 17:24:10 |
| Downloads: | 62 |
| Author: | Jan Kees Blom |
| Size: | 13.1 MB |
| Category: Flight Simulator 2004 - Panels | |
| Super VC10 Panel upgrade Part 8.2 |
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File Description:
This is an important additional update for David Maltby's Super VC10 model regarding the engines, also requiring download of the previous updates 1 to 8 and 8.1.
This update overcomes the bug that Microsoft introduced (left behind) in FS9 with regard to engine ignition (but corrected in FSX). In FS9 engine ignition is hard coded to 22%n2.
Not all engines can be modelled in that way so in effect the ignition sequence has to be made to run "outside" the sim. Niot a new concept by any means but it does
make the coding much more complex as lots of other factors have to be taken into account. In reality the RR Conway engines light-up at 11-12%n2 with the ignition being held on until about 24%n2.
This has now been correctly modelled. The hot start procedure has also been re-modelled to fit the new code. In the process of coding i noticed that one of the engines tends to run a bit on the hot side
so keep a watchfull eye.
| Filename: | Super_VC10_Panel_upgrade_Part_82.zip |
| License: | Freeware |
| Added: | 3rd March 2017, 15:24:28 |
| Downloads: | 215 |
| Author: | Nicholas Weber |
| Size: | 49.73 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| South African Airways Boeing 737-244 (ZS-SIH) |
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Images related to this file:
File Description:
South African Airways (SAA) is South Africa's largest domestic and international airline company with hubs in Cape Town and Johannesburg. It was formed in 1934 as Union Airways which was subsequently taken over by the South African government and later took on its current name. In 1968 SAA entered the jet-age with the introduction of the Boeing 737 replacing older piston-engine aircraft. This is one of 8 passenger 737-200's still operated by SAA, a 244 model wearing registration ZS-SIH. If you want to light up your 'mouse' at night, I recommend Matthew Lue's Tinmouse II lighting effects (AVSIM DLID 89742).
This is a textures only package; you must have the Tinmouse 737-200adv v2 base package and updates available here at AVSIM (tinmouse_ii_v1_25.zip). The textures in this repaint are 32-bit with no mips. I want to dedicate this repaint to a former South African Airways Captain and current Nationwide Airlines First Officer, Mr. Martin Sons. NOTE: This is a re-upload due to the AVSIM site compromise.
| Filename: | South_African_Airways_Boeing_737244_ZSSIH.zip |
| License: | Freeware, limited distribution |
| Added: | 5th June 2010, 19:53:24 |
| Downloads: | 1,197 |
| Author: | Jeffrey S. Bryner, Tinmouse II Project |
| Size: | 5.01 MB |
| Category: Civil Flight Simulators - Looking Glass Flight Unlimited 3 | |
| Channel Islands (add on region) |
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File Description:
This is a kit to build a new region for the Flight Unlimited 3 game. You have just to move the /channel folder into the /region folder of the game but
the /maps folder has just the blank water tiles and no texture maps due to copyright restrictions. You will have to download the maps by yourself using Maps2BGL and building the tiles using the included automated script. The region includes Jersey, Guernsey and Alderney with 3 prepared airports.
No building or trees are placed, this is left to you and I hope to see a package uploaded at avsim a bit later. To fly in the Channel region you must use a copy of FU3 without the Seattle region or temporarily move the /Seattle folder out of the game (not delete, just move !!!)
This kit also demonstrate how to build a minimal region (8x8 tiles, 131kmx131km. You must learn to handle Maps2BGL to finish the Channel region installation.
A fast Internet connection is needed to download the maps also.
Tool references:
maps2bgl.zip (DLID=120356)
maps2bgl__how_to_.zip (DLID=121257)
| Filename: | Channel_Islands_add_on_region.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd May 2008, 11:31:31 |
| Downloads: | 257 |
| Author: | André Meystre |
| Size: | 22.91 MB |
| Category: X-Plane - Original Aircraft | |
| JA37 Viggen for x-plane 7-UPDATE |
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File Description:
JA37 Viggen for X-Plane 7 - With control surfaces now working properly in 7 Beta 5 the flight characteristics now closely follow the actual aircraft. Mach speed at low altitude is a bit high but is correct at mach 2.1 at altitude. Takeoff distance is now down to 1100 or 1200 ft. at 36000 lbs wt. If you have the 7 Beta 3 version of my plane dump it since the flight model isnt close.
This is the Saab JA37 Jaktviggen more commonly known as the Viggen. The plane is well known for its powerful engine, unique thrust reverser system, and its short takeoff and landing capability. At normal takeoff wt. get off in less than 400 m or 440 yards (1/4 mile) and land in 440 m. The Viggen was developed in the late 60's and early 70's; now it is being replaced by the Drakken and the the US F18. Load different weapons on numerous hard points. Make sure to put all of the parts in the weapons folder.
| Filename: | JA37_Viggen_for_xplane_7UPDATE.zip |
| License: | Freeware, limited distribution |
| Added: | 5th June 2003, 23:54:12 |
| Downloads: | 1,229 |
| Author: | Robert App |
| Size: | 2.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Hricziscse Ranch, Oregon v2 |
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File Description:
A small mixup resulted in a couple incorrect files for a short time in previous version. Check inside folder "FS9 Default Mesh" for bgl files "hricz.bgl" and "hricz_A16N.bgl". They should be dated 4/28/2004. If you have the earlier dated version then you will want to download this fixed version. Sorry for the inconvenience.--------------------------
A simulation of the real-world 483 acre Hricziscse Ranch located in Langell Valley, southeast Oregon, 21nm east of KLMT. Of course, I don't really have an airstrip, but it would be neat. Landclass also used to more closely depict the agricultural nature of the valley. Some artistic leeway is used in the depiction of the ranch and its surroundings. It's a lot cleaner (sterile) in FS than real-life. Rwy 29/11_1500' x 50' grass_alt 4211.3'_night lighting (airstrip does not exist in real world). This scenery is a bit of a frame-hog. --This scenery is designed for use with FSGenesis Westcoast mesh. Alternate files provided for FS9 default mesh users. See install readme for options--
| Filename: | Hricziscse_Ranch_Oregon_v2.zip |
| License: | Freeware, limited distribution |
| Added: | 1st May 2004, 01:42:15 |
| Downloads: | 1,116 |
| Author: | Brent Hricziscse |
| Size: | 7.24 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Boeing F/A-18E Hornet VF-201 Hunters |
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File Description:
These are textures only and are applied
to Daisuke Yamamoto's Boeing F/A-18E,
filename: fa18e_sh.zip; available at
http://www.flightsim.com "or" filename:
fa18esh3_138105.zip; Avsim library. This is
the CAG version of the bird. VFA-201 Hunters
fly the F/A-18A+ version of the Hornet now and
this paint scheme was originally applied to
that model Hornet. Upon transitioning to the
F/A-18 from F-14A Tomcats the Hunters dropped
the state of Texas insignia that they wore on
their Tomcats and re-adopted their earlier
chevron insignia that now adorns their
Hornets. For the first time in 50 years, an
entire Naval Reserve strike fighter squadron
was called up for active duty over Iraq. The
Hunters flew more than 1,000 sorties off of
the USS THEODORE ROOSEVELT, then returned home
to Ft. Worth NAS, JRB, in Texas. I wish to
thank Daisuke Yamamoto and Hiroaki Kubota for
providing us with such a fine model of this
aircraft and their kind permission to repaint
it. These are 32-bit textures with no mip-maps
to preserve image clarity.
| Filename: | Boeing_FA18E_Hornet_VF201_Hunters.zip |
| License: | Freeware, limited distribution |
| Added: | 5th May 2004, 15:27:08 |
| Downloads: | 2,549 |
| Author: | Heather Sherman (Repaint), Daisuke Yamamoto (Model) |
| Size: | 3.81 MB |
| Category: Flight Simulator 2004 - Panels | |
| Streamlined panel for Grumman Goose G-21 |
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File Description:
This panel streamlines the cockpit and virtual cockpit (VC) views in Lynn and Bill Lyons' Grumman Goose G-21 (cc9g21f2.zip). Why mess with perfection, you might ask? I like the Goose a lot: it's elegant, versatile, and has great views for VFR sightseeing. But on my system, the virtual cockpit's a bit sluggish. There's nothing wrong here with the airplane: it's just what happens when you try to run a complex piece of software on old hardware. Rather than give up, I decided to reduce the number of gauge objects, first in the cockpit (which I don't use very much anyway) and then in the virtual cockpit (which is where you should be flying this great old bird anyway). I also eliminated some of the hotspots. With fewer gauge objects, there are more system resources left over for the sim. The result, on my system, is smoother flying. While I was at it, I also replaced the magnetic compass with a VOR gauge. I know that's unrealistic, but that's what I did.
| Filename: | Streamlined_panel_for_Grumman_Goose_G21.zip |
| License: | Freeware |
| Added: | 13th November 2005, 23:12:02 |
| Downloads: | 1,237 |
| Author: | David Wilson-Okamura |
| Size: | 3.5 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Air India Boeing 777-237LR (VT-ALA) "New Colors" |
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File Description:
I am very proud to present this, the first aircraft to wear the absolutely beautiful new Air India livery. It is a new Boeing 777-237LR, registration VT-ALA, to be delivered to Air India from Boeing in April or May of 2007. This B777-237LR is also to be the first bearing an Indian state name. The state name 'Andhra Pradesh' appears on the fuselage just below the red cheat line. Air India is one of 2 national flag carrier airlines of India. With the forthcoming merger of Air India and Indian Airlines in 2007, India's two national flag carriers will become one.
Many of the logos on this aircraft are hand painted. I paid attention to detail and realism as much as possible. The fuselage, engine and tail textures in this repaint are 32-bit. This is a complete install; MelJet B777-200 model and air files included. Uses default 777 panel and sounds. I hope you enjoy flying this as much as I enjoyed painting it.
| Filename: | Air_India_Boeing_777237LR_VTALA_New_Colors.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2007, 13:15:41 |
| Downloads: | 2,230 |
| Author: | MelJet, Jeffrey S. Bryner |
| Size: | 5.65 MB |