Where Flight Simulation Enthusiasts Gather from Around the World!

AVSIM Library - Search Results

Searching for: '3D People Library ' in AVSIM File Library and below.
Return to Library Index
Found 3,738 files (374 pages)

Category: Flight Simulator X - Scenery
Mielec EPML 20X Download

Images related to this file:

File Description:
This is new version of EPML airport scenery for FSX. Main features of the scenery are: Airport ground high resolution textures - (four seasons + night textures); Highly detailed 3D objects, all photo textured; Detailed autogen and photorealistic trees. For more details please look at the README file attached to the scenery file.

EPML is home base of PZL-Mielec (Polskie Zaklady Lotnicze - Polish Aviation Works), formerly WSK-Mielec and WSK "PZL-Mielec" is the Polish aerospace manufacturer, based in Mielec. It has been the biggest Polish post-war aerospace manufacturer. In 2007 it was acquired by Sikorsky Aircraft Corporation, retaining the brand. Starting from 1950, the factory developed much and became the biggest Polish aircraft producer. It was a licensed producer of the Soviet jet fighters MiG-15 (produced as Lim-1), MiG-15bis (Lim-2), MiG-17 (Lim-5) and its Polish attack variant, Lim-6. The first Lim-1s were manufactured of Soviet parts in 1952, a full-scale production started in 1953. About 1500 Lims were built by 1964. In 1957-1960 there were also produced 250 Polish-designed piston trainers TS-8 Bies. From 1963 there was produced Polish-designed jet trainer TS-11 Iskra, being a basic trainer in the Polish military aviation. Its successor, designed with a part of PZL-Mielec, the PZL I-22 Iryda, appeared however a failure for different reasons, mostly lack of proper funding, and only a small series was built.

The most numerous plane built in Mielec was the licensed Soviet Antonov An-2 utility biplane, produced from 1960 in different variants. Over 13,000 of these aircraft were manufactured by 1991, mostly on the Soviet order, but also used in Poland and exported to other countries. From 1984 PZL-Mielec manufactured Soviet STOL transport planes Antonov An-28, as its only producer in the world. The plane was subsequently developed in Mielec and in a modernized variant PZL M-28 Skytruck/Bryza is offered for the Polish Army, Polish Navy and services abroad, with some success.


Filename: Mielec_EPML_20X.zip
License: Freeware
Added: 15th May 2010, 08:52:09
Downloads: 3,678
Author: Marcin Bobro, Kuba Paczek
Size: 91.27 MB


Category: Prepar3D V1-4 - Scenery
EPBK - Bialystok-Krywlany 2020 Download

File Description:
EPBK - Białystok-Krywlany 2020 - P3D V4.5 Scenery PL: Prosta sceneria lotniska Białystok-Krywlany i landclass miasta oraz okolic. EPBK: - zaktualizowane wymiary pasa trawiastego 9L/27R i odpowiednie położenie - dodany nowy asfaltowy pas 9R/27L - uzyska certyfikat z dniem 23 maja 2020 - do tej daty wyłączony z użytku - dodana płyta postojowa przed hangarem - dodane 2 helipady - dodane obiekty i ogrodzenie lotniska z domyślnej biblioteki obiektów MIASTO I OKOLICE: - dodany domyślny obiekt stadionu w miejscu Stadionu Miejskiego - dodane najważniejsze ulice i drogi w okolicy lotniska - min. Ciołkowskiego, Mickiewicza, nowa obwodnica miasta - Trasa Niepodległości - zaktualizowany landclass terenów wokół lotniska - zaktualizowany kształt lasów na terenie całego miasta oraz w jego okolicach - min. Las Turczyński, Las Solnicki, Las Bacieczkowski Najlepsze wrażenia wizualne z ORBX Global + Vector i openLC Europe. ENG: Simple scenery of the Bialystok-Krywlany airport and the landclass of the city and the surrounding area. EPBK: - updated grass runway 9L / 27R - new asphalt 9R / 27L runway added - will be certified on May 23, 2020 - out of service until this date - parking apron added - 2 helipads added - added objects and airport fence from the default object library CITY AND VICINITY: - default stadium object added in place of the City Stadium - the most important streets and roads around the airport have been added - min. Ciołkowskiego, Mickiewicza, the new city beltway - Independence Route - updated landclass of areas around the airport - updated shape of forests throughout the city and in its vicinity - Turczyński Forest, Solnicki Forest, Bacieczkowski Forest and others


Filename: EPBK__BialystokKrywlany_2020.zip
License: Freeware
Added: 26th April 2020, 19:05:34
Downloads: 177
Author: Łukasz Tyszkiewicz
Size: 8.34 KB


Category: Flight Simulator X - AFCAD Files
FSX North Korea DMZ, UGF and Ballistic Missile Base Addon Scenery Package Download

Images related to this file:

File Description:
I titled this a "DMZ, UGF and Ballistic Missile Base" scenery package because that's how this whole project started, but then it SNOWBALLED onto 80+ scenery areas for ALL of North Korea! This package includes scenery AFCADs for 2 DMZ "Border Wall Areas", 8 DMZ SAM/EW radar sites (TacPack users can "spawn" SA-2s there!), 5 "secret" ballistic missile bases, two "secret" UnderGround Facility (UGF) locations like "TOPGUN 2", 5 navy bases/dockyards along the east coast, 2 nuclear facilities, 2 machine factories, and an Oil Refinery. BUT WAIT! For the city of Pyongyang I added the Pyongyang Thermal Power Plant, the Pyongyang-Dong Power Plant, 2 power grid "sub stations" with SA-6 SAM sites, the Pyongyang rail yard, and the "VIP Airport" on the SE side of the city. THERES MORE! (somebody STOP me!) I also did 23 fighter bases along with 12 helicopter bases (grass strips), and ALL of the fighter & helicopter bases have active runways, taxiways, and plenty of "Mil_Combat" parking available for AI aircraft. For those who like "Carrier Ops", I put 4 "Naval Waypoints" off the coast of N Korea...2 in the Yellow Sea and 2 in the Sea of Japan. ALL FOUR have static aircraft carriers at their locations, or you can spawn/start an AI Carrier there instead! Installation is SUPER easy and I've included instructions to install this SUPER-SIZED package as a stand-alone "Scenery Area" in your FSX Scenery Library. That way you can just click it on or off as needed, instead of clogging up your "Addon Scenery/Scenery" file with 200+ AFCAD files!


Filename: FSX_North_Korea_DMZ_UGF_and_Ballistic_Missile_Base.zip
License: Freeware
Added: 14th March 2024, 00:59:31
Downloads: 151
Author: Daniel Gregory
Size: 22.5 MB


Category: Flight Simulator X - Original Aircraft
C-5M Super Galaxy Download

Images related to this file:

File Description:
All former versions of the C-5 have completed the conversion to C-5M, to date. They include more efficient engines with more power, a glass cockpit, longer range and heavier lift capabilities. Other than those aspects, they look the same as before. VERY BIG!!! She is the largest cargo aircraft operated by the U.S. Air Force and several other countries who have purchased her. I suggest reading about this aircraft on-line, and watching a few You Tube videos before your first flight, but do as you wish. She is very easy to fly, and all C-5M pilots agree with this statement. This version is based at Dover AFB, and the callsign is real. The refurbished aspects of this FSX model include extremely realistic engine/aerodynamics as well as payload distribution. The landing gear have also been corrected for realism. What this plane does in the simulator is what it does realistically. The panel is close to real, but takes time to understand and use properly. The sounds used are very realistic, so no need to change that unless you feel the need to do so. Flying her is pretty easy. If you are a Real World C-5 Pilot, you will find this version is very accurate. Read the text document enclosed entitled "Readmenow" after unzipping the file. Original Model by: Kazunori Ito; Panel by: Philippe Wallert; Sound by: Emil Serafino; Engine/Aerodynamic modifications and effects by: Douglas E. Trapp, [email protected] May 2018 ... This aircraft is designed for educational use protected under the Fair Use Doctrine: (http://www.expertlaw.com/library/intellectual_property/fair_use.html)


Filename: C5M_Super_Galaxy.zip
License: Freeware
Added: 27th May 2018, 01:44:14
Downloads: 1,261
Author: Douglas E. Trapp
Size: 117.56 MB


Category: Flight Simulator 2004 - Scenery
PABR - Barrow - Alaska, USA Download

Images related to this file:

File Description:
The town of Barrow is in the far north of Alaska, and is best known in flying circles as the place where Wiley Post crashed his floatplane on takeoff and killed himself and Will Rogers. The crash was some 15 miles south of Barrow and was "assisted" by the mismatched fuselage, wings, and floats that had been assembled to create the floatplane. The Barrow population is largely Inupiat and totals some 4,400. The downtown area of Barrow is immediately north of the airport. The second and largest part of Barrow is further north past a string of lagoons and is locally called Browerville. To the northeast along the coast is the smallest part around what used to be the Naval Arctic Research Lab, and is now a college. To the east of this are the DEW buildings, plus two large navy hangars and the gravel runway that was used to serve the DEW station. The PABR runway is aligned 06-24 in FS9 and is 7,100 feet long and 150 feet wide, built on top of a gravel base and surround that copes with the underlying permafrost. There is PAPI at both ends and an ILS and approach lights on 06; 06 circuits are to the right. The airport notes include a warning that the apron is not a standard width and that large planes that are enroute to the far end of the runway will not be able to taxi past a plane parked at the gate and should use the runway as a taxiway, then turn and takeoff. FS9 AI cannot cope with that, so the apron here is wider. There are, in real life and the AI, daily flights by Air Alaska (three at least) and Era (several, and which is now called Ravn, hence the new hangar door motif) and air cargo flights by Northern Air Cargo and Everts, plus GA. The buildings have been made with photographic textures or textures made from reference photos. I decided that while 500+ scenery objects was probably ok for most people the required 900+ to "make" the town of Barrow would likely not be. The auto-generated FS9 town objects could not be left as Barrow with trees would not look at all like reality; I have "faded" the density of the town buildings into the distance from the airport.


Filename: PABR__Barrow__Alaska_USA.zip
License: Freeware, limited distribution
Added: 17th May 2016, 09:32:36
Downloads: 971
Author: Roger Wensley
Size: 15.12 MB


Category: Flight Simulator 2004 - Scenery
Kotzebue PAOT on the northwestern coast of Alaska Download

Images related to this file:

File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.


Filename: Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 2nd August 2016, 16:47:52
Downloads: 458
Author: Roger Wensley
Size: 19.32 MB


Category: Flight Simulator 2004 - Scenery
Ría de Vigo (Bay of Vigo) Download

File Description:
Comprehensive revision of the area surroinding the Bay of Vigo, near the Vigo Airport (LEVX, aprox. at 42º18'N 8º38'W), in Galicia, Spain, including a more accurate coastline, from the Ría de Aldán until Toralla Island, plus the San Simon Island and other minor islands, detailed piers in Vigo and Cangas, several beaches, and a lot of 3D VFR references (more than 180 macros added), such as buildings (the City Hall, the Hospital Xeral, the Balaídos Stadium, the Castro stronghold...), working lighthouses, several monuments and statues, some main streets redrawn, a new version of my Rande Bridge, now with collision detection and landable surface, and a handfull of eye-candies I can't even remember! - Completa revisión da costa da Ría de Vigo, dende a Ría de Aldán ata pasada a Illa de Toralla, incluíndo, por suposto, á Illa de San Simón e outros pequenos illotes, praias (Samil, Nerga...), os peiraos de Cangas e de Vigo, dende o Areal ata Bouzas, unha morea de novas referencias visuais (máis de 180 macros), con edificios (o Concello, o Hospital Xeral, o estadio de Balaídos, o castelo do Castro, o lazareto de San Simón...), faros (nas Cíes e na costa...), algún que outro monumento, unha revisión do trazado dalgunhas das vías principais, unha nova versión da miña Ponte de Rande, con detección de colisións e superficie "aterrable", e moitas cousas máis que xa nin eu mesmo lembro. - Completa revisión de la costa de la Ría de Vigo (Galicia, España, aprox. en 42º18'N 8º38'O), desde la Ría de Aldán hasta pasada la Isla de Toralla, incluyendo la Isla de San Simón y otros pequeños islotes, playas (Samil, Nerga...), los muelles de Cangas y de Vigo, desde el Areal hasta Bouzas, un montón de nuevas referencias visuales (más de 180 macros), con edificios (el Ayuntamiento, el Hospital Xeral, el estadio de Balaídos, el castillo del Castro, el lazareto de San Simón...), faros (en las Cíes y en la costa...), algún que otro monumento, una revisión del trazado de algunas de las vías principales, una nueva versión de mi Puente de Rande, con detección de colisiones y superficie "aterrizable", y muchas cosas más de las que ni yo mismo me acuerdo.


Filename: Ra_de_Vigo_Bay_of_Vigo.zip
License: Freeware
Added: 16th May 2004, 23:48:38
Downloads: 4,478
Author: Rubén Castiñeiras
Size: 366.85 KB


Category: Flight Simulator X - Scenery
Freeware Project Kobe X (RJBE) Japan Download

Images related to this file:

File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.

You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.

Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly). I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next project and it's only going to be better.

This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)


Filename: Freeware_Project_Kobe_X_RJBE_Japan.zip
License: Freeware
Added: 12th June 2011, 08:28:51
Downloads: 6,649
Author: Sagga Toure
Size: 66.48 MB


Category: Flight Simulator 2004 - Scenery
Frozen Canadian & USA Rivers & Lakes Revision Download

Images related to this file:

File Description:
This "freezes" all lakes and rivers for winter flying and means they can be landed on with skis or wheels; it is meant for low level flying rather than high level jet flights. This edition is complete in itself and now really covers all of Canada and parts of the USA along the border, including large parts of Michigan, Wisconsin, Minnesota, North Dakota, and Montana. It is reversible with an "untick" in the FS scenery library. The revision is the addition of frozen sea in the area of Baffin Island (where I and Sid & Pete have recently posted all of the Baffin Island airfields) as I missed this area last time. Sorry about that. I have spent some time making sure that the sea and the inlets along the coast in the south do not get frozen too, and also some of the lakes that are close to the coast and rarely get cold enough to freeze over. The Great Lakes do not usually totally freeze, but this is an either ON or OFF modification and partial freezing cannot be convincingly simulated, so I went for total ice. Along the north shore I went for the peak of the winter with sea ice all the way to the permanent polar cap; this is not totally realistic as there is usually a partially open lead along the coast, but as with the Great Lakes...... It will work without Ultimate Terrain, but as UT is what gets all the lakes and rivers there and in the right place (except in the far north) it is obviously much improved with UT. The pics show Rockcliffe in the winter with the frozen Ottawa River for real and in FS for comparison; without UT the river would not be in the right place.


Filename: Frozen_Canadian__USA_Rivers__Lakes_Revision.zip
License: Freeware, limited distribution
Added: 6th September 2011, 00:42:43
Downloads: 622
Author: Roger Wensley
Size: 1.2 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
NHL "Pittsburgh Penguins" Beechcraft Twin Bonanza" Download

File Description:
Simmers,and Hockey fans, This aircraft includes my NEW Twin Bonanza Panel_ V3, and for you FSX users it also includes "Camera Definitions" so ***BE SURE YOU COPY aircraft.cfg file to your main Twinstar_ Twin_ Bonanza folder.NOTE!(Camera Definitions will have no effect in FS9)***These 1951 D Model Beechcraft Twin Bonanzas are pristine,no dirt,grease or oil leaks on these babies!Just fresh out of the paint booth, these are the 24th repaint of my in progress NHL collection.All repaints are of "Eric Dantes" Beechcraft Twin Bonanza. All NHL teams will be represented.These repaints are not layered so each one has to be redrawn in its official colors.All repaints will have two liveries,one with team logos and one without logos.All NHL team names were put in two hats, Eastern Conference and Western Conference, they are drawn one from each hat at random.The next repaint will be the San Jose Sharks.(Look for it soon. :)I hope you have as much fun collecting all 30 liveries as I will have painting them! This file includes the texture.Penguins"(The Pittsburgh Penguins Edition)",texture.NHL Pittsburgh, "(The NHL Pittsburgh Edition....NOLOGOS)",panel.Penguins and the panel.NHL Pittsburgh folders and the aircraft.cfg file.It also includes two files to correct the knee board,they are the beech_baron_58_check.htm and the beech_baron_58_ref.htm,just copy these two files to your main Twinstar_ Twin_ Bonanza folder. The following additional file is required.--------------twinstar__twin__bonanza.zip-------------- This file can be downloaded @ http://www.avsim.com/ Go to the file library and just use the Quick Search: type: Chris Tuinstra and you should see the twinstar__twin__bonanza.zip,along with my other NHL and NFL repaints.Again I thank each of you for your downloads. This file includes a complete matching interior for both liveries".


Filename: NHL_Pittsburgh_Penguins_Beechcraft_Twin_Bonanza.zip
License: Freeware
Added: 11th May 2008, 12:37:49
Downloads: 261
Author: Chris Tuinstra
Size: 10.38 MB


Prev Page   Next Page
AVSIM Library System Version 3.00 -- 2025-Apr
© 2001-2026 AVSIM Online
All Rights Reserved
Privacy Policy |