Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| St Lawrence Island AK: Gambell PAGM, Savoonga PASA, and Northeast Cape |
|
Images related to this file:
File Description:
St Lawrence Island is in Alaska, but "in" is slightly misleading as it is in fact in the Barents Sea and 120 miles from the Alaska mainland, and only 40 miles offshore of Russia. The island is around 100 miles long, with two villages and at the eastern end an old air force radar base that was cleared away some 25 years ago. Gambell is one of the two villages and is at the far western end of the island, with a population of around 700 living mainly from the sea. This northern airfield is unusual in that it has an asphalt runway and apron, the lit runway being aligned 16-34 and just over 4,500 feet long. The reason for the asphalt becomes apparent if you try walking in the vicinity, as underfoot there are rounded pebbles down to varying depths, and they are quite small and eventually slippery enough to trip you up. To base a flexible gravel runway on top of this would have been difficult, and when it was originally built it was for an air force base (closed long ago). The village is also fairly unique among northern settlements in that it has wind turbines and also solar panels. The second village is Savoonga and is around 40 miles east of Gambell with a similar population. The runway here is lit gravel aligned 5-23 and 4,900 feet long. This village also has wind turbines and solar panels. There are no vehicles (cars, pickups, trucks etc) on the island, mainly because there is nowhere far to go to and in the case of Gambell because roads as such would be difficult to create. ATV's are the standard way to go, along with small boats for fishing and whaling. At the eastern and of the island the remaining traces of the air force radar base are just the gravel runway and aprons, included with the Savoonga scenery. The AI included here is for daily flights from Nome by ERA and Bering Air, along with some GA. Also included here is the EZ library that includes the wind turbines, to save you looking for it. Installing this will also mean that a wind farm in my Cyprus scenery wii now be visible to the north of Larnaca, and there are other libraries in the series that include useful objects. The Lens_EZ_Animated library could go into your static objects folders, which is where I have it; up to you.
| Filename: | St_Lawrence_Island_AK_Gambell_PAGM_Savoonga_PASA_a.zip |
| License: | Freeware, limited distribution |
| Added: | 29th February 2020, 00:09:36 |
| Downloads: | 223 |
| Author: | Roger Wensley |
| Size: | 11.59 MB |
| Category: Flight Simulator X - AFCAD Files | |
| LFRV Meucon-Vannes |
|
File Description:
Vannes-Meucon Airport is a regional airport in France (IATA: VNE, ICAO: LFRV). It supports general aviation with no commercial airline service scheduled.
Summary of Changes:
Realigned runway 9/27 to runway 8/26 (as it is in real life). Note that in FSX although this runway is not closed, ATC will never assign this runway, as it is a grass strip, and ATC prefers the asphalt 4/22 instead. IRL 4/22 is actually 3/21 but I couldn't realign this runway, as it has a localiser approach which can't be removed or moved in ADE
Added taxiways B+D to allow traffic to taxi to/from the end of runway 22 via runway 8/26 without causing pileups. Whilst not completely accurate, its very close.
Added fuel trucks to top end of apron, (on the charts this area is designated as a hangar, I chose not to include this, as the FSX hangars look rubbish) Note that only 1 fuel truck moves at a time.
Added a few extra parking spaces. I dislike the method of using every free space for parking, so I have only included parking where LFRV really has designated parking. The airport now has 11 GA parking spaces small-medium.
| Filename: | LFRV_MeuconVannes.zip |
| License: | Freeware, limited distribution |
| Added: | 20th November 2011, 00:26:06 |
| Downloads: | 326 |
| Author: | Martin Joy |
| Size: | 5.89 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Alexandria Airport (N85), NJ |
|
File Description:
Located 02 miles W of Pittstown, New Jersey on 75 acres of land, Alexandria Airport handles small and medium GA craft as well as helicopters. The main parking area is at the southwest of the airport between the yellow lines - static aircraft are there to show you the parking arrangment. Collision with the three static aircraft in the parking area is disabled to make it easier to park next to them should you wish. AI will spawn in this area only. Craft with wingspans greater than 40 feet should not park here. There is additional space to park on the grass north of the airport and two open hangars are also available at the north tarmac. You can get fuel by stopping anywhere around the fuel tank on the east tarmac. Trees are summer ONLY.
Scenery constructed with use of satellite images/streetview, the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 001. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Alexandria_Airport_N85_NJ.zip |
| License: | Freeware |
| Added: | 21st October 2010, 04:11:13 |
| Downloads: | 281 |
| Author: | Drew Sikora |
| Size: | 395.96 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Flying W Airport (N14), NJ |
|
File Description:
Located 01 miles SW of Lumberton, New Jersey on 170 acres of land, Flying W Airport services small to medium GA aircraft as well as helicopters. Transient storage are tie downs only. There are plenty of places to park. The main parking area in on the west side of the airport on the south end of the north tarmac and can handle wingspans of up to 50 feet. You can also park slightly north among the static aircraft or east of the runway on the grass. Collisions are disabled with static craft in these areas to assist with parking. Both 100LL and Jet-A are available by stopping at the south tarmac next to the fuel tank or the north tarmac by the fuel trucks in front of the terminal. Trees are summertime ONLY.
Scenery constructed with use of satellite images/streetview, the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 002. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Flying_W_Airport_N14_NJ.zip |
| License: | Freeware |
| Added: | 24th October 2010, 18:53:47 |
| Downloads: | 217 |
| Author: | Drew Sikora |
| Size: | 805.7 KB |
| Category: Flight Simulator 2004 - Scenery | |
| E T Joshua TVSV on Saint Vincent in the eastern Caribbean |
|
Images related to this file:
File Description:
Saint Vincent island is the northernmost of the group of islands known as St Vincent and the Grenadines, just south of St Lucia. St Vincent is around 17 miles long and 10 miles wide and by far the largest in the group, and the islands have a total population of around 120,000. E T Joshua is at the southern end of the island, adjacent to the capital Kingstown. There is a new airport under construction a few miles to the east which will have a longer runway and a larger apron, and when it is ready E T Joshua will probably be closed and redeveloped.
The terminal and the other smaller buildings are all made with photographic textures; the terminal is now quite old and has seen better days. The airport is a hub for small local airlines and also has regular LIAT flights connecting to other islands. The runway is just a shade under 4,700 feet of asphalt, so there are no direct flights from Europe. The new airport to the east is depicted as under construction; obviously I have not flown there and I have not tried to depict the terminal building which is also under construction but a mystery to me.
| Filename: | E_T_Joshua_TVSV_on_Saint_Vincent_in_the_eastern_Caribbean.zip |
| License: | Freeware, limited distribution |
| Added: | 11th June 2013, 16:29:42 |
| Downloads: | 536 |
| Author: | Roger Wensley |
| Size: | 3.13 MB |
| Category: X-Plane - Aircraft Repaints, Textures and Modifications | |
| Cessna 172N Skyhawk II (G-BEUX) |
|
Images related to this file:
File Description:
This archive only contains textures for the Carenado 172II V2 aircraft. In order for it to work, you need to own this specific aircraft. Since these are only textures, no further support is necessary, just follow the instructions below. If for some reason you don't like these textures, just delete the folder G-BEUX.
Installation
*** IMPORTANT***
I have included a .obj file that Dan Klaue provided to fix a small problem causing wing registrations to display incorrectly. The filename is TransparentStickers.obj. You must copy this file to the aircraft's main objects folder of the Carenado C172II v2 main folder. You will be asked if you want to replace the existing file, say yes. Make a backup of the original first.
then...
Open the zip file and move the whole folder G-BEUX to X-Plane 10 (where you installed X-Plane)--->Aircraft-->Carenado Cessna 172 v2 (where you installed the Carenado package)--->liveries. That's it!
File information
The textures herein are made from the Carenado blanks. I have made every attempt to faithfully reproduce G-BEUX to the best of my abilities. Limitations in the blank paint kit make it impossible to mirror correctly some of the details on the right fuselage, as only the left fuse is included.
| Filename: | Cessna_172N_Skyhawk_II_GBEUX.zip |
| License: | Freeware |
| Added: | 12th June 2013, 21:40:27 |
| Downloads: | 114 |
| Author: | Michel Theriault |
| Size: | 13.96 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 2) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 2). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honoured to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 2, covering the B-52F, which spearheaded the original Arc Light missions in Vietnam in 1965, and includes a total of 40 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_2.zip |
| License: | Freeware |
| Added: | 25th September 2013, 11:00:33 |
| Downloads: | 1,049 |
| Author: | Michael Pearson |
| Size: | 20.51 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 3) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 3). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honoured to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 3, covering the B-52D, which bore the majority of combat use in Vietnam, and includes a total of 64 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_3.zip |
| License: | Freeware |
| Added: | 25th September 2013, 11:01:21 |
| Downloads: | 1,039 |
| Author: | Michael Pearson |
| Size: | 30.42 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 11) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 11). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 11, showcasing the B-52H used from 1987 to 1992; with a total of 48 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_11.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:31 |
| Downloads: | 703 |
| Author: | Michael Pearson |
| Size: | 21.96 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Boeing B-52 Stratofortress (Part 12) |
|
Images related to this file:
File Description:
Boeing B-52 Stratofortress (Part 12). The B-52 first flew in 1952, the last one was built in 1961, and there are still over 90 of the original 744 airframes either in front-line service or in a ready-reserve status. With extensive avionics upgrades starting this year, the USAF plans on using the B-52s until 2045, 93 years after first flight. The aircraft has an impressive resume, having served in five shooting wars and was the backbone of Strategic Air Command's nuclear deterrent air component during almost forty years of Cold War service.
Jake Burrus started this AI traffic model a couple of years ago, and I was honored to pick up the project and get it across the finish line, with no small amount of help from Mike MacIntyre, as usual. This is a 7-LOD AI traffic model representing the Stratofortress in all of its operational service. This is part 12, showcasing the B-52H used from 1993 to 2000; with a total of 32 repaints. Also included are optional models for VFR traffic use. Aircraft model by Jake Burrus and Mike Pearson, master textures and repaints by Mike Pearson, flight dynamics by Mike MacIntyre. Please read the extensive documentation contained in the file.
| Filename: | Boeing_B52_Stratofortress_Part_12.zip |
| License: | Freeware |
| Added: | 27th October 2013, 00:19:36 |
| Downloads: | 862 |
| Author: | Michael Pearson |
| Size: | 16.86 MB |