Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Mielec EPML 2009 |
|
Images related to this file:
File Description:
This is third version of EPML airport scenery. Main features of the scenery are: Airport ground high resolution textures - (four seasons + night textures); Highly detailed 3D objects, all photo textured; Detailed autogen and photorealistic trees. For more details please look at the README file attached to the scenery file.
EPML is home base of PZL-Mielec (Polskie Zaklady Lotnicze - Polish Aviation Works), formerly WSK-Mielec and WSK "PZL-Mielec" is the Polish aerospace manufacturer, based inMielec. It has been the biggest Polish post-war aerospace manufacturer. In 2007 it was acquired by Sikorsky Aircraft Corporation, retaining the brand.Starting from 1950, the factory developed much and became the biggest Polish aircraft producer. It was a licensed producer of the Soviet jet fighters MiG-15 (produced as Lim-1), MiG-15bis (Lim-2), MiG-17 (Lim-5) and its Polish attack variant, Lim-6. The first Lim-1s were manufactured of Soviet parts in 1952, a full-scale production started in 1953. About 1500 Lims were built by 1964. In 1957-1960 there were also produced 250 Polish-designed piston trainers TS-8 Bies. From 1963 there was produced Polish-designed jet trainer TS-11 Iskra, being a basic trainer in the Polish military aviation. Its successor, designed with a part of PZL-Mielec, the PZL I-22 Iryda, appeared however a failure for different reasons, mostly lack of proper funding, and only a small series was built.
The most numerous plane built in Mielec was the licensed Soviet Antonov An-2 utility biplane, produced from 1960 in different variants. Over 13,000 of these aircraft were manufactured by 1991, mostly on the Soviet order, but also used in Poland and exported to other countries. From 1984 PZL-Mielec manufactured Soviet STOL transport planes Antonov An-28, as its only producer in the world. The plane was subsequently developed in Mielec and in a modernized variant PZL M-28 Skytruck/Bryza is offered for the Polish Army, Polish Navy and services abroad, with some success.
| Filename: | Mielec_EPML_2009.zip |
| License: | Freeware |
| Added: | 15th May 2010, 09:47:41 |
| Downloads: | 3,780 |
| Author: | Marcin Bobro, Kuba Paczek |
| Size: | 56.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
|
Images related to this file:
File Description:
This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 201 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Tholthorpe |
|
File Description:
RAF Tholthorpe opened in the late 1930s as a grass airfield, and operated as a sub-station of RAF Linton-on-Ouse.
From August 1940 to December 1940, Tholthorpe was a landing field for Whitley bombers of No. 58 Squadron RAF and No. 51 Squadron RAF based at Linton. From January 1941 to June 1943, Tholthorpe underwent maintenance to upgrade to Class A standards, with three intersecting concrete runways.
RAF Tholthorpe was assigned to No. 6 Group RCAF in June 1943. RCAF squadrons stationed here included No. 434 Squadron "Bluenose", 431 Squadron "Iroquois", 420 Squadron "Snowy Owl", and 425 Squadron "Alouette".
No. 434 Squadron, flying Halifax bombers, was formed and headquartered at Tholthorpe airfield from June 1943 until the squadron was moved to Croft. In July 1943, 431 Squadron moved to Tholthorpe airfield from Burn. It was later moved to Croft airfield as well. Not only were the operational squadrons quartered here, also their service echelons, - respectively Nos. 9431 and 9434 Service Echelon - which were formed from the ground crew of nos. 431 and 434 Squadron on 3 November 1943 and who moved with their squadrons on to Croft in December 1943.
In December 1943 No. 420 and No. 425 Squadrons (together with their service echelons, nos. 9420 and 9425 Service Echelon were moved to Tholthorpe airfield from Dalton and Dishforth respectively. These squadrons had returned from service with Wellingtons in North Africa, and it took them several weeks to work up on the newly acquired Halifax bombers. They were therefore unable to fly their first raids from Tholthorpe until mid-February 1944.
No. 420 Squadron flew 160 operations from Tholthorpe airfield and lost 25 Halifax’s. No. 425 squadron flew 162 operations from Tholthorpe airfield and lost 28 Halifax’s. In all, 119 Halifax bombers were lost from Tholthorpe. In April and May 1945 nos. 420 and 425 Squadron converted to Avro Lancaster’s, which they took with them when they left for RCAF Debert, Nova Scotia, Canada in June 1945.
The station closed in June 1945.
| Filename: | RAF_Tholthorpe.zip |
| License: | Freeware |
| Added: | 9th May 2017, 20:41:48 |
| Downloads: | 138 |
| Author: | Terry Boissel |
| Size: | 4.63 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Savannah/Hilton Head International Airport, Savannah, Georgia (KSAV) |
|
File Description:
This is a AFCAD2 file for the Savannah/Hilton Head International Airport. I tried to make the airport as realistic as possable with what is given to me with FS9. Gates 1 and 3 is Delta Connection from Cincinnatti, New York-LGA, and Dallas/Ft. Worth. Gates 5 and 7 are Delta from Atlanta, Gate 2 &2a are Continental Express (Expressjet) From Houston-Bush, and Newark, Gate 4 is Northwest (Mesaba and Pinnacle) from Detroit, Memphis, and Minneapolis, Gate 6 is Independence Air flights from Washington-Dulles (Make sure you have your Independence Air planes coded to BLR. That is what I have the gate coded to which is correct in real life.). Gate 8 is AirTran flights from Atlanta (I also have TRSX AirTran Jet Connect. They no longer fly, but I have them on my AI so I left it in.). Gates 9 and 11 are USAir (Gate 9 being USAir mainline and CRJ-200 flights from Charlotte, Philly and Pittsburgh and Gate 11 being CRJ-200 flights and Dash 8 flights Charlotte, Boston and New York-LGA.). And finally Gate 10 is United Express (Air Wisconsin) flights from Washington-Dulles and Chicago-O'Hare. At the old terminal I have the FedEx, and Airbourne Express/DHL areas, as well as the GA "terminal". North of that is the 165th Airlift Wing National Guard area with parking for their C130's, F-16's, F15's, and their F-18's. I do not have the jetways on yet, however they are done except for the Delta gates....look for them soon. I hope this is a better representation of the airport. I believe it is. All lights on the Taxiways, Runways, as well as landing lights are REAL TO LIFE. They are taken from the airport digrams themselfs as well as from the website www.fltplan.com. Please, let me know what you think as I am using you as an unofficial beta tester for this file.
| Filename: | SavannahHilton_Head_International_Airport_Savannah.zip |
| License: | Freeware |
| Added: | 6th January 2005, 15:12:51 |
| Downloads: | 1,616 |
| Author: | Jason Landuyt |
| Size: | 6.63 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Royal Hellenic Air Force Supermarine Spitfire Collection |
|
File Description:
This package includes all the Hellenic Spitfires expect the Spitfire pr Mk.XI witch appeared in one unit and pr Mk.XIII in three units. You can fly the spitfire mk.Vb/c, Spitfire mk.IXe LF/HF and Spitfire Mk.XVIe LF. Greece in 9/23/1938 ordered 12 Spitfires and 12 Anson. During the June of 1939 it was signed the order of 24 Spitfires which cost 9335 pounds each. When Hitler attacked to Poland, England used all the aircrafts that were under construction and of course the Greek were some of them. On 10/12/1943, the 336th Olympus Squadron received the first Spitfire and followed the 335th Tiger Squadron. The Spitfire mk.Vb/c replaced the Hurricane mk.IIb/c. When the two greek Squadrons were at North Africa, their Spitfires wore the
| Filename: | Royal_Hellenic_Air_Force_Supermarine_Spitfire_Coll.zip |
| License: | Freeware, limited distribution |
| Added: | 2nd December 2005, 19:59:29 |
| Downloads: | 3,885 |
| Author: | Delizisis Thanasis, Delizisis Panagiotis, Ken Harrison (Merlin66) |
| Size: | 19.6 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Airbus A318 FD Special Version V3 - Complete Pack |
|
Images related to this file:
File Description:
This is the new version of my Airbus A318 with the Panel in V3 opened on the A321. I remind you that this aircraft is based on the Project Airbis A318, with an ehanced panel based on the work of stefan Liebe.
This latest development can see the more realistic Airbus available as freeware. With a new version of the panel, the aircraft has a 100% cold & dark Status at the start of a flight, a real fuel system management with all valves, piumps and crossfeed work, the complete Bleed circuit with X-bleed, a real engines manual startup procedure like the real aircraft. I have also ehanced the navigation display with TCAS function in ARC and NAV mode; There is also the engines failure procedure to work (fire, oil leaks....) and many improved function that I cannot describe here. The aircraft comes with user manual in English and in French, and it is essantial to read it before you fly.
All the functions of the V2 have been kept and improved, like the vertical navigation gauge, the terrain radar map on the navigation display, the autolanding function, the SFCC. Aircraft comes with 6 liveries (Air France and 5 Frontier liveries realized by Project Airbus Team). This version is only in CFm engines, but with real engine data (CFM56-5B9). Now, the Fly By wire works in 2 modes: "Normal Law" and "Direct Law". I put 300 hours into the development of this panel and I hope that you will like it. In the coming weeks, I will adapt this panel to the A319 V2 and A320 V2, that are the these are the last aircrafts that I must update with this new panel. Please, note that this panel is the v3.05 version, witch fixes the bugs of the first version that came with the A321 (there is an update panel for the A321). Francois Dore
| Filename: | Airbus_A318_FD_Special_Version_V3__Complete_Pack.zip |
| License: | Freeware, limited distribution |
| Added: | 17th June 2012, 13:18:21 |
| Downloads: | 19,608 |
| Author: | Francois Dore, Project Airbus |
| Size: | 110.04 MB |
| Category: Prepar3D V1-4 - Utilities | |
| AIFlow SimConnect Utility for P3D v4 |
|
Images related to this file:
File Description:
AIFlow v1.1 is a simconnect utility designed to ease AI congestion and go-arounds at the airport the user is departing from and arriving at. AIFlow does this by enforcing spacing minimums between arriving AI aircraft resulting in more orderly arrival patterns. AIFlow also supports spacing spacing minimums between the AI aircraft and the USER’s aircraft when the user is flying (during all phases of the user's flight). For added realism, AIFlow adds landing effects (e.g., micro bank and pitch corrections that scale up during crosswind conditions) to the AI on short final approach. The user can also briefly squawk 1234 in their aircraft to temporarily suspend landings so that the user can find a slot to depart a busy runway. AIFlow is designed to compliment the default P3D AI program and thus is fully compatible with any AI-related program that is compatible with the default AI program (e.g., AIG, Ultimate Traffic Live, Radar Contact, etc.). AIFlow is targeted to Prepar3D version 4.5 or 5.0, specifically SimConnect Version 4.5.0.0 or later. AIFlow operates externally via simconnect and thus makes no changes to the P3D sim. NEW for v1.1: (1) detect and correct AI performing poor approaches (e.g., dive-bombing, descent into terrain) under control of the P3D AI engine, (2) user can specify minimum and maximum AI approach speeds in terminal area, (3) prevent AI from stopping on runway when user landing, (4) AI plane spotting mode only, (5) external database fallback in case simconnect fails to provide local airport data, (6) adjustable in-sim message level, (7) periodic read of .ini file to tweak parameters more easily, (8) AIFlow starts minimized. FIXES for v1.1 include: sequencing in heavy AI traffic would sometimes cause excessive go-arounds, going around AI would sometimes improperly hold, changing AI spacing from default value did not have any effect, sometimes user aircraft would get controlled, .ini file would sometimes get confused reading parameter values having whites spaces.
| Filename: | AIFlow_SimConnect_Utility_for_P3D_v4.zip |
| License: | Freeware |
| Added: | 3rd July 2020, 23:57:52 |
| Downloads: | 2,016 |
| Author: | Roland Foster |
| Size: | 1.18 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Douglas A-20C Boston Dutch Naval Air Service |
|
File Description:
This folder contains a repaint for the Douglas A-20C by Milton Shupe and his team. It shows Douglas DB7 Boston D52 of the Royal Dutch East Indies Navy, Andir, 6 March 1942. In december 1941, the Dutch government ordered 32 Douglas Boostons for the defence of the Dutch Indies after the outbreak of war in the Pacific. These aircraft were destined for the MLD, or Dutch Naval Air Service. The aircraft were painted in RAF camouflage colors and received Dutch orange triangles on the fuselage and the underside of the wings, together with a serial consisting of a D with a number and the text KON.MARINE on the nose. The aircraft were crated and shipped to the Dutch East Indies, with the first six arriving in Java on the 27th of February 1942, just a day before the Japanese landings in Java. The crates were unloaded in Tjilatjap. It was decided to try and assemble a few aircraft on the spot, in the harbor of Tjilatjap, while three crates were sent to Andir by train. Despite Japanese bombing raids on the harbor, the MLD technicians managed to assemble two Bostons in the harbor, and on the morning of the 5th of March, Lt Burgerhout, a Catalina pilot, took of from an improvised runway withh D52 and flew to Tasikmalaja, where it was planned to fill the aircraft with fuel for the flight to Andir air base. However, no suitable fuel was found. Before the second Boston could be flown out, the 'runway' was destroyed by a second Japanese bomb raid, so the ground crew destroyed the aircraft. The aircraft at Tasikmalaja was destroyed on the 8th of Mmarch, just before the capitulation of the Dutch East Indies. Of the aircraft transported by train, one was assembled, and this fell intact into the hands of the Japanese, who later used it for flight evaluations. The other two aircraft were destroyed by their ground crews. The other 26 Bostons still underway were diverted to Australia, and these later flew with no 22 squadron of the RAAF. Repaint by Jan Kees Blom, based on the paintkit by William Ellis.
| Filename: | Douglas_A20C_Boston_Dutch_Naval_Air_Service.zip |
| License: | Freeware |
| Added: | 16th July 2018, 16:43:50 |
| Downloads: | 109 |
| Author: | Jan Kees Blom |
| Size: | 8.32 MB |
| Category: Flight Simulator X - Scenery | |
| Freeware Project Kobe X (RJBE) Japan |
|
Images related to this file:
File Description:
Freeware project KOBE X (RJBE) Japan. Contains fully detailed airport with custom ground polygons. Accurate 3d model and texture of all the building of the airport including the terminal, control tower, hangars, bridge and many more. Please note that this project was my initial experience in many fields of scenery design so take it as it is and enjoy flying in Japan. The design is never done but I think it was ready to be released. Still have some work to do with the animated jetways and night lighting for my next "payware" project (KSAN, San Diego Intl). It's going to be far better than this freeware.
You can download the world of ai installer and install the All Nippon Airways package and maybe the JAL too. The jetways are not animated but you can park a 747 in gate 1, a 767 in gate 5 and a 737 in gate 6 and be perfectly aligned with the jetway door.
Also I've not try this scenery in a less powerful computer than mine. I run a Windows 7, I7-950 @ 3.8 GHz and a GTX 570. So don't get mad if you're having bad performances :). With all sliders in the "display settings" set to max I've around 20 fps in the virtual cockpit of the level-d 767. You'll get a nicer airport with also the global texture resolution set to max, water effects set to High 2.x and traffic to ultra-high. Do not turn on Ground scenery shadows as it will make a shadow for the entire airport (ground poly).
I've some tutorial on my YouTube channel (n170toga) on how to make fsx sceneries if you are interested. Don't forget to subscribe there and have updates for the upcoming scenery. Please review this airport if you like as I will learn a lot for my next
project and it's only going to be better.
This scenery is a freeware and should be considered as a freeware. Arigato, Sagga Toure (Devinci), Devinci Design and Development (3De)
| Filename: | Freeware_Project_Kobe_X_RJBE_Japan.zip |
| License: | Freeware |
| Added: | 12th June 2011, 08:28:51 |
| Downloads: | 6,653 |
| Author: | Sagga Toure |
| Size: | 66.48 MB |
| Category: Flight Simulator X - Scenery | |
| Pagasa Island, Philippines |
|
Images related to this file:
File Description:
Pagasa Island is a jewel in the South China Sea. It is the one pictured - an emerald splash in an azure sea slashed by a coral runway - whenever new collisions or confrontations are reported in the news for the region. Occupied continuously by the Philippines since 1971, historical use dates back to the Han dynasty, which many believe forms the basis of the Chinese claim to the island. Each country has it's own interpretation of international law and the Filipinos are clearly banking on the precedence of continuous occupation, at no small expense, as Rancudo Field is the farthest airport from Manila within the Philippine sphere of control.
Surprisingly, the geography of the island serves to capture and retain rainwater, although the aquifer is stagnant and the water must be treated for consumption. Sea life remains abundant, poachers take coral heads and sea turtles. There is a solar farm and recently installed solar street lights, fuel for the generators is a precious commodity this far from the mainland.
Sadly, nature may solve the struggle for possession by withdrawing the island from the arena. It is believed that the construction of the runway may have compromised the islands basic integrity, allowing it to crumble into the sea. Whatever the cause, the evidence is clear. Bunkers built during the Japanese occupation in WWII are already slipping beneath the waves and the rate of salt water encroachment has been recorded at close to 6" per day.
There are some things to explore, the grounded BRP Laneo Del Norte to the west; over to the north near the resort grounds are a dugout fishing canoe and some authentic Philippine bangka boats; you may want to load up and head east to do some low warning passes over the Chinese fishing fleet. Standing at the east end of the field, you can just barely spot the China Coast Guard cutter's smoke on the horizon.
The tower is marked by a bright strobe that fires once every five seconds and at night it is bright enough to guide you back to the island from the distance of the fleet. There are no published procedures and the tower is not staffed. Airport ICAO is RPPN.
| Filename: | Pagasa_Island_Philippines.zip |
| License: | Freeware, limited distribution |
| Added: | 10th May 2014, 12:21:19 |
| Downloads: | 1,854 |
| Author: | Rick Keller |
| Size: | 16.17 MB |