Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Scenery | |
| RNAS Henstridge (HMS Dipper) |
|
File Description:
Royal Naval Air Station Henstridge or RNAS Henstridge (HMS Dipper) is a former Fleet Air Arm base located 7 miles (11 km) west of Shaftesbury, Dorset (Now Somerset) and 12.4 miles (20.0 km) east of Yeovil, Somerset in South West England.
The main part of the land (355 acres) was purchased in August 1941, after which building of the airfield and the marsh lane accommodation site commenced, it was commissioned on April 1, 1943 as HMS Dipper, principally as number 2 naval fighter school, on the 11th September 1942, another 18 acres was acquired at the adjoining gibbs marsh area for an aircraft repair and maintenance site. The design and lay-out of the airfield was quite unique, having 5 runways, 2 of these being east west lay-out (07-25) both 1000 yards long, the northern runway incorporated a dummy deck landing strip, complete with under-ground arresting gear with four above ground arrestor wires, which was a duplicate of that installed on HMS Implacable for training of aircraft carrier landings, these mainly being carried out with the Seafire, a naval version of the spitfire with folding wings. The site also had its own cinema and stage hall
March 1952 the airfield became inactive and was placed under care and maintenance, during 1953 Air whaling (now Bristow group) used the facilities for repairs to the whaling fleet of helicopters until moving out in June 1958.June 1957 it was finally closed as a naval establishment, from 1958-1960 the entire site was sold off. 27 June 1980 the BBC purchased the whole site and applied for planning permission to erect at the airfield a shortwave radio station consisting of 21 self-supporting towers holding aerial arrays and ancillary buildings on a 300-acre site. The station would transmit overseas radio services to Eastern Europe, the Soviet Union and perhaps South America the application failed and the BBC sold the land during January 1987 The airfield is also the home of the wessex strut, a general aviation club formed in January 1977, which holds an annual fly in and other events their first fly-in was on 17 April 1977 and attracted 107 aircraft. As of today the only usable runway is the north 07-25 runway, extant with the concrete dummy deck, and the underground machinery chamber, it is also the home to a large number of light aviation enthusiasts aircraft as well as the Yakolevs aerobatic display team and the Dorset and Somerset air ambulance
The current airfield is operated by EGHS and is an unlicensed airfield. The only usable runway is 07/25 tarmac/concrete 750 mts long x 6 mtr wide. Henstridge radio can be contacted on 130.250 MHz, it can be found at the south eastern stub of the Yeovilton MATZ
Source:Wikipedia
| Filename: | RNAS_Henstridge_HMS_Dipper.zip |
| License: | Freeware |
| Added: | 9th February 2017, 22:14:54 |
| Downloads: | 165 |
| Author: | Terry Boissel |
| Size: | 4.53 MB |
| Category: Flight Simulator X - Scenery | |
| KSLC - Salt Lake City Intl Airport 2020, Utah, USA |
|
Images related to this file:
File Description:
I have been asked many times could i do an update for SLC, knowing there were going to be major changes there I held off until now when someone sent me a plan for the new terminal layout and its taxiways, so here is my interpretation of what it may look like in 2020.
This is a version of Salt Lake City Intl Airport with two optional files and made only for FSX, do not use in P3D: There is one version with the Crosswind runway 14/32 operating where all 4 runways will be used for takeoff/landing and one version as the default airport runway operation, The new south terminal A and north concourse B have been designed similar to the plan i have, i also had to take a guess at which airlines will park where so may not be accurate on opening day, as a Delta hub they are only assigned to terminal A, most other airlines are assigned to the north concourse B, transient parking is retained in the same place, the north cargo ramp and buildings updated, runway 17/35 is now parallel with 16L/34R which is also part of the upgrade plan, and the approaches for it aligned with the new position, all other approaches and frequencies updated to the latest charts where needed, extra fuel trucks, Helipads/start locations now in their correct positions, De-icing pads added, support vehicle roads rebuilt and many other scenery improvements and objects added, airport views are from the roof of the control tower (when in tower view) please view the readme before installation,
| Filename: | KSLC__Salt_Lake_City_Intl_Airport_2020_Utah_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 6th March 2018, 04:23:35 |
| Downloads: | 44,425 |
| Author: | Ray Smith |
| Size: | 4.91 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Modernized Terminal |
|
File Description:
DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL
THIS IS THE AIRPORT AFTER ALL MODERNIZATION PROJECTS HAVE BEEN COMPLETED
DOWNLOAD THIS VERSION AND NOT ANY OTHER ONES BY ROHAN PATEL
The airport I chose is Long Beach Airport. This airport has been around for many years and has had everything from the Air Force One to the 787 Dreamliner land here! The airport is located between downtown Los Angeles and Orange County and offers a great landing for tourists that do not want to land in the fifth busiest airport in the world, Los Angeles International.
The reason why I decided to create this airport was because it is my home airport and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Modernized_Terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 14th December 2012, 01:37:48 |
| Downloads: | 2,589 |
| Author: | Rohan Patel |
| Size: | 3.98 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Supermarine Spitfire Mk.IX EN186 Bluebird |
|
Images related to this file:
File Description:
Spitfire IXc EN186 was the personal aircraft of S/L L.C. Wade, an American flying with the RAF. Wade was born in the small farming community of Broaddus, Texas in 1915. He was the second son of Bill and Susan Wade, who named him L.C. (only after the RAF demanded a forename did he call himself Lance Cleo Wade). After the family moved to a farm near Reklaw, Texas in 1922 he worked on the family farm and attended the local school. He was unable to join the US Army Aviation Cadet Program due to a lack of a college education. He began flying at age 17, at Tucson, Arizona. In 1934 at age 19, Wade joined the Civilian Conservation Corps (CCC) in Arizona. He joined the RAF in Canada in December 1940 and trained with No. 52 Operational Training Unit (OTU). Wade was then sent to the British aircraft carrier Ark Royal and flew off her deck in Hawker Hurricane to reinforce the depleted ranks of aircraft on the island of Malta. He was then sent to Egypt as a Hawker Hurricane Mk I pilot in September 1941, and was posted to 33 Squadron. The squadron's mission was to provide close air support for Operation Crusader, the British assault launched on November 18, 1941, against the German Afrika Korps. His first kills were two Fiat CR.42s on 18 November. He attained the rank of "ace" on 24 November 1941. He began flying Hurricane Mk IIs in April 1942, and was awarded the Distinguished Flying Cross (DFC). He had 13 victories as of September 1942. He spent the next several months back in the US on various RAF projects including evaluating some American fighters at Wright Field. He returned to combat as a Flight Commander in 145 Squadron with a Bar to his DFC, flying Supermarine Spitfire Mk Vs. Promoted to squadron leader, he had a busy 60 days, as by the end of April his score was 21, by then flying Spitfire Mk IXs. His squadron moved to Italy, and as a Spitfire VIII pilot he claimed two Focke-Wulf Fw 190s of Schlachtgeschwader 4 on 2 October 1943. His last claims were three FW 190s (again of SG 4) damaged on 3 November. Wade became a wing commander and joined the staff of the Desert Air Force but was there only briefly, as he was killed in a flying accident on 12 January 1944 at Foggia, Italy. In 30 fights for which he made claims he was credited with 23 victories including two shared), one probable, and 13 damaged. He is also credited with one destroyed and five damaged on the ground.
Wing Commander Wade is usually listed with 25 victories but official RAF records show that he had 22 solo victories and half each of two more for a total of 23, not counting one probable. Regardless of whether his score is 25, or 23 victories, he is still the leading American fighter ace to serve exclusively in any foreign air force.
Since he never transferred to the USAAF, or any other American Air service, Wade never got the publicity that other American aces received and thus is more obscure than his peers.
The aircraft depicted in this repaint, EN186, started its active career with 249 sqn on Malta, who used it for high flying reconaissance, and who were responsible for replacing the dark green with Mediterranean Blue. The aircraft was then transferred to Tunisia, where it was the personal aircraft of W/C Gleed of the 244 wing. After his death, it went to L.C. Wade, who scored 5 victories with it in april 1943. He did not apply any codes to it, and referred to it in his logbook as BB, for Blue Bird. He flew it till august 1943, when he changed to flying Spitfire MK VIII JF472
Repaint by Jan Kees Blom, based on the paintkit by RealAir.
| Filename: | Supermarine_Spitfire_MkIX_EN186_Bluebird.zip |
| License: | Freeware |
| Added: | 11th July 2018, 16:54:01 |
| Downloads: | 103 |
| Author: | Jan Kees Blom |
| Size: | 3.59 MB |
| Category: Flight Simulator X - Utilities | |
| FSDbBuild V1.0.2 for FStarToFS2K (Fully functional Release with Installer) |
|
File Description:
FSDbBuild is a Supplement for FStarToFS2K, it provides the possibility to build or update the Airport/Runway Database as used in FStarToFS2K. This Database is required because the from Jeppesen FliteStar/FliteMap exported Flight plans lack some important information as provided by FliteStar/FliteMap. The exported Flight plans don't provide the Information for the Departure Runway, which is a Requirement in Microsoft Flight Simulator 2000/2002/2004/FSX and Lockheed Martin Prepar3D.
In this current Version of the Utility, only the old plain Text-type Airport/Runway Data file - a Relict from Erni Alston's FSBuild 1.3.9 around the Year 2000 or even older - will be created, accompanied by a simple Indexing Mechanism Index file to speed-up the Search. A future Release will create a SQLite Database, which will be implemented also in FStarToFS2K V1.2.0 which will be released within the coming Weeks or Month. In Fact, this Airport/Runway Data file could also be used by Erni Alston's FSBuild, if there are any Users still around of this Flight Planning Software from 2000.
This program evolved from the necessity, that the with FStarToFS2K Program Package supplied Airport/Runway Data file was totally outdated, dating back to 2000 or even older! This shortcoming will now be eliminated, the User has now the possibility to build the Information according to the Data contained in his installed Microsoft Flight Simulator 2000/2002/2004/FSX or Lockheed Martin Prepar3D according the Scenery Configuration. For Installation and other Information consult the FSDbBuild Readme.txt file in the Zip-file.
Several Issues have been discovered and (hopefully) fixed. The detection of any Flight Simulator (MS FS 2002/2004/FSX or LM P3D V1.x) works now also correctly, also on 64bit machines. If you have the previous Versions of FSDbBuild (V1.0.0 & V1.0.1) installed, you should install now V1.0.2. Please note, this Utility is not only for Microsoft Flight Simulator X, it also supports Lockheed Martins Prepar3D V1.x!
| Filename: | FSDbBuild_V102_for_FStarToFS2K_Fully_functional_Re.zip |
| License: | Freeware |
| Added: | 25th July 2014, 00:00:24 |
| Downloads: | 396 |
| Author: | Conrad F. Staeheli |
| Size: | 4.43 MB |
| Category: Flight Simulator X - Scenery | |
| KLGB Long Beach Airport - Modernized terminal |
|
File Description:
The airport I chose is Long Beach Airport. This airport has been around for
many years and has had everything from the Air Force One to the 787 Dreamliner land here!
The airport is located between downtown Los Angeles and Orange County and offers a great
landing for tourists that do not want to land in the fifth busiest airport in the world,
Los Angeles International.
The reason why I decided to create this airport was because it is my home airport
and I am located only about five miles from it. Also, there is no good freeware FSX scenery for this airport.
Features included!:
- Modern Terminal with correct gate placements
- changed and edited roads and other buildings around airport
- added the jetBlue offices on the airport
- Cars added (all over the place!!!)
- trees added near drop off (California Palm trees)!
- baggage cars and other airport cars added.
- buses and car parking lots added
- "spring street" flight schools and private terminal added.
- Vehicles, AI aircraft, grave yard aircraft, and many other static joys throughout the airport!
- "Runup" aircraft near runway 34R.
- Boeing C-17 facility (no aircraft C17 there)
- updated taxi ways and heliports
- Airport Service vehicle roads updates and made with help from Google Earth.
- Accurate fence, jetblast fence, and boarders of airport.
- Cargo terminals added for ups and dhl
- Private (gulfstream and other private) jet spots added.
- Flight Schools such as Long Beach Flight Academy (one I go to!!!) accurately made.
- New taxi ways and terrain
- Aflite fuel truck spaces added
- Correct runway lengths of 25L
- More items you just need to see to believe!!!
Distribution limits (MUST CONTACT ME FOR REDISTRIBUTION).
| Filename: | KLGB_Long_Beach_Airport__Modernized_terminal.zip |
| License: | Freeware, limited distribution |
| Added: | 26th March 2012, 11:10:01 |
| Downloads: | 2,717 |
| Author: | Rohan Patel |
| Size: | 3.57 MB |
| Category: Flight Simulator X - Scenery | |
| RAF Polebrook |
|
File Description:
On June 28, 1942, RAF Polebrook was officially turned over to the USAAF and the airbase became the base of the 97th Bombardment Group, the first USAAF heavy bomber organization to arrive in the UK. It was designated USAAF Station 110.
The 97th BG was assigned to the 1st Combat Wing, at RAF Bassingbourn. It's operational squadrons were divided between Polebrook and RAF Grafton Underwood:
340th Bomb Squadron (RAF Polebrook)
341st Bomb Squadron (RAF Polebrook)
The 97th BG conducted a total of 14 missions from Polebrook, attacking airfields, marshalling yards, industries, naval installations, and other targets in France and the Low Countries.
The group sortied 247 aircraft, dropped 395 tons of bombs on Nazi-controlled territory, and lost 14 aircraft. On October 21, 1942, the 97th Bomb Group was transferred to the Twelfth Air Force in the Mediterranean theater and Polebrook was unoccupied until April 1943.
351st Bombardment Group (Heavy)
On April 15, 1943, the 351st Bomb Group arrived at RAF Polebrook. It was assigned to the 94th Combat Wing, also at Polebrook. The group tail code was a "Triangle J". It's operational squadrons were:
508th Bomb Squadron (YB)
509th Bomb Squadron (RQ)
510th Bomb Squadron (TU)
511th Bomb Squadron (DS)
Boeing B-17G-85-BO Flying Fortress, Serial 43-38465 of the 510th Bomb Squadron. This aircraft survived the war and returned to USA on 8 June 1945
Douglas-Long Beach B-17G-30-DL Flying Fortress Serial 43-38116 of the 509th Bomb Squadron.The 351st's first completed combat mission took place on May 14, 1943, when 18 B-17's targeted a German Luftwaffe airfield at Kortrijk, Belgium. As the war progressed, the 351st operated primarily against strategic objectives in Germany, striking such targets as ball-bearing plants at Schweinfurt, communications at Mayen, marshalling yards at Koblenz, a locomotive and tank factory at Hannover, industries at Berlin, bridges at Cologne, an armaments factory at Mannheim, and oil refineries at Hamburg.This is for FSX and you will need to have Ted Andrews's RAF Hangars Library and his other great RAF Buildings. They can
be found on AVSIM. Search the FSX section for "Ted Andrews" - you'll find loads of his scenery object files for
RAF airfields. Follow his instructions on how to install them.
| Filename: | RAF_Polebrook.zip |
| License: | Freeware |
| Added: | 21st January 2009, 13:27:45 |
| Downloads: | 1,058 |
| Author: | Scott Berge |
| Size: | 15.01 KB |
| Category: Flight Simulator X - Missions | |
| Discover FSX Flights (FMCH - FMCZ) 160 NM |
|
File Description:
Flight 12 (FMCH - FMCZ)
With all the many airports and various terrains on FSX, I have decided to contribute to the wonderful FSX flight community by providing pre-selected
Flight plans which i have created using pre-selected VOR's , NDB's and way points, with careful selection of realistic departure and arrival tracks.
Weather your flying commercial Jets, or props or cargo, I am sure there is something here for you..check it out (Just place the included PLN file in your
saved routes folder) and Load it from the FSX flight planner and it will show up on your aircraft GPS and Flight Managment display, Pilots are strongly
recommended to adhere to altitude and speed restrictions, as that will make the flight more comfortable for both pilots and passengers, and will allow for
the enjoyment of the scenery and flight. I have included a Paint version of the flight plan with notes. The route is designed to be as as realistic as
possible, so pilots and aircraft are expected to follow strict departure and arrival stations.
Included here is my first flight : (Prince Said Ibrahim international / Comoros islands (FMCH) - Pamandazi / mayotte (FMCZ) (169 - nm)
Recommended departure time (05:00 AM DAwn)
Recommended Aircraft CantuEMB120.zip by Mr.Eric Cantu availabe at Avsim.com
recommended Weather (fair on departure) (grey and rainy on arrival)
Recommended call sign (Yankee 1 Foxtrot)
Flight number 12
Flight Time 33 minutes
Situation orientation (Fictional) : A struggling Morani based aviation company makes its bucks on a single boeing 707 servicing mombasa,
as well as two Embraer120 servicing the adjacent islands and airports, Flight 12 is a twice a week flight to Pamandzi (160 nm South of Morani / 30 mins hop)
Due to the timing of the flight (4:45 AM), its infamous with the pilots and passangers who despise getting this flight,but work is work and life goes on.
The residents of Dzaoudzi (arrival airport)
always look forward for flight 12's arrival as it brings home relatives, friends, the once in a while tourists as well as mail and supplies.
Your the captain of this flight today , Flight 12 to Pamandzi is now boarding, please display your boarding slips at the door and walk directly to the
aircraft.Goodmorning captain, coffee?
| Filename: | Discover_FSX_Flights__FMCH__FMCZ__160_NM.zip |
| License: | Freeware |
| Added: | 24th September 2007, 13:06:33 |
| Downloads: | 3,498 |
| Author: | Ali Zied |
| Size: | 375.37 KB |
| Category: Flight Simulator X - Scenery | |
| "Your Own Sea Port"..Part II of "Your Own" |
|
File Description:
This scenery is Part II of "Your Own" Series. The first one is "Your own AirPort"....
slowly but surely a community is being born!!!!!!...what do you get with YOSP??
--
"YO Airport" has contracted the " Marching Band and Construction Ltd" to construct the " YO-Seaport" near the rich Oil Fields of the coast. MBC Ltd, has thus proceeded full blast on this major important Sea Port which will give traffic to YO Airport and sorroundings.....Now planes will fly on rigid schedules between these two airfields......
later YO-Hill Airfields(Part III) will come along in the mountains in small lakes and Sea Stops...or small seaplane destinations....for more Fun and activities!!!!
What does "Your Own Sea Port" has for you.....?and what can you do there??
1) Two Airfields, one grass for small private planes and one Concrete for Commercial traffic ( new technique so it won´t be "sunk" with whatever mesh you have!!!) ...........+ Floatplane Base!!!
2) Helicopter Pad at the Port Hospital...(lighted)
3) Rescue Sailors at burning ship!!!!---(ship sinking fast!!)...take them to the Port´s Hospital.
4) Check moving traffic with any chopper.( There is a red corvette which must be checked with some women driving too fast!!!)
5) Participate in:
Road Race ( Need a car!!)...Prices galore!!!
Boat Race around Red Bull Pylons (need a Boat!!)...RedBull guys left them here for good!!!
Fly a Race at the same Pylons...(Really Hard!!!!)
6) Fly Tourists to Fishing Lake where Bass Abounds..(Need Floatplane).
8) Fly with your Navy Patrol plane and check on some "Strange Submarine
taking pictures of the port"...if necessary blow it to smitherins!!!!!!!
9) Open a New Airline....YO Air Service Inc...
10) Fly around and take pictures.
11) Take executives to the Oil Facilities in the Interior (EpisodeIII)...
or just fly around with your gal, wife or hummmm, hummmm.............or go fly under its three bridges!!!!!
12) Take passenger from the "Float Plane" Airpark, near the hospital, to lakes and rivers. The Mayor of YOSP will be giving the "city Keys" to all Pilots
who makes four consecutive loops in a helicopter on Sunday at 11:42:45.
| Filename: | Your_Own_Sea_PortPart_II_of_Your_Own.zip |
| License: | Freeware, limited distribution |
| Added: | 28th November 2008, 15:48:14 |
| Downloads: | 1,513 |
| Author: | Gera Godoy Canova |
| Size: | 900.13 KB |
| Category: Flight Simulator X - Scenery | |
| YFRV Oombugurri Community, Western Australia (Town closed 2011) |
|
File Description:
YFRV Oombugurri Community, Western Australia, formerly Forrest River Mission. Features extensive flattening of Forrest River which runs uphill. Take a flight there before installing the scenery.
Oombulgurri, was an Aboriginal community in the eastern Kimberley, 45 kilometres southeast of Wyndham.
The Anglican Forrest River Mission for Aborigines was founded in 1896���¢������97 by Harold Hale (Later Bishop of Prth) but was abandoned after a few months. A permanent mission, known as the Forrest River Mission, was established on the site in 1913 by the bishop of the north west, the Rt. Rev. Gerard Trower. In December 1913, Anglican priest Ernest Gribble took charge, three years after he was forced to resign as superintendent at Yarrabah. Gribble remained as superintendent until the early 1930s.
In 1926 the mission was plagued by an influenza epidemic and impacted by the Forrest River massacre where police killed a number of Aboriginal people. This event remains controversial.
The mission was closed in 1969, after the 1967 Aboriginal referendum.
In 1973, fifty Aboriginal people decided to resettle their abandoned tribal land and rename it Oombulgurri. Within a year, the population had grown to 200. Infrastructure and welfare programs were set up in the 1970s and 1980s to provide the residents with basic amenities and to allow the town to become self-sufficient.
In 2007 a Coronial Inquiry began into Aboriginal deaths in the Kimberley, including five in Oombulgurri. It revealed high levels of alcohol abuse, suicide and child neglect in Oombulgurri. Some time after the inquest, alcohol was banned there and the population began to move away to areas where alcohol was available.
It had a population of 107 as of the 2006 census. In 2011, the government of Western Australia encouraged residents of Oombulgurri to move elsewhere as it considered the community "unviable". The last residents from Oombulgurri were relocated to Wyndham just before Christmas 2011. REQUIRES Blencowe_LibraryKit.zip
REQUIRES blencowe_librarykit_309494.zip (Available HERE)
| Filename: | YFRV_Oombugurri_Community_Western_Australia_Town_c.zip |
| License: | Freeware |
| Added: | 28th February 2013, 02:37:06 |
| Downloads: | 229 |
| Author: | Alan Blencowe |
| Size: | 2.97 MB |