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| Category: Flight Simulator 2004 - Scenery | |
| Minstrel Island CAX7 float base in British Columbia, Canada |
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File Description:
This is the third in a series of new and renovated float bases in BC. Minstrel Island is on the south side of Knight Inlet and 25 miles west of Knight Inlet Lodge (the previous post in this series). There is a resort on the island, though it is hidden from the air by the trees. Fuel and oil are both available at the dock, and there is a 17 feet tidal range, which would be interesting of it could be replicated in FS. The AI is an adaptation of that for CF36 and involves a GA Cessna, and a Seair Beaver flying from Campbell River to Knight Inlet Lodge via Minstrel Island. Again, because of large hills the landing of the AI may or may not take place, depending on wind direction and whether or not they fly into solid rock before landing. Take off and departure will take place. Ultimate Terrain Alaska/Canada would be a definite plus to get the water in the right shape and place. This scenery will not work without it.
| Filename: | Minstrel_Island_CAX7_float_base_in_British_Columbi.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd January 2017, 15:38:57 |
| Downloads: | 228 |
| Author: | Roger Wensley |
| Size: | 3.54 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Forggensee, v2 Update |
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File Description:
This UPDATE enhances the existing Forggensee Water-Airport(EDAF).
Klaus Jone did a magnificent job in creating this scenery for us flightsimmers, and my enhancements do NOT alter any Scenery Objects by Klaus Jone. The buildings are the same. And the number of AI planes and ships are unchanged.
My enhancements modify the BEHAVIOR of the Ships.
But the floatplane traffic is so superbly programmed that no further modifications are necessary.
Mr. Klaus Jone passed away in May 2009, and it is my intention to preserve Forggensee pretty much as HE designed it. Except for modifying the BEHAVIOR of the AI traffic, to spread it out to cover the entire area of Lake Forggensee. As the screenshots I've included illustrate.
Naturally, these updated files require that Forggensee Part 1 and Part 2 are ALREADY installed in your FS2004. My part here was to perform a few tweaks to make the AI traffic spread out all over Lake Forggensee, and ensure that ALL wake/spray effects are visible. As Klaus Jone stated: "There is some amazing traffic on the lake, have a look and have fun!"
| Filename: | Forggensee_v2_Update.zip |
| License: | Freeware |
| Added: | 18th April 2011, 19:13:38 |
| Downloads: | 727 |
| Author: | Klaus Jone, Ronald Falzon |
| Size: | 1.41 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Colorado Lakes Project II |
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File Description:
This project features the Blue Mesa Reservoir and the Black Canyon of the Gunnison and adds over 300 highly detailed lakes to the central portion of western Colorado. Three reservoirs, named for corresponding dams on the Gunnison River, form the heart of Curecanti National Recreation Area. Panoramic mesas, fjord-like reservoirs, and deep, steep and narrow canyons abound. Blue Mesa Reservoir is Colorado's largest body of water, and is the largest Kokanee Salmon fishery in the United States. Morrow Point Reservoir is the beginning of the Black Canyon of the Gunnison and below it is Crystal Reservoir.
These lakes are specifically designed to show off their photo realistic detail when used in combination with "FSGenesis-The Rockies 38.2m Terrain Mesh-Colorado" available as "fsg_dem38m_usrk_co.zip" at avsim.com, or comparable mesh. The free FSGenesis US National Landclass Project Beta 6 also adds beautifully to the landscape. These lakes work equally as well with the default mesh.
All lake information was projected from satellite imagery and compiled with a beta version of Jim Keir's "Slartibartfast" utility. Much thanks to Holger Sandmann and Jim Keir for their help and advice on interpreting the satellite data properly.
| Filename: | Colorado_Lakes_Project_II.zip |
| License: | Freeware |
| Added: | 1st June 2004, 02:34:42 |
| Downloads: | 6,052 |
| Author: | Carlyle Sharpe |
| Size: | 332.25 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 1 of 2 |
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File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 1 of 2 (also requires glbayv2b.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_1_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:34:54 |
| Downloads: | 41,283 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 56.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Glacier Bay - Alaska/Canada, Version 2, Part 2 of 2 |
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File Description:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. File 2 of 2 (also requires glbayv2a.zip)
Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to "freeze over" via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We've also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic.
Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information.
For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial company or product. Enjoy!
| Filename: | Glacier_Bay__AlaskaCanada_Version_2_Part_2_of_2.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2010, 19:36:31 |
| Downloads: | 40,555 |
| Author: | Holger Sandmann, Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile |
| Size: | 85.99 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Zion National Park North, Cedar Breaks National Monument, Cedar City (KCDC), Utah, Photo-Scenery (FS9 & FSX) |
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File Description:
Cedar Breaks National Monument is a large amphitheater cliff in bright colors of red, orange and purple.
It lies east of Cedar City in the northern region of the scenery. The cliff was formed by erosion thru wind,
water and ice. Today erosion continues with a pace of about 2 inches every 5 years. Although it is called
Cedar Breaks, there are no cedars growing there but juniper trees. For a scenic flight to Cedar Breaks
National Monument best depart from Cedar City Regional Airport (KCDC) and head east. The scenery extends
south to Zion National Park and covers a large part of Zion Canyon and the Kolob Canyons area.
Zion National Park is another place where erosion of the Colorado Plateau formed the most beautiful colorful
stone formations of unique and wonderful shapes. There are nine different layers of stone visible in the park.
Most of them consist of sandstone. But there is also limestone, gypsum, siltstone, shale, clay and mudstone.
The Virgin River cut a spectacular and famous canyon thru Zion Park that is as narrow as 20ft and up to 2000ft tall.
High resolution versions of this scenery for FS9 and FSX (much sharper, but larger and multiple downloads)
are available at www.blueskyscenery.com/CNY_South2West5.html . The screenies are taken from the high-res versions,
so expect this version to be slightly more blurry.
Thanks to Joop Mak for providing a custom AFCADs that correct airport layouts so that they align with the photo-textures!
They are available here: www.blueskyscenery.com/AFCADs.html . YourDonation@Work: Dedicated to Richard, P.J. and Felix.
| Filename: | Zion_National_Park_North_Cedar_Breaks_National_Mon.zip |
| License: | Freeware, limited distribution |
| Added: | 14th March 2010, 00:30:28 |
| Downloads: | 1,564 |
| Author: | Gottfried Razek - blueskyscenery.com |
| Size: | 97.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| TNCS - Juancho E. Yrausquin Airport - Saba, Netherlands Antilles |
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File Description:
This island is the smallest municipality of the Netherlands. Saba is just under 30 miles south of St. Maarten, the island that was split between France and the Netherlands; to the southeast and 20 miles away is the small island of St. Eustatius, then St Kitts and then Nevis. The island comes out of the water like the top of Everest and keeps going, and there is no large space for a runway and no possibility of creating one with landfill with those steep sea cliffs. So what you have is a small runway (aligned 12/30) of 1,000 feet plus over-runs at each end that have small "closed" markings (see the white crosses) for a usable total of around 1,300 feet.
The airport restricts access as there is only space for four planes to park, plus a helicopter. And of course there is also the short runway to contend with. Landings are carried out under waivers issued by the Netherlands Civil Aviation Authority, and will always be on runway 12 as the southeast trade winds predominate. Twotters land there but only in real life; FS9 AI Twotters don't seem to find it adequate. There is no fuel or any other facility except for a small terminal building and a car park.
| Filename: | TNCS__Juancho_E_Yrausquin_Airport__Saba_Netherland.zip |
| License: | Freeware, limited distribution |
| Added: | 8th May 2013, 02:52:26 |
| Downloads: | 1,495 |
| Author: | Roger Wensley |
| Size: | 3.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| RPLL Version 8 (Ninoy Aquino Internal Airport, Villamor Airbase, Sangley Airbase and Metro Manila) |
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File Description:
Welcome to the latest version of the RPLL and Metro Manila scenery for FS9. This scenery is a a total rework of my previous scenery and contains a more accurate depiction of the entire metropolis. Over 4 years in the making and is the last upgrade for FS9.
This release coincides the first release sometime August of 2006. This scenery covers an area of around 1,400 sq. km. which includes major cities around Metro Manila: from Taytay in the east to Sangley in the west; from Alabang in the south to Novaliches/Caloocan-Bulacan boundaries in the north.
Sangley (RPLS) Airbase has also been redesigned (only the runway and taxiways). The entire Manila Bay coastline from Sangley to Novaliches has been recreated, adding fish-farms, correct coastal shape, breakwaters, reclaimed areas and marine ports. All major roads and river/water systems are also covered in this scenery.
The RPLL airport scenery contains 90 percent of the existing structures plus noticeable buildings around the vicinity including the new Newport City, Libingan ng mga Bayani, Fedex HQ and MIAA offices; and warehouse around rwys 06 and 24. 80 percent of the structures are individually textured. Also included in the package is Nestor d'Angelos Metro Manila buildings.
| Filename: | RPLL_Version_8_Ninoy_Aquino_Internal_Airport_Villa.zip |
| License: | Freeware, limited distribution |
| Added: | 4th August 2010, 03:48:52 |
| Downloads: | 4,611 |
| Author: | Lowil fred Espada |
| Size: | 25.37 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rae Lakes CYRA at Gameti in the NW Territories Canada, corrected |
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File Description:
This is a corrected version that rectifies the airfield elevation, which I forgot to include in the first post; 120 downloads and nobody tells me till now? The remainder of this is as first written, apart from the installation instructions: Gameti is a village in the Northwest Territories, around 65 miles north of Whati, which was recently posted. Until 2005 the village, which has a population of around 280, was known as Rae Lakes and the airfield is now renamed Gameti/Rae Lakes as shown in the 2010 version of the Nav Canada Flight Supplement, my standard reference year. Permanent settlement was established there in 1965 There is no all-weather road access and the village is reliant upon the airfield for supplies, along with an ice road in the winter months. The airfield is a mile or so east of the village, with a lit gravel runway of just over 3,000 feet aligned 14-32 and with PAPI at both ends. The airfield is served by Air Tindi from Yellowknife on an almost daily basis, included in the AI here along with some GA and a Friday delivery by a Buffalo DC3 that uses all of the runway. The runway has lake water at each end, ready for the unwary.
| Filename: | Rae_Lakes_CYRA_at_Gameti_in_the_NW_Territories_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 30th November 2020, 18:04:00 |
| Downloads: | 136 |
| Author: | Roger Wensley |
| Size: | 3.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| EPGO Goraszka 2010 - The Airshow Challenge |
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File Description:
EPGO Goraszka 2010 - The Airshow Challenge is a freeware, extremely detailed scenery of a general aviation airport located 12nm (20km) south-east of Warsaw downtown and Warsaw Frederic Chopin International Airport, Poland. EPGO Goraszka airfield was built in 1994 and currently belongs to a General Aviation company, which offers aero-taxi flights, air transport and special flights (air photo, patrol) and airport services. The airport has a 800m-long runway and a lightened helipad, which can be used by helicopters of up to 5700kg weight. General Aviation's fleet includes Antonov AN-2, PZL-104 Wilga 80, Bell 407 and 427. Since 1996 the International Air Picnic Goraszka is organized every year by the "Polish Eagles" foundation created on initiative of Zbigniew Niemczycki.
The scenery is equipped with an automatic installer. Currently we support a safe, manual way of adding new sceneries to the Scenery Library in Flight Simulator. This is just one thing users need to do for themselves. Detailed instructions will be given during the installation process.
Scenery features:
-Compatible with FS2004 only
-Highest level of accuracy in geographic positioning, modeling and texturing
-Incredibly high quality photoreal textures of all airport buildings. Textures are based on over 300 real world -photographs made for this project.
-Hundreds of 3D objects like tents, exhibitions, airport buildings and surrounding buildings
-Life in the airport: people and cars will enhance your feelings
-AI traffic, animations and effects, designed specifically for FS2004
-Some buildings include interior (control tower)
-High quality aerial photos of the airport surroundings (5 seasons + night) with autogen and water mask
-Ultra high quality aerial photos of the airport (with seasons)
-Plain airport scenery with no airshow objects available too (details in the manual)
-Product includes manual and airport charts in PDF format
EPGO Goraszka 2010 - The Airshow Challenge scenery is compatible with almost every payware add-on, including Ultimate Terrain Eastern Europe and Warsaw Photo Scenery by Simdesign.
Scenery by Drzewiecki Design - www.drzewiecki-design.net
| Filename: | EPGO_Goraszka_2010__The_Airshow_Challenge.zip |
| License: | Freeware |
| Added: | 14th July 2010, 09:49:07 |
| Downloads: | 3,752 |
| Author: | Drzewiecki Design - Stanislaw Drzewiecki, Jakub Paczek |
| Size: | 132.03 MB |