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| Category: Flight Simulator 2004 - Scenery | |
| Backcountry airfields for 19m terrain mesh in Idaho USA series 2 |
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These backcountry fields are for use with the FSGenesis 19m mesh of Idaho; they almost certainly do not work without it. The six airfields are a follow-on series to the previous four, ranging from Stanley that has a village and airfield buildings of one sort or another and even a length of asphalt runway, to Bruce Meadows that has two bathrooms. The full list from northwest to southeast is Bruce Meadows U63, Garden Valley U88, Warm Springs Creek 0U1, Stanley 2U7, Graham U45, and Smiley Creek U87. These airfields compensate for the loss of airfield flattens after the removal of AF917150 and AF917160, but there remain some now-unflattened airfields I have not included here, whether for reason of the impossibility of realistically creating it (as in the case of Flying B) or just a total lack of anything interesting about it. There may be some more follow-on fields that are new, to the north of the original four; these six are all to the south. The landclass files either change forested areas, as in Bruce Meadows, or add a village, as in Stanley. Although these are stand-alone, the presumption is that you have already installed the original four for use with the FS Genesis 19m terrain mesh, and there is a correction for Big Creek where I missed spotting a lack of flatten in one area.
| Filename: | Backcountry_airfields_for_19m_terrain_mesh_in_Idah.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2017, 04:20:10 |
| Downloads: | 111 |
| Author: | Roger Wensley |
| Size: | 9.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Hazyview Airfield, Hazyview, South Africa |
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Hazyview is one of the gateway towns to the Kruger National Park and is located just to the West of Phabeni Gate, one of the main gates to use if you are travelling to Skukuza. The airfield in Hazyview is also called Numbi Airfield due to the location of the Numbi Hotel right next to the airfield.
Hazyview airfield is not included in the default scenery of FS2004. With this package, it has been faithfully produced in Gmax with photoreal textures on all the buildings and a photoreal ground as well. Even the Lowveld mall to the North of the airfield and right on the approach to Rwy 19 as well as the Building supplies store to the south and on approach to Rwy 01 is inlcuded with custom models and textures. Likewise, the buildings to the West of the runway (right at the edge of the runway) and the brickyard at the Northern end is modeled with custom models and textures. The two large cellphone antennas are also present in the airport scenery and custom made.
In real life, the runway is quite sloped and this was also recreated in the scenery under the limitations FS2004 presents with regards to non-flat airports.
The grass runway is aligned 01/19 and only 820m long. Take-off is on Rwy 01, with landings on Rwy 19.
| Filename: | Hazyview_Airfield_Hazyview_South_Africa.zip |
| License: | Freeware, limited distribution |
| Added: | 4th February 2022, 14:57:40 |
| Downloads: | 138 |
| Author: | Kobus van Wyk |
| Size: | 17.07 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dolbeau-St-Felicien CYDO in Quebec Canada |
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This is the fourth of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Felicien is a village on a small river at the western end of Lac Saint-Jean, and the airfield is just under 10 miles to the northeast. At the same distance further to the northeast of the airfield and on a slightly larger river is the village called Dolbeau. The village of Sainte-Methode is closer than either of the other villages but presumably lacked influence. The airfield effectively has one runway aligned 11-29 and just under 5,000 feet long, with approach lights on 11. There is, or was, a second runway aligned north-south but this has badly deteriorated without maintenance and has loose stones that threaten propellor damage. The taxiway that runs east-west is in a similar condition and all planes operate as if there is no taxiway. There is a clubhouse and a maintenance facility along with a line of old hangars that remain in full use, plus planes parked in the open. The landclass has been modified along with the grassed area of the airfield, and in the AI (included with the post of CYRC) there are scheduled flights by Max Aviation, and GA flights etc. It is a really typical airfield in northern(ish) rural Canada with a lot more activity than one might expect.
| Filename: | DolbeauStFelicien_CYDO_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th November 2017, 15:52:32 |
| Downloads: | 166 |
| Author: | Roger Wensley |
| Size: | 4.17 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYGQ - Geraldton - Northern Ontario, Canada * Updated * |
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This is my last scenery post; read the text note in the zip. This greatly modifies my previous (2009) post of Geraldton, and has more purpose-made buildings. The new version is stand-alone and does not require you to have previously installed Geraldton; it interacts with Dryden and Sioux Lookout for AI flights. Geraldton is in northern Ontario, 70 miles northeast of Thunder Bay and 50 miles east of Lake Nipigon. The town is on the northern shore of Kenogamisis Lake and strung out northwards to the east-west railway line. The population is around 2,400 and the origins are in mining. The airport is a further 3 miles or so north, just south of Hutchison Lake. CYGQ has just over 5,000' of asphalt aligned 08-26; I think there used to be a second runway in a similar arrangement to the one at Dryden, but that was long ago. At the eastern end of the runway there are hangars that turn their back on an irregularly-shaped and seemingly unplanned apron; this is because it was unplanned. There was a large addition made so that fire fighting CL 415 planes could be parked there in the summer, adjacent to tanks containing foam and chemical additivies. The AI (available with my Sioux Lookout and Dryden posts) includes CL 415 flights.
| Filename: | CYGQ__Geraldton__Northern_Ontario_Canada___Updated.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd March 2013, 10:55:04 |
| Downloads: | 425 |
| Author: | Roger Wensley |
| Size: | 4.26 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rae Lakes CYRA at Gameti in the Northwest Territories, Canada |
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Gameti is a village in the Northwest Territories, around 65 miles north of Whati which was recently posted. Until 2005 the village, which has a population of around 280, was known as Rae Lakes and the airfield is now renamed Gameti/Rae Lakes as shown in the 2010 version of the Nav Canada Flight Supplement, my standard reference year. Permanent settlement was established there in 1965. There is no all-weather road access and the village is reliant upon the airfield for supplies, along with an ice road in the winter months. The airfield is a mile or so east of the village, with a lit gravel runway of just over 3,000 feet aligned 14-32 and with PAPI at both ends. The airfield is served by Air Tindi from Yellowknife on an almost daily basis, included in the AI here along with some GA and a Friday delivery by a Buffalo DC3 that uses all of the runway. The runway has lake water at each end, ready for the unwary. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Rae_Lakes_CYRA_at_Gameti_in_the_Northwest_Territor.zip |
| License: | Freeware, limited distribution |
| Added: | 26th December 2019, 19:32:09 |
| Downloads: | 122 |
| Author: | Roger Wensley |
| Size: | 4.81 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Union Island TVSU in the Grenadines, eastern Caribbean Version 1.1 |
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This is a self-contained version 1.1 that modifies the terrain flattens around the airport. I found that suddenly, and for no apparent reason, the Lesser Antilles mesh and my flattens were at war and creating hills within the airport boundary. If you are not having problems then you do not need this.
Union Island is in the southern tail of the chain of islands known as St Vincent and the Grenadines, between Canouan and Carriacou. Union is another small island, 3.5 miles long and at its widest 1.5 miles wide; the resident population is around 3,000, mostly in the two towns Clifton and Ashton. The airport is at the eastern end of the island, and has been extended into the sea on landfill. The runway is now around 2,480 feet long, aligned 08 (and with the southeast trade winds it is unlikely that you will find yourself using 26) and with a displaced threshold of 530 feet due to the hill to the west. The terminal is adjacent to a rather small apron; there is parking on the grass north of the taxiway. There are connecting flights by SVG to Barbados and the other islands and these are reflected in the AI. The airport has no lighting, and flights are obliged to land and depart in daylight hours only, outside of which the airport is closed.
| Filename: | Union_Island_TVSU_in_the_Grenadines_eastern_Caribb.zip |
| License: | Freeware, limited distribution |
| Added: | 16th June 2013, 18:46:33 |
| Downloads: | 526 |
| Author: | Roger Wensley |
| Size: | 2.02 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Teslin CYZW in the Yukon, Canada |
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Teslin is a village on the Alaska Highway around 85 miles east of Whitehorse, on the banks of the very long Teslin Lake and where there is a sizeable bridge across an offshoot of the lake. The Hudson Bay trading company established a post there in 1903. The current population is a rather meagre 120 or so and the only reason I am making this scenery is that I know one of the 120. This scenery, in addition to the terrain, village, bridge, and airport items also modifies the Alaska Highway. The AI includes a school excursion trip on a chartered Air North Hawker Siddeley 748 on Saturday. There are no scheduled flights to the field. The runway is now around 5,600 feet of gravel aligned 08-26 and with VASI at both ends. It is lit with runway lighting on the tops of traffic cones, and you will need to download the lighting library from my earlier postings of either Allakaket Lights or Anaktuvuk Lights earlier this week. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Teslin_CYZW_in_the_Yukon_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 5th December 2019, 18:37:13 |
| Downloads: | 127 |
| Author: | Roger Wensley |
| Size: | 6.87 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gander CYQX in Newfoundland Canada |
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Gandeer is on the east coast of Canada and is the closest North American airport to Europe on the great circle route. In the early days of transatlantic flight, and in fact into the 1960's, this made it very important as a refueling stop either before the ocean hop or just after. Since then it's importance as an airport has faded somewhat as planes now fly directly to the larger city destinations. It is still an active air force base for ocean patrol and search and rescue planes, and military flights are around half of the total flights into and out of the airport. The main attractions of the airport now are the long runways and the cheaper landing fees, and there are some cargo flights and cheap charter passenger flights. This version of Gander is based upon a forgotten-about video taken in October 2010. By then the two longer runways, 13-31 at 8,900 feet and 03-21 at 10,200 feet (though in FS9 this is still designated 04-22, as it had been in 2003) had been closed (one at a time) and totally resurfaced. The third runway 09-27 (3,500 feet in 2003) was closed and starting the process of being broken up, along with associated aprons. This was part of a long process of demolition of some of the older buildings, aprons, and taxiways as they became unused with the fall in the number of daily flights. I have made it clear which of the 2010 taxiways and aprons were still in use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker tarmac texture; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. In the renovation process of taxiway repairs only the centre strip of the taxiways was repaired and this is marked by new and closer edge lines. One end of the closed runway was still being used in 2010 for access and parking. There is a warning note in the April 2010 edition of the NAV CANADA Flight Supplement that states "surface rut on Gander Flight Training's private taxiway" (written with extremely shortened words). The Gander layout page is included here, showing that in the Spring of 2010 a much-shortened version (1,875 feet) of the 09-27 runway was still in use; my version is for late 2010 and after that runway was closed. The older buildings (and some of them are now 70 years old or more) are built in concrete and flat roofed with bitumen water proofing; hence the almost black roofs. The terminal building is one of these, though it has been enlarged by the inclusion of a hangar that is now used as the main terminal space. Almost all of the buildings are correctly replicated here. The main GA parking area is to the east of 03-21 where there are two large hangar buildings. One of them is for maintenance and the other is for a large FBO called Gander Aviation. There are other FBO's on the airport, closer to the terminal. These are Irving and Woodward, both to the west, and Allied to the south. There is a further FBO at the eastern end of the apron, name unknown. Shell, who only did refueling, were next to Woodward in 2010 but left, I believe, in 2012. The large red building behind Woodward and Shell is for the maintenance of all airport equipment (from luggage trolleys, snow clearers, de-icing trucks etc to air conditioning, radar, and radios). Most of the remaining buildings are for the air force base, though there are some private companies (such as Universal Helicopters) and even a small private cottage.
| Filename: | Gander_CYQX_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 29th April 2020, 19:15:01 |
| Downloads: | 665 |
| Author: | Roger Wensley |
| Size: | 29.37 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada UPDATED |
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This is a revised version of Dawson Creek CYDQ and the floats base CBD3, made primarily to provide one of the parked planes with it's textures but also to improve the apron markings and the AI. The float AI now includes Beavers and I also removed two planes that were not properly showing their textures in my current FS9 installation. The Beavers were included in my post of Nimpo Lake CAF8 and will need to be installed to show up here. This version is complete in itself and can be installed as-is if you do not have the original scenery. Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border and where the Rockies are at their narrowest. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942, starting from Dawsons Creek. In the 1950's the town was linked through the Rockies by a railway and a road to the BC interior, and the town grew again. Now it is static at just under 12,000 and once again has become a farming centre, with Fort St John and Grand Prairie winning out for new industry and commerce. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is also a water runway for float planes, separately designated as Dawson Creek CBD3. The two effectively operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields (or float fields) operates as if they are nowhere near each other and takes no notice of near misses between the two lots of planes. As a result I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots, either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada_UPDAT.zip |
| License: | Freeware, limited distribution |
| Added: | 17th December 2018, 17:50:08 |
| Downloads: | 204 |
| Author: | Roger Wensley |
| Size: | 26.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Port Hardy CAW5 in British Columbia, Canada |
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This is the sixth in a series of new and renovated float bases in BC. Port Hardy CAW5 is in a sheltered inlet on the northeast coast of Vancouver Island, close to the town and just 6 miles northwest of the Port Hardy airport. There is fuel (both JetA and 100LL) and also oil available, and the base acts as a refuelling centre for the other float bases in the neighbourhood. The dock is one-sided as the northern side borders a shallow area that is in fact exposed at low tide, as is most of the inlet to the south of BC Packers (adjacent to the float base, to the south). The parking along the dock is maximised by backing up each plane by hand so that it is close to the one behind it; this is not possible to replicate with AI in FS9 (watch the video). Watch out for the log boom on the other side of the inlet, it is there to protect fish farm "pools". The AI involves several Beavers and Otters, as listed in the AI folder. At Port Hardy all the AI works for both landing and takeoff for all of the planes, no matter what is the wind direction. There is a pic of the Supplement Port Hardy page, showing the two take-off and landing areas plus the third area that is to be used for take-off before 7am. All of these float bases can be installed together in the same folders, with a saving in duplicate textures. So a series called BC Floats (or whatever you want to call it) or individually installed float bases; your choice. The next in the series was suposed to be Sullivan Bay, another floating marina, but I digressed to Port Hardy and Port McNeill (next to be posted). The two hotels by the nearby marina are included. One of them gave me weird problems and I gave up on achieving the correct shape.
| Filename: | Port_Hardy_CAW5_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 19th January 2017, 15:01:45 |
| Downloads: | 200 |
| Author: | Roger Wensley |
| Size: | 8.27 MB |