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| Category: Flight Simulator 2004 - Scenery | |
| Cape Dorset CYTE, Baffin Island, Nunavut, Canada |
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File Description:
Cape Dorset is a village of 1,300 or so inhabitants at N 64 13 W 76 31 on Dorset Island, off the southwest corner of Baffin Island. It's Inuit name is Kinngait, which means "High Mountains"; watch out if you fly there in low clouds. The village (again) does not feature in FS9 but is included in this scenery with approximately the right shape, or shapes as there are separate parts. The airfield runway is just under 4,000 feet of gravel 100 feet wide at 158 feet above sea level. There is a double gradient to it, but unfortunately this cannot be replicated in FS.
Cape Dorset had a Hudson Bay Company store as long ago as 1913, and is now known as a centre for Inuit art. I added the roads, a new airfield background, a pond between apron and runway, plus of course there is the scenery file and the AFCAD and AI, which has two planes visiting, a First Air HS748 and a Canadian North Dash 8-100, as per real life.
| Filename: | Cape_Dorset_CYTE_Baffin_Island_Nunavut_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 9th December 2010, 18:45:06 |
| Downloads: | 1,014 |
| Author: | Roger Wensley |
| Size: | 2.75 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Himalayas LOD9 Base Mesh, Volume 2 - Southcentral Ranges |
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File Description:
Detailed terrain mesh of the Southcentral Himalayan Ranges, N26-32 E82-90. The files in this package are based on Shuttle Radar (SRTM) Version 2 data but with many of the void areas, especially the most significant sections, filled with elevation data generated from topographic maps by Jonathan de Ferranti. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing mesh file, freeware or commercial, based on SRTM or DTED data alone.
Due to the large area of the Himalayas I've compiled the source data as two separate series: the "Himalayan Peaks" series covers prominent mountains and ranges in higher detail and locally overrides any existing LOD9 terrain mesh. In addition, a LOD9 "base mesh" series, with LOD8 and LOD7 "buffer" mesh files, covering the entire Himalayas, is meant for those who do not yet have an add-on terrain mesh of these beautiful mountains.
| Filename: | Himalayas_LOD9_Base_Mesh_Volume_2__Southcentral_Ra.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2010, 09:05:56 |
| Downloads: | 9,447 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 90.25 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Himalayas LOD9 Base Mesh, Volume 4 - Kashmir and Jammu |
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File Description:
Detailed terrain mesh of the Kashmir and Jammu Ranges, N30-39 E76-78. The files in this package are based on Shuttle Radar (SRTM) Version 2 data but with many of the void areas, especially the most significant sections, filled with elevation data generated from topographic maps by Jonathan de Ferranti. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing mesh file, freeware or commercial, based on SRTM or DTED data alone.
Due to the large area of the Himalayas I've compiled the source data as two separate series: the "Himalayan Peaks" series covers prominent mountains and ranges in higher detail and locally overrides any existing LOD9 terrain mesh. In addition, the LOD9 "base mesh" series, with LOD8 and LOD7 "buffer" mesh files, covering the entire Himalayas, is meant for those who do not yet have an add-on terrain mesh of these beautiful mountains.
| Filename: | Himalayas_LOD9_Base_Mesh_Volume_4__Kashmir_and_Jam.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd February 2006, 20:32:50 |
| Downloads: | 7,503 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 29.24 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Himalayas LOD9 Base Mesh, Volume 3 - Southwestern Ranges |
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Images related to this file:
File Description:
Detailed terrain mesh of the Southwestern Himalayan Ranges, N28-37 E78-82. The files in this package are based on Shuttle Radar (SRTM) Version 2 data but with many of the void areas, especially the most significant sections, filled with elevation data generated from topographic maps by Jonathan de Ferranti. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing mesh file, freeware or commercial, based on SRTM or DTED data alone.
Due to the large area of the Himalayas I've compiled the source data as two separate series: the "Himalayan Peaks" series covers prominent mountains and ranges in higher detail and locally overrides any existing LOD9 terrain mesh. In addition, the LOD9 "base mesh" series, with LOD8 and LOD7 "buffer" mesh files, covering the entire Himalayas, is meant for those who do not yet have an add-on terrain mesh of these beautiful mountains.
| Filename: | Himalayas_LOD9_Base_Mesh_Volume_3__Southwestern_Ra.zip |
| License: | Freeware, limited distribution |
| Added: | 30th May 2010, 10:00:26 |
| Downloads: | 155,808 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 62.16 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Himalayas LOD9 Base Mesh, Volume 5 - Hindu Kush and Pamir |
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Images related to this file:
File Description:
Detailed terrain mesh of the Hindu Kush and Pamir Ranges, N32-40 E70-76. The files in this package are based on Shuttle Radar (SRTM) Version 2 data but with many of the void areas, especially the most significant sections, filled with elevation data generated from topographic maps by Jonathan de Ferranti. While Jonathan's work is unrelated to flight simulation he kindly gave me permission to compile his data for use in FS. The result is a wonderful improvement in detail and accuracy over any existing mesh file, freeware or commercial, based on SRTM or DTED data alone.
Due to the large area of the Himalayas I've compiled the source data as two separate series: the "Himalayan Peaks" series covers prominent mountains and ranges in higher detail and locally overrides any existing LOD9 terrain mesh. In addition, the LOD9 "base mesh" series, with LOD8 and LOD7 "buffer" mesh files, covering the entire Himalayas, is meant for those who do not yet have an add-on terrain mesh of these beautiful mountains.
| Filename: | Himalayas_LOD9_Base_Mesh_Volume_5__Hindu_Kush_and_.zip |
| License: | Freeware, limited distribution |
| Added: | 29th May 2010, 08:57:29 |
| Downloads: | 7,603 |
| Author: | Holger Sandmann, Jonathan de Ferranti |
| Size: | 85.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Minstrel Island CAX7 float base in British Columbia, Canada |
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File Description:
This is the third in a series of new and renovated float bases in BC. Minstrel Island is on the south side of Knight Inlet and 25 miles west of Knight Inlet Lodge (the previous post in this series). There is a resort on the island, though it is hidden from the air by the trees. Fuel and oil are both available at the dock, and there is a 17 feet tidal range, which would be interesting of it could be replicated in FS. The AI is an adaptation of that for CF36 and involves a GA Cessna, and a Seair Beaver flying from Campbell River to Knight Inlet Lodge via Minstrel Island. Again, because of large hills the landing of the AI may or may not take place, depending on wind direction and whether or not they fly into solid rock before landing. Take off and departure will take place. Ultimate Terrain Alaska/Canada would be a definite plus to get the water in the right shape and place. This scenery will not work without it.
| Filename: | Minstrel_Island_CAX7_float_base_in_British_Columbi.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd January 2017, 15:38:57 |
| Downloads: | 224 |
| Author: | Roger Wensley |
| Size: | 3.54 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAIW Wales, Alaska, USA |
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File Description:
Googly scenery for Wales - a small domestic airport on the western coast of Alaska that is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner.
Wales is a small village with a population of just over 150 people, so the facilities at this 4000 foot gravel airstrip are fairly limited. The airport is allocated the ICAO code PAIW, although Microsoft has ignored this in Flight Simulator and uses the IATA ticket code IWK. Wales is served by light aircraft from airlines such as Bering Air, Cape Smythe Air, Frontier Flying Service, and Hageland Aviation Services. You might find it a convenient stopping-off point for a quick trip across to Russia - this is about as close as you can get and a nip across the Bering Strait will find you there in no time.
The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing.
You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.
[File re-uploaded at request of AVSIM]
| Filename: | PAIW_Wales_Alaska_USA.zip |
| License: | Freeware |
| Added: | 26th June 2010, 13:51:45 |
| Downloads: | 1,266 |
| Author: | John Hinson |
| Size: | 76.81 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Masbate Airport, Masbate, Philippines |
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File Description:
This is a totally new Masbate Scenery Addon for Flight Simulator 2004. This features Multi-Level of Detail (MLOD) which makes a scenery framerate-friendly. At a distance, the objects are on its LOW POLYGON STATE. And while you get closer and closer, the objects become more and more complex, making you landing sequence unaffected by heavy framerate hit due to the High number of Polygons of the Library Objects.
In this scenery, you will see a total transformation from the default Masbate City area in FS2004 to a new realistic and alive Masbate City as seen in the included screenshots.
Masbate Airport Scenery (RPVJ) features photorealistic textures. This includes the Main Terminal Building, the Rancho Cuervo Verde Hangar, the Masbate Airport cargo warehouse, the Administration Building, the Crash and Fire Rescue Station, and the Control Tower. This scenery has full night lighting textures and has night lighting beams that illuminate the ramp from the firestation building. Other library objects included are: Animated Baggage Carts, Airport and Ramp personnel, ferry boats, ships, yachts, sailboats, cargo vessels, lighthouse, jeeps, cows and horses. But these objects do not interfere with the framerate so much because this is defined in the MLOD feature.This scenery has not been tested with FS2002 but is more likely to work without problem in that version except that AFCAD for FS2002 should be separately designed.
Currently, Asian Spirit serves this destination daily from Manila arriving at 7:15 a.m. and departing for Manila at 7:35 a.m.
| Filename: | Masbate_Airport_Masbate_Philippines.zip |
| License: | Freeware |
| Added: | 29th June 2004, 02:55:36 |
| Downloads: | 4,246 |
| Author: | Ver Walter Gulfan, Philippine Flightsimmers Group |
| Size: | 4.09 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Thompson CYTH in northern Manitoba, Canada |
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File Description:
Thompson is a city with around 13,000 inhabitants, located in northern Manitoba beside the Burntwood River. It serves as the administration centre for a large area of Manitoba and has industrial activities centred around mining and the processing of mined products. The version of the airport upon which this modification is based is the original posting in 2004 by CanUK Scenery. I would have made new buildings and a totally new scenery but I have the same problem as Sid and Pete in their later Thompson scenery: almost no photos!?! The update modifies the short end of the mainly gravel runway to asphalt (it was upgraded because it is regularly used as a taxiway) and also adds a later (2010?) gravel taxiway. The other ground modifications add allocated parking spots for fire fighting CL415 planes that are in the new AI, plus a lot more ga parking. You should already have some AI that includes Calm Air to see CYTH as it really is, the HQ of Calm Air. There are other additions including car parks and the usual sundry bits and pieces that inhabit every airfield. The CL415's with Manitoba textures are adaptations of what were originally Ontario planes and included with my post of Geraldton, not the most recent post in 2013, the one in 2007. If you don't have the planes get them from my Geraldton post. The AI version was made from the original piloted version which was by Massimo Taccoli. The AI helicopter was included in my post of Alma CYTF.
| Filename: | Thompson_CYTH_in_northern_Manitoba_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd September 2018, 15:24:22 |
| Downloads: | 223 |
| Author: | Roger Wensley |
| Size: | 6.4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Butuan Bancasi Airport, Butuan, Philippines |
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File Description:
This is a totally new Butuan Scenery Addon for Flight Simulator 2004. This features Multi-Level of Detail (MLOD) which makes a scenery framerate-friendly. At a distance, the objects are on its LOW POLYGON STATE. And while you get closer and closer, the objects become more and more complex, making you landing sequence unaffected by heavy framerate hit due to the High number of Polygons of the Library Objects.
Butuan Bancasi Airport Scenery (RPME) features photorealistic textures. This includes the Main Terminal Building, the Philippine Airlines Cargo warehouse, the Old Butuan Airport Cargo Warehouse, the Air Transportation Office Building, the Old Private Hangar, and the Control Tower. This scenery has full night lighting textures and has night lighting beams that illuminate the ramp from the main terminal building. Other library objects included are: Cebu Pacific baggage carts, Cebu Pacific and Philippine Airlines stairs, Airport and Ramp personnel, cars, trucks, buses, jeeps, cows and horses. But these objects do not interfere with the framerate so much because this is defined in the MLOD feature.This scenery has not been tested with FS2002 but is more likely to work without problem in that version.
Currently, Philippine Airlines serves this destination daily from Manila arriving at 12:15 p.m. and departing for Manila at 01:15 p.m. Cebu Pacific also serves this destination daily from Manila arriving at 10:25 a.m. and departing for Manila at 11:15 a.m. and thrice weekly (Mon-Wed-Sat) from Mactan, Cebu arriving at 11:50 a.m. and departing for Mactan at 12:30 p.m.
| Filename: | Butuan_Bancasi_Airport_Butuan_Philippines.zip |
| License: | Freeware |
| Added: | 24th June 2004, 05:40:52 |
| Downloads: | 6,872 |
| Author: | Ver Walter Gulfan, Philippine Flightsimmers Group |
| Size: | 8.85 MB |