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| Category: Flight Simulator 2004 - Scenery | |
| Dutch Harbour PADU and St Paul PASN - UPDATES |
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File Description:
This has revised runway circulation for both Dutch Harbour (dutchplus.zip) and St Paul (st_paul.zip) to better reflect reality in helicopter and aircraft operation. It is not realistic for a helicopter to land, continue in a straight line along 6,000' of runway, turn at the far end, then taxi back along the same 6,000' to the aprons. Similarly, a Cessna does not need the same runway length as a 747.
This fix incorporates intermediate turnaround points to allow helicopters and small aircraft to turn around soon after slowing to taxi speed and to taxi back to the aprons at the end of the runway, instead of trudging along the whole length of the runway twice. There are some things that cannot be improved; a plane or helicopter will always taxi all the way from the aprons to the far end of the runway before turning and taking off, and a helicopter or light plane will not "land long" to minimise the taxi length.
The pictures show different turning points. There are also revised AI bgl's to provide better time separation between flights.
| Filename: | Dutch_Harbour_PADU_and_St_Paul_PASN__UPDATES.zip |
| License: | Freeware, limited distribution |
| Added: | 16th August 2012, 19:37:32 |
| Downloads: | 941 |
| Author: | Roger Wensley |
| Size: | 2.53 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 8; Shishmaref PASH |
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File Description:
There are four main northwestern Alaska towns which are serviced by Alaska Airlines, and from which local flights spread out. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel (not yet made). This is the first in a series for flights from Nome, and it is Shishmaref, 125 miles north of Nome on the far side of the Seward Peninsula.
Shishmaref is a village on one of a string of islands off the northern shore of the Seward Peninsula, with a population of around 560. Like other similarly-sited villages (Kivalina, for instance) it is feeling the effects of coastal erosion and there are plans for a relocation, eventually. The airfield is just beside the village, with a runway of just under 5,000 feet of lit asphalt aligned 05-23, with PAPI on both ends. There are scheduled flights by Era (now renamed Ravn) and by Bering Air, both of them originating in Nome. The AI includes these flights along with Everts Air and GA.
| Filename: | Alaska_South_Slope_8_Shishmaref_PASH.zip |
| License: | Freeware, limited distribution |
| Added: | 20th October 2016, 04:37:02 |
| Downloads: | 212 |
| Author: | Roger Wensley |
| Size: | 2.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nursery Corner Farm Field CF13 near Ottawa in Ontario, Canada |
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File Description:
Nursery Corner is a tree nursery around 12 miles southwest of Rideau Valley Airpark CPL3 (which did not appear in FS9, probably because it was then mainly used by gliders, but is a post of mine and downloadable) and 6 miles south of Hicks Farm, a recent post. CPL3 is 15 miles south of Ottawa Airport, tucked into a right angle bend of the Rideau River. Ultimate Terrain puts the river into place and I am not sure how CPL3 works without UT as the river is close by. Fly west from CPL3 along the river and Hicks Farm will be on the south side; fly south parallel to the roads, cross a small river, and in an area which has place names like Hutchins Corners and Pattersons Corners will be the farm field with two grass runways at right angles among the nursery rows of trees. The runways are 36/18 1,700 feet and 27/09 2,000 feet. The single T hangar houses what looked like a Citabria.
| Filename: | Nursery_Corner_Farm_Field_CF13_near_Ottawa_in_Onta.zip |
| License: | Freeware, limited distribution |
| Added: | 11th February 2010, 00:53:28 |
| Downloads: | 247 |
| Author: | Roger Wensley |
| Size: | 14.1 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Palermo Punta Raisi Area 2013 |
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File Description:
Dear Friends simmer, using the great objects bgl by mr Gianluca Giovannini, I tried to fill with autogen trees / buildings , the urban area near the international airport of Palermo "Falcone Borsellino". With the current integration of scenery i have created the town of Cinisi, Villagrazia di Carini, Torre Muzza and part of the smalls village near Airport.
Warning Very Important: the scenery "is not complete" and to get the best result YOU MUST INSTALL the following files:
-mesh by Pietro mauri (or SIMILAR mesh OF Sicily) (available HERE);
-install the wonderfull scenery LICJ by Francesco Salsano (available HERE);
-the "Palermo Vfr" by Fulvio Mazzokan (available HERE).
Most information inside the read me file. I hope you like this for your eternal fs 2004 and for your flights in Sicily. Best regards from Italy, Fabio Ferrari Castione della Presolana (bg).
| Filename: | Palermo_Punta_Raisi_Area_2013.zip |
| License: | Freeware, limited distribution |
| Added: | 20th February 2013, 21:57:36 |
| Downloads: | 2,710 |
| Author: | Fabio Ferrari |
| Size: | 4.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Minstrel Island CAX7 float base in British Columbia, Canada |
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This is the third in a series of new and renovated float bases in BC. Minstrel Island is on the south side of Knight Inlet and 25 miles west of Knight Inlet Lodge (the previous post in this series). There is a resort on the island, though it is hidden from the air by the trees. Fuel and oil are both available at the dock, and there is a 17 feet tidal range, which would be interesting of it could be replicated in FS. The AI is an adaptation of that for CF36 and involves a GA Cessna, and a Seair Beaver flying from Campbell River to Knight Inlet Lodge via Minstrel Island. Again, because of large hills the landing of the AI may or may not take place, depending on wind direction and whether or not they fly into solid rock before landing. Take off and departure will take place. Ultimate Terrain Alaska/Canada would be a definite plus to get the water in the right shape and place. This scenery will not work without it.
| Filename: | Minstrel_Island_CAX7_float_base_in_British_Columbi.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd January 2017, 15:38:57 |
| Downloads: | 224 |
| Author: | Roger Wensley |
| Size: | 3.54 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAUT - Akun Island - Alaska, USA |
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Akun Island is close to Akutan, only 7 miles away from the village and the Trident fish processing plant that is just west of the village. Unfortunately those 7 miles are over the sea, as the airport has been built on a different island where there are fewer hills. The link is by hovercraft, which is included as AI in this post along with a "seaport" that boasts only an apron down by the beach. PAUT has a single runway aligned 09-27 which is 4,500 feet long and has a surrounding gravel base. There are daily flights from Dutch Harbor by Grant Aviation, more than one if more are required. The Ai contains these flights, plus a late afternoon Coastguard helicopter flight is added to the revised St Paul Island AI included here. Adjacent to the airport there is a camp for housing labour who were employed on the airport construction, and this is now available for wildlife survey teams or whoever else needs to find accommodation while working on Akun Island.
| Filename: | PAUT__Akun_Island__Alaska_USA.zip |
| License: | Freeware, limited distribution |
| Added: | 27th January 2015, 23:11:43 |
| Downloads: | 472 |
| Author: | Roger Wensley |
| Size: | 4.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Shaktoolik 2C7 in Alaska |
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File Description:
Shaktoolik is a coastal village 35 miles north of Unalakleet, with a fishing population of around 250. It was originally established inland on the Shaktoolik River but moved to the coast in 1933. Due to storms and erosion it was again moved in 1967, to its current location 2 miles further north. Confusingly, what is called "New Shaktoolik 38A" was in fact only "new" in 1967 and has since been replaced by "Shaktoolik 2C7" further north, built on wider land with a longer gravel runway of 4,000 feet. 38A is still visible but unusable, with the sheds being used for other purposes. There are flights from Unalakleet, included in the AI here as a further modification to the Bethel PABE AI. A note here about my scenery making. This is post number 500 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Shaktoolik_2C7_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 27th July 2019, 21:00:56 |
| Downloads: | 105 |
| Author: | Roger Wensley |
| Size: | 4 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Rae Lakes CYRA at Gameti in the NW Territories Canada, corrected |
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File Description:
This is a corrected version that rectifies the airfield elevation, which I forgot to include in the first post; 120 downloads and nobody tells me till now? The remainder of this is as first written, apart from the installation instructions: Gameti is a village in the Northwest Territories, around 65 miles north of Whati, which was recently posted. Until 2005 the village, which has a population of around 280, was known as Rae Lakes and the airfield is now renamed Gameti/Rae Lakes as shown in the 2010 version of the Nav Canada Flight Supplement, my standard reference year. Permanent settlement was established there in 1965 There is no all-weather road access and the village is reliant upon the airfield for supplies, along with an ice road in the winter months. The airfield is a mile or so east of the village, with a lit gravel runway of just over 3,000 feet aligned 14-32 and with PAPI at both ends. The airfield is served by Air Tindi from Yellowknife on an almost daily basis, included in the AI here along with some GA and a Friday delivery by a Buffalo DC3 that uses all of the runway. The runway has lake water at each end, ready for the unwary.
| Filename: | Rae_Lakes_CYRA_at_Gameti_in_the_NW_Territories_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 30th November 2020, 18:04:00 |
| Downloads: | 135 |
| Author: | Roger Wensley |
| Size: | 3.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fix for scenery "LGMG" |
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File Description:
Instructions how to fix a minor conflict at "lgmg_haa_ga" scenery for Megara (LGMG) Airport, FS2004.
| Filename: | Fix_for_scenery_LGMG.zip |
| License: | Freeware |
| Added: | 27th September 2005, 17:22:43 |
| Downloads: | 3,397 |
| Author: | Dimitris Pastarmatzis |
| Size: | 780 B |
| Category: Flight Simulator 2004 - Scenery | |
| Mandeville Aerodrome NZVL - Fix |
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File Description:
In my Mandeville scenery, there's a hedge which shouldn't be there. This will eliminate it.
| Filename: | Mandeville_Aerodrome_NZVL__Fix.zip |
| License: | Freeware |
| Added: | 28th June 2010, 13:16:15 |
| Downloads: | 235 |
| Author: | Godfrey Tier |
| Size: | 16.95 KB |