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| Category: Flight Simulator 2004 - Scenery | |
| Nulato NUL in Alaska |
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Nulato is a small village on the west bank of the Yukon River, around 8 miles south of where the river turns from north-south to east-west, east being upstream towards the distant Fairbanks. The population is just under 300 and living from fishing and the land. During the late 1800's the village lived by the spin off from gold mining, such as supplying cut wood as fuel for the boats plying the Yukon River. In 1900 a measles epidemic cut the population down by a third, and in the early 1900's the gold mining moved to Nome and Fairbanks, with obvious results for local prosperity. The airfield is close by and has a gravel runway aligned 2-20 and just under 4,500 feet long. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Don't ask me about the odd arrangement of the airfield buildings, I have no idea why they are like that. Nulato is served by Wright Air from Fairbanks in the east and this is included in the AI. A note here about my scenery making. This is post number 508 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Nulato_NUL_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 25th August 2019, 17:34:25 |
| Downloads: | 104 |
| Author: | Roger Wensley |
| Size: | 3.05 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Scandinavia and the Baltic States |
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Effectively an extension of my "Airstrips of Western Europe" project for FS2004, around 140 sceneries of small airfields in Scandinavia and the Baltic states, each enhanced with buildings, taxiways, parking spaces and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Given the available comprehensive coverage of both Norway and Finland by other authors, and much of Denmark by myself in my earlier "Airstrips of North-West Europe" upload, this selection comprises mostly small Swedish and Baltic State airfields.
Unfortunately, due to the very nature of much of the area, some of these airstrips are just that, a grass/dirt runway on a flattened/mown area in the landscape with just an associated building or two. Nevertheless, they do perform the required function of providing sources for AI traffic. The very existence of those airstrips not included in FS2004 is referred to in various on-line databases.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe (where applicable) and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Scandinavia_and_the_Baltic_States.zip |
| License: | Freeware |
| Added: | 11th November 2024, 17:25:16 |
| Downloads: | 109 |
| Author: | Chris Eve |
| Size: | 2.52 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips East of the Adriatic |
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A collection of about 60 small airfields in Albania, Bosnia & Herzegovina, Kosovo, North Macedonia and Serbia & Montenegro, many of which aren't featured in FS2004, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to fill in a few gaps to the east of Italy. Most of these airfields are relatively "rural", often little more than a shed and a grass runway in a field, but they allow the generation of lightweight GA AI traffic in this area and into the adjacent countries.Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the default roads etc. and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them. A few default airfields have had new ICAO codes allocated, in these instances I've provided files to remove the default scenery from the landscape, though the original airfield will still appear on the maps and menu.
| Filename: | Airstrips_East_of_the_Adriatic.zip |
| License: | Freeware |
| Added: | 20th October 2025, 11:48:25 |
| Downloads: | 57 |
| Author: | Chris Eve |
| Size: | 525.71 KB |
| Category: Flight Simulator 2004 - Scenery | |
| CPR5 - Woodstock - Ontario, Canada |
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This is the first of a south Ontario series. Woodstock is a town with a population of around 38,000, located 50 miles west of Lake Ontario. The airfield is 3 miles west of the town, with a single grass runway just over 3,000 feet long and 100 plus feet wide, aligned 05/23 in FS9 (in fact it is now 06/24 due to the magnetic north wandering off during the last 10 years). There have been at different times varying amounts of gravel mixed in with the grass on both runway and taxiway; the majority surface by far is grass and I have left it all as such, as there is no visually convincing way to mix the two without unreal sharp edges. The apron is on the northern side of the runway, and is now modified in shape to maximise the area available for crops. There are 10 "T" hangars and a small clubhouse in a single long building. There is no fuel, runway lighting, or taxiway or apron lights so usage is effectively restricted to daylight hours. To the east of CPR5 and on the edge of the town is a private airstrip with 2,800 feet of asphalt runway; I have added this as a visual reference, along with several large grain silos on the other side of the road. Hidden in plain sight amid the surrounding farmland, the first sighting of CPR5 is actually always of the adjacent and far more visible buildings just to the east of the apron, which are owned by a company that deals with everything to do with boats, up to and including fishing gear. These have been included. As ditches cannot be effectively duplicated in FS9 I have included some fences which do not exist in real life, to give some needed visual clues.
| Filename: | CPR5__Woodstock__Ontario_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 8th July 2015, 13:36:05 |
| Downloads: | 186 |
| Author: | Roger Wensley |
| Size: | 5.57 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Fort St James CYJM in British Columbia Canada |
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Fort St James is a small town of around 1,600 folks at the southeastern end of Stuart Lake, at the head of the Stuart River, and around 360 miles north of Vancouver and 220 miles inland from the coast. It was a long-established trading post for furs, with a permanent presence there from 1806 onwards. The airfield is 3 miles south of the town and is called "Fort St James (Perison)" in the Nav Canada listings. I presume that this is part of their trend towards calling airfields by their location rather than by their name. Makes sense as it is difficult to find information by searching for an airfield that is listed under a name you don't know. The field has an asphalt runway of 4,000 feet aligned 10-28 and at 2,364 feet ASL. There is no lighting. The main user of the airfield is Interior Helicopters Ltd. who are based there as operators, and at Williams Lake as helicopter dealers. For the AI helicopters, there is a screenshot (01) of the AS350 helicopter installation folder when it has been transformed into an AI helicopter. The process is to download and install the Ecuriel AS 350, along with the additional textures, as normal; this is straightforward. Then you download the software shown in screenshot 02 and add it as instructed and as shown in 01 so that the helicopter now operates as AI, with a different air file and a modified config file. I should have included this with the Pemberton post. I have posted this as Fort St James CYJM, but I suggest that you just add it to your previously created "BC airfields" and avoid the inevitable doubling up of common textures etc. Up to you. If you find a defect, email me.
| Filename: | Fort_St_James_CYJM_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd November 2020, 20:14:04 |
| Downloads: | 151 |
| Author: | Roger Wensley |
| Size: | 2.62 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Alaska South Slope 12; Teller K54 |
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There are four main northwestern Alaska towns which are serviced by Alaska Airlines, and from which local flights spread out. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel (not yet made). This is the fifth in a series for local flights from Nome, and it is on the coast around 55 miles east of Wales and 55 miles northwest of Nome. There are two other airfields around a large lagoon that is almost totally enclosed from the sea, and Teller is on the easten shore, just 15 miles east of Port Clarence and 5 miles southeast of Brevig Mission, both already posted. Teller has a populaton of around 230, down from the 5,000 or so in the early 1900's after the Bluestone Placer Mine struck gold. Tollef Brevik was a Lutheran missionary who was both a pastor and teacher for the Inuit in the area from 1894 onward, travelling from community to community but based in Teller, where the Teller Mission Church was later renamed the Brevig Mission. The name was later appropriated and used for the curent village of that name; he was surely very well regarded by the local population. Unusually, it is possible to drive from Nome to Teller in summer, on a dirt road. Conversely, the road that shows in FS9 to the north towards Brevig Mission (courtesy of Ultimate Terrain) does not in fact exist except in winter, when it is estabished on the snow by the tyre tracks of users. The airstrip is southeast and 2 miles by road from the main part of the village on the spit, with a gravel runway 02-25 which is 3,500 feet of gravel. The AI is the usual for this area, Bering and ERA with some GA and cargo by Everts.
| Filename: | Alaska_South_Slope_12_Teller_K54.zip |
| License: | Freeware, limited distribution |
| Added: | 25th October 2016, 21:21:14 |
| Downloads: | 235 |
| Author: | Roger Wensley |
| Size: | 2.96 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stewart CZST and CAC9 in British Columbia Canada, plus Hyder 4Z7 in AK |
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Stewart is in northern British Columbia, around 115 miles north of Terrace, 70 miles northeast of the open sea, and 2 miles from the Canada/US border at the head of a fjord named the Portland Canal. Both Stewart and the nearby Hyder in AK thrived along with silver and gold mining in the early 1900's in the AK and BC interiors and in 1914 Stewart's population was over 10,000, but the current population is now less than 500. This scenery includes Stewart airport (CZST) and also Stewart floats (CAC9) plus Hyder floats 4Z7 which is within sight of Stewart but in Alaska. 4Z7 is based upon the three FSAddon freeware and payware Alaska sceneries, and without whichever one covers Hyder (I forget which) the float base will be isolated way offshore. The Stewart airport is adjacent to the town. There is a single runway that is unlit and just under 4,000 feet of asphalt aligned 18-36, with right hand circuits on 18; a brief view of the surrounding terrain makes it quite clear why. This version is for a period around 2010 to 2012 or so, before a second fuel tank was installed. There are no regularly scheduled flights to Stewart, only GA and charters, but the airport survives with the tourist trips. I have not forgotten the signage for CZST; there isn't any. There is also no clearly defined and fenced boundary to the airport, with a gravel apron beyond the asphalt that then fades to dirt and grass and a road. Hyder has no land connection to the rest of Alaska except through Stewart and a long road trip; the only direct link is by float plane to Ketchikan, 75 miles in a straight line. The AI includes this.
| Filename: | Stewart_CZST_and_CAC9_in_British_Columbia_Canada_p.zip |
| License: | Freeware, limited distribution |
| Added: | 18th January 2019, 18:08:29 |
| Downloads: | 174 |
| Author: | Roger Wensley |
| Size: | 8.9 MB |
| Category: Flight Simulator 2004 - Scenery | |
| 9A8 - Ugashik, PAII - Egegik, AK96 - Bartletts, AK36 - Coffee Point , Alaska, USA |
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All four of these depend heavily on fishing but two of them only spring into existance during the salmon catching-and-canning season. Grant Air run scheduled flights to the two permanent settlements, and there are irregular scheduled flights and charters to the others according to demand. Ugashik is a permanent settlement 60 miles northeast of Port Heiden, stretched out along the east bank of the Ugashik River. There are two canneries, one old and collapsing and the other newer and functioning. The population is given as 12, though during the season this increases significantly. The (newer) airfield is at the northern end of the village with a gravel runway 3,500 feet long aligned 06-24. Egegik is the second permanent settlement, 45 miles north of Ugashik and 40 miles southwest of King Salmon, on the east bank of the Egegik River. The town is on a corner of land, with a population of around 110 and two operating canneries. The airport is a mile and a half south of the town with two gravel runways, 12-30 at just under 5,600 feet and 03-21 with 1,500 feet; both are lit. On the other side of the Egegik River are more canneries and two airfields, both of which have two runways but are otherwise entirely without facilities or luxuries such as lights. They are called Bartletts (named for the cannery it serves) and Coffee Point (named for the location). The shacks of the seasonal fishermen are strung out along the coast and a lot of the salmon fishing is by net, laid by a small boat and later pulled ashore for emptying. Only one cannery on the west shore has a docking facility for unloading boat-caught fish.
| Filename: | 9A8__Ugashik_PAII__Egegik_AK96__Bartletts_AK36__Co.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd April 2015, 18:06:49 |
| Downloads: | 1,135 |
| Author: | Roger Wensley |
| Size: | 4.98 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Iles de la Madeleine CYGR in Quebec Canada |
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The Iles de la Madeleine are a group of spit islands linked by bridges in the Gulf of St Lawrence. They are east of New Brunswick, north of Cape Breton Island, west of the Island of Newfoundland, and south of the mainland coast of Quebec. On a southwest to northeast axis they are 40 miles in length and the airport CYGR is pretty much at the midpoint of the southern line of islands. Take a look at the overhead from FS9 to see what I mean. CYGR has two runways, one is aligned 08-26 and is just under 4,400 feet long and 150 feet wide with lighting and PAPI at both ends. The second is aligned 16-34 and is 3,600 feet long and 150 feet wide, without lights or PAPI. Both are asphalt. The apron is not huge, and a newish (in 2010) hangar was built with separate access to the 16-34 runway. There are daily flights by Air Canada and Pascan Aviation included in the AI. The AI also includes some boats and a ferry, and I first used these with my Dutch Harbor scenery, so if you have that already.... This scenery also includes Cindy Hook, a small boat harbour just 2 miles southwest of the airport, and the larger harbour at Cap aux Meules a further 3 miles away that accommodates the daily ferry trips, along with fishing boats etc. Also included here is a further addition to the Homer PAHO scenery in the shape of a boat that is included in the Homer Spit harbour. Just add the contents of the scenery folder to the Homer scenery folder of your Homer installation, and the texture folder contents to the Homer texture folder. This is hopefully the last PAHO addition, and again apologies. If you find an error email me please, and note that my email address has been changed to rogwens at Gmail dot com.
| Filename: | Iles_de_la_Madeleine_CYGR_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 28th July 2021, 17:02:18 |
| Downloads: | 188 |
| Author: | Roger Wensley |
| Size: | 26.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Coal Harbour CAQ3 float base in British Columbia, Canada |
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This is number eight in a series of new and renovated float bases in BC. Coal Harbour is in a sheltered cove off Holberg Inlet on the northwest coast of Vancouver Island, close to the village and 10 miles southwest of the Port Hardy float base. There is 100LL fuel and oil available. Due to the deep fjords that run into Vancouver Island from the west coast Coal Harbour is actually closer to the east coast than it is to the west coast. The tortuous route in through Quatsino Sound and Rupert Sound shelters the waters of Holberg Inlet from the stormy seas of the west coast, and fishing boats take advantage of this. The floatplane dock is to the south of the large (and old) hangar, adjacent to the southern end of the fixed dock where the ramp bridge descends to the floating docks. The video makes it clearer. The AI is a further adaptation of the CF36 AI and involves Beavers and Otters as listed in the AI folder. Due to the surrounding hills there may be some interference with AI aircraft, depending on the wind direction, though I have watched succesful Beaver and Otter landings. Amid the hills there is a very large hole in the ground to the east. The village name suggests it may have been for coal but though in fact there was a coal mine, that was a much smaller and unsuccesful venture; this particular scene of enthusiastic digging was for copper, until 1996. The main claim to fame of Coal Harbour was that it was the last whaling station in North America, using the buildings that were part of the RCAF float plane patrol base during WW2. One downloader reported a texture problem with Port McNeill, to which we found a solution. As he was the only person to email me I am going to presume that nobody else had the problem.
| Filename: | Coal_Harbour_CAQ3_float_base_in_British_Columbia_C.zip |
| License: | Freeware, limited distribution |
| Added: | 25th January 2017, 00:29:05 |
| Downloads: | 225 |
| Author: | Roger Wensley |
| Size: | 7.79 MB |