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Searching for: 'Realistic Night Lighting ' in Microsoft - Flight Simulator 2004 and below.
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Category: Flight Simulator 2004 - Original Aircraft
Eurocopter Tiger (EC 665) - HAP/HCP, UHT and ARH variants Download

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The Tiger HAP/HCP (Helicoptere d'Appui Protection / Helicopter for Close Protection) is a medium-weight air-to-air combat and fire support helicopter built for the French Army. The Tiger HAP is an air-to-air combat and fire support medium-weight (6 tonnes) helicopter fitted with 2 MTR 390 engines. It is daytime and night combat capable and is operable in NBC environments. Three basic parameters were taken into account right from the start of the development phase: low (visual, radar and infrared) detectability, which provides excellent survivability on the battlefield, maximum efficiency of the weapons and the associated fire control systems without heavier workload for the crew, and an optimized logistic concept offering minimum possession costs. The Tiger HAP is fitted with a 30-mm gun turret; 68-mm submunition rockets, and air-to-air Mistral missiles. It also features a firing sight with 3 sensors: infrared, TV camera and direct optical channel. The complete avionics suite includes multi-purpose colour displays and radar/laser warning receivers.

The Tiger UHT (from Unterstuetzungshubschrauber Tiger; Ger. supporting helicopter Tiger) is a medium-weight multi-role fire support helicopter built for the Bundeswehr (German Army).The Tiger UHT is a multi-role fire support helicopter. The Trigat Fire and Forget missiles and/or the Hot missiles it carries offer anti-tank capability, while 68-mm rockets ensure air-to-ground fire support. A 12.7 mm air-to-air gun pod and air-to-air Stinger missiles can also be installed. The helicopter also features a mast-mounted sight with a second-generation IRCCD infrared channel and a TV channel, as well as a nose-mounted IRCCD control FLIR for the pilot. Countermeasures include radar/laser/missiles launch/missile approach warning receivers and decoy launchers.

The Tiger ARH (Armed Reconnaissance Helicopter) is the version ordered by the Australian Army to replace its OH-58 Kiowas and UH-1 Iroquois-based Bushranger gunships. The Tiger ARH is a modified and upgraded version of the Tiger HAP with upgraded MTR390 engines as well as a laser designator incorporated in the Strix sight for the firing of Hellfire II air-to-ground missiles. Instead of SNEB unguided rockets, the ARH will operate 70 mm (2.75 in.) rockets from Belgian developer, Forges de Zeebruges (FZ).

Model, textures by www.afs-design.de - Author: A.Meyer. (Ex-payware package, now released as freeware).


Filename: Eurocopter_Tiger_EC_665__HAPHCP_UHT_and_ARH_varian.zip
License: Freeware, limited distribution
Added: 12th January 2013, 19:07:14
Downloads: 923
Author: Andreas Meyer
Size: 11.72 MB


Category: Flight Simulator 2004 - Scenery
Chicoutimi / St-Honore CYRC in Quebec Canada Download

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This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.


Filename: Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip
License: Freeware, limited distribution
Added: 12th November 2017, 17:35:21
Downloads: 342
Author: Roger Wensley
Size: 29.03 MB


Category: Flight Simulator 2004 - Scenery
Kotzebue PAOT on the northwestern coast of Alaska Download

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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 150 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Kotzbue is north of the Bering Strait on the northwestern coast, 320 miles southwest of Barrow. The population is just over 3,000 people. The location was for a long time a base for trading in furs, with three rivers emptying into the sea and providing routes into the interior land and villages; a meeting place between hunters and traders from Russia and elsewhere. The Kotzebue airport is called the Ralph Wien Memorial and has two runways. The modern one is aligned 08-26 and is 5,880 feet of 150 feet wide asphalt built across a shallow lagoon, with an ILS on 08 and PAPI on both ends. The second and older runway is originally military and gravel, aligned 17-35 and 3,786 feet long and used (wind allowing) by the GA planes that park alongside the runway. The prevalent wind is from the west; when the wind is from the east it is generally relatively feeble and with a much lower cloud base, possibly to the ground, hence the need for an ILS. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 08-26 even if the wind is from the south until it reaches 30+ knots, even if they are a Cessna 150 flying VFR. So for AI realism in FS9 a northern or southern wind needs to be a strong one so that the runway is actually used. However, as Alaska Airlines, Northern Air Cargo, and Everts Air also fly to Kotzebue and can only use the east-west runway (as less than 4,000 feet of asphalt would be seriously inconvenient for a Boing 737 or DC6) it is necessary to have the northern or southern wind UNDER 30 knots at the times when they are landing or taking off. Your choice. I suppose a permanent strong wind from the west would be the most realistic on a daily basis, deterring all planes from ever using 17-35. The AI will develop along with further scenery additions in the neighbourhood.


Filename: Kotzebue_PAOT_on_the_northwestern_coast_of_Alaska.zip
License: Freeware, limited distribution
Added: 2nd August 2016, 16:47:52
Downloads: 462
Author: Roger Wensley
Size: 19.32 MB


Category: Flight Simulator 2004 - Scenery
VAGO Goa/Dabolim Navy, India Download

File Description:
Googly scenery for Dabolim Navy Airport, Goa - a busy Indian military airport also used for civilian flights which is poorly provided for in Flight Simulator 2004. These scenery files add taxiways, aprons, buildings and other airport features, so that you and your "AI" traffic can land, taxi, park and take off in a realistic manner. Today Goa is a popular tourist destination, but it does not have its own civilian airport. Instead the ever-increasing number of charter flights use the Indian Navy's airport. But they may only land when the Navy's novice pilots are not pretending the runway is a 11,000 foot aircraft carrier deck so civilian flights have to be packed into short periods (before 9 am and 1 pm to 6 pm) and this leads to the small terminal ramp being literally packed with aircraft at times. All kinds of jets from around the world up to Boeing 747s call here, flown by European and Asian operators like Air Deccan, Air India, Air Sahara, Arkefly, Condor Thomas Cook, Go Air, Indian Airlines, Jet Airways, Kingfisher Airlines, Monarch Airlines, Spicejet, SriLankan Airlines, Thomsonfly, Tiger Airways, Transaero and XL Airways along with ATR turboprops on shorter flights with Air Deccan. The Indian Coast Guard has a base here for its aircraft, and the Indian Air Force carry out exercises from time to time with their fighter bombers. The Navy's three-aircraft aerobatic team is also based here. To cope with the increasing traffic, the airport is currently under development and enlargement but details of this are not currently available so this scenery has been created showing the existing arrangements. This, combined with the limitations of Flight Simulator and its parking and taxying arrangements, means that it isn't possible to realistically pack the aircraft all in at busy times. Any overflow of traffic will find itself diverted to the Navy's parking area or even the aircraft museum. However, my observations are that many of the schedules prepared for Flight Simulator do not recognise the limited landing times and the traffic is spread fairly evenly throughout the day, so such overflows should be infrequent. The scenery does not purport to be ultra-accurate. Based on high-detail satellite imagery from Google Earth, the layout is proportionally correct but the added airport features, such as buildings, are built from default Microsoft objects and add-on libraries so will not look like the real thing. You are not obliged to download and install any additional scenery libraries, but to enjoy this scenery in its entirety, you may wish to. It will work fine, with or without.


Filename: VAGO_GoaDabolim_Navy_India.zip
License: Freeware
Added: 8th August 2007, 23:14:21
Downloads: 3,959
Author: John Hinson
Size: 78.48 KB


Category: Flight Simulator 2004 - Scenery
Gander CYQX in Newfoundland Canada Download

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Gandeer is on the east coast of Canada and is the closest North American airport to Europe on the great circle route. In the early days of transatlantic flight, and in fact into the 1960's, this made it very important as a refueling stop either before the ocean hop or just after. Since then it's importance as an airport has faded somewhat as planes now fly directly to the larger city destinations. It is still an active air force base for ocean patrol and search and rescue planes, and military flights are around half of the total flights into and out of the airport. The main attractions of the airport now are the long runways and the cheaper landing fees, and there are some cargo flights and cheap charter passenger flights. This version of Gander is based upon a forgotten-about video taken in October 2010. By then the two longer runways, 13-31 at 8,900 feet and 03-21 at 10,200 feet (though in FS9 this is still designated 04-22, as it had been in 2003) had been closed (one at a time) and totally resurfaced. The third runway 09-27 (3,500 feet in 2003) was closed and starting the process of being broken up, along with associated aprons. This was part of a long process of demolition of some of the older buildings, aprons, and taxiways as they became unused with the fall in the number of daily flights. I have made it clear which of the 2010 taxiways and aprons were still in use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker tarmac texture; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. In the renovation process of taxiway repairs only the centre strip of the taxiways was repaired and this is marked by new and closer edge lines. One end of the closed runway was still being used in 2010 for access and parking. There is a warning note in the April 2010 edition of the NAV CANADA Flight Supplement that states "surface rut on Gander Flight Training's private taxiway" (written with extremely shortened words). The Gander layout page is included here, showing that in the Spring of 2010 a much-shortened version (1,875 feet) of the 09-27 runway was still in use; my version is for late 2010 and after that runway was closed. The older buildings (and some of them are now 70 years old or more) are built in concrete and flat roofed with bitumen water proofing; hence the almost black roofs. The terminal building is one of these, though it has been enlarged by the inclusion of a hangar that is now used as the main terminal space. Almost all of the buildings are correctly replicated here. The main GA parking area is to the east of 03-21 where there are two large hangar buildings. One of them is for maintenance and the other is for a large FBO called Gander Aviation. There are other FBO's on the airport, closer to the terminal. These are Irving and Woodward, both to the west, and Allied to the south. There is a further FBO at the eastern end of the apron, name unknown. Shell, who only did refueling, were next to Woodward in 2010 but left, I believe, in 2012. The large red building behind Woodward and Shell is for the maintenance of all airport equipment (from luggage trolleys, snow clearers, de-icing trucks etc to air conditioning, radar, and radios). Most of the remaining buildings are for the air force base, though there are some private companies (such as Universal Helicopters) and even a small private cottage.


Filename: Gander_CYQX_in_Newfoundland_Canada.zip
License: Freeware, limited distribution
Added: 29th April 2020, 19:15:01
Downloads: 671
Author: Roger Wensley
Size: 29.37 MB


Category: Flight Simulator 2004 - Scenery
Stephenville CYJT in Newfoundland Canada Download

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File Description:
Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existent. As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc). The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.


Filename: Stephenville_CYJT_in_Newfoundland_Canada.zip
License: Freeware, limited distribution
Added: 24th June 2020, 18:01:58
Downloads: 235
Author: Roger Wensley
Size: 43.78 MB


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