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| Category: Flight Simulator 2004 - Scenery | |
| Toronto Downtown Airport CYTZ, Ontario Canada, for Toronto2 |
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CYTZ is on an island in Lake Ontario and immediately adjacent to downtown Toronto, and this is the version for use with Flight Ontario's Toronto2 scenery for the Greater Toronto Area. There have been major changes after Porter Airlines purchase of the airport. The obvious and main new item is the terminal, made with photo textures, and with ten gates sized to meet the requirements of the Dash 8-400 they currently use. The terminal has a passenger entrance and a vehicle setdown point as part of the link to the ferry terminal that wraps around the west side of the original and preserved terminal building. The ferry terminal is included here, along with a ferry. Also new are the car parking, road routing, gate and taxi markings, taxiways, taxiway signage, taxiway lighting, runway lighting, aprons, apron lighting (from Sid, and you will need to install his "lights_ss_v2"), fences, fuel tanks, tanker trucks, access roads to navigation equipment, ai parking, static parked planes, parked cars, apron equipment, and the useable floatplane ramp. The AI includes Porter, Jazz, several GA aircraft, and a helicopter; only 3 of these require downloads. The Lake Ontario AI includes three large ships, typical of the traffic to be seen on all the Great Lakes. CYTZ has three runways and there is an airport diagram included. 08-26 has ILS and is the only runway long enough for Porter to use; FS9 atc will ignore this. There is fuel available and it is dispensed from a truck. The longer projection from the front of the terminal building is a covered ramp that leads up from the terminal basement level, used by towed luggage trolleys. The gates are not powered in any way except for the weather cover that protects passengers as they cross the small area of asphalt between plane and gate. I did not try to reproduce this in FS9.
| Filename: | Toronto_Downtown_Airport_CYTZ_Ontario_Canada_for_T.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd October 2012, 12:52:29 |
| Downloads: | 1,531 |
| Author: | Roger Wensley + Flight Ontario |
| Size: | 12.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| PAKN - King Salmon - Alaska, US V1 |
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This is the final version, complete in itself and incorporating the two modifications posted separately. King Salmon is a town with a population of just under 400, on the north bank of the Naknek River and 15 miles from the sea. The airport is adjacent to the town and was originally an airforce base; the military hangars on the airport are still usable. The airport, with its long runway (11-29 and 8,500 feet with an ILS, and a second runway 18-36 and 4,000 feet) is a transportation hub for the area in general and in particular for the salmon industry. Along the Naknek River there are numerous canneries and there are also fishing lodges on the river and nearby lakes; to speed up transportation to the lodges there are float bases on the river to the south of the airport. King Salmon has three tiers of scheduled flights: Alaska Air direct from Anchorage in a 737 (passengers and cargo), PenAir (Saab turboprop) as part of their flights up and down the peninsula, and Grant Air serving nearby small towns. There are also PenAir flights, both scheduled and unscheduled, in smaller aircraft (Piper Navajo for instance) to smaller airports for the fishing season, plus cargo flights in larger aircraft by the lowest bidder (Everts and Northern). To complete the mix the AI includes a pair of F15s. The runways cross (see the airport diagram) so read the notes re long taxi routes. There is AI for PAKN, plus revised AI made for Dutch Harbor which includes flights by PenAir to King Salmon, plus revised parking for Dutch Harbor with new replacement bgls to cater for more flights. There is also AI for the float bases on the river; I have made two runways separated into two float bases for river AI, called King Salmon Floats and King Salmon River; more AI for these will be added when other scenery along the river is made. Just land according to the wind and taxi to whatever dock takes your fancy.
| Filename: | PAKN__King_Salmon__Alaska_US_V1.zip |
| License: | Freeware, limited distribution |
| Added: | 11th April 2015, 06:20:40 |
| Downloads: | 506 |
| Author: | Roger Wensley |
| Size: | 23.67 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYKF - Kitchener, Regional Muni of Waterloo - Ontario Canada |
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The town of Kitchener is in southern Ontario, 40 miles southwest of Toronto. The population is just over half a million, including the adjoining Cambridge and Waterloo which are known locally as the Tri Cities. The Kitchener name was adopted in 1916, replacing the former "City of Berlin".
The airport is on the northeastern side of the town, with the main runway aligned 08-26 and just over 7,000 feet of asphalt 150 feet wide, lit, with PAPI at both ends and approach lighting and ILS on 26. The second runway is aligned 14-32 and is 4,100 feet long, lit and with PAPI at both ends; right hand circuits for 32. The airport is being steadily enlarged and improved, with new hangars for rental, operators, and maintenance companies. The largest and most visible presence is the training operation located just off the southwest end of taxiway A, where there are 14 Cessna 172, 2 Cessna 152, 2 Piper Seminole, and others. These are represented in the AI. There are morning and evening scheduled flights by Westjet to Calgary and American Eagle to Chicago, also in the AI. To the southwest, past taxiway C, there is GA parking; request taxi to what is named here "southwest parking" where there are spaces on both grass and asphalt. To the southeast, along a taxiway off the southeast corner of the main apron, are mainly operators and maintenance facilities. This version of CYKF includes the new(ish) terminal, the first of the new central rental hangars alongside the new taxiway and access road, and the very new large hangar off taxiway C, but not the new airport services building (fire and snow clearance) that is off to the southeast of taxiway A, and not the new car park to the south of the airport access road. So an uncertain and possibly historically innacurate date, but with the correct taxiway lighting and signage, and building textures from photographs.
| Filename: | CYKF__Kitchener_Regional_Muni_of_Waterloo__Ontario.zip |
| License: | Freeware, limited distribution |
| Added: | 7th May 2016, 21:13:28 |
| Downloads: | 549 |
| Author: | Roger Wensley |
| Size: | 28.69 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Edson CYET in Alberta, Canada |
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Edson is 120 miles west of Edmonton in Alberta, on Highway 16. It was originally named Heatherwood, but that was changed to honour the vice president of the Grand Trunk Pacific Railway when it was made the local railway centre. It thrived, and when Highway 16 was upgraded it thrived even more. Coal mining and industry connected with timber are the main employers of a population of around 8,500. The airport is at the western edge of the town at 3,041 feet asl, with a single lit runway 6,000 feet long and 100 feet wide aligned 07-25, with displaced thresholds and VASI at each end. The two joined aprons are at the eastern end of the airfield, with fire fighting chemical tanks beside the western one which is reserved in the summer months for the Lockheed Electra Air Spray planes; these are included in the AI. The eastern apron is for visiting charters and GA planes, next to a small terminal building. There is further parking on the grass for resident planes next to a large gravel car parking area and clubhouse. As the Air Spray planes would not be fighting fires in the winter there are in fact two editions of the AI, one for the summer fire fighting season and the other for the winter freeze. Use whichever one is appropriate for your flight time; I never strayed far from Ottawa in the winter so for me it is the summer one only. While making this I came across something new in the shape of some incorrectly installed edge lights in the stock fs9 version that refused to be deleted. There is still an "Edson TOP" folder which would normally be used to delete all unwanted taxiway edge lights, but in this case it deletes only some of them. Apologies, but there is nothing more that I can do and so I suggest you use this in daylight only.
| Filename: | Edson_CYET_in_Alberta_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 10th February 2019, 23:59:04 |
| Downloads: | 148 |
| Author: | Roger Wensley |
| Size: | 7.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Twin Lakes Airstrips in British Columbia Canada |
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There are three grass airstrips within sight of each other from the air at Twin Lakes in BC, which is between the close junction of Elkin Lake and Vedan Lake. The two lakes are similarly shaped and sized and in the same narrow valley between high ground that runs north-south; hence the name. Elkin is to the north, and Vedan is to the south. Twin Lakes CAG4 is on the strip of land between the two lakes and it is unclear to me who it belongs to etc. It is not in the Nav Canada copy that I have with me which is from 2010, and the online version does not cover grass strips. It is probably owned by whoever lives in the house next to the red hangar. The runway is 3,600 feet of grass aligned 14-32 at 3,945 feet ASL. Chaunigan Lake Lodge CF83 is over to the northwest from Twin Lakes by around 2 miles or so and as the name suggests it services the Lodge of that name, which is on the northeast corner of Chaunigan Lake. The runway is 2,600 feet of grass aligned 02-20 at 4,900 feet ASL. You might want to read about altitude power reductions for the take off. Elkin Creek Guest Ranch CBL9 is at the southern end of Vedan Lake and serves the ranch. This appears to be another high-budget operation and the runway is 3,670 feet of grass aligned 36-18 at 3,999 feet ASL. I have posted this as three separate airstrips, but I suggest that you add these to your "BC airfields" folder as previously suggested. Up to you. If you find a defect, email me. Ignore the post of Chilanko Lodge posted today. I requested Avsim to delete it but it seems they didn't read the email. It was originally posted as a correction for the original post of the three posted here.
| Filename: | Twin_Lakes_Airstrips_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 21st November 2020, 23:29:09 |
| Downloads: | 126 |
| Author: | Roger Wensley |
| Size: | 25.39 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Mielec EPML 2009 |
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This is third version of EPML airport scenery. Main features of the scenery are: Airport ground high resolution textures - (four seasons + night textures); Highly detailed 3D objects, all photo textured; Detailed autogen and photorealistic trees. For more details please look at the README file attached to the scenery file.
EPML is home base of PZL-Mielec (Polskie Zaklady Lotnicze - Polish Aviation Works), formerly WSK-Mielec and WSK "PZL-Mielec" is the Polish aerospace manufacturer, based inMielec. It has been the biggest Polish post-war aerospace manufacturer. In 2007 it was acquired by Sikorsky Aircraft Corporation, retaining the brand.Starting from 1950, the factory developed much and became the biggest Polish aircraft producer. It was a licensed producer of the Soviet jet fighters MiG-15 (produced as Lim-1), MiG-15bis (Lim-2), MiG-17 (Lim-5) and its Polish attack variant, Lim-6. The first Lim-1s were manufactured of Soviet parts in 1952, a full-scale production started in 1953. About 1500 Lims were built by 1964. In 1957-1960 there were also produced 250 Polish-designed piston trainers TS-8 Bies. From 1963 there was produced Polish-designed jet trainer TS-11 Iskra, being a basic trainer in the Polish military aviation. Its successor, designed with a part of PZL-Mielec, the PZL I-22 Iryda, appeared however a failure for different reasons, mostly lack of proper funding, and only a small series was built.
The most numerous plane built in Mielec was the licensed Soviet Antonov An-2 utility biplane, produced from 1960 in different variants. Over 13,000 of these aircraft were manufactured by 1991, mostly on the Soviet order, but also used in Poland and exported to other countries. From 1984 PZL-Mielec manufactured Soviet STOL transport planes Antonov An-28, as its only producer in the world. The plane was subsequently developed in Mielec and in a modernized variant PZL M-28 Skytruck/Bryza is offered for the Polish Army, Polish Navy and services abroad, with some success.
| Filename: | Mielec_EPML_2009.zip |
| License: | Freeware |
| Added: | 15th May 2010, 09:47:41 |
| Downloads: | 3,790 |
| Author: | Marcin Bobro, Kuba Paczek |
| Size: | 56.33 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Stephenville CYJT in Newfoundland Canada |
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Stephenville is on the east coast of Canada, and the airport was an American base from 1941, when it was built, until 1966. It was named the "Ernest Harmon Airforce Base" and I will leave that for you to research if you wish to know more. Operating in my version (around 2010?) as a civilian airport, it's main features are a long 10,000 feet 09-27 runway (with ILS on 27) and acres of empty space. The runway was one of those designated as an emergency space shuttle landing runway if required. There is a shorter 20-02 runway (3,000 feet) that is not maintained during the winter (and which would be closed in 2018). The revised perimeter fence of the airport now encloses less than half of the original area, with the northern parts replanned as an industrial park. The attached screenshot from Google Earth shows this, and also that the main operating part of the airport is at the western end of the main runway, with only one hangar connecting to the runway from the eastern end. Like Gander, the airport is still shrinking, with taxiways and aprons not maintained (particularly in the winter) or even formally closed, and flight numbers falling. Until the early 1990's Stephenville was serving most of western Newfoundland and Air Canada, for instance, was one of the airlines that flew there. Deer Lake took over this task for western Newfoundland when the Provincial Government so decided. Stephenville remains as a port of entry, and planes with a total of 30 or less passengers can still be serviced there. My version is a mixture that cannot be precisely dated. For instance, I know there was a large hangar there until 2013 but as I do not have any photos to make it I have shown only the concrete square where it formerly stood. So 2008 or 2013, or somewhere in between? I have the airport being served by Provincial Airlines and also by Porter, though in fact Porter only flew there during the Summer months; I say "flew" as right now all flights are of course almost totally non-existent. As with Gander, I have made it clear which of the taxiways and aprons are still in regular use by showing them as asphalt, while those in the process of decaying disuse or removal are in the darker gravel or tarmac textures; this is somewhat realistic as when asphalt aprons are "ploughed" for removal the darker underside becomes visible. I have also shown the areas that now form part of the Industrial Park as cement, as this better matches the Ultimate Terrain road texture. It may seem odd that the new Canadian Coastguard hangar is not properly served by an asphalt taxiway instead of sitting on an apron that is not cleared in the winter, but it caters (mainly?) for helicopters. The original coastguard hangar is the large and decrepit one in the northeastern corner of the airport. Almost all of the buildings within the original perimeter of the airport are fairly accurately replicated here, whether still in use (Road Maintenance Department, Garbage Disposal, Armour Trucking Company, etc) or vacant (including the very strange atom-bomb-proof buried shelter) or still part of the airport (the east side of the main apron with Shell to the north, then the terminal, the Marine Institute, etc). The AI included here (a revised Gander AI) is for daily flights by Provincial Airlines, Porter, and some charter planes and GA. You will see, once the scenery is installed, that like Gander there two scenery folders called "Scenery summer" and "Scenery winter". Obviously in August you will want the summer scenery and you get this by editing the folder name down from "scenery summer" to just "scenery" and FS9 loads the summer ground textures. If FS9 decides that there is snow on the ground then you need the winter textures which do not show the aprons or taxiways that do not receive winter maintenance. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Stephenville_CYJT_in_Newfoundland_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 24th June 2020, 18:01:58 |
| Downloads: | 238 |
| Author: | Roger Wensley |
| Size: | 43.78 MB |
| Category: Flight Simulator 2004 - Original Aircraft | |
| Ansaldo S.V.A.-5 (V.01) |
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One of the faster airplane of WWI thanks to an innovative design, the S.V.A. was the first airplane conceived and built entirely in Italy. The initials "S.V.A." stand for the names of Savoia and Verduzio, the two engineers that designed it, and of Ansaldo, the firm that built over 2000 of them starting from 1917. The Ansaldo S.V.A. was an entire family of Italian reconnaissance biplane aircraft of World War I and the decade after. Originally conceived as a fighter, the S.V.A. was found inadequate for that role. Nevertheless, its impressive speed, range and operational ceiling made it an excellent reconnaissance aircraft and even light bomber.
The S.V.A. became legendary among pilots for some of its memorable flights; first, above all, the one over Vienna: this flight was an epic action performed by Italian poet and nationalist patriot Gabriele D'Annunzio on 9th August 1918. After the war, thanks to the strong determination of Arturo Ferrarin and Guido Masiero( the pilots), two S.V.A.9s (the two seater version of the S.V.A.-5) flew for 18000Km from Rome to Tokyo (14th February / 31st May 1920). Another S.V.A., piloted by Antonio Locatelli, first flew alone across the Andes (30th July 1919).
Production of the aircraft continued well after the war, with the final examples delivered in 1928. In 1919 some S.V.A.s were used in airmail routes by "Gruppo Sperimentale Comunicazioni Aeree", a group formed by the Italian Army in order to prove the feasibility of commercial air services. The Regia Aeronautica (Royal Italian Air Force, since 1923) employed the S.V.A. in operational units in Italy and North Africa (Lybia) as well as for pilot training. Many war-surplus planes were employed by commercial flying schools.
Complete aircraft, 5 Different Hi-Res GMax models (5 different versions, three S.V.A.-5 and two S.V.A.-9), features the usual moving parts, such as all flight controls. Five different liveries (three WWI and two post-war). VC and 2D Panel. Models, panels and paints by Manuele Villa, Flight dynamics, Handling notes and tutorials by FSAviator.
September 2008. Installation instructions included.
| Filename: | Ansaldo_SVA5_V01.zip |
| License: | Freeware |
| Added: | 6th May 2010, 08:49:53 |
| Downloads: | 3,214 |
| Author: | Manuele Villa |
| Size: | 40.55 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Ría de Vigo (Bay of Vigo) |
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File Description:
Comprehensive revision of the area surroinding the Bay of Vigo, near the Vigo Airport (LEVX, aprox. at 42º18'N 8º38'W), in Galicia, Spain, including a more accurate coastline, from the Ría de Aldán until Toralla Island, plus the San Simon Island and other minor islands, detailed piers in Vigo and Cangas, several beaches, and a lot of 3D VFR references (more than 180 macros added), such as buildings (the City Hall, the Hospital Xeral, the Balaídos Stadium, the Castro stronghold...), working lighthouses, several monuments and statues, some main streets redrawn, a new version of my Rande Bridge, now with collision detection and landable surface, and a handfull of eye-candies I can't even remember! -
Completa revisión da costa da Ría de Vigo, dende a Ría de Aldán ata pasada a Illa de Toralla, incluíndo, por suposto, á Illa de San Simón e outros pequenos illotes, praias (Samil, Nerga...), os peiraos de Cangas e de Vigo, dende o Areal ata Bouzas, unha morea de novas referencias visuais (máis de 180 macros), con edificios (o Concello, o Hospital Xeral, o estadio de Balaídos, o castelo do Castro, o lazareto de San Simón...), faros (nas Cíes e na costa...), algún que outro monumento, unha revisión do trazado dalgunhas das vías principais, unha nova versión da miña Ponte de Rande, con detección de colisións e superficie "aterrable", e moitas cousas máis que xa nin eu mesmo lembro. -
Completa revisión de la costa de la Ría de Vigo (Galicia, España, aprox. en 42º18'N 8º38'O), desde la Ría de Aldán hasta pasada la Isla de Toralla, incluyendo la Isla de San Simón y otros pequeños islotes, playas (Samil, Nerga...), los muelles de Cangas y de Vigo, desde el Areal hasta Bouzas, un montón de nuevas referencias visuales (más de 180 macros), con edificios (el Ayuntamiento, el Hospital Xeral, el estadio de Balaídos, el castillo del Castro, el lazareto de San Simón...), faros (en las Cíes y en la costa...), algún que otro monumento, una revisión del trazado de algunas de las vías principales, una nueva versión de mi Puente de Rande, con detección de colisiones y superficie "aterrizable", y muchas cosas más de las que ni yo mismo me acuerdo.
| Filename: | Ra_de_Vigo_Bay_of_Vigo.zip |
| License: | Freeware |
| Added: | 16th May 2004, 23:48:38 |
| Downloads: | 4,480 |
| Author: | Rubén Castiñeiras |
| Size: | 366.85 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Whati CEM3 in the Northwest Territories, Canada |
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Whati is a village at the southern end of Lac La Martre, a smaller lake (only by Canadian standards, at over 40 miles long) halfway between the Great Slave Lake and the Great Bear Lake and around 100 miles north of Yellowknife. The North West Company established a trading post there in 1793, and this was the centre for local trading in the area for 100 years until a post was opened by the Hudson Bay Company on the Great Slave Lake. The current population is in the region of 520. There is no graded road access and access is by boat or air. The main local economy revolves around hunting and fishing, with efforts being made to increase tourism amid the wilderness and the wildlife. The airfield is just over a mile east of the village, with a runway of around 3,400 feet of gravel aligned 09-27 as of 2010, with PAPI at both ends and lit. There are scheduled flights from Yellowknife by Air Tindi, included in the AI, and some GA. The terminal building is similar to that of Lutselk'e, but with a different colour scheme and with solar panels on the roof. It appears that they repaint the sign on the front of the building with a different wording every time; the one I have used is one of three that have existed in the last few years. The photos I had originally were taken in the winter, with snow. Seeing it in the summer I discovered that my version of the building is not at the right level above the ground by about a foot, or 30cm. I was too lazy to make it again, which was the only way to get it right and still have it throw a shadow on the ground. This scenery modifies the lake shore, corrects levels for land and lake, and adds the village and a connecting road in addition to the airport. A note here about my scenery making. There will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes, plus I expect to move on from FS9 at some point during next year.
| Filename: | Whati_CEM3_in_the_Northwest_Territories_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 15th December 2019, 19:18:29 |
| Downloads: | 151 |
| Author: | Roger Wensley |
| Size: | 4.25 MB |