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| Category: Flight Simulator 2004 - Scenery | |
| Astrakhan City topology and autogen |
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File Description:
I'm pleased to introduce you the project of topology and autogen of Astrakhan city, Russia, version 1.0b. The project is for MS Flight Simulator 2004.
This projects changes the default autogen of the city and its neighborhood, that doesn't correspond to the real city. Also it adds missing rivers, islands, roads, railroads, and bridges in the vicinity of the city and Astrakhan aerodrome (URWA) and removes non-existent bridges across the Volga river.
This scenery is not professional since I designed it to my own cheek in Ground2K4 to replace the default terrible scenery and make my flights to homeland more comfortable. That's why it is probable, that you can face some challenges (although, I didn't see any problems yet). The project has several disadvantages: all bridges are autogen, so they don't look very similar to real ones (but they are better, that their absence and presence of several non-existent :) ); no autogen on added islands (although the autogen option for them is set on in Ground2K4), I will continue to work on it; rivers that fall into the Volga river have the default shoreline visible at theirs mouths (it's possible to remove it, but only on the square of big area, in that case the river-land transition doesn't look real).
Overall, this project is more for IFR flights, than VFR. But, again, even for VFR flights it's much better than the default crap (imho!).
| Filename: | Astrakhan_City_topology_and_autogen.zip |
| License: | Freeware |
| Added: | 2nd July 2010, 15:18:39 |
| Downloads: | 434 |
| Author: | Valery 'Oracle' Smirnov |
| Size: | 11.23 KB |
| Category: Flight Simulator X - AFCAD Files | |
| Stallone Airport (9NJ5), NJ |
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File Description:
Located 01 miles SE of Harrisonville, New Jersey, Stallone Airport is a private turf strip 1350' in length. However it should be noted that the actual length from the road to the trees on the opposite end of the runway is actually only around 900'. It is tightly hemmed in by trees so if you are landing on Runway 29 you may want to use Slew to turn your plane around to remove the risk of bumping into a tree instead. If you land on Runway 11 you can cross the road to turn around in the field opposite the runway. The windsock can be seen from both runways. Power lines run along the heights of the trees as well for the Runway 29 approach, on the same side as the trees though so not really any additional worry there. No transient services are available. There is no hard surface runway so make sure your terrain mesh slider is set as high as possible for a suitably bumpy ground experience.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New Jersey/Delaware 004. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Stallone_Airport_9NJ5_NJ.zip |
| License: | Freeware |
| Added: | 5th April 2011, 07:34:54 |
| Downloads: | 170 |
| Author: | Drew Sikora |
| Size: | 332.91 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Kugaaruk CYBB and DEW Pelly Bay CWPB in Nunavut, Canada |
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File Description:
Kugaaruk is on the coast of northern mainland Canada on the Boothia Peninsula, 60 miles into a deep north-south fjord-like inlet called Pelly Bay. The name was changed from Pelly Bay in 1999, and the population is around 800. Gjoa Haven is 150 miles to the west, and Hall Beach just over 200 miles to the east. Six miles south of the village, and connected by a gravel road, there is a NWS station and what remains of a DEW Auxiliary Site; the DEW site was closed in 1992, a year after the NWS station became operational. There is also a 3,350 feet long gravel runway beside Barrow Lake 2 miles east of the site, Pelly Bay CWPB. Kugaaruk airfield is adjacent to the village and the 5,000 feet of 100 feet wide gravel runway is aligned 049T/229T where T stands for "true" as opposed to magnetic. There are flights by First Air and Canadian North and the AI includes a daily flight of each from Yellowknife via Gjoa Haven (as per real life) plus a cargo visit by Buffalo. Although the runway is long enough to accomodate a 737 it is not licensed for regular scheduled jet flights; the reason for this is that the approach lighting is "inadequate". Included here is a new .bgl for Gjoa Haven which will remove the small hold short line from the gravel; my mistake.
| Filename: | Kugaaruk_CYBB_and_DEW_Pelly_Bay_CWPB_in_Nunavut_Ca.zip |
| License: | Freeware, limited distribution |
| Added: | 25th November 2012, 00:43:07 |
| Downloads: | 430 |
| Author: | Roger Wensley |
| Size: | 6.1 MB |
| Category: Flight Simulator X - Scenery | |
| Pagasa Island, Philippines |
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File Description:
Pagasa Island is a jewel in the South China Sea. It is the one pictured - an emerald splash in an azure sea slashed by a coral runway - whenever new collisions or confrontations are reported in the news for the region. Occupied continuously by the Philippines since 1971, historical use dates back to the Han dynasty, which many believe forms the basis of the Chinese claim to the island. Each country has it's own interpretation of international law and the Filipinos are clearly banking on the precedence of continuous occupation, at no small expense, as Rancudo Field is the farthest airport from Manila within the Philippine sphere of control.
Surprisingly, the geography of the island serves to capture and retain rainwater, although the aquifer is stagnant and the water must be treated for consumption. Sea life remains abundant, poachers take coral heads and sea turtles. There is a solar farm and recently installed solar street lights, fuel for the generators is a precious commodity this far from the mainland.
Sadly, nature may solve the struggle for possession by withdrawing the island from the arena. It is believed that the construction of the runway may have compromised the islands basic integrity, allowing it to crumble into the sea. Whatever the cause, the evidence is clear. Bunkers built during the Japanese occupation in WWII are already slipping beneath the waves and the rate of salt water encroachment has been recorded at close to 6" per day.
There are some things to explore, the grounded BRP Laneo Del Norte to the west; over to the north near the resort grounds are a dugout fishing canoe and some authentic Philippine bangka boats; you may want to load up and head east to do some low warning passes over the Chinese fishing fleet. Standing at the east end of the field, you can just barely spot the China Coast Guard cutter's smoke on the horizon.
The tower is marked by a bright strobe that fires once every five seconds and at night it is bright enough to guide you back to the island from the distance of the fleet. There are no published procedures and the tower is not staffed. Airport ICAO is RPPN.
| Filename: | Pagasa_Island_Philippines.zip |
| License: | Freeware, limited distribution |
| Added: | 10th May 2014, 12:21:19 |
| Downloads: | 1,860 |
| Author: | Rick Keller |
| Size: | 16.17 MB |
| Category: Flight Simulator 2004 - Utilities | |
| Fly By utility v2.0 |
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File Description:
FS2004 Fly By v2.0. This utility enables fly by view when FS is in tower view mode.
New:
AI aircraft fly by view is now available. AI aircraft can be selected from the list and shown in fly by or spot plane view. Next/previous AI aircraft can also be selected with the key commands. Cycle AI aircraft fly by / spot plane view is available too.
Random options for horizontal (left-right) and vertical (up-down) viewpoint positions are added. There are two types of random: with constant and variable distance to the plane.
Parameters range now can be assigned. Therefore fly by period, relative lateral and altitude positions can be increased significantly.
Utility is provided with the keyboard commands.
Limitation of Functionality:
For user aircraft it is full-functional version which does not require any registration.
AI aircraft options are time-limited for the unregistered version of utility. Every time FS starts, you have one minute summary to select and view AI aircraft fly by.
By Valery Stenin.
| Filename: | Fly_By_utility_v20.zip |
| License: | Check within download |
| Added: | 5th September 2005, 10:35:57 |
| Downloads: | 2,559 |
| Author: | Valery Stenin |
| Size: | 290 KB |
| Category: Flight Simulator X - AFCAD Files | |
| CYxs Prince Geroge - British Columbia, Canada |
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File Description:
I have completely reconstructed CYXS using ADE (v1.40), Google Earth satellite images and current airport chart. Runways have been repositioned and runway 15/33 extended from 7400 ft to 11450 ft. ILS has been added to runway 33. Roads, parking areas and new buildings added. Aprons readjusted. Automated jetways added. Parking for AI aircraft and refueling truck added. Additional scenery objects have been added and to view these will require you to install additional files as described below. Airport views are from the roof of the control tower.
Latest News: YXS - The New Transpacific Logisitics Alternative
The Runway Expansion Project has transformed runway 15/33 from 7,400 ft. to 11,450 ft., complete with centre line (LED) lighting, dual ILS navigational systems and a dedicated de-icing refueling pad for wide body aircraft. Once completed, the Runway Expansion Project will allow the PGAA to market the airport as a new transpacific logistics alternative, providing carriers the opportunity to make Prince George a destination of choice for refueling and transshipment of cargo
| Filename: | CYxs_Prince_Geroge__British_Columbia_Canada.zip |
| License: | Freeware |
| Added: | 5th November 2009, 02:16:13 |
| Downloads: | 748 |
| Author: | Robert Catherall |
| Size: | 878.39 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Newark Liberty Int'l Airport (KEWR) with active Crosswind Runway |
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File Description:
A high spec AFCAD2 for the FS2004 Newark Liberty Int'l Airport (KEWR) scenery by Steve Whalin. This afcad has been built using FAA Charts and information from the Airport Website. All taxiways are named and all aprons are reworked to be as real as possible according to photos. All gates are named as per real life and have airlines assigned to them. The Fedex and UPS aprons are represented and can accomodate many cargo aircraft. The final addition is random GA parking and the CO maintenance area to the north of the airport. Overflow parking is also available for rush hour periods (Ball Park). This airport features a tower view and also night and approach lighting. Finally, by using the crosswind runway technique, runways 04L/22R, 04R/22L and 11/29 can all be used simultaniously for take-off and landing. Runway 11/29 will be mainly used by CO Express flights. Enjoy!!
This afcad works with the Steve Whalin scenery only (Requires: kewr.zip).
| Filename: | Newark_Liberty_Intl_Airport_KEWR_with_active_Cross.zip |
| License: | Freeware |
| Added: | 2nd March 2010, 19:26:13 |
| Downloads: | 1,356 |
| Author: | Lee Brompton |
| Size: | 259.8 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| John Wayne-Orange Co (KSNA) v2 |
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File Description:
A high quality AFCAD2 file the John Wayne-Orange Co (KSNA) scenery by Shehryar Ansari. This file features assigned gates for all airlines that currently serve SNA. An extensive GA parking area has been added to the airport and includes Helipads. Cargo ramps for resident cargo operators FedEx and UPS are also provided. The aprons feature correct surfaces, and a tower view is now available at the airport. Nearly every available space at this airport has been used to provide a total of 83 parking positions, comprising 7 gates for regional jets, 14 gates for mainline aircraft, 4 Cargo Ramps and 58 GA ramps (7 of these can take a BBJ). Assigned parking is also provided for Martin Aviation, who have a base at SNA. Requires the scenery addon SNA2004.zip and SNA2004SP.zip by Shehryar Ansari - Not recommended to be used with the default FS airport. This file replaces the AFCAD that was released in 2005, and provides up to date gate assignments as of April 2010. Previous Version had 3672 downloads. Enjoy!
| Filename: | John_WayneOrange_Co_KSNA_v2.zip |
| License: | Freeware |
| Added: | 17th April 2010, 14:09:08 |
| Downloads: | 1,023 |
| Author: | Lee Brompton |
| Size: | 49.67 KB |
| Category: Flight Simulator X - Sounds | |
| Douglas DC-8-63 P&W JT3D-7 Sound Pack |
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File Description:
SkyHigh Audio Simulations is proud to present what is quite possibly the most realistic sounding Pratt & Whitney JT3D-7 Turbofan sound pack available! This sound pack is designed to work with Historic Jetliners Group's Douglas DC-8-63 model. There are two versions of this sound pack, one interior point of view from the cockpit, and the other being the passenger cabin POV in front of the engines. This sound pack includes many unique and realistic features, including realistic 3D sound cones giving a very realistic exterior sound experience, especially in the fly-by view mode. Also using the cone technology, realistic distant taxi howling and distant rumbling sounds are included. The plane could be heard loud and clear from up to 2km away in tower view! Realistic start up sounds featuring external air cart compressor howling noises are included. Realistic interior ambience noises such as the inverter noise and touchdown, flaps, gear sound with chime, and more are featured in this sound pack. Please visit our website at: www.skyhighflightsim.webs.com for more info and sound packs!
| Filename: | Douglas_DC863_PW_JT3D7_Sound_Pack.zip |
| License: | Freeware |
| Added: | 3rd September 2011, 04:27:55 |
| Downloads: | 3,087 |
| Author: | Adam Murphy and Jesse Casserly - Skyhigh Audio Simulations |
| Size: | 43.51 MB |
| Category: Flight Simulator X - AFCAD Files | |
| CYKA - Kamloops Airport / Kamloops, British Columbia, Canada (v1.2) |
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File Description:
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I've made several changes to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in beautiful Canada!
Features:
*Expanded parking apron
*Main terminal building with parking for commercial traffic (renumbered correctly v1.2)
*Seperate parking aprons for GA traffic
*Helipad
*Hangar and other airport buildings added
*Airport vehicles and objects throughout the airport
*Parking lots with static vehicles
*Airport fire station with fire truck
*Static de-icing vehicles & runway plow
*Static aircraft/helicopters
*Corrected communication frequencies (v1.1)
*Recent runway expansion to 8,000ft (v1.2)
*New taxiway Foxtrot,Golf (v1.2)
*New ILS for runway 08 (v1.2)
*Corrected tower elevation bug (v1.2)
(For more information on Endeavourai please visit our site at endeavourai.com or our forums at http://endeavourai.boards.net/)
| Filename: | CYKA__Kamloops_Airport__Kamloops_British_Columbia_.zip |
| License: | Freeware |
| Added: | 9th August 2012, 17:15:56 |
| Downloads: | 737 |
| Author: | Jaison Diaz / Endeavour ai |
| Size: | 127.44 KB |