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| Category: Flight Simulator 2004 - Scenery | |
| Europe SRTM mesh part 05: Poland |
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File Description:
Europe SRTM LOD9 mesh part 5 of 13: Covers all parts of Poland north of 50'N. This Europe SRTM project was optimized for the lowest HDD space use: Each part matching exactly the boundaries of its neighbors, you'll have a complete coverage of Europe without gap or overlapping scenery.
Based on SRTM Data v1 and v2 (3 arcsec, 90m) and sampled to LOD9 resolution (90m). Each SRTM tile was carefully checked and repaired with Blackart v4.02: water areas are now flattened (lighter mesh), and SRTM voids were treated taking advantage of Blackart's sophisticated interpolation algorithm. When required, biggest voids were patched with oversampled SRTM 30 arcsec data and/or manual input.
| Filename: | Europe_SRTM_mesh_part_05_Poland.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd December 2009, 10:34:50 |
| Downloads: | 17,176 |
| Author: | Yohann Baptiste |
| Size: | 35.01 MB |
| Category: Flight Simulator 2004 - Scenery | |
| SW Alberta3 3 Arc Second Mesh |
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File Description:
Third file of SW Alberta 3 arc sec SRTM
| Filename: | SW_Alberta3_3_Arc_Second_Mesh.zip |
| License: | Freeware |
| Added: | 13th January 2004, 00:22:02 |
| Downloads: | 2,409 |
| Author: | Dwayne Matheson |
| Size: | 4.46 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 1 of 5 |
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File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_1_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:30:31 |
| Downloads: | 12,002 |
| Author: | Abdulkadir Ozturk |
| Size: | 31.29 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,772 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,698 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,042 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,405 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Vernon Regional Airport (CYVK) - Vernon, B.C.; Canada | Updated Version |
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File Description:
Scenery add-on for Vernon Regional Airport (CYVK) - Vernon, B.C.; Canada. Vernon Regional boasts over 120,000 square feet of land and has become the center for aviation manufacturing and maintenance in the Pacific Northwest. This add-ons places the Vernon Flying Club building, plus a number of hangars on the airport grounds. Includes AFCAD file to add aircraft parking. Scenery was designed to reflect the current placement of buildings at CYVK within the limitations of the flight simulator terrain. Consideration was also given to system effects and framerates. This package requires the NovaSim Gold textures (Not included-directions provided in ReadMe file). This update fixes the missing BGL problem. Full Update- not a patched version.
| Filename: | Vernon_Regional_Airport_CYVK__Vernon_BC_Canada__Up.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd January 2004, 20:41:03 |
| Downloads: | 1,686 |
| Author: | Jeff Shields |
| Size: | 48.75 KB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Boeing B-29 "Kee Bird" (Wings of Power) |
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File Description:
FS2004 Boeing B-29 "Kee Bird". A Superfortress of the 46th RS,Alaska, 1947. Textures only for the "Wings of Power WWII Heavy Bombers and Jets" B-29A.
| Filename: | Boeing_B29_Kee_Bird_Wings_of_Power.zip |
| License: | Freeware |
| Added: | 23rd March 2006, 23:11:15 |
| Downloads: | 648 |
| Author: | Damian Radice |
| Size: | 3.12 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Alaska Air Cargo Boeing 747-8F |
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Images related to this file:
File Description:
This is a repaint of the Project Opensky 747-8F in the fictional livery of Alaska Air Cargo. Textures only and requires the original file from the website.
| Filename: | Alaska_Air_Cargo_Boeing_7478F.zip |
| License: | Freeware |
| Added: | 8th December 2010, 08:42:54 |
| Downloads: | 447 |
| Author: | Christopher Maclachlan |
| Size: | 14.25 MB |