Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 3 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_3_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:34:40 |
| Downloads: | 8,770 |
| Author: | Abdulkadir Ozturk |
| Size: | 41.97 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 4 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_4_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:35:58 |
| Downloads: | 9,040 |
| Author: | Abdulkadir Ozturk |
| Size: | 49.47 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 2 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025(lower left corner) to N44E047(upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_2_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:32:47 |
| Downloads: | 8,696 |
| Author: | Abdulkadir Ozturk |
| Size: | 40.8 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 5 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_5_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:38:45 |
| Downloads: | 9,403 |
| Author: | Abdulkadir Ozturk |
| Size: | 27.58 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| AES Earth v2.09a |
|
Images related to this file:
File Description:
The file provided will display all currently available AES-supportet Airports worldwide through Google Earth (www.earth.google.com) Each airport also features a direct link to the site where the scenery can be downloaded/purchased. You can also change the symbol for all those airports you have currently installed and activated for the use of AES, thus making flight planning a little easier. This list will be updated with every new version of AES, so check AVSIM for new versions of this file.
| Filename: | AES_Earth_v209a.zip |
| License: | Freeware |
| Added: | 7th January 2011, 15:33:57 |
| Downloads: | 750 |
| Author: | Nick Schreger (MeatWater), Soren Mathiesen |
| Size: | 238.14 KB |
| Category: Flight Simulator X - Scenery | |
| LRTZ(Tuzla Airfield) Update + Costinesti Airfield |
|
Images related to this file:
File Description:
This is the new version of Tuzla Airfield with lots of new scenery objects and some new parking spots for a more realistic scenery.
Also included in this update is the Costinesti Airfield located right near the edge of the Black Sea, south of Schitu village. The airport ICAO code is RO12 and in real life it is used for Ultralights and small GA airplanes. There are 3 hangars where you can start the flight from and you have one big grass runway.
| Filename: | LRTZTuzla_Airfield_Update__Costinesti_Airfield.zip |
| License: | Freeware |
| Added: | 27th August 2021, 17:22:01 |
| Downloads: | 131 |
| Author: | Liviu |
| Size: | 180.86 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Correction bgl's |
|
File Description:
Created from SRTM 3 arc second data and re-sampled @LOD9 (best fit for this data).
The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner).
You need all the five bgl-files plus the two correction files to cover the whole area.
Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Correction_bgls.zip |
| License: | Freeware |
| Added: | 19th December 2003, 02:23:34 |
| Downloads: | 5,980 |
| Author: | Abdulkadir Ozturk |
| Size: | 1.77 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Turkey Mesh, Part 1 of 5 |
|
File Description:
Created from 3 arc second data and re-sampled @LOD9 (best fit for this data). The created area extends from N35E025 (lower left corner) to N44E047 (upper right corner). You need all the five bgl-files plus the two correction files to cover the whole area. Otherwise you will have only a coverage of the corresponding file. Matthew Style's SRTM_3ARCSEC_TO_BGL program was used to interpolate the srtm data and automate the bgl file creation (Many Thanks to Matthew for his great utility).
| Filename: | Turkey_Mesh_Part_1_of_5.zip |
| License: | Freeware |
| Added: | 15th February 2010, 09:30:31 |
| Downloads: | 11,998 |
| Author: | Abdulkadir Ozturk |
| Size: | 31.29 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Lismore Regional Airport (YLIS) update to V1.1 |
|
File Description:
This short update adds a dynamic truck to the GA of Lismore. To see the object start at the GA end and wait for the truck to come past.
I have changed the sensitivity of crash detection on most objects so slewing around the airport will be easier. The terminal for technical reasons is still prone to cause a crash if you stray too close to the terminal.
Corrected is a tendency for FS9 to "crash" when you use the GPS with Lismore.
| Filename: | Lismore_Regional_Airport_YLIS_update_to_V11.zip |
| License: | Freeware |
| Added: | 11th May 2004, 12:37:36 |
| Downloads: | 1,176 |
| Author: | John Ross |
| Size: | 157.06 KB |
| Category: Flight Simulator 2004 - Scenery | |
| LEPA textures 32-bit - optional update |
|
File Description:
These textures are a (very) optional extra for Oliver Pabst's LEPA scenery. They add a little more subtlety to the night lighting although, being low-res, their effect is limited. They are an attempt to reduce the "stepping effect" that happens when a subtle pool of light is represented by a low-resolution format. Increasing the resolution would be best, but this is a modest compromise and you may not notice much difference. One to try if you have the bandwidth, perhaps ... :-)
| Filename: | LEPA_textures_32bit__optional_update.zip |
| License: | Freeware, limited distribution |
| Added: | 11th October 2005, 13:53:33 |
| Downloads: | 5,474 |
| Author: | Oliver Pabst (copyright holder), Matthew Ministry |
| Size: | 4.46 MB |