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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| United/Continental Merger Boeing 777 |
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File Description:
This is a repaint of the PSS 777 in the New United Airlines colors after the merger with Continental
| Filename: | UnitedContinental_Merger_Boeing_777.zip |
| License: | Freeware |
| Added: | 21st April 2011, 03:46:58 |
| Downloads: | 1,628 |
| Author: | David Zychowski |
| Size: | 1.18 MB |
| Category: Flight Simulator X - Original Aircraft | |
| Freedom Air Airbus A321 Standard and Movieworld Colors |
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File Description:
Repaint of the default FSX A321. Features both the standard Freedom Air yellow livery and the special 'Movieworld' scheme.
| Filename: | Freedom_Air_Airbus_A321_Standard_and_Movieworld_Co.zip |
| License: | Freeware |
| Added: | 4th February 2007, 21:40:32 |
| Downloads: | 6,048 |
| Author: | Jon Murchison |
| Size: | 7.03 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| New Spray v1.0 |
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File Description:
This is an update of the default FS2004 spray effects.
The updated effect is adapted from the FSX Demo.
| Filename: | New_Spray_v10.zip |
| License: | Freeware |
| Added: | 10th September 2006, 18:19:07 |
| Downloads: | 4,318 |
| Author: | Ashton Lawson |
| Size: | 703.02 KB |
| Category: Prepar3D V1-4 - AI Aircraft | |
| Boeing 747-400F KLM Cargo PH-CKA New Colors update |
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File Description:
this is the new color repaint of the Boeing KLM Cargo PH-CKA New colors for the FAIB 747F
| Filename: | Boeing_747400F_KLM_Cargo_PHCKA_New_Colors_update.zip |
| License: | Freeware |
| Added: | 9th November 2018, 21:41:36 |
| Downloads: | 203 |
| Author: | Dennis van Mourick |
| Size: | 1.08 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSXCC Boeing 787-9 GE |
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File Description:
This is the official repaint for the QualityWings 787 in the FSXCC colors! Visit us at fsxcc.com for more!
| Filename: | FSXCC__Boeing_7879_GE.zip |
| License: | Freeware |
| Added: | 3rd October 2017, 16:15:09 |
| Downloads: | 137 |
| Author: | Nick H |
| Size: | 34.7 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Cargolux Boeing 747-400F (LX-OCV) |
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File Description:
This is the new repaint of the Cargolux 747-400F (LX-OCV) for using with the PMDG 747-400F.
| Filename: | Cargolux_Boeing_747400F_LXOCV.zip |
| License: | Freeware |
| Added: | 25th July 2014, 14:32:39 |
| Downloads: | 501 |
| Author: | Ben Putz |
| Size: | 2.27 MB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| FSX Default Beechcraft Baron 58 Dark VC Panel |
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File Description:
An dark version of the default FSX VC panel. This package contains the G1000 and the analog VC panel.
| Filename: | FSX_Default_Beechcraft_Baron_58_Dark_VC_Panel.zip |
| License: | Freeware |
| Added: | 21st October 2018, 20:49:49 |
| Downloads: | 380 |
| Author: | Arved Hornschuh |
| Size: | 18.51 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicoutimi / St-Honore CYRC in Quebec Canada |
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File Description:
This is the third of five sceneries around Lac Saint-Jean in Quebec, Canada. Saint-Honore is a village on a crossroads 32 miles east of the lake, and the airport, called Chicoutimi in the Nav Canada Flight Supplement, is a mile or so east of the village. It is of the familiar triangular military design with three runways 12-30, 06-24, and 18-36. Of these, the longest is 12-30 at over 6,000 feet and has approach lighting and glide slope indicators. Of the other two 06-24 is now closed, but this scenery is based on the 2010 situation with all three open. There are two apron areas, one just to the south of 12-30 and a second to the northwest of 06-24 and served by a separate taxiway. The largest operator is a training establishment based on the northern apron and with a sizeable fleet of Beechcraft trainers (Skipper) that does not exist as an FS9 plane, so these are represented by a similar stand-in substitute. There is also a helicopter emergency evacuation operation to the east of the large control tower, and other hangars. The south apron has two main companies, Max Aviation and Exact Air, both of which run local regular scheduled flights in the area (though both appear to have now subcontracted these out to other companies) and also engage in training and charter flights. There is also a parachute training company. The ai includes flights by the companies on the field and also GA. The list of AI planes is explained in the AI folder, with details of downloads etc. The fleet of training aircraft is one of the planes in the revised (by Nick Tselepides) Piper Aircraft, designed for AI Traffic by Andras Neumann with a Paintkit by Charles Dayhuff adapted by Graham Eccleston, and Paints by Graham Eccleston, Andras Neuman and Frank Cooper along with the trainer repaint by Nick Tselepides. The Max and Exact aircraft textures are approximations by me; apologies. The use of the runways also as taxiways complicates the AI on runway 12-30 as directed by ATC. The AI will always leave 12-30 by the earliest exit, which means that the fleet of trainers will exit to the southern apron but will then taxi back onto the runway to reach taxiway A or runway 36 (according to wind direction) to proceed to the northern apron. In real life they land long and then taxi straight to the end of the runway to reach taxiway A or runway 36 without using the south apron at all. There is no way to correct this so just be ready to go around.
| Filename: | Chicoutimi__StHonore_CYRC_in_Quebec_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 12th November 2017, 17:35:21 |
| Downloads: | 342 |
| Author: | Roger Wensley |
| Size: | 29.03 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Cyprus: Airfields plus landmarks and land class for all of Cyprus and AI |
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File Description:
Cyprus, an island in the eastern Mediterranean. Without the benefit of Ultimate Terrain, which does not exist for Cyprus, the land class provided by FS9 stands out as hopelessly inadequate. I have added the extensive farmland and the larger towns and villages, plus the major roads. Four completely new airfields are included here, three in the north and one in the south. Ercan LCEN is in the north and functions as the airport for all of the north. It was recently closed for two years while a new terminal was built and the runway updated and an apron extended etc, and during that time Gecitkale LCGK functioned (barely) as the airport for the north. Gecitkale is now hardly used at all. The third northern airfield is Ilker Karter LCIK and this functions as the HQ base of the Turkish Army Corp in northern Cyprus. The last of the new airfields is Kingsfield LCRE, which is in the Sovereign Base area to the east of Larnaca and is now used for recreational purposes. Ercan is now undergoing further expansion with a new runway and a new terminal building and apron, so this scenery is for the period between 2010 to 2015. My set up of Cyprus already included a payware Larnaca by Aerosoft (now only 12 euros) plus a freeware Paphos, Nicosia, and Akrotiri; that was my starting point. Larnaca has been the major airport for Cyprus since the mid 1970's, with a huge tourist trade that peaks in the summer but which is year long (almost a million Brits visit every year, let alone the other nationalities). I have adapted this (gate sizes etc) to allow parking by a multitude of B737's and others. Nicosia is freeware (posted in 2010) and I have included modifications to reflect its now total disuse. Paphos is at the far western end of the island and freeware, and I have modified this to allow larger and military ai aircraft to function properly; the poster improved his first version to better cater for ai but I was unaware of this and I have stayed with my modifications. Akrotiri is freeware and includes a lot of library object input from MAIW. I have modified the parking somewhat and added further residential areas and munitions storage. The AI is based upon recorded take offs and landings in April, with some further additions in later months. At Ercan the visible gate numbers on the apron are as per real life, but the numbers within FS9 reflect the fact that planes are directed to gates at the centre of the terminal building and not at the far ends. Follow the pink line and obey ATC when it says taxi to gate number 2 even if it is visibly numbered 4.
| Filename: | Cyprus_Airfields_plus_landmarks_and_land_class_for.zip |
| License: | Freeware, limited distribution |
| Added: | 13th August 2017, 21:21:46 |
| Downloads: | 942 |
| Author: | Roger Wensley |
| Size: | 29.61 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Sydney CYQY in Nova Scotia Canada |
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File Description:
Sydney is a maritime port on the east coast of Canada, on the eastern corner of Cape Breton Island. It was founded in 1785 and grew in size emormously from 1900 as a steel mill was founded that prospered along with local coal mines until 1950 or so. After that date and following the final closure of the mill in 2001 the population declined to the current 29,000 or so. The airport is 3 or 4 miles southwest and inland of a coastal urban area which stretches from New Waterford in the north through Lingan, Dominion, Reserve Mines, and Glace Bay, to Port Caledonia, and 5 miles east of the town of Sydney which is beside a sheltered deep water harbour area. This version is not from a fixed date as although I had video of some of the buildings from 2010 I inadvertently constructed part of the apron layout from 2018 information, and then decided to keep it like that either because I liked it or perhaps was too lazy to redo it. The terminal building and the garages to the east of the terminal are original and old, though renovated and maintained to a fairly good standard. The other buildings on the airport are "hangars" in the expected form, with steel frames, insulated cladding, and pitched roofs. The airport publicises it's ability to cater for all the needs of visiting aircraft, with a large FBO hanger just beside the terminal. There are (or were, before the virus came along) scheduled flights by Westjet, Air Canada Jazz, and Air North, which are included in the AI along with GA flights. The runways are 07-25 at 7,000 feet and with PAPI on 25 and ILS on 07, and 01-19 at 6,000 feet with PAPI on 01 and ILS on 19. You will see once the scenery is installed that there are two folders in Sydney CYQY called "Scenery summer" and "scenery winter". Editing the folder name down from "scenery summer" to just "scenery" results in FS9 loading the summer ground textures and parked planes etc. In February you would edit down the "scenery winter" folder to just "scenery" and the unused and unswept taxiways, runway, and aprons will be invisible under the snow, the open-topped cars will not be parked in the open, and privately-owned planes will be in the hangars. If FS9 decides that there is snow on the ground then you need the winter textures, if not then the summer textures. The winter textures are not the full-snowdrift-middle-of-Winter-gale type and are more like early or late winter. One thing you must NOT DO is to edit both folders down at the same time.
| Filename: | Sydney_CYQY_in_Nova_Scotia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd August 2020, 00:07:58 |
| Downloads: | 276 |
| Author: | Roger Wensley |
| Size: | 29.42 MB |