Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator 2004 - Scenery | |
| Exploring Our World - Part 2 - Easter Island, Chile - SCIP - a complete makover. |
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File Description:
Exploring Our World - Part 2 - Easter Island, Chile. In part two of this new series you will find a complete makeover of Easter Island which MS virtually ignored. Designed to compliment the fine Mataveri International Airport by Daniel Rojas (scip_o7.zip at Flightsim.com), this package includes Mesh and adjusted coastlines by John Young. John has also provided a new Afcad which removes unrealistic pushback starts. A new landclass file by John Burford adds the villages near the airport and more realistic ground treatments. You will also find numerous scenery enhancements using objects from the RWY12 and EZ Scenery libraries. Francisco Vargas has contributed a set of Thermals which soaring fans will enjoy. Of special interest is the use of AI Volkswagens, as taxi's driving around the airport and AI Helicopters that take visiting tourists on sightseeing tours. The AI Volkswagens have been provided by Ranier Girbig and are used with his permission. Easter Island, home of the mysterious head statues (Moai) has many new and exciting things just waiting for you to explore. Even the small adjacent Moto Nui Island, which MS forgot, has been added. This is the second of a series exploring lesser known parts of our FS world. Please unzip (using folders option) to a temporary folder and follow the documentation very carefully to assure a proper installation. ......
| Filename: | Exploring_Our_World__Part_2__Easter_Island_Chile__.zip |
| License: | Freeware |
| Added: | 13th July 2006, 03:22:45 |
| Downloads: | 6,694 |
| Author: | David "Opa" Marshall and friends |
| Size: | 6.7 MB |
| Category: Flight Simulator 2004 - Scenery | |
| LFRD2004 Dinard/St-Malo VFR Scenery |
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Images related to this file:
File Description:
LFRD is a regional airport in Brittany, France. This scenery was created entirely with GMax and the latest Microsoft compilers. Everything was made to ensure maximum framerate while giving maximum visual impact, even on humbler machines. This scenery will run just as fast as the default one (which is very bare) with your current settings, even though there are literally thousands of houses, buildings, trees and a detailed airport.
This is a complete package:
-SRTM local mesh with custom coast trimming
-Custom phototexture (200sq km), with seamless blending into FS9 standard landclass
-Full autogen with custom local texture
-Custom landclass and waterclass
-AFCAD2 file with parking codes
-Custom Hi-res photographic textures at airport.
-Gmax buildings and xml librairy objects.
It was made by a real life pilot and is totally aimed at recreating the feeling of being there, not so much on the ground (after all, this is a FLIGHT simulator), but at circuit altitudes. This is not about recreating an airport in all its glorious details at the cost of framerate, but instead an exercise in balancing visual cues and details as viewed from up there to make it 'as real as it gets' within the limits of FS9. Scenery made by Vauchez (http://mapage.noos.fr/euro_vauchez/)
| Filename: | LFRD2004_DinardStMalo_VFR_Scenery.zip |
| License: | Freeware, limited distribution |
| Added: | 28th April 2010, 18:06:05 |
| Downloads: | 46,561 |
| Author: | Etienne Vauchez |
| Size: | 10.55 MB |
| Category: Flight Simulator X - AFCAD Files | |
| ZSGS - Zhuhai Janwan Airport - Zhuhai, China |
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File Description:
The Zhuhai Sanzao airport (ZGSD/ZUH, China), close to Macao, was built on request of someone who found it included in the FMC of PMDGs 737NGX, but missed in FSX. I used ADE and the Google based old version 2 of Plan-G (thanks to both authors) and some charts being available in the internet. However, it is equipped with standard buildings which are roughly adapted to the real dimensions well. Lighting, windsocks, taxisigns and moving jetways. Of course I added both ILS as well. There is a big exhibition apron on the airport which is modeled but blocked for AI traffic. You will see the lines of the taxiways nevertheless. The latest temporary chart (Nov 2012) shows a third apron which is not realised and I'm not planning to do so (obviously the whole site is still under construction).
As being built on a FSX island (which is now a peninsula) and default coast lines not fitting to the real position of the airport (Rwy05 was hanging in the water) I decided to compromise in a way that I corrected the area in the vicinity of the airport but respected the remaining part as it was in the default scenery. The attached pictures should give an impression even if I'm not using the pure default scenery. Therefore this little patch should be compatible to advanced mesh sceneries.
| Filename: | ZSGS___Zhuhai_Janwan_Airport__Zhuhai_China.zip |
| License: | Freeware |
| Added: | 2nd May 2013, 07:56:18 |
| Downloads: | 688 |
| Author: | Axel Birsul |
| Size: | 614.11 KB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| Connellan Airports |
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File Description:
Connellan Airways was formed in 1939 (known as Survey & Inland Transport until 1943) and the 1967 schedules show 114 airports and airstrips served by the airline across Northern Territory of Australia and reaching out into Western Australia, South Australia and Queensland too (including two named Springvale many miles apart!). It operated until 1980 when it was sold to East West Airlines. The airport at Ayers Rock, once their headquarters, has been named after the airline.
Of those 114 airports and airstrips, very few appear in Flight Simulator or in any add-on I have come across. This package seeks to redress the situation with 81 new A&FD files, representing new airports plus a couple of default ones enhanced with parking spots. Most of the airstrips remain in use today serving remote cattle stations and townships but satellite data shows a few to now be overgrown and out of use. A few cannot be traced owing to poor quality satellite imagery and have had to be omitted here.
All files are based on satellite data including altitude, and therefore work best with a high quality mesh add-on - they will still work with the default landscape of Flight Simulator but some airstrips may look a little high or low compared with the surroundling area.
| Filename: | Connellan_Airports.zip |
| License: | Freeware |
| Added: | 16th June 2015, 14:45:11 |
| Downloads: | 126 |
| Author: | John Hinson |
| Size: | 155.17 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of Central Germany |
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Images related to this file:
File Description:
Another selection in my Airstrips of Western Europe project, herewith 80+ small airfields in central Germany, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them.
Please read the rest of this "blurb" in the included text file. There may be some details of note or interest.
| Filename: | Airstrips_of_Central_Germany.zip |
| License: | Freeware |
| Added: | 26th February 2025, 19:22:06 |
| Downloads: | 110 |
| Author: | Chris Eve |
| Size: | 1.14 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Jerusalem |
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File Description:
FS2004 Scenery - Jerusalem. The third part of Israel
scenery covering the mountain range of Samaria, Judea
and the cities of Jerusalem and Bethlehem. The scenery
is made in the highest detail with new terrain textures
and it shows all main roads, secondary roads, junctions,
rail roads, vegetation and residential areas with a
population of 1,000 and above. The scenery is enhanced
with over 300 structures and buildings made in Gmax.
Among them the Old City of Jerusalem with its walls and
gates, Mount Temple, the Wailling Wall, the city Citadel,
the Holy Sepulchre and all other major churches and
monasteries of Jerusalem, including the Church of
Nativity in Bethlehem and the churches on Mount Olive
and Mount Zion. The scenery also covers in high detail
the New City of Jerusalem, with all landmark structures
and buildings such as the Knesset (Israel's parliament),
museums, the Supreme Court, Yad-Vashem (the holocaust
memorial), Hadasa hospital, Teddi soccer stadium, all
hotels and highrise buildings and much more. There are
also landmarks outside Jerusalem such as the Latrun
Trappist monastery and the nearby Armor Corps Memorial.
All major structures are based on real measurements and
photos taken from the ground. The textures are all
specially made for this scenery. The scenery is enhanced
with night lighting to enable easy VFR navigation by
night.
| Filename: | Jerusalem.zip |
| License: | Freeware |
| Added: | 15th April 2004, 15:39:12 |
| Downloads: | 20,044 |
| Author: | Seev Kahn |
| Size: | 4.49 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Nick's Prop Dust with Control Gauges |
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File Description:
Prop aircraft users are in for a real treat. This gauge/effects package automatically senses the terrain the aircraft is in contact with or flying over and changes the dust and water effects for the aircrafts prop/rotor wash based on dirt, dry mud or clay, snow, rain, water, ice, sand, gravel and short grass. In addition the real time surface conditions are also sensed. In example, a dry asphalt or concrete runway will produce no dust, however, the same runway with snow conditions present will automatically produce a throttle controlled snow blowing effect. The 25 included effects files and 5 gauges have been tuned to reflect a realistic representation of the dust/mist produced by different types of aircraft taking off or touching down on different terrains and surface conditions. The effects are properly influenced by cross wind conditions and reverse pitch is also supported. Effects files and gauges are included for large and small, single engine, multi-engine, amphibians, helicopters and massive scale military and commercial transports. It requires editing/adding lines in the aircraft.cfg and panel.cfg files. The README files include very complete and comprehensive instructions including a quick and easy copy/paste file for all the Microsoft prop aircraft and tutorial on making custom gauges from the ones provided.
By Nick Needham
| Filename: | Nicks_Prop_Dust_with_Control_Gauges.zip |
| License: | Freeware |
| Added: | 8th December 2003, 17:07:07 |
| Downloads: | 7,298 |
| Author: | Nick Needham |
| Size: | 1.22 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Monterey Academy CA66 California Scenery |
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File Description:
This is a scenery upgrade for Monterey Academy Airstrip, California (CA66). This is part Seven of a
series of small airstrip and minor airfield scenery enhancements which are based on real world data
from Google Earth.
Changes to default include an AFCAD file that covers some of the buildings that seem to be
associated with the airstrip, Landclass change to reflect the fact that the strip lies in agricultural
ground rather that the scrubland the default has it in. Note that the buildings are used to appear
the same as they do from directly above rather than a genuine representation of what is probably
there. So from ground level it will look a lot different to the real thing should you be familiar with it!
This is due to the limited number of buildings available ATM.
Also My screenshots are using Flight1 Ground Environment textures, so your land may look different
if you have the default terrain.
Thanks to Jon "Scruffyduck" Masterson for tutorials on LC and scenery design.
Built using EZ_Scenery, Lee Swordy's AFCAD and SBuilder. You must have rwy12 and EZ scenery
libraries installed for the buildings to show, both libraries of objects are free
EZ Library is available from this URL http://www.abacuspub.com/pub/AbacusEZLibraries.exe
rwy12 from Avsim and additional EZ Custom libraries from Avsim also, search under Scenery design.
| Filename: | Monterey_Academy_CA66_California_Scenery.zip |
| License: | Freeware |
| Added: | 25th March 2006, 23:10:11 |
| Downloads: | 589 |
| Author: | Kim Gowney |
| Size: | 250.98 KB |
| Category: Flight Simulator 2004 - Scenery | |
| LIMN Cameri, Italy (v2) - Museum |
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Images related to this file:
File Description:
This scenery is complementary to the Cameri_v2 main one. It is builded-up mainly with existing aircrafts and objects.
Hystory infos: The museum is placed inside the Cameri's airport, on the main Command area, in front of the tombstone with all the names of the first 1500 pilots patented at Gambardini School, between 1913 and 1922. It was opened on 20 April 1999. The history of the above tombstone, made by E. Casarotti sculptor and inaugurated on October 15th 1921, came from the '20 when, to remember the first pilots on Cameri's aerodrome patented by the flight Gambardini school they decided to fix their mames on a plate. The troubles of the history pushed out this tombstone, dear and tangible sign of our history, from the airport place to a private terrain, lonely, forgot and to the way of decay. Only on 1999, after the action of Army Forces and thanks to Ing. Mondin from Meritor (ex Gambardini Works), this historical tombstone was moved and restored on the monument inside the airport, on the Historical Museum.
Contents: 11 static aircrafts as FIAT G46, FIAT G91R, FIAT G91Y, FIAT G91T, AERMACCHI MB326, Lockheed T33, Grumman HU16, Republic F84F, Republic RF84F, Lockheed F104 and Agusta Bell 47J; Some other objects as tractor, hoock, people and light.
You can find separate further scenery for Babini Army
| Filename: | LIMN_Cameri_Italy_v2__Museum.zip |
| License: | Freeware |
| Added: | 23rd October 2011, 14:12:41 |
| Downloads: | 1,584 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi |
| Size: | 14.25 MB |
| Category: Flight Simulator 2004 - Utilities | |
| Software Development Kits (SDK) pack |
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Images related to this file:
File Description:
This file contains all of the Software Development Kits released years ago by Microsoft for Flight Simulator 2004: A Century of Flight (FS9). These were released for developers and enthusiasts who want to customize and create add-ons for FS9.
Included are:
1. Autogen SDK - autogen_sdk_setup.exe (5.4MB);
2. Netpipes SDK - netpipes_sdk_setup.exe (545KB);
3. Terrain SDK - terrain_sdk_setup.exe (11MB);
4. Weather Themes SDK - weather_theme_sdk_setup.exe ( 3.7MB);
5. Panels and Gauges SDK - panels_sdk_setup.exe (1.6MB);
6. Traffic Toolbox SDK - traffictoolbox_sdk_setup.exe (1.5MB);
7. ABL - fs2004_sdk_abl_setup.exe (611KB);
8. Aircraft Container SDK - fs2004_sdk_aircraft_container_setup.exe (609KB);
9. ATC Voicepack SDK - fs2004_sdk_atc_voicepack_setup.exe (17.9MB);
10. FSEdit SDK - fs2004_sdk_fsedit_setup.exe (1.3MB);
[also inclued is a version for Japanese FS9 Users: fs2004_sdk_fsedit_japan_setup.exe (1.1MB)];
11. Multiplayer and Flight Instructor SDK - fs2004_sdk_multiplayer_setup.exe (524KB);
12. Make Model SDK - makemdl_sdk_setup.exe (1.1MB);
13. BGLComp SDK - fs2004_sdk_bglcomp2_setup.exe (857KB);
14. gmax Gamepack SDK - fs2004_sdk_gmax_setup.exe (15.5MB);
15. Special Effects SDK - fs2004_sdk_special_effects_setup.exe (693KB);
16. Cabdir SDK - cabdir_sdk_setup.exe (559KB).
Although portions of the SDK may prove useful to Flight Simulator enthusiasts with little or no programming experience, keep in mind that many parts of the SDK assume familiarity with XML, the C programming language, and game development.
Please note: The information in the SDKs is NOT supported by Microsoft Product Support. No support is available for these SDK files!
| Filename: | Software_Development_Kits_SDK_pack.zip |
| License: | Freeware |
| Added: | 22nd August 2012, 20:25:47 |
| Downloads: | 3,602 |
| Author: | Microsoft Corporation, Uploaded by AVSIM |
| Size: | 59.22 MB |