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| Category: Flight Simulator X - Scenery | |
| St. Augustine, FL - Northeast Florida Regional Airport (KSGJ) |
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File Description:
Generic floating buildings have been replaced with custom and library objects, and the attached seaplane base is included with a functional ramp to the water. FSX does not include the water runways on the intercoastal waterway, but information from the St. Augustine-St. Johns County Airport Authority is included showing the runway locations. Scenery in this package is based on Virtual Earth (Bing) and Google Earth imagery. Landclass changes, roads, rework of taxiways and aprons, placement of library objects and a library of new airport buildings are included.
| Filename: | St_Augustine_FL__Northeast_Florida_Regional_Airpor.zip |
| License: | Freeware |
| Added: | 22nd September 2010, 02:31:03 |
| Downloads: | 1,755 |
| Author: | Art Poole |
| Size: | 1.59 MB |
| Category: Flight Simulator 2004 - Scenery Design | |
| EZ Scenery Libraries |
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File Description:
This is a complete latest build of my EZ Scenery object libraries. Prior installations of abw_ver2.zip, abw_ver21.zip and abw_ver22.zip is not necessary.
A new complete build of my previous objects and also adds the following new objects:
An open sided walkway.
A 58m Straightedge Ruler with 2m grads when used with a scaling factor of 1.
A 58m L Shaped Alignment Ruler Tool with 2m grads when used with a scaling factor of 1.
The ruler/alignment tools could assist when trying to accurately place fence sections, tree lines, building etc.,
| Filename: | EZ_Scenery_Libraries.zip |
| License: | Freeware |
| Added: | 22nd December 2005, 19:47:42 |
| Downloads: | 9,314 |
| Author: | Scot Ingram |
| Size: | 491.72 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Tripoli Internaional Airport 2010 V.1 For FS2004 / FSX |
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File Description:
FS2004 /FSX Tripoli International (HLLT) Scenery. A large effort has been made in designing
this airport to make it look as real as the original, lots of objects desigined by me and
another were also use to speed up the process of designing of the airport as it took me almost
6 month to complete, in FSX you may notice that few textures or objects do not show correctly
a lot more work needs to be done, but my schedule is full, hopfully there is going to be updates
in the future.
| Filename: | Tripoli_Internaional_Airport_2010_V1_For_FS2004__F.zip |
| License: | Freeware, limited distribution |
| Added: | 5th May 2010, 22:13:20 |
| Downloads: | 14,124 |
| Author: | Emad Qtiefan |
| Size: | 21.52 MB |
| Category: Prepar3D V1-4 - Scenery | |
| LTCC DIYARBAKIR AIRPORT 2020V1 |
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File Description:
DIYARBAKIR Airport LTCC in the southeast of Turkey. DIYARBAKIR airport was opened 1952. Diyarbakır Airport is also one of the most important bases of the Turkish Air Force.. Added to before version orijinal civil Main Terminal, ARFF Rescue Buildings and others. All of the Main Terminal and other buildings model have been designed using Sketcup 2018. ADE has been used parking, aprons and taxiway and taxi sign and some objects. This also places a few objects from the default P3D scenery library. Compiled using Airport Design Editor. LTCC2020V1. By Hakan DAGHAN
| Filename: | LTCC_DIYARBAKIR_AIRPORT_2020V1.zip |
| License: | Freeware, limited distribution |
| Added: | 17th June 2020, 19:18:55 |
| Downloads: | 674 |
| Author: | Hakan DAGHAN |
| Size: | 56.57 MB |
| Category: Flight Simulator X - Scenery | |
| LSZB Bern Belp, Switzerland for FSX (P3D) Version1.0 |
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File Description: This scenery is very detailed in design fitting the newest airport layout from 2017. All important buildings are new designed, partly recreated by basicly using objects from the Sketchup Warehouse. Nighttextures are completely integrated. The surrounding area was adapted to the real surroundings by new landclasses. Also the mesh round the airport is adjusted. There are three Photobackgrounds aviable fitting the FSX standardscenery (all seasons), the Switzerland ProX (summer and winter) and Mega Scenery Earth (only summer). RECOMMENDED LIBRARIES:
Many smaller objects, such as people, cars, or static planes in this scenery, are taken from three popular freeware libraries, for which I got the kind permission of the authors. If these libraries are not installed, many objects are not visible! The following libraries are used: 1. FS-Piloten_Objektlibrary:
http://www.fs-piloten.de/thread.php?threadid=1063 2. FSX_FlightPortLib
http://www.flightport.de/libraries/flightport-library/ 3. 3d People Library and 3d People Library BUGFIX
https://library.avsim.net/search.php?SearchTerm=people+3d&CatID=fsxsd&Go=Search
| Filename: | LSZB_Bern_Belp_Switzerland_for_FSX_P3D_Version10.zip |
| License: | Freeware |
| Added: | 13th June 2017, 00:24:32 |
| Downloads: | 5,207 |
| Author: | Wolfgang Allers |
| Size: | 370.96 MB |
| Category: Flight Simulator 2004 - Scenery | |
| New Jersey Objects: Barnegat Lighthouse and Highpoint Monument |
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File Description:
Enclosed in this zip file are the object and placement BGL files for the Barengat Lighthouse and HighPoint Monument. The objects are home-made GMAX objects with simple texturing.
| Filename: | New_Jersey_Objects_Barnegat_Lighthouse_and_Highpoi.zip |
| License: | Freeware |
| Added: | 24th July 2011, 19:04:27 |
| Downloads: | 342 |
| Author: | Jim Donlin |
| Size: | 8.76 KB |
| Category: Flight Simulator 2004 - Utilities | |
| LJSceneGen V 1.0 |
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File Description: LJSceneGen is a scenery creation utility for the Microsoft (MS) Flight Simulator FS9 (aka FS2004 or Century of Flight). The program presents a series of forms where various options for VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be entered. The program will try to connect FS9 via FSUIPC or WideFS. If a FSUIPC connection is found, the location (Lat. Long. and Alt and others if available and appropriate) will be automatically retrieved. You can also move the aircraft to a new location by entering a Lat. and Long. pair and clicking "Move Aircraft". Multiple combinations VORs, NDBs, Exclusion Rectangles, Markers, Waypoints and Scenery Library objects can be saved and each saved object can be edited. After all the desired objects are created, an XML file can be created. This file can be submitted to the FS2004 SDK BGL compiler "BGLCOMP.exe". A file with an extension of .BGL will result which you then place in your Addon Scenery/scenery/ folder to view your just created scenery object(s) after you restart FS9. This or other properly formulated .XML scenery files can be imported and reviewed. For example, the FS9 file NVNAMC0.bgl can be decompiled, imported into LJSceneGen and then viewed. Alessandro Antonini's excellent BGLXMLdecompiler program makes possible the conversion from NVNAMC0.bgl. to NVNAMC0.xml which can then be read by LJSceneGen. (This file is available at Alec's site: http://www.cpinf.net ). Each VOR and NDB found in this decompiled xml file can be reviewed and if you want, you can move your aircraft to the object's location by clicking "Move Aircraft". This program is written in MS's C# language using .NET framework 1.1. The CLR .NET Framework 1.1 must be installed on your computer before the program will run. The freeware version of Pete Dowson's FSUIPC is not supported. Users should be very familar with the FS2004 scenery SDK. This version only knows VORs, NDBs, Exclusion Rectangles, Markers, Waypoints, and Scenery Library objects. It doesn't yet know about Airports Runways ILSes etc. This is not a "What You See Is What You Get" program but instead takes a semi-automated fill-in-the-blanks approach. The program is a scenery creation utility. As such, inexperienced scenery designers may not find it user friendly.
| Filename: | LJSceneGen_V_10.zip |
| License: | Freeware, limited distribution |
| Added: | 14th March 2004, 01:10:12 |
| Downloads: | 2,411 |
| Author: | Larry Jones |
| Size: | 469.34 KB |
| Category: Flight Simulator 2004 - Scenery Design | |
| Rwy12 Tutorial : from Export to Placement |
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File Description:
A tutorial for Rwy12 users,written with the beginner in mind, It Covers, Exporting objects from Gmax, Creating a library BGL, Making the RWY12 files, Placing the objects in FS9.
| Filename: | Rwy12_Tutorial__from_Export_to_Placement.zip |
| License: | Freeware |
| Added: | 12th December 2004, 18:38:35 |
| Downloads: | 7,696 |
| Author: | Stephen Legg |
| Size: | 855.59 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Edinbrugh Ver1 |
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File Description:
Few Days Ago i have started to make Edinburgh and Surroundings its not autogen becouse i dont know how to make Autogen but i know how to place Objects its addon for ultimate terrain Europe ! Its Version 0.1 and here is just place objects in apropach to runway 06 in Egph but in next versions i going to place objects for runway 24 and objects of the city. When you have use UK2000 Edinburgh xtreme its looking realy good !
| Filename: | Edinbrugh_Ver1.zip |
| License: | Freeware |
| Added: | 21st November 2008, 00:11:46 |
| Downloads: | 1,426 |
| Author: | Maciej Olborski |
| Size: | 113.55 KB |
| Category: Flight Simulator 2004 - Scenery | |
| VFR of Lario - D1 Scenery REVISION 1 - Como Lake, Italy |
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File Description:
Complete review of the Autogen objects of D1 scenery.
This scenery D1v1 is an OPTIONAL update of the previous one (D1):
VFR of Lario, Area D1 - Como lake, Italy (Download #168976) available here.
Check video available here: http://youtu.be/Jz615hs_F_o
| Filename: | VFR_of_Lario__D1_Scenery_REVISION_1__Como_Lake_Ita.zip |
| License: | Freeware |
| Added: | 19th December 2013, 19:48:41 |
| Downloads: | 525 |
| Author: | Aldo Della Vedova, Daniele Lanfranchi, Gian Mario Verga |
| Size: | 12.58 MB |