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| Category: Flight Simulator X - Scenery | |
| George Bush Intercontinental/H Airport - KIAH - Texas, USA |
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File Description:
This is an accurate and up-to-date version of George Bush Intercontinental Airport with two optional files and made only for FSX, do not use in P3D: There is one version with the Crosswind runways activated and in full operation where all 5 runways will be used for takeoff/landing and one version as the default airport runway operation: All terminals have been completely replaced with something better than the stock airport, this now includes terminal B south and the new terminal C expansion, the Fedex ramp and building replaced, and the northeast cargo ramp and buildings updated, assigned parking updated as per their website including a gate and parking spots for the A380, taxiways and taxi signs updated to the latest charts, drainage canals, support vehicle roads rebuilt and many other scenery improvements and objects added, airport views are from the roof of the control tower (when in tower view) please view the readme before installation.
| Filename: | George_Bush_IntercontinentalH_Airport__KIAH__Texas.zip |
| License: | Freeware, limited distribution |
| Added: | 28th May 2018, 01:35:54 |
| Downloads: | 44,406 |
| Author: | Ray Smith |
| Size: | 6.05 MB |
| Category: Flight Simulator X - Scenery | |
| USCG Air Station Kodiak Alaska PADQ Scenery Package with AI Aircraft |
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File Description:
Thanks to Airport Design Editor(ADE), Military AI Works (MAIW) scenery and aircraft, along with AI Flight Planner3 (AIFP3), I did my best to re-create USCG Air Station Kodiak for FSX. Creating this airport scenery was my first BIG (for me) project in ADE, but thanks to MAIW and their Global Scenery Library Objects, I think I've succeed in re-creating the airbase. You'll need to go to MAIW's website and download the "Global Scenery" package for any of this to work for you, so I've copied that website link below (in STEP 1). I also painted Kodiak markings onto all the MAIW AI Aircraft for added realism.
And just for fun, I placed a USCG Cutter and a "fishing boat in distress" (complete with green smoke) out in the harbor as a "Practice Recue Scenario". The Cutter has a "hard deck" to land on and I've also illuminated both it and the Fishing boat for DUSK and NIGHT practice.
| Filename: | USCG_Air_Station_Kodiak_Alaska_PADQ_Scenery_Packag.zip |
| License: | Freeware |
| Added: | 31st January 2021, 06:43:03 |
| Downloads: | 1,001 |
| Author: | Daniel W Gregory |
| Size: | 25.65 MB |
| Category: Flight Simulator X - Scenery | |
| SCIP - Isla de Pascua & Mataveri Intl - Easter Island |
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File Description:
This project rebuilds Easter Island / Isla de Pascua. Mataveri Intl (SCIP) is completely overhauled, and all airport objects are aligned from satellite imagery. Landclass polygons and coastlines were meticulously hand-drawn directly from satellite imagery to provide the most detailed and accurate scenery available for this region. AI road and boat traffic is activated for the region. Accurate coastlines and road data, as well as corrected land and waterclass are provided based on the latest available satellite imagery. GA flights use default aircraft and include an option to add Chilean Air Force planes around the island. Numerous Moai (Easter Island heads) have been placed around the island according to satellite imagery. Scenery was created using Airport Design Editor X v1.61.5298, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The FSX apron lights included are from the terrific set created by Jim Dhaenens.
| Filename: | SCIP__Isla_de_Pascua__Mataveri_Intl___Easter_Islan.zip |
| License: | Freeware |
| Added: | 12th July 2014, 08:17:55 |
| Downloads: | 5,720 |
| Author: | Carlyle Sharpe |
| Size: | 5.33 MB |
| Category: Flight Simulator X - Scenery | |
| Los Roques Archipelago and Airports |
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File Description:
This project rebuilds Venezuela's Los Roques archipelago, adds the Gran Roque (SVRS) and Dos Mosquises (SVDM) airports, and includes AI flight plans, boat traffic, and a custom terrain mesh for Gran Roque. Accurate coastlines and lakes, as well as corrected landclass and waterclass are provided based on the latest available satellite imagery. Although current satellite imagery for this region only exists in relatively low resolution, an abundance of aerial photography was used to add custom features to Gran Roque and Dos Mosquises. Updates were created or rebuilt in a manner which carefully aligned airport data with current satellite imagery, when available. Scenery was created using Airport Design Editor X v1.50.4402, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. Thank you to John Hinson and Tiago Besciak for granting permission to adapt their AI flight plans to realistically populate (SVRS) Gran Roque.
| Filename: | Los_Roques_Archipelago_and_Airports.zip |
| License: | Freeware |
| Added: | 27th July 2013, 02:34:10 |
| Downloads: | 1,393 |
| Author: | Carlyle Sharpe |
| Size: | 7.66 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| King County International (Boeing Field - KBFI) |
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File Description:
King County International Airport is located 5 miles south of downtown Seattle and has the distinction of being the Boeing Company's final test site for the 737, 757, and 777 aircraft. Flight plans are included for 14 aircraft undergoing final tests prior to delivery to their respective airlines. Each aircraft will fly Monday through Friday for flights of approximately 3-1/2 hours. Since FS9 doesn't support flights that depart and arrive at the same airport, I've added a waypoint where the a/c can stop over for 15 minutes. The stopover is at Annette Island, Alaska, and I've included an AFCAD for an upgraded Annette Island "International" airport that, of course, doesn't really exist. If you wish to visit Annette Island International, there are runways equipped with the latest in ILS instrumentation. See the additional documentation I've included in the READ MEs. Commercial flights from Boeing Field are also provided by Helijet and San Juan Airlines.
| Filename: | King_County_International_Boeing_Field__KBFI.zip |
| License: | Freeware |
| Added: | 15th March 2004, 06:30:36 |
| Downloads: | 4,180 |
| Author: | Steve Lewis |
| Size: | 637.02 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Chicago O'Hare International Airport circa 2018 (reupload) |
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File Description:
This is a reupload of my Chicago O'Hare redevelopment (KORD). I apologize for the first time, but it appeared I had uploaded xml files into avsim instead of bgl files so it may not work at all.
Description from before: This is a complete makeover of the default O'Hare scenery. For a long time no freeware addon scenery existed for O'Hare, and the paywares that exist now are outdated by several years and, aren't free. I entirely used the default airport buildings utilized by the airport, but added lots of jetways and parking assignments to match the real world layout based on Google Maps. This will give you a March 2018 rendition of the airport. More about the airport in the readme file. Screenshots enclosed, however I recommend only looking at one or two of them first to evaluate, and to fly into the airport first from any other airport of your choice so you can see it for the first time flying in.
| Filename: | Chicago_OHare_International_Airport_circa_2018_reu.zip |
| License: | Freeware |
| Added: | 8th July 2020, 17:31:26 |
| Downloads: | 1,265 |
| Author: | Carlos Si |
| Size: | 37.44 MB |
| Category: Flight Simulator X - Scenery | |
| Albany International Airport (KALB) Albany, New York |
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File Description:
This airport was made using Airport Design Editor, Google Sketchup, and Instant Scenery 2. Albany International Airport, Is an airport located near Albany, New York. The airport has scheduled airline flights. Almost all of the buildings are custom made with photo textures to make it closer to real life. At the main terminal, I added more gates and put moving jetways. The gates have assigned parking codes. There is a parking lot next to the terminal full of cars. I put the airport access road in between the parking lot and the terminal. At the southwest ramp, I put hangars and some you can taxi inside of. If you choose to start off from the southwest DOCK gate, You will start off inside the Million Air Aviation FBO. I also put static aircraft on the ramp too. To the northwest, I put the New York Police hangar. You can start off inside this hangar by choosing the Northwest DOCK gate. Taxiing into or starting off inside a hangar will not cause a crash unless you touch the sides. To the Northeast, I put the cargo terminal with trucks. At the cargo section, I put three FedEx Cessna Caravans. I also put the control tower and the buildings. Tower views are from the roof of the control tower. To the southeast, I put small hangars and the Air National Guard Section with UH-60 helicopters. I extended runway 1/19 to the correct length of 8,500 feet. I also put red, blue, green, and purple Cessna 172s in different places around the airport. There will be more objects if your scenery complexity is set to normal (such as jetways, aircraft, and vehicles). This was all made based on Google Earth Imagery and Bing Maps. There are no night textures for the buildings. This will be added in a future version. An installer program is included to install the airport for you. There will be more versions of this that include night textures and static business jets. This is for Flight Simulator X only. By Tyler Lawrence.
| Filename: | Albany_International_Airport_KALB_Albany_New_York.zip |
| License: | Freeware |
| Added: | 2nd June 2012, 08:14:12 |
| Downloads: | 4,346 |
| Author: | Tyler Lawrence |
| Size: | 47.69 MB |
| Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications | |
| Southeast Airlines 1999 AI Package |
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File Description:
Southeast Airlines was the late 1998 re-start of Sun Jet International which was a US scheduled carrier that had gone bankrupt in 1997. The airline's livery featured the revival of National Airlines' "Sun King" logo, and the ICAO code and callsign reflected this logo. In contrast to their past, the airline came back as a charter carrier with contracts with tour operators. Most of the charters were between Florida Beach cities or Cruise ports and cities in the Southeast USA. Initially, the airline had a single DC-9-30, but a 2nd was added in July 1999. In 2000, the airline grew and started preforming some sports and private charters and charters to the Western US. MD-80s arrived in 2001, and the airline failed soon after in 2004. Fleet repaints for both DC-9-30s on the AIG model are included. Flightplans and repaints by Chasen Richardson. Part of the 1998 Flight Simulator Project. Follow us on Facebook at facebook.com/flightsim98 and on instagram as @bayviationsim. For more Retro AI, check out the forums at: http://retroai.proboards.com/
| Filename: | Southeast_Airlines_1999_AI_Package.zip |
| License: | Freeware, limited distribution |
| Added: | 20th December 2019, 02:47:18 |
| Downloads: | 124 |
| Author: | Chasen Richardson\Bayviation |
| Size: | 457.1 KB |
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Navy U-11A Piper PA-23 Aztec F |
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File Description:
This is an almost authentic representation of what I think a modern Piper Aztec F would look like if it was painted to represent a Navy small VIP transport. The U.S. Navy purchased 20 of the very early stubby nosed Piper Aztecs in 1960 and designated them UO-1 aircraft. A few years later the military decided to align some of their numbering systems so it became the U-11A. The Navy assigned only one U-11A to a stateside base for short runs for the executives or as a special delivery vehicle that could outrun the UPS and FedEx ground vehicles with important orders or papers. They also used it to keep some of the desk bound fighter jocks on flying status by getting their monthly minimum flying hours in the left seat. The Aztec F is a lot sleeker with a very long snout so I had to guess at what the black painted area would cover. I also added a custom painted interior - Navy gray and black.
| Filename: | Navy_U11A_Piper_PA23_Aztec_F.zip |
| License: | Freeware |
| Added: | 26th February 2016, 10:05:14 |
| Downloads: | 415 |
| Author: | Ray Marshall |
| Size: | 27.1 MB |
| Category: Flight Simulator X - AFCAD Files | |
| PAOT - Wien Meml - Kotzebue, Alaska |
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File Description:
This AFCAD of the airport Wien Meml - Kotzebue (PAOT), Alaska, fixes some issues for Scenery Solution's UTX Alaska users who want to use mesh and texture resolutions better than 38 m and 1 m, respectively. Unfortunately this discloses some additional problems with lagoons surrounding runway 09/27. Some of the ponds had been elevated over apron level, the fence Microsoft had drawn around the airport ran through (elevated) water and so on. Runway 27 has no direct connection to the mainland like it is realized by UTX and furthermore a lot of water polygons (including the lagoons) had 'forgotten' shore line vectors. Included corrections are: fixed main waterpolygons around the airport (according to Google Maps), fixed airport layout, including aprons, GA parking, additional airport buildings (default FSX objects), fixed Runway designators (now 09/27 resp. 18/36 instead of 08/26 and 17/37, Nov. 2013), added shoreline vectors (compatible to UTX textures) and some more.
Again, THIS AFCAD IS INTENDED FOR USERS OF UTX ALASKA ONLY and will likely look horrible in other environments as it partially amends missing features only.
| Filename: | PAOT__Wien_Meml__Kotzebue_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd February 2014, 14:30:10 |
| Downloads: | 409 |
| Author: | Axel Birsul |
| Size: | 1.09 MB |