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| Category: Flight Simulator 2004 - Scenery | |
| Airstrips of North-East Germany |
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File Description:
Moving towards completing my Airstrips of Western Europe project, herewith 50+ sceneries for smaller airfields in NE Germany, that I haven't included in my previous uploads, each enhanced with taxiways, parking spaces, buildings etc. and aprons as appropriate, to further facilitate the generation of lightweight AI traffic in the area, without overloading the more major airfields. If you have my "German Airstrips" folder from my previous uploads, these are in addition to that and the folders can be merged. Any apparent duplicates will be (minor) updates and can be over-written.
Again, there's no photo-realism here, just a selection of basic 'generic' buildings, more or less accurately sized and placed to reflect the airfield layout as seen on on-line satellite imagery and aerial photography. These buildings have minimal effect on frame-rates, so are ideal for this kind of job. The airfields are aligned as well as possible with the roads etc. in UT Europe and the Genesis Europe mesh, but should mostly be fine in a default installation or other configuration.
As before, the files for each airfield can be easily identified by the ICAO code, even if the airfield names vary slightly, so you can pick and choose and mix and match to suit any sceneries you already have, should you so wish. There is no requirement for any other download. Each airfield will exist as a stand-alone entity should you only want a few of them.
Very few basic library objects are used ... you can add "eye-candy" to suit your own taste should you wish, or just leave them as vague shapes in the scenery that can put a few more small aircraft into the air. As with other airfields in this series, now these are "ai-activated" you can expect to see the occasional little aircraft turn up at some of them if you've got any third-party traffic installed.
Please read the rest of this "blurb" in the enclosed text file ... there may be some details of interest.
| Filename: | Airstrips_of_NorthEast_Germany.zip |
| License: | Freeware |
| Added: | 14th April 2025, 19:55:20 |
| Downloads: | 77 |
| Author: | Chris Eve |
| Size: | 2.11 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada |
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File Description:
Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border. The Peace River, 25 miles north of Dawson Creek, links the two sides of the Rockies, winding through peaks that reach up almost to 8,000 feet. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942 and Dawsons Creek was where it started from. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is a water runway to the north of the main runway with the same alignment, separately designated as Dawson Creek CBD3. The two operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields operates as if they are nowhere near each other and near misses are the result. I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots etc. There is in reality a lack of apron markings but I have marked the positions of both gates. The apron is not large so there is only one other apron parking spot (see the traffic cone) and most parking is either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits. The buildings are bespoke from photos. The AI includes Central Mountain Air with two daily scheduled flights and Northern Cariboo as one of the airlines that occasionally runs charter flights in CYDQ. There are also private GA flights, and float plane flights into and out of CBD3.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada.zip |
| License: | Freeware, limited distribution |
| Added: | 22nd November 2013, 23:31:40 |
| Downloads: | 653 |
| Author: | Roger Wensley |
| Size: | 16.65 MB |
| Category: Flight Simulator X - Scenery | |
| "Your Own Sea Port"..Part II of "Your Own" |
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File Description:
This scenery is Part II of "Your Own" Series. The first one is "Your own AirPort"....
slowly but surely a community is being born!!!!!!...what do you get with YOSP??
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"YO Airport" has contracted the " Marching Band and Construction Ltd" to construct the " YO-Seaport" near the rich Oil Fields of the coast. MBC Ltd, has thus proceeded full blast on this major important Sea Port which will give traffic to YO Airport and sorroundings.....Now planes will fly on rigid schedules between these two airfields......
later YO-Hill Airfields(Part III) will come along in the mountains in small lakes and Sea Stops...or small seaplane destinations....for more Fun and activities!!!!
What does "Your Own Sea Port" has for you.....?and what can you do there??
1) Two Airfields, one grass for small private planes and one Concrete for Commercial traffic ( new technique so it won´t be "sunk" with whatever mesh you have!!!) ...........+ Floatplane Base!!!
2) Helicopter Pad at the Port Hospital...(lighted)
3) Rescue Sailors at burning ship!!!!---(ship sinking fast!!)...take them to the Port´s Hospital.
4) Check moving traffic with any chopper.( There is a red corvette which must be checked with some women driving too fast!!!)
5) Participate in:
Road Race ( Need a car!!)...Prices galore!!!
Boat Race around Red Bull Pylons (need a Boat!!)...RedBull guys left them here for good!!!
Fly a Race at the same Pylons...(Really Hard!!!!)
6) Fly Tourists to Fishing Lake where Bass Abounds..(Need Floatplane).
8) Fly with your Navy Patrol plane and check on some "Strange Submarine
taking pictures of the port"...if necessary blow it to smitherins!!!!!!!
9) Open a New Airline....YO Air Service Inc...
10) Fly around and take pictures.
11) Take executives to the Oil Facilities in the Interior (EpisodeIII)...
or just fly around with your gal, wife or hummmm, hummmm.............or go fly under its three bridges!!!!!
12) Take passenger from the "Float Plane" Airpark, near the hospital, to lakes and rivers. The Mayor of YOSP will be giving the "city Keys" to all Pilots
who makes four consecutive loops in a helicopter on Sunday at 11:42:45.
| Filename: | Your_Own_Sea_PortPart_II_of_Your_Own.zip |
| License: | Freeware, limited distribution |
| Added: | 28th November 2008, 15:48:14 |
| Downloads: | 1,513 |
| Author: | Gera Godoy Canova |
| Size: | 900.13 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Victoria, Canada area scenery |
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File Description:
This is a complete upgrade of vicenh05, Victoria, Canada area scenery for FS9. New in this version: automated installer and configurator from Ken Peters; several detailed models including the Empress Hotel, the Legislature, the Regent Hotel and the Johnson St. Bridge; greatly enhanced Inner Harbour; many generic buildings representing buildings throughout the area; 7 new small airfields with sloping runways; seven new floatplane bases (owners of Vancouver+ get extensive floatplane traffic in local liveries); 7 new heliports (Vancouver+ users get additional heli AI traffic) and a myriad of minor fixes and improvements. Included from previous versions are revised shorelines, landclass and 19m mesh and buffer meshes for South-Eastern Vancouver Island; boat docks with static boats, seaplane docks and terminal buildings for Harbour Air, Kenmore Air and West Coast Air; piers, buildings, breakwater and other components of the Ogden Point Terminal; dock, service building and pilot boats of the Pacific Pilotage Authority; Odgen Point Cafe and Dive Shop; marine navigational lights for Victoria Harbour and area, including Esquimalt harbour and Oak Bay; antennae location corrections for the area; AFCADs included: Land based (CML2), Floatplane (CAB3, CAP5, CAP8, CAV8, CAW7, CAX6, CMAP, CYWH), Heli (CAL7, CBF5, CBF7, CBK8, CBW7, CBW9, CBZ7, CMBH); AI craft models and repaints (Cruise ships are repaints of Asuka model by Mitsuya Hamaguchi: MS Amsterdam of the Holland America Line travelling from Victoria to Vancouver, MS Summit of the Celebrity Cruise Line travelling from Seattle to Victoria); S-61 Sea-King helicopter in Helijet colours; Pacific Pilot custom vessel working from the Pilot dock; 22, 30 and 40 foot vessels plying the harbour and nearby Straight of Juan de Fuca. Effects included for lights, water, smoke effects. Many flights are offered, including two flights for owners of the Aerosoft Beaver (not required). Ultimate Terrain compatible (not required). Users of Misty Fjords will also get additional cruise ship traffic: the Island Princess and the Volendam alternating with the Amsterdam and Summit. Fully compatible with Don Grovestine's excellent CYYJ 2007. Replaces viflat.zip, ve4_tr1.zip, vicenh02.zip, vicenh03.zip, vicenh04.zip and vicenh05.zip. Detailed documentation included. By Jon Patch and Holger Sandmann.
| Filename: | Victoria_Canada_area_scenery.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:22:09 |
| Downloads: | 5,314 |
| Author: | Jon Patch and Holger Sandmann |
| Size: | 24.28 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Bethel: Yukon Area |
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File Description:
This presumes you have already installed Bethel PABE, Bethel Local Airfields, and Bethel St Mary's. In the Yukon River area of Alaska to the north of Bethel and to the south around the equally wide (but shorter) Kuskowim River there are small villages, served by flights from both Bethel PABE and St Mary's PASM. These villages are dependent upon fishing for survival, and in this flat and very wet terrain are equally dependent upon the gravel runways that link them to the outside world. There are no surfaced roads, and the rivers and their tributaries wind into the distance and are impractical delivery routes except from nearby places. In an area 300 miles by 200 miles most places cannot be described as "nearby". This post is of the small villages, including those previously posted; I had missed on picking up some terrain conflicts between nighttime grass and town textures. They are corrected here and included along with new airfields. Bethel and St Mary's are also reposted to include the further enlargement of parking for the increased number of small AI aircraft. These smaller airfields vary in quality; some have runway signage but most do not, and while some have two or even three hangars/garages/terminal buildings on the apron there are others who have none at all. The 39 small airfields included here are as listed:
Akiak AKI, Akiakchak Z13, Alakanuk AUK, Anvik PANV, Atmautluak 4A2, Cape Romanzof PACZ, Chefornak PACK, Chevak VAK, Eek EEK, Emmonak PAEM, Goodnews GNU, Grayling KGX, Holy Cross HCA, Hooper Bay PAHP, Kako 9AK2, Kalskag KLG, Kasigluk Z09, Kipnuk PAKI, Kongiganak PADY, Kotlik KOT, Kwethluk KWT, Kwigillingok A85, Marshall MLL, Mountain Village MOU, Napakiak WNA, Napaskiak PKA, Newtok PAEW, Nightmute IGT, Nunapichuk 16A, Pilot Station 0AK, Quinhagak PAQH, Russian Mission RSH, Scammon Bay SCM, Shageluk SHX, Sheldon Point SXP, Toksook Bay OOK, Tuluksak TLT, Tuntutuliak A61, Tununak 4KA.
I am currently going through the airfields again to check if further modifications are required, and I am also adding a few new ones. As I am going to be updating my computer I am posting now, complete or not, and I will post an update later of further additions.
| Filename: | Bethel_Yukon_Area.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd May 2019, 17:20:53 |
| Downloads: | 170 |
| Author: | Roger Wensley |
| Size: | 6.3 MB |
| Category: Flight Simulator X - Scenery | |
| Merrill Field PAMR |
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File Description:
This is a version for FSX of the Merrill Field made by Roger Wensley (me) for FS9, converted by John B Loney jnr. "PAMR read this first" explains this but I have modified John's original procedure, and instead of first installing the Merrill Field original plus two updates I have included here the current FS9 version as installed on my computer. Note that to see the apron lighting working in FS9 it was necessary to have Sidney Schwartz's light library installed, along with his updated textures (to avoid severe blurries caused by a faulty texture). The original installation instructions are included giving file library priorities etc. Just ignore the bits that do not apply, such as installing AI that is not included. I have of course omitted the original AI as this is replaced by John's version. I have no comment to make on installing in FSX as I have not done so, and I have not tested it in FSX. If you have comments or questions I will respond as much as I am able. Merrill Field is in Anchorage Alaska, between Anchorage International to the southwest and and Elmendorf Air Force Base to the north. It caters for general aviation and is the land equivalent of the Lake Hood float plane base, with fuel and numerous maintenance facilities, and several hundred parking spots for small planes. There are three runways, and the longest is 4,000 feet of 100 feet wide asphalt, the second 2,635 feet of asphalt 75 feet wide, and the third 2,000 feet of 60 feet wide gravel. The first two have runway lights. It is a controlled airfield with a relatively new control tower to cater for the numerous flights and to coordinate with Elmensdorf and Anchorage International, the latter also controlling flights from Lake Hood and the adjacent gravel strip Z41. (See my Lake Hood scenery). The gravel runway at Merrill Field is not connected with active taxiways to the rest of the airfield; this avoids you being ordered to land on it when flying a plane too large to do so.
| Filename: | Merrill_Field_PAMR.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd July 2017, 18:00:19 |
| Downloads: | 452 |
| Author: | Roger Wensley and John B loney jnr |
| Size: | 21.73 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Dawson Creek CYDQ in British Columbia, Canada UPDATED |
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File Description:
This is a revised version of Dawson Creek CYDQ and the floats base CBD3, made primarily to provide one of the parked planes with it's textures but also to improve the apron markings and the AI. The float AI now includes Beavers and I also removed two planes that were not properly showing their textures in my current FS9 installation. The Beavers were included in my post of Nimpo Lake CAF8 and will need to be installed to show up here. This version is complete in itself and can be installed as-is if you do not have the original scenery. Dawson Creek is at 2,148 feet asl just east of the Rocky Mountains, less than 10 miles west of the BC/Alberta border and where the Rockies are at their narrowest. The population grew when the Northern Alberta Railway was extended to Dawsons Creek in 1932, and grew even more more when the Alaska Highway was built in 1942, starting from Dawsons Creek. In the 1950's the town was linked through the Rockies by a railway and a road to the BC interior, and the town grew again. Now it is static at just under 12,000 and once again has become a farming centre, with Fort St John and Grand Prairie winning out for new industry and commerce. The airport is just to the east of the town. The runway is 5,000 feet of wide asphalt (150 feet) aligned 06/24, lit, and with PAPI and approach lights. There is also a water runway for float planes, separately designated as Dawson Creek CBD3. The two effectively operate as one; traffic for both use the mandatory frequency of 122.2 and talk to one controller in one control tower. However, in FS9 the ATC for two separately designated airfields (or float fields) operates as if they are nowhere near each other and takes no notice of near misses between the two lots of planes. As a result I have put them both in un-manned tower mode so you will announce your position and intentions and select your own parking spots, either next to one of the hangars or on the grass. The aprons vary from asphalt, to concrete, onwards to gravel, and then further onwards to some gravel amid the bare dirt; I have replicated this variation as far as FS9 permits.
| Filename: | Dawson_Creek_CYDQ_in_British_Columbia_Canada_UPDAT.zip |
| License: | Freeware, limited distribution |
| Added: | 17th December 2018, 17:50:08 |
| Downloads: | 205 |
| Author: | Roger Wensley |
| Size: | 26.71 MB |
| Category: Flight Simulator 2004 - Scenery | |
| CYCE - James T. Field Memorial at Centralia, Ontario, Canada V1 updated |
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File Description:
This is an updated version of the original post, revising and adding to AI, parking, rear fences, paths from apron to hangar doors, etc. The Lockheed Constellation was downloaded from the web site California Classics, and with the knowledge and permission of Tom Gibson the modified plane is included here complete with its Air Alaska textures and a modified .cfg file so that it will imitate a lightly loaded plane and squeeze the landing run to suit the runway length of 10-28. The airfield is in southern Ontario, 55 miles west of Kitchener and 25 miles northwest of London, close to the shore of Lake Huron. The airfield is ex-military and was previously listed as Huron Airpark before being officially named the James T. Field Memorial; for me it will always be Huron Airpark. The field is owned by Goderich Aircraft Inc, a company that fits out aircraft with new interiors including instrumentation, seating, and paint schemes. Their main customers are business jet owners, which is why the AI here is oriented towards Lear etc. There are now two runways in use, the third being closed and marked as such (though still listed in the AI for you to select one to land on). The main runway is 10-28 and just over 5,000 feet. The second runway is 16-34 and 4,400 feet, with only identification numbers and centreline markings. There appear to be no apron lights, taxiway lights or runway signage currently installed. There is a small club hangar (and club room) adjacent to the main apron at the southern end, with GA parking, and there are two large hangars (one new) used by Goderich at the northern end. The remainder of the original large hangars are now in use as light industrial units unrelated to aviation, the most obvious of which is a garbage collection company with numerous parked garbage trucks. One of the hangars adjacent to the apron does incorporate what appears to be a new set of hangar doors (the red one) but it is unclear if this is actually in use for a plane. The control tower is no longer in use, and there is only limited snow clearance in the winter by Goderich; presumably they only clear it when they need to use it themselves.
| Filename: | CYCE__James_T_Field_Memorial_at_Centralia_Ontario_.zip |
| License: | Freeware, limited distribution |
| Added: | 24th November 2016, 22:20:37 |
| Downloads: | 325 |
| Author: | Roger Wensley |
| Size: | 13.92 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Somerset Airport (KSMQ), NJ |
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File Description:
Located 03 miles N of Somerville, New Jersey on 210 acres of land, Somerset is a public airport with one asphalt and two grass runways, the longest of which is 2733' in length. The turf runways have no hard surfaces and you will be landing on terrain so have your mesh set as high as possible - both runways are still selectable in the ATC window for landing/takeoff announcements. AI aircraft will not use them. The helipad is a start location in front of the main terminal if a parking location is not wanted to begin helicopter flights. Parking is divvied up into three categories - GA_SMALL spots will accommodate aircraft with wingspans no greater than 40 feet. GA_MEDIUM spots will accommodate aircraft with wingspans no greater than 60 feet. GA_LARGE spots are named to identify locations suitable for starting in a glider if you wish to do so. They can also accommodate aircraft with wingspans no greater than 60 feet. In addition to tie downs, there are 13 hangars open for parking in various locations - they can be identified by GA_DOCK. Only the N Parking hangar can accommodate aircraft with wingspans no greater than 60 feet - all other hangers are suitable only for aircraft with wingspans no greater than 40 feet. Several of the hangars have attendants - look beside the doors for the NAV2 frequency to set for opening them. AI aircraft will only spawn on the north tarmac/hangars (largely to prevent AI traffic crossing the runway on taxi). All objects and static aircraft in the immediate vicinity of parking and taxiways have collision disabled. If your aircraft has a wingspan greater than 40 feet it is NOT recommended that you taxi down the middle taxiway leading to the main tarmac from N Parking as you will not clear the hangars - go either via the NW taxiway past the grass tie downs (NW Parking) or around East to the next taxi way on the other side of the east hangars (E Parking) which has more wing clearance. Fuel is available on both tarmacs north and south of the runway by stopping on the asphalt in front of the tanks/pump.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 005. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Somerset_Airport_KSMQ_NJ.zip |
| License: | Freeware |
| Added: | 27th September 2011, 01:15:53 |
| Downloads: | 306 |
| Author: | Drew Sikora |
| Size: | 1.47 MB |
| Category: Flight Simulator X - Scenery | |
| St. Helena, Ascension, and Tristan da Cunha Islands |
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File Description:
This project was begun to add the new airport (FHSH) to St. Helena Island and eventually was expanded to include a complete remake of Ascension Island (FHAW) and Tristan da Cunha (with an optional airport FHTC) and Gough Island with the actual weather station heliport (FHGH). Tested in both the default FSX/Acceleration and with FTX Global/Vector, accurate coastlines, lakes, road data, and SRTMGL1 (30m) mesh, as well as corrected landclass are provided based on the latest available satellite imagery. Flight plans are provided for the proposed commercial service to St. Helena, and some additional GA and military flights to the island are added as well.
The FSX St. Helena (FHSH) airport was created by aligning master plans for the airport with current satellite data and by studying many of the pictures that have been posted as the airport has taken shape. The official opening of the real airport on May 21, 2016, has been pushed back for more field tests due to challenging crosswinds. The Ascension Island (FHAW) airport was updated after I realized that Ascension could receive commercial service as a result of the new St. Helena airport. The entire airfield is redesigned to allow the volcanic terrain to display properly. The airbase, towns, BBC Atlantic relay station, and numerous satellite dishes, radomes, and wind turbines now appear in their real-world locations. Since I was already in the region, I added the Tristan da Cunha Islands (including Inaccessible, Nightingale and Gough Islands) and the Gough Island weather station maintained by the South African National Antarctic Programme. I also added an optional airport (and flight plans) to Tristan da Cunha (FHTC), which can be easily enabled/disabled. The FHTC airport is placed on the only part of the island that appears to be free of people or farmland, and the area is just long enough to accommodate a pared-down version of the St. Helena airport.
Updates were created or rebuilt in a manner which carefully aligns airport data with current satellite imagery. Scenery was created using Airport Design Editor X v1.67.5684, SBuilderX 3.13, and the FSX Object Placement Tool. Scenery objects were added and modified from stock FSX scenery to resemble as closely as possible the actual airports. The animated flag model is by Dietmar Loleit, the FSX apron lights included are from the set created by Jim Dhaenens, and the animated wind turbines and radomes are from the freeware package by Ray Porter.
| Filename: | St_Helena_Ascension_and_Tristan_da_Cunha_Islands.zip |
| License: | Freeware |
| Added: | 1st May 2016, 11:23:05 |
| Downloads: | 6,077 |
| Author: | Carlyle Sharpe |
| Size: | 10.52 MB |