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| Category: Flight Simulator 2004 - Scenery | |
| 1962 and 1965 Tokyo Haneda Airport Scenery |
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File Description:
This scenery represents the international airport of Tokyo in the 1960's, Haneda. This package also removes the modern airport of Narita. There are two versions of the airport in this package, 1962 and 1965. Today, Tokyo International Airport (known to locals as Haneda) is consistently among the five busiest airports in the world. In the early 1960s, it was the only international airport serving the economic recovery of the Japanese capital. The entire airport was upgraded extensively between 1961 and 1964 in preparation for the Tokyo Olympics in October of '64. By 1965, a longer runway 15/33, expanded terminal, and improved ground transportation links were all in use at Haneda (these changes are reflected in the '62 and '65 versions). Terminal and ground details by Aaron Seymour, JAMCO/JAL hangars and AFCAD files by Tom Gibson. Thanks to Wolfgang Gersch for the parking area.
| Filename: | 1962_and_1965_Tokyo_Haneda_Airport_Scenery.zip |
| License: | Freeware, limited distribution |
| Added: | 5th October 2008, 20:43:08 |
| Downloads: | 3,850 |
| Author: | Aaron Seymour and Tom Gibson |
| Size: | 1.04 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Coromandel Photoscenery Compilation *updated* |
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File Description:
This is a compilation of the various addons developed for the Coromandel region of the North Island, New Zealand.
The basis of this scenery is the simply stunning Godzone Photoscenery developed by Robin Corn and the autogen created for it by Ian Warren. Their combined efforts have produced a wonderfully beautiful and realistic scenery for VFR flying. Lawrie Roache has produced some simply stunning renditions of the airports in the Coromandel area -
Thames (NZTH), Coromandel (NZCX), Pauanui Beach (NZUN), and Whitianaga (NZWT), which were created specifically to fit with the Coromandel Photoscenery by Robin Corn. Charl du Toit has finished and perfected the area with his adjustments to the photo-terrain.
This is simply a compilation (with permission) and re-release of the many fine sceneries these men have produced.
This updated version includes a newer version of the photoscenery and some bug-fixes.
| Filename: | Coromandel_Photoscenery_Compilation_updated.zip |
| License: | Freeware, limited distribution |
| Added: | 5th October 2012, 02:42:03 |
| Downloads: | 822 |
| Author: | Robin Corn, Ian Warren, Lawrie Roache, Charl du Toit, Ephram Matheson |
| Size: | 52.28 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| TUI Airlines Belgium (Belgium) - Winter 05-06 FP |
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File Description:
Representative charter flightplans for the winter 2005-2006 period, compiled thanks to our real airline Flight Operations Department for a typical winter season, as well as the weekly Brussels-Chambéry link which will start on 24 Dec 2005.
All flights to and from the regional airports of Liège and Oostende (operated by a wet-leased Futura International Airways Boeing 737-400) are also included in this file.
However, all flights to Turkey for the belgian tour-operator "Jetair" are operated by MNG, and therefore not included in this release.
From Brussels, Liège and Oostende, TUI Airlines Belgium is operating to: Agadir, Antalya, Cairo, Cancun, Chambéry, Djerba, Faro, Fuerteventura, Funchal, Gran Canaria, Hurghada, Jerez, La Palma, Luxor, Malaga, Marrakech, Marsa Alam, Monastir, Montego Bay, Murcia, Palma de Mallorca, Puerto Plata, Punta Cana, Tanger, Tenerife-Sur, Toulon, and Varadero.
Schedule files fully compatible with Traffic Tools by Lee Swordy (available here). Enjoy...
| Filename: | TUI_Airlines_Belgium_Belgium__Winter_0506_FP.zip |
| License: | Freeware |
| Added: | 5th November 2005, 00:31:59 |
| Downloads: | 1,549 |
| Author: | Jean-Philippe 'Jeepee' DELWICHE |
| Size: | 8.3 KB |
| Category: Flight Simulator 2004 - Scenery | |
| IONE, Washington - S23 - Airport and adjacent scenery |
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Images related to this file:
File Description:
Ione is a small airport close to the Washington-Canadian border, about 60 nm North of KSFF (Felts). The ICAO code S23. It now has NDB and VOR; frequencies for these are NDB- 379, VOR-113.20. This airport is an enhanced version of the default S23. It handles small AC only. This is for FS9.
This project started out as an enhancement for my ski-patrol bro who lives in Ione and grew into a major project. This project has four, basic major parts -
1. the airport itself.
2. back road area with a few farm houses, gas station and church.
3. small town - courtesy of Opa Marshall who spent much time with me on suggestions and guidance.
4. Camp ground area.
We hope you will enjoy this work. Readme file has contact info and airport ID of some close by airports. Bob
| Filename: | IONE_Washington__S23__Airport_and_adjacent_scenery.zip |
| License: | Freeware |
| Added: | 2nd February 2010, 10:19:49 |
| Downloads: | 1,334 |
| Author: | Robert Lacy & David "Opa" Marshall |
| Size: | 2.06 MB |
| Category: Flight Simulator X - Panels | |
| FSX Alpha F-111 Aardvark HUD Navigation/Situation awareness panels |
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Images related to this file:
File Description:
FSX Alphasim F-111 Aardvark HUD Navigation/Situation awareness cockpit
with massive amount of digital data. Must have ALPHASIM F-111 Aardvark to
build up this complete and separate F-111. Exceptional capability cockpit
Comprising: Pilot, WSO and virtual panels.3 MFD with 19 selectable pages
of data. 3 GPS type moving maps. 16 Nearest airports page with full City
names and ICAO entry capable displays in HUD. autopilot. autothrottle
and TFR. Enhanced HUD is selectable in all views including 10 camera
views. All data clearly readable size. Aircraft carrier capable.
Effects: bombs. missiles. flares. dump and burn. exhaust trail.
Detailed 40 pge Flight Manual plus docs folder.Configuration ensures
crisp and extremely precise controlled flight even down to 10 ft AGL.
This panel will set a new benchmark of the amount and type of data
provided and its presentation. Possibly the best pilots aircraft ever.
By Karol Chlebowski.
| Filename: | FSX_Alpha_F111_Aardvark_HUD__NavigationSituation_a.zip |
| License: | Check within download |
| Added: | 29th November 2009, 15:56:47 |
| Downloads: | 413 |
| Author: | Karol Chlebowski |
| Size: | 24.72 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Kerkira Airport Enhancement |
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File Description:
This is old scenery which has been updated for FS2004 and enhances the visual environment of Ionian sea island airport of Kerkira, also known as Corfu. Its part of my “Greek Airfields” package that currently is not fully compatible with FS2004 since MS decided to move the airports in Greece and elsewhere to adjacent positions and ASD, which I use for placing these objects, is not compatible with FS2004. Here you will find airport & terrain enhancements for Hellenic airport of Kerkira LGKR that make it look closer to the real one; hotels, runway turning bay, perimeter fences, windsocks, radio antennae, new approach radar antenna to the southwest and most importantly, an exclusion of autogen scenery that is wrongfully generated on each side of the runway. A big difference is attributed to Babis Peribolas’s Kerkira mesh terrain that is included in this scenery. Scenery includes the necessary ASD 2.1 textures.
| Filename: | Kerkira_Airport_Enhancement.zip |
| License: | Freeware, limited distribution |
| Added: | 4th September 2003, 02:23:06 |
| Downloads: | 12,185 |
| Author: | Kyprianos Biris |
| Size: | 1.94 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Murtala Muhammed International Airport, Lagos (DNMM) Version 2 |
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File Description:
Hi again fellow simmers....
This is an major update to my previous AFCAD on this famous West African airport.
Here are all its features:
- ILS offset fixed as well as some smaller details, like the fact that rwys 1L/1R are
permanently closed to take-off and landings.
- Corrected runway lightings/markings.
- DME on Rwy 19R now working.
- Right Hand Pattern Approach/Take-off only.
- Added correct amount of gates at the International Terminal with parking codes for airlines
that actually fly to DNMM (British Airways, Air France, KLM, Alitalia, Virgin Atlantic,
Virgin Nigeria, Sabena, Swiss, Afriqiya, Emirates, Qatar Airways, South African Airways and
more).
- Domestic Terminal fully laid out and functional with domestic airline parkinting codes
(Albarka, Chanchangi, ADC, Belleview, Kabo Air, etc).
- Cargo parking fully functional.
- Military parking (C130, MiG-21, MiG-29, Alpha Jet, Jaguar, Tornado).
To Install:
1. DELETE THE PREVIOUS 'AF2_DNMM.BGL' file from the 'Flight Simulator X/Addon
Scenery/scenery' folder.
2. Extract all files from the downloaded '.zip' file.
3. Now COPY the NEW 'AF2_DNMM.BGL' file and place it into 'Flight Simulator X/Addon
Scenery/scenery' folder.
4. Start up the Flight sim and the changes will be present.
READ THIS !!!
I've tried to the best of my ability to produce and much detail as possible but i'm sure
something has been left out (there always is).
I've used the latest Jeppesen charts and other materials at my disposal and even my own
eyesight at great risk to myself (yep, even pilots are restricted from certain places at
airports)
Also, lots of airports have changed drasticly on the past couple years like Abuja airport
(DNAA) and I would love to do justice to it as its fast becoming a major hub in the region. I
would be willing to join forces to with anyone that is good with AFCAD on this project.
Enjoy!
[email protected]
13:44 30/07/2007
| Filename: | Murtala_Muhammed_International_Airport_Lagos_DNMM_.zip |
| License: | Freeware |
| Added: | 30th July 2007, 19:44:57 |
| Downloads: | 3,286 |
| Author: | usman saleh |
| Size: | 7.38 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 2 of 2 |
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Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 2 of 2 - you also need file vicenh7a.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:21:49 |
| Downloads: | 23,175 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 59.08 MB |
| Category: Flight Simulator X - Scenery | |
| Victoria, Canada including US Southern Gulf Islands and San Juan Islands - Part 1 of 2 |
|
Images related to this file:
File Description:
FSX-only version of Victoria, Canada area scenery including the Southern Gulf Islands and the San Juan Islands of the US. Includes automated installer and configurator by Scot Fraser.
Features:
-accurate shorelines, lakes and streams;
-landclass;
-FSX multi-LOD mesh with 10m maximum resolution;
-complete road network with moving traffic;
-railroads;
-utility corridors;
-marinas and ferry terminals;
-many static boats, including a custom model of the Canada Coast Guard ship Sir Wilfred Laurier;
-detailed models of major buildings and the Ogden Point Terminal;
-many bridges;
-nearly 300 marine lights; and corrected antennae locations.
Facilities include Don Grovestine's famous CYYJ (Victoria International Airport); 12 other Canadian land-based airports: Butler Field, Duncan (CAM3), Gaines, Hastings, Hudson Island, James Island, Thomas, Village Bay, Raven Field (CML2), Saltspring, Sidney Island, Whiskey Point; 20 US airports Blakely (38WA), Burden (61WA), Center Island (79WA), Clam Harbor (WA35), Crane Island, Decatur Shores (WN07), Decatur-Jones (WA18), Waldronaire (90WA), Orcas Island (KORS), Friday Harbour (KFHR), Lopez Island (S31), Pile Point, Roche Harbor (WA09), Shaw Island, Stuart Island Airpark (7WA5), Stuart Island West (2WA3), Wilding (6WA5), Windsock (4WA4); 12 floatplane facilities: Bedwell (CAB3), Fisherman's Bay (WA81), Friday Harbor (W33), Ganges (CAX6), Maple Bay, Mayne (CAW7), Port Washington (CAP8), Roche Harbor (W39), Rosario (W49), Shawnigan Lake (CAV8), Victoria Harbour (CYWH), Victoria International (CAP5) and Westsound, Orcas (WA83) - many with AI traffic; 9 heliports: Ganges (CAL7), Mayne (CBF5), Camel Point (CBF7), Jubilee (CBK8), Victoria General (CBW7) Madrona Bay (CBW9), Shoal Point (CBZ7), Mount Belcher (CMBH).
AI models include the DHC-2 floatplane in local liveries, a cruise ship model (by Mitsuya Hamaguchi) and two repaints, pilot boat, and small boats (by Larry Silsbee).
Ultimate Terrain X compatible (not required). Users of Vancouver+ for FSX will also get additional cruise ship traffic and additional floatplane and helicopter traffic. Full documentation. By Don Grovestine, Jon Patch and Holger Sandmann. Many other contributors: see documentation. Part 1 of 2 - you also need file vicenh7b.zip
| Filename: | Victoria_Canada_including_US_Southern_Gulf_Islands.zip |
| License: | Check within download |
| Added: | 29th January 2010, 21:23:17 |
| Downloads: | 23,167 |
| Author: | Don Grovestine, Jon Patch and Holger Sandmann |
| Size: | 56.8 MB |
| Category: Flight Simulator 2004 - Miscellaneous Files | |
| Active Approach - PHNL (Honolulu Intl Honolulu, Hawaii) |
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File Description:
As most know the Approach and Final (VMC) for AI Traffic in FS9 is a straight in type landing and does not always consider high terrain at airports. This is do to the way that the coding is written in FS9 and it puts limits on IFR arriving aircraft. If you open runways at certain airports the AI Traffic will fly directly through a mountain once it is established on Final for a runway. What you will see with my file is a different type approach used for the way I control AI Traffic in FS9. No longer do the AI Planes use a straight in approach when landing to the west at PHNL. My new AI Aircraft Approach coding for FS9 now uses a base leg approach so AI Traffic does not fly through the mountains. The Honolulu Control Tower will clear all AI Traffic (IFR FP) landing either on 26L and 26R as a straight in landing even though the offset to final is 30 degrees from the runway center line. The Control Tower will instruct the AI Planes landing on either 22L or 22R to fly a left base leg which is greater then a 45 degree offset and then the AI Planes will turn on a short 1.5 mile final. The left base approach to 22L and 22R runways is a 65 degree offset from the runway center line. My testing shows excellent behavior of the FS9 default models, PAI models and the Aardvark planes of all sizes to execute this new type of visual approach that I am now writting code for which supersedes the FS9 default straight in ATC hard code approach. Read the text file for all the default scenery enhancements (plus Jetways) added to PHNL along with a full understanding of how the new Approaches work *** 3rd Party Scenery Designers Special APProach bgl and a FS2004 Default Scenery AFCAD included ***
| Filename: | Active_Approach__PHNL_Honolulu_Intl__Honolulu_Hawa.zip |
| License: | Freeware, limited distribution |
| Added: | 16th March 2005, 04:10:43 |
| Downloads: | 5,606 |
| Author: | Jim Vile |
| Size: | 134.3 KB |