Where Flight Simulation Enthusiasts Gather from Around the World!
| Category: Flight Simulator X - Aircraft Repaints, Textures and Modifications | |
| Delta Airlines A330-302 (242 Tonne) N828NW |
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File Description:
BlackBox Simulations [BBS] Airbus Xtreme Series A330 V0.802 or above is required for this repaint. FSX/P3D ONLY. Airbus announced Delta Airlines as the launch customer of the increased weight, 242 tonne, A330-300 for more route
options as well as added passenger comfort. The new A330ceo is also the base of the A330neo but with the standard wings
and an upgraded General Electric GE CF6-80E1 engine option. Delta is the first of 12 customers to fly this increased
range A330. The plane can fly up to 6,100nm and has 2% less fuel consumption.
This repaint is part of FlightsimFX's HIGH DETAIL SERIES (HDS) which is essentially a study level repaint of select few
liveries. Enjoy more than 250 layers of custom texture additions/changes to the stock paintkit supplied!
BlackBox simulations has contributed to our community with the release of their advanced Airbus Aircraft series. As good
as the gauges and cockpit is, it is lacking greatly in the texture department.
I have taken initiative to fix their plastic looking, overall sub par, textures with my newer ones. There is a lot of work
that will still be added but as of now, I believe this is a stable amount of fixes to the BBS A330 Texture sets. I have
also included my "Optional BBS Common Texture Changes" folder if you are interested in the other work to make the BBS a
bit more realistic. Stay tuned for more enhancements.
| Filename: | Delta_Airlines_A330302_242_Tonne_N828NW.zip |
| License: | Freeware, limited distribution |
| Added: | 30th August 2016, 12:31:58 |
| Downloads: | 2,446 |
| Author: | Rohan Patel |
| Size: | 37.38 MB |
| Category: Flight Simulator X - Scenery | |
| Santa Cruz de la Sierra - Bolivia |
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File Description:
Scenery Photoreal: Santa Cruz de la Sierra, Bolivia
Santa Cruz de la Sierra: (English: Holy Cross of the Mountain Range), commonly known as Santa Cruz, is the
capital of the Santa Cruz department in eastern Bolivia (17 45', South, 63 14', West)at 416 m above sea level.
The city of Santa Cruz is located not far from the easternmost extent of the Andes Mountains and they are
visible from some parts of the city its Situated too on the Pirai River.
The city of Santa Cruz and its metropolitan area are home to over 70% of the population of the department and
it is one of the fastest-growing cities in the world.
Airports: (NOT included in this package, just Scenery Photoreal of the city)
Viru Viru International Airport (IATA: VVI, ICAO: SLVR) in Santa Cruz de la Sierra, Bolivia is Bolivia's largest
international airport. Viru Viru handles domestic, regional, and international flights from Bolivia to
North America, South America and Europe and is the hub for Bolivia's biggest airline Boliviana de Aviacion (BoA).
The airport is able to handle the largest commercial jets.
El Trompillo Airport (IATA: SRZ, ICAO: SLET) is located in the south part of Santa Cruz, Bolivia, about 2 km
(1.25 miles) away from the central plaza. Airport type:(Public / Military).
Compatible with both FSX and P3D.
| Filename: | Santa_Cruz_de_la_Sierra__Bolivia.zip |
| License: | Freeware |
| Added: | 23rd June 2015, 17:09:33 |
| Downloads: | 1,713 |
| Author: | Marcos A. Rivas Torrez |
| Size: | 69.85 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Anaktuvuk PAKP Runway and Taxiway Lighting in Alaska |
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File Description:
Anaktuvuk is in Alaska, and this posting adds proper runway and taxiway lighting to the scenery, as shown in the screenshots. There will be runway and taxiway lights visible during the day and at night there will be lit lights that properly illuminate the runway for landing, and at a lower level of brightness the taxiways. Put the bgl's into the existing scenery folder of your previous Anaktuvuk PAKP installation and say yes to replace the existing bgl's that have the same names. Instal the Library objects once and for all by placing the CONTENTS of the Lighting Library scenery folder in your static objects scenery folder and the CONTENTS of the texture folder in the static objects texture folder (which is how I install scenery objects libraries). Alternatively, put them in the scenery and texture folders of your Add on scenery folder, or even in the main scenery and texture folders. They just have to be in related scenery and texture folders that are always active when FS9 is running. If you do all this and there are no textures to the lights then put the library textures into the Anaktuvuk texture folder too; FS9 has done some strange things while I was making scenery so I would never rule out a possibility.
There will be further retro upgrades to other recent scenery that was posted with temporary lighting. Say thank you to Greg Putz for making the lighting.
| Filename: | Anaktuvuk_PAKP_Runway_and_Taxiway_Lighting_in_Alas.zip |
| License: | Freeware, limited distribution |
| Added: | 25th November 2019, 17:52:18 |
| Downloads: | 136 |
| Author: | Roger Wensley |
| Size: | 699.17 KB |
| Category: Microsoft Flight Simulator (2020) - Scenery Design | |
| MSFS 2020 object library with 200+ models ranging from towers hangars to cones (v10 12 extra models) |
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File Description:
Object libraries for scenery developers (version 10 - improvements on curved surfaces + 10 lights(improved) + 3 windsocks + 3 animals + 5 animated people + 10 fuel_area +stable +fire_tower + 28 new fences + church + sheds). All objects in these libraries will be used in my own sceneries and the result of 100s hrs of effort. All objects from the real world. All objects use LOD (Level Of Detail) to keep frame rates high. Final long distance models have a large triangle added below ground to stop them disappearing in the distance. PBR materials used extensively. Included are 2 PDF files with photos of every object to make selection easy. Republish these files in any freeware scenery if required. READ "read me library instructions" before using.
---------------library1v10-cbj
Cones x4 Gables x3
Church x1
Fences (10 types farm chainlink x4 mesh x2 horse hand-rail paling cattle_grid) x94
Flag pole x1
Fuel_Signs_ x6
Fuel_area_pipes x2
Gas (petrol) station x3
Gliders x4
Glider trailers x4
Grain storage hoppers silos x 4
Power poles x2
Rail platforms station x5
Rail locomotive passenger_carriage grain_hoppers x5
Tower_forest_observation
Towers_radio x6
Weather station small x4
Windsock x3 Windsock-light x1
-------------library2v10-cbj
Animals - Cows x2 Sheep
Grain bunkers - large piles of grain covered with canvas x5
Hangars small airfield x15
Medical transfer station (building) x2
Obstacle-light x10
People x5 Men Women
Pivot irrigator x3
Sheds x10
Shelters x2
Terminals - small airfield x12
Water tanks x3
Towers water x4
Tractors farm x3
Water tanks x3
| Filename: | MSFS_2020_object_library_with_200_models_ranging_f.zip |
| License: | Freeware |
| Added: | 6th March 2022, 19:34:52 |
| Downloads: | 395 |
| Author: | COLIN JEFFERY |
| Size: | 198.25 MB |
| Category: Microsoft Flight Simulator (2020) - Scenery | |
| UGAM Ambrolauri Airport, Georgia [MSFS] |
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File Description:
Ambrolauri Ambrolauri (Georgian: áƒáƒ›áƒ‘რáƒáƒšáƒáƒ£áƒ ი) is a city in Georgia, located in the western part of the country, on both banks of the Rioni river, at the elevation of 550 m above sea level. It is a self-governing city. At the same time, the city serves as the seat of the Racha-Lechkhumi and Kvemo Svaneti regional administration and the Ambrolauri Municipality. According to the 2014 census, the city had a population of 2,047. Its area is 1.6 km². Ambrolauri is first recorded in the 17th century as a place, where one of the palaces of the kings of Imereti was located. It acquired the city status in 1966 and became a self-governing city with its own municipal government in 2014. The Airport The airport is nestled into the Caucasus mountains right at the bank of the river Rioni. It has a single runway of 1100 m length and caters small propeller aeroplanes. The apron has space for two planes at a time and caters up to 50 passengers at one time. In the Simulator The virtual airport is very close to its real-world counterpart. All the buildings at and near the airport are modelled and the terminal even has an interior that can be seen from outside. The look and feel from a trip to the Racha region is definitely there. In real life, only small planes fly to the airport but that shouldn't stop you to bring planes from the size of the Dash 8.
| Filename: | UGAM_Ambrolauri_Airport_Georgia_MSFS.zip |
| License: | Freeware, limited distribution |
| Added: | 30th December 2020, 18:16:07 |
| Downloads: | 179 |
| Author: | David Hilker |
| Size: | 72.32 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Gjoa Haven CYHK, on King William Island, Nunavut, Canada, |
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File Description:
Gjoa Haven is a village of 1,200 or so inhabitants at N 68 38 W 95 51 on the southeast corner of King William Island, around 155 miles north of the Arctic Circle. It's Inuit name is Uqsuqtuuq; the Gjoa Haven name was given by the Norwegian explorer Roald Amundsen when he spent two years there from 1903 to 1905 during his exploration of the northwest passage from east to west. His boat was called Gjoa and the cove was named Gjoa Harbour, in Norwegian. The village has been added in this scenery with approximately the right shape; though the coastline with Ultimate Terrain does have the small cove that serves as a harbor the coast shape is wrong. The airfield runway is 4,400 feet of gravel 100 feet wide at 154 feet above sea level. There is no LL100 available, only JetA1, delivered once a year by ship along with all the other requirements of the town. There is also a nearby CAM-B remotely operated defence radar station with its three protective domes. The old terminal building is still there, albeit repainted and spruced up, along with the far larger and newer one alongside it.
One of the screen shots shows Gjoa Haven as it appears for at least 8 months of the year, with snow on the ground and sea ice all around. If you want the ice then download my recent post of All Canada frozen lakes, rivers, and the northern seas, reversible with an untick in the FS scenery library.
| Filename: | Gjoa_Haven_CYHK_on_King_William_Island_Nunavut_Can.zip |
| License: | Freeware, limited distribution |
| Added: | 19th February 2011, 15:42:51 |
| Downloads: | 550 |
| Author: | Roger Wensley |
| Size: | 2.68 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Allakaket 6A8 Runway and Taxiway Lighting in Alaska |
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File Description:
Allakaket is on the Koyukuk River in Alaska, 40 miles southwest of Bettles. This posting adds proper runway and taxiway lighting to the scenery, as shown in the screenshots. There will be lights on top of traffic cones visible during the day, just as there are at Allakaket in real life so that pilots can still see them after a snowfall. At night there will be lit lights that properly illuminate the runway for landing, and at a lower level of brightness the taxiway. Put the bgl's into the existing scenery folder of your Allakaket 6A8 installation and say yes to replace the existing bgl's that have the same names. Add the texture bmp's to the texture folder. That's all, and in fact you could try it without the textures in the Allakaket 6A8 texture folder, but read on. Instal the Library objects once and for all by placing the CONTENTS of the Lighting Library scenery folder in your static objects scenery folder and the CONTENTS of the texture folder in the static objects texture folder (which is how I install scenery objects libraries). Alternatively, put them in the scenery and texture folders of your Add on scenery folder, or even in the main scenery and texture folders. They just have to be in related scenery and texture folders that are always active when FS9 is running. There will be further retro upgrades to other recent scenery that was posted with temporary lighting. Say thank you to Greg Putz for making the lighting.
| Filename: | Allakaket_6A8_Runway_and_Taxiway_Lighting_in_Alask.zip |
| License: | Freeware, limited distribution |
| Added: | 23rd November 2019, 20:30:02 |
| Downloads: | 116 |
| Author: | Roger Wensley |
| Size: | 711.35 KB |
| Category: X-Plane - Original Aircraft | |
| Boeing B314 Clipper for X-Plane 6.40/6.51 |
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File Description:
Boeing B314 Clipper v1.0 for X-Plane 6.4/6.51- Built for Pan American Airways to expand their Clipper fleet, they also saw service for the US Navy and BOAC. The "clipper" name was appropriate because the Sikorsky S42, the Martin M130 (also available for X-Plane on AVSIM) and the Boeing B314 opened up long distance air lanes in 1930's and 40's the same way that the clipper ships opened up sea trade in the late 1800's. The model flies very well and is as accurate as the limited plans available to me. Due to limitations in shaping airfoils the outside rudders are actually engine nacelles (jets with 5 lb of thrust) and the lower wing is also an engine nacelle. The rear section of the fuselage is actually a gas tank or float section used to get better detail in the fuselage. As all of my models the exterior paint and panel can use a lot of work. What you see here is approximately 6-8 hours of modelling/decorating? work plus 16-20 hours or more of test flights.
Number built: total 12, 6 A314's built with upgraded engines and increased range
Engines: 4 - 1,600 HP, Wright R-2600, Twin Cyclone ,14 cylinder, air-cooled, radial engines. Wing Span: 152 ft. Length: 106 ft Max GW: 84,000 lb. Max level speed: 193 mph Cruising speed: 183 mph Range: 3,500 (5,200 A314) miles First flight: June 7, 1938, last retirement 1951. Ceiling: cruise 13,400, maximum 19,600 feet
Accommodation: 10 crew, 74 (36 night) passengers.
| Filename: | Boeing_B314_Clipper_for_XPlane_640651.zip |
| License: | Freeware |
| Added: | 12th February 2003, 22:41:20 |
| Downloads: | 639 |
| Author: | Robert App |
| Size: | 1.06 MB |
| Category: Flight Simulator X - AFCAD Files | |
| Mount Pleasant Landing Strip Airport (67NJ), NJ |
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File Description:
Located 01 miles S of Hainesburg, New Jersey on 192 acres of land, Mount Pleasant Landing Strip Airport is a private turf field. The strip itself is 2100 feet in length over fairly level ground. There is no hard-surfaced grass runway in place, so setting your mesh to the highest resolution is recommended as you will be landing on bare terrain. Next to Runway 06 is a path through the trees you can taxi along to get to a hangar - although it is not available for transient aircraft and is closed. Collision with the trees along the path near the hangar and the static aircraft parked near it is disabled to make it easier to move through this relatively tight area. Immediately beyond the hangar is a clearing with ample room to turn around to taxi back out. You can also start parked in front of the hangar. The windsock is located a few feet west of the hangar and is not lit. The runway also has no edge lighting so daytime VFR operations only are recommended for this airfield.
Scenery constructed with use of satellite images/streetview/aerial photos - the author has not been there in person.
This scenery is meant to be used in conjunction with MegaScenery Earth New York 007. It is not required, but apron use is minimized to allow satellite scenery to show through as much as possible, and objects are placed based on the MSE textures - lack of it may make scenery look out of place.
| Filename: | Mount_Pleasant_Landing_Strip_Airport_67NJ_NJ.zip |
| License: | Freeware |
| Added: | 7th February 2011, 23:49:26 |
| Downloads: | 198 |
| Author: | Drew Sikora |
| Size: | 468.64 KB |
| Category: Flight Simulator X - Miscellaneous Files | |
| Drivable and Flyable Grey Van |
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File Description:
The Drivable and Flyable Grey Van is derived from a stationary Euro Van model by the following modifications / additions:
-land-vehicle instrument panel
-sound files
-FSX effects and custom exhaust smoke effects files
-modified .CFG and .AIR files
The vehicle is powered by a single aircraft piston engine with modified flaps to serve as a gear-shift. High gear allows the vehicle to speed up to 70 Kt on wide highways, while the low gear restricts the speed to about 12 Kt, but enables the vehicle to ascend steep slopes for exploring terrain scenery.
At speeds around 65-70 Kt (in gear 4), pulling back on the yoke will allow the vehicle to take off and fly at level-flight speeds around 70 Kt. This is an interesting way to go island-hopping, overcome insurmountable terrain obstacles, or cover larger straight-line distances without using the slew mode.
An autopilot with hold altitude and hold heading options is operable during flight only.
All dashboard instruments are fully functional, including the Radio-Magnetic Indicator (RMI) during flight. Needles 1 and 2 are activated if correct frequencies are entered in the ADF and VOR radios.
The vehicle has lights which are toggled by pressing [L]. Lights are associated with a very thin exhaust smoke effect. Thick exhaust smoke is toggled by pressing [I].
Driving vehicles through FSX scenery in different seasons presents a whole new aspect to the simulation. It allows us to imagine discovering innumerable places on the planet which are in practice beyond our reach.
I hope you enjoy!
| Filename: | Drivable_and_Flyable_Grey_Van.zip |
| License: | Freeware |
| Added: | 29th January 2024, 15:24:50 |
| Downloads: | 37 |
| Author: | Rudy E. Kokich |
| Size: | 38.63 MB |