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Category: Flight Simulator 2004 - Original Aircraft
Piaggio P-166DL3 SEM Patrol Version Download

File Description:
Thanks to Andrew Spring of www.p166.com!! The seventh of the coming P-166 aircraft series. I'm going to built the whole family of these graceful twins. The Piaggio P-166A is a light small twin. An Exotic two-engined prop that sold all over the world including America, UK, and Australia. The P-166DL3 is the actual production version of a plane that firt flew in 1957, now with turboprop engines, new avionics, increased fuel capacity, and completly new hydraulic and electric system. Its origin is traced Back to the Piaggio P-136, a light anphibian, which the P-166 keeps the wings, the engines and the tailplanes. The first P-166A flew in November 1957, and the DL3 is dated 1976. The APH version (Aero-PHotograammetric) was originally built featuring a flat bottom with opening holes for cameras and orher devices, planning to use the unit for logistic squads, that never formed. So the APH internal features were generally limited to Military high density transport, paratrooper transport, or Cargo. Units fitted with APH original projected photogrammetric capibilities are very rare. he SEM version can be esily identified by the big sonar under the nose, the FLIR under the left wing and a search light on the right wing. It' a maritime antismuggling patrol aircraft, and it's used by the italian Cost guard and "guardia Di Finanza (Finance Guard). The aircraft waits to be repalced by a new version, the P-166DP-1, with PT-6A engines. This model is 740 Kbs with c.a. 21000 polygons in c.a.160 assemblies. Features Clickable Dynamic Photoreal VC with non-planar throttle quadrant. New here is the photoreal panel. Detailed internals.


Filename: Piaggio_P166DL3_SEM_Patrol_Version.zip
License: Freeware
Added: 19th May 2004, 15:22:01
Downloads: 7,229
Author: Mario Noriega
Size: 7.41 MB


Category: Flight Simulator 2004 - Scenery Design
FSDEM 1.1 Download

File Description:
FSDEM is a graphical tool designed to help on the editing and correction of NASA SRTM (Shuttle Radar Topography Mission) terrain elevation meshes, and to create terrain mesh scenery to be used in Microsoft Flight Simulator 2002/2004.

Program main features:

  • Can read SRTM-1 and SRTM-3 HGT file types.
  • Automatic reading of HGT files from ZIP files (as distributed by USGS), saving disk space. No need for external decompressors.
  • Can read binary raster files. Useful to import DEM data from 3rd party GIS applications.
  • Easy-to-build mosaic: just select the HGT source folder and the coordinates of the bounding rectangle, and the program will join the appropriate HGT files into a single working mesh, fully editable, on-screen.
  • Ability to load adjoining tiles for better interpolation results.
  • Graphical editing of elevation data: selective area filling, offseting, clipping, etc.
  • Interpolation capability for missing data (voids) - parametric Inverse Distance Weighted Average Interpolation.
  • Edit-enabled zoom modes.
  • Multi-level "undo" capability.
  • Ability to append overlapping bands to the output BGL (useful to avoid visual glitches caused by adjoining BGL areas).
  • Creates BGL files with a single click. No need to manually create an INF file. No need to use Microsoft Resample directly.
  • Support for user-supplied additional INF files.
  • Ability to export the terrain mesh to a binary raster file for further editing in 3rd party GIS tools.
  • Can save the terrain mesh to a BMP picture for reference.
This version fixes some bugs and adds minor improvements. See the included file history.htm for details.


Filename: FSDEM_11.zip
License: Freeware, limited distribution
Added: 4th August 2004, 20:51:02
Downloads: 5,125
Author: Emerson de Oliveira
Size: 377.03 KB


Category: Flight Simulator X - Utilities
FS2004/FSX Flight Analyzer Utility V2.04 Download

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File Description:
NOW ALSO WORKING WITH FS2004 What this program do: - quickly change the settings of FSX/Fs2004, such as time, date, fuel, weight, traffic etc. - start a failure sytem, such as gear, flaps, engine, etc. - freeze the time, so you can fly in a for everlasting sunset. - runway detecting system to see wich runways are in use. - a flight analysis system, this is automaticly started when you start FsQC. - When flight analysis is finished you can print a report, the report is automaticly saved as pdf File. - flight analysis is finished when you parked your aicraft with the parking brakes set for more then 5 seconds. - graphical landingchart. - load a existing flight or flightplan. - quickly look to your CFG (settings) files (only FSX) and change them even before the flight simulator is running. - After a flight is finished FsQC saves your flight automaticly as 'FsQC last Flight', so you can continue the next day or hour. - for properly working, flight analysis require a fsx/fs2004 flightplan. Flight analysis: Flight analysis start recording at the moment when you begin taxiing. It gives you huge information such as: - takeoff- and landing-weight - takeoff roll in m. or ft. - separate fuel consumption in taxi, climb, cruise and descent. - maximum banking in flight - which speed you using the flaps and gear - when autopilot on or off - vertical speed on touchdown - reverser set after landing - wich speed you cancel reverser - bouncing at landing - graphical landingchart. - and lots of more You can better look the example of the pdf document located in the 'Flight Reports' folder. Failures: In the settings menu you can select the kind of failures you want to occur and when they must occur. At this moment 10 failures are possible: -altitude -attitude -heading -airspeed -vertical speed -pitot -fuelleak -flaps -engine -gear Recommended: For more easy use, run this program on a second monitor or much better on a second computer(laptop) where FSUIPC-client is running in the same network where FSX/FS2000 is running and FSUIPC WideFs is registered. See also the pdf Manual. Also look at www.FsQC.eu for more information. If you have a problem look first on www.fsqc.eu/faq.html If you have questions please contact [email protected]


Filename: FS2004FSX_Flight_Analyzer_Utility_V204.zip
License: Check within download
Added: 5th March 2018, 22:40:20
Downloads: 330
Author: Evander Tholen
Size: 2.45 MB


Category: Flight Simulator 2004 - Scenery
Port Hardy CYZT in British Columbia, Canada Download

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File Description:
Port Hardy airport is on the coast of Vancouver Island in BC, at the far northern end and 5 miles east of the town. The town and the airport are both gateways to local touristic attractions such as Cape Scott Provincial Park, the North Coast and BC Marine Trails, and kayaking, caving, surfing, fishing, camping, and scuba diving (and I discovered just how big orca are). Fishing, logging, and mining have been important and to an extent still are for the town population of just over 4,000. The airport, along with the ferries, connects Port Hardy to the rest of the west coast with Pacific Coastal Saab 340 or Beechcraft 1900C flights to and from Vancouver at least twice a day. There are also Grumman Goose amphibious flights to local float bases such as Port McNeill, Alert Bay, Whaletown, Surge Narrows, Echo Bay, and Minstrel Island. These are all included in the AI and previously posted. There are three runways: 11-29 of 5,000 feet with ILS on 11 and righthand circuits on 29, 07-25 of 4,000 feet with righthand circuits on 25, and 16-34 with a much shortened 3,500 feet on 34 due to a displaced threshold. There is a control tower but it is not manned 24 hours a day; a "mandatory frequency" (MF for short and a Canadian invention) is used by the tower when it is manned, and when there is no tower response the aircraft continues to announce intentions and position. Something I have been meaning to explain to those who query it, is that in real life as well as in FS9 helicopters at a mixed use airport or airfield will act as if they are planes and join downwind, turn on base and then finals, "land" along the runway and then use the taxiway to the parking. This means all aircraft are doing the same thing and an orderly queue avoids collisions. This is one of a series connected in some way with Pacific Coastal airline destinations, the first being Bella Coola. There is AI available for Pacific Coastal online.


Filename: Port_Hardy_CYZT_in_British_Columbia_Canada.zip
License: Freeware, limited distribution
Added: 11th November 2018, 16:48:50
Downloads: 235
Author: Roger Wensley
Size: 19.26 MB


Category: X-Plane - Original Aircraft
B25 Mitchell for X-Plane 6.40/6.51 Download

File Description:
B25 Mitchell for X-Plane 6.40/6.51. Made famous by the Doolittle raid on Tokyo shortly after Pearl Harbour the B25 Mitchell bomber is the most famous medium bomber of WWII and perhaps of all time. The B25 was the most numerous twin engine aircraft built by the US during WWII; estimates of production vary from 9300 to 11000 built. On April 18, 1942 Doolittle led sixteen B-25 aircraft from the navy carrier, U.S.S. Hornet to bomb Japan in retaliation for that country's attack on Pearl Harbor on December 7, 1941. Although little damage was done and all planes were lost the raid proved to be one of the most famous missions of the war. The B25 was powered by a pair of 1,700 hp Wright R-2600-29 "Cyclone" 14 cylinder, air-cooled engines. Maximum speed was 272 mph at 15,000 ft, with a ceiling of 24,000 ft and a range of 1350 miles with a full load of bombs. Armament varied considerably in the B25 depending on the type of mission the plane was designed for. Heavenly Body is a B25J designed as a bomber, so it carried eleven 0.50 caliber machine guns; two in the top turret, two in the tail, one in the nose, two in cheek packs on each side under the pilot and one in each waste window. The top, nose and cheek pack guns could also be used in strafing, if so desired. This version carried 3,000 lbs of bombs (usually six 500 pounders) in an interior bomb bay. The X-Plane version is a fairly faithful rendition of the B25. The body consists of two sections consisting of the fuselage and a fuel tank. The main engine nacelles actually consist of two nacelles, one is the 1700 HP engine, the rear section is a 5 lb thrust rocket. Engine nacelles are also used for the two rudders in order to get the correct shape. Vertical stabilizers with rudders are buried within the nacelles. Decoration of the plane is complicated by the use of multiple nacelles but the resulting compromise is acceptable though not an authentic replica. As usual my panel leaves a lot to be desired but version 2 will correct this.


Filename: B25_Mitchell_for_XPlane_640651.zip
License: Freeware, limited distribution
Added: 25th February 2003, 00:15:23
Downloads: 495
Author: Robert App
Size: 1.85 MB


Category: X-Plane - Original Aircraft
B25 Mitchell Bomber Download

File Description:
B25 Mitchell for X-Plane 6.40-6.6 Made famous by the Doolittle raid on Tokyo shortly after Pearl Harbour the B25 Mitchell bomber is the most famous medium bomber of WWII and perhaps of all time. The B25 was the most numerous twin engine aircraft built by the US during WWII; estimates of production vary from 9300 to 11000 built. On April 18, 1942 Doolittle led sixteen B-25 aircraft from the navy carrier, U.S.S. Hornet to bomb Japan in retaliation for that country's attack on Pearl Harbor on December 7, 1941. Although little damage was done and all planes were lost the raid proved to be one of the most famous missions of the war. The B25 was powered by a pair of 1,700 hp Wright R-2600-29 "Cyclone" 14 cylinder, air-cooled engines. Maximum speed was 272 mph at 15,000 ft, with a ceiling of 24,000 ft and a range of 1350 miles with a full load of bombs. Armament varied considerably in the B25 depending on the type of mission the plane was designed for. Heavenly Body is a B25J designed as a bomber, so it carried eleven 0.50 caliber machine guns; two in the top turret, two in the tail, one in the nose, two in cheek packs on each side under the pilot and one in each waste window. The top, nose and cheek pack guns could also be used in strafing, if so desired. This version carried 3,000 lbs of bombs (usually six 500 pounders) in an interior bomb bay. The X-Plane version is a fairly faithful rendition of the B25. The body consists of two sections consisting of the fuselage and a fuel tank. The main engine nacelles actually consist of two nacelles, one is the 1700 HP engine, the rear section is a 5 lb thrust rocket. Engine nacelles are also used for the two rudders in order to get the correct shape. Vertical stabilizers with rudders are buried within the nacelles. Decoration of the plane is complicated by the use of multiple nacelles but the resulting compromise is acceptable though not an authentic replica.


Filename: B25_Mitchell_Bomber.zip
License: Freeware, limited distribution
Added: 27th March 2003, 01:20:45
Downloads: 1,669
Author: Robert App
Size: 1.37 MB


Category: X-Plane - Original Aircraft
B25 Mitchell v1.1 for x-plane 6.4/6.51 Download

File Description:
B25 Mitchell v1.1 for X-Plane 6.4/6.51 upgrade from v1.0 includes better handling and improved non-custom panel. Made famous by the Doolittle raid on Tokyo shortly after Pearl Harbour the B25 Mitchell bomber is perhaps the most famous medium bomber of WWII and perhaps of all time. The B25 was the most numerous twin engine aircraft built by the US during WWII estimates of production vary from 9300 to 11000 built. On April 18, 1942 Doolittle led sixteen B-25 aircraft from the navy carrier, U.S.S. Hornet to bomb Japan in retaliation for that country's attack on Pearl Harbor on December 7, 1941. Although little damage was done and all planes were lost the raid proved to be one of the most famous missions of the war. The B25 was powered by a pair of 1,700 hp Wright R-2600-29 "Cyclone" 14 cylinder, air-cooled engines. Maximum speed was 272 mph at 15,000 ft, with a ceiling of 24,000 ft and a range of 1350 miles with a full load of bombs. Armament varied considerably in the B25 depending on the type of mission the plane was designed for. Heavenly Body is a B25J designed as a bomber, so it carried eleven 0.50 caliber machine guns; two in the top turret, two in the tail, one in the nose, two in cheek packs on each side under the pilot and one in each waste window. The top, nose and cheek pack guns could also be used in strafing, if so desired. This version carried 3,000 lbs of bombs (usually six 500 pounders) in an interior bomb bay. The X-Plane version is a fairly faithful rendition of the B25. The body consists of two sections consisting of the fuselage and a fuel tank. The main engine nacelles actually consist of two nacelles, one is the 1700 HP engine, the rear section is a 5 lb thrust rocket. Engine nacelles are also used for the two rudders in order to get the correct shape. Vertical stabilizers with rudders are buried within the nacelles. Decoration of the plane is complicated by the use of multiple engine nacelles but the resulting compromise is acceptable though not an authentic replica.


Filename: B25_Mitchell_v11_for_xplane_64651.zip
License: Freeware
Added: 2nd March 2003, 00:05:15
Downloads: 310
Author: Robert App
Size: 1.41 MB


Category: Orbiter - Spaceships
U.S.S. Enterprise 2702-D Download

File Description:
The U.S.S. Enterprise NCC-1701-D was a Galaxy-class extended-duration starship and the flagship of Starfleet. The fifth starship to be named Enterprise, she was commanded by Captain Jean-Luc Picard. With a total of 42 decks, the U.S.S. Enterprise-D was twice the length and had eight times the interior space of the Constitution-class ships of over a century earlier; she carried a combined crew and passenger load of about 1,012. Defensive systems included 10 phaser banks, 250 photon torpedoes, and a high capacity shield grid; there are some 4,000 power systems in all aboard ship. Full acceleration time from reverse, sub-light impulse through nominal top warp speed, warp 9, was 0.03 milliseconds. The ship achieved maximum speed of warp 9.5 maximum when pursued by the entity known as "Q"; at warp 9.3 its engines had passed the red line. By stardate 43205, she had already logged tens of thousands of light-years since setting out around stardate 41153.7 after Jean-Luc Picard formally became her first captain on stardate 41124. An average day aboard ship, according to Lieutenant Commander Data, included four birthdays, two personnel transfers, two chess tournaments, a secondary school play, four promotions, the celebration of the Hindu Festival of Lights — and a birth and wedding. Some 13 planets were represented among the ship's complement as of stardate 44247. During the Borg incursion of 2366, Decks 23-25 were sliced open by the enemy during the final battle over Earth and requiring a refit at Earth Station McKinley which lasted 5-6 weeks. It was far less damage than the kamikaze warp-driven collision Commander Riker had readied as one last recourse, however. During that refit, the starship received a phaser upgrade as well as damage repair and a dilithium chamber articulation frame. It off-loaded the original three Runabouts and the first arriving officers at Deep Space Nine. The U.S.S. Enterprise-D was destroyed in 2371 after an attack by renegade Klingons breached her warp core. Although the saucer section separated before the breach, the force of the explosion caused the section to crash on the planet Veridian III. Fortunately, losses were minimal.


Filename: USS_Enterprise_2702D.zip
License: Freeware
Added: 12th July 2004, 04:41:12
Downloads: 2,212
Author: Jim Williams
Size: 1.45 MB


Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications
Louisiana State Police Texture Updates Bell/Textron 430 Download

File Description:
FS2004 Bell/Textron 430 Helicopter Louisiana State Police Updates This package contains 2 revised texture sets for: N810SP & N918SP which are based here in Baton Rouge. These fixes add the gold stripe on the tail and reflect the readjusted bottom gold cheat stripe and a few more small tweaks that make the textures more accurate. There is a well known member of the FS Community that is also painting up more LSP Bell430s.I believe that his will feature 430s from LSP Troop I,B and C. Giving you all more N#'s to fly based on your preference of which Troop you want to fly for.So keep an eye out for more LSP Bell 430s in the near future!! As always....Enjoy!! **P.S.*** I am finishing up on a custom scenery to compliment these repaints. The scenery will feature a large photoreal terrain area of the Independence Park area here in Baton Rouge wich houses on its grounds the following: Louisiana State Police Headquarters,Louisiana Statepolice Training acadamy,various State Gov't offices such as Dept. of Motor Vehicles,Louisiana State Office of Emergency Managment,State fire Marshals Offices,e.t.c..... The main Helipad is set up as a runway..rwys 9-27 which feature their own ILS systems with outermarkers,an NDB,Fictioal Airport Designation of 1LSP.Trees,Military Landing Zones,resturants,minmalls,gas stations along the perimeter,the main Fire House/Fire Station for that area.the Main branch of the Public Library and the big school bus transfer area on the west side.Street lights along the roadways,and much more.With minimal impact of FPS. This will be a great add-on tool for the real LSP and AIr Med pilots who fly into this place everyday.Now you guys/gals can practice approaches in inclement weather conditions without fear of ruining a 5 million dollar chopper,all the while honing your IMC skills. This scenery will integrate seemlessly with the upcoming release of KBTR v2. The screenshots in this archive are from KBTRv2 Beta and the 1LSP beta sceneries!! Keep an eye out at the BSMP forum for updates and preview screenshots... www.bsmp.co.nz


Filename: Louisiana_State_Police_Texture_Updates_BellTextron.zip
License: Freeware
Added: 25th May 2008, 19:00:07
Downloads: 358
Author: Joe DeGregorio / Alan Devins / Rory Kelly / Keith Devins
Size: 2.96 MB


Category: Prepar3D V1-4 - Aircraft Repaints, Textures and Modifications
Curtiss Helldiver Italian Air Force Download

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File Description:
This folder contains a repaint for the Aerplane Heaven Curtiss Helldiver in the colors of S2C-5 MM4693 86-42 of the 86 Gruppo Antisom of the Italian Air Force, based in Grottaglie, 1952. Italy’s experience with the Helldiver was brief but interesting. In 1950, when the first post-WWII formal rearmament plan was put forward, the Italian navy identified as a priority obtaining a surplus American light aircraft carrier, with appropriate air wing. A team was sent to Naval Air Station Corpus Christi TX, where two pilots trained and qualified on the Helldiver, later practicing carrier operations aboard USS Midway (CV-41) where four more pilots earned US Navy carrier wings. In September 1952, two surplus Helldivers were presented to the Italian navy as a gift by the USA. The two planes were delivered to Naples, Italy. Unfortunately for the Italian navy, there was still a Mussolini-era law on the books called Legge 1000 Kilo (law of a thousand kilograms) which mandated that only the Italian air force could fly planes over 2,200 lbs weight. As the result of a bizarre inter-services lawsuit, the navy was forced to abandon plans for both it’s aircraft carrier wish and the Helldivers. A total of forty-six Helldivers were eventually transferred to the Italian air force (the two former navy planes plus a further forty-four). The Italian air force assigned them to the 86th Autonomous Antisubmarine Group at Grottaglie air base, where they flew ASW missions with depth charges. The Helldiver was not popular with the Italians…as an anecdotal example, they were housed in a disused WWII-era blimp hangar. They were viewed as obsolete and too difficult to master pilots on. The crews were also not keen on flying a single-engine type on long overwater patrols. The Italian planes were only in frontline service for about one year. In 1953, they were replaced by PV-2 Harpoons and (later) S-2 Trackers, which were much more suitable to long-range ASW missions. Repaint by Jan Kees Blom, based on the paintkit by Aeroplane Heaven.


Filename: Curtiss_Helldiver_Italian_Air_Force.zip
License: Freeware
Added: 15th July 2018, 18:10:50
Downloads: 58
Author: Jan Kees Blom
Size: 7.56 MB


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