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| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| V Australia Boeing 777-300ER VH-VOZ "Didgeree Blue" |
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File Description:
V Australia Boeing 777-300ER for POSKY's 777-300 V2. Created for and tested in FS2004, FSX compatibility not guaranteed. These textures are in 32-bit for quality and are primarily handpainted. Nearly every texture is totally customized and created with attention to detail, from the tires, doorways, Business Class Bar, landing gear details, spoiler details, flap details, different dirt patterns on each wing, new engine and pylon textures, custom engine blades and transparency, night lighting including a glow on the nose gear door and cabin lights that dim when the landing lights are turned off as well as the glow of the window lights on the wings and engines which also dim when the landing lights are off, reflections of antennas on the top and bottom of the fuselage, custom ground service vehicles, cargo bays, and much, much more, just explore the aircraft to see the amount of detail put into it. Feel free to ZipDive for more preview shots, but there is so much more detail that the previews don't show.
| Filename: | V_Australia_Boeing_777300ER_VHVOZ_Didgeree_Blue.zip |
| License: | Freeware, limited distribution |
| Added: | 10th March 2009, 07:54:54 |
| Downloads: | 2,521 |
| Author: | Ron Waite | Project Open Sky |
| Size: | 16 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Jet Airways Boeing 777-300ER (VT-JEH) |
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File Description:
Jet Airways Boeing 777-300ER for POSKY's 777-300 V2. Created for and tested in FS2004, FSX compatibility not guaranteed.
These textures are in 32-bit for quality and are primarily handpainted. Nearly every texture is totally customized and created with attention to detail, from the tires, doorways, landing gear details, spoiler details, flap details, different dirt patterns on each wing, new engine and pylon textures, custom engine blades and transparency, night lighting including a glow on the nose gear door and cabin lights that dim when the landing lights are turned off as well as the glow of the window lights on the wings and engines which also dim when the landing lights are off, reflections of antennas on the top and bottom of the fuselage, custom ground service vehicles, cargo bays, and much, much more, just explore the aircraft to see the amount of detail put into it.
Feel free to ZipDive for more preview shots, but there is so much more detail that the previews don't show.
| Filename: | Jet_Airways_Boeing_777300ER_VTJEH.zip |
| License: | Freeware, limited distribution |
| Added: | 18th March 2009, 19:07:39 |
| Downloads: | 1,564 |
| Author: | Ron Waite, Project Open Sky |
| Size: | 16.5 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Pan Am "Clipper Juan T. Trippe, circa 1991" Boeing 747-121 (N747PA) |
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File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trailing struts, engine types ... Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of Pan Am (Pan American World Airways) Clipper Juan T. Trippe N747PA which was the 2nd 747 ever built in her billboard livery from the mid 80s until the end of Pan Am in 1991.
| Filename: | Pan_Am_Clipper_Juan_T_Trippe_circa_1991_Boeing_747.zip |
| License: | Freeware, limited distribution |
| Added: | 27th April 2015, 15:50:27 |
| Downloads: | 760 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 21.48 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Trans Orient Pacific (TOPAC) Douglas DC-4 N4665V |
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File Description:
This is a repaint of one of the 2 aircraft used in the film "The High and The Mighty" (John Wayne and Robert Stack - 1954). This aircraft actually flew in this paint around Los Angeles and the bay area of southern California in November of 1953 for in-flight footage, so it's entirely fictional...but the airline was.
The original repaint was by Dave McQueen for Jens B. Kristensen's DC-4/C-54 version 2.0. I have updated it to make it compatable with the Jens' new version 2.1 (DC4_v21.zip) to use the DC-4-1009 airfile. Load your plane with 3050 gallons of fuel and balance out passengers and cargo to total 73,000 lbs. and you can duplicate flight #420 in the film! If you wish to shut down engine #1 and dump 200 gallons of fuel from the left wing and see if you can still get to San Fransico from Honolulu, that's up to you..but it is a challenge. Enjoy!This repaint requires Jens B. Kristensen's DC-4/C-54 version 2.1 (DC4_v21.zip)
| Filename: | Trans_Orient_Pacific_TOPAC_Douglas_DC4_N4665V.zip |
| License: | Freeware |
| Added: | 22nd July 2008, 14:04:16 |
| Downloads: | 471 |
| Author: | Randy Cain, Dave McQueen |
| Size: | 1.61 MB |
| Category: Flight Simulator 2004 - AI Aircraft | |
| Douglas DC-7 for AI Traffic |
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File Description:
Douglas DC-7 for AI Traffic. The DC-7 propliner was designed for long-range commercial transport, being one of the first aircraft to utilize the polar routes from Europe to North America. Although the DC-7 was a very advanced aircraft for its time of production, it was produced at the cusp of the commercial jetliner age and was quickly eclipsed by a new generation of air travel. Subsequently the DC-7 was not as commercially successful as its predecessors, and only a handful remain in the cargo and aerial firefighting roles. In conjunction with Jake Burrus, I present an 8-LOD AI traffic model to bring this classic transport aircraft to the flightsim world. This package includes 14 models, 40 repaints, and a Photoshop paint kit. The paints in this package focus on DC-7 use from the 1970s to present day, with a few vintage paints thrown in. Aircraft model and master textures by Jake Burrus and Michael Pearson, flight dynamics and repaints by Michael Pearson.
| Filename: | Douglas_DC7_for_AI_Traffic.zip |
| License: | Freeware |
| Added: | 14th July 2015, 20:54:18 |
| Downloads: | 971 |
| Author: | Michael Pearson |
| Size: | 23.99 MB |
| Category: Flight Simulator 2004 - AI Flight Plans | |
| USN Airliners Part 3 Complete AI Package |
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Images related to this file:
File Description:
The members of Military AI Works are proud to bring you this freeware AI package, produced by Desmond Burrell in conjunction with Military AI Works which is the third part in a twelve part series covering the people and cargo movers of the United States Navy and United States Marine Corps.
This third part covers Andrews AFB which hosts VR-1, VR-48 and VR-53 as well as NAS Patuxent River which hosts the C-130s of VX-20. As a bonus, this package also adds the newly arrived T-6A/B Texan II aircraft stationed at NAS Patuxent River with VX-20 and the United States Navy Test Pilot School.
Credits:
Models by Kevin Reed, Henry Tomkiewicz and Mark Griggs;
FDE/Effect by Mike MacIntyre, John Stinstrom, Nick Needham and Henry Tomkiewicz;
Repaints by Graham King and Lewis Magruder;
Flightplans by Desmond Burrell and Les Heinke;
VCPs by Stewart Pearson and Desmond Burrell;
Custom Scenery by John Stinstrom, Don Grovestine and Marcel Ritzema.
| Filename: | USN_Airliners_Part_3_Complete_AI_Package.zip |
| License: | Freeware |
| Added: | 9th December 2012, 19:14:39 |
| Downloads: | 972 |
| Author: | Desmond Burrell, Military AI Works (MAIW) |
| Size: | 22.63 MB |
| Category: Flight Simulator 2004 - Aircraft Repaints, Textures and Modifications | |
| Northwest Orient Airlines Boeing 747-151 (N601US) |
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Images related to this file:
File Description:
Project Opensky 747-100 V4, With reflective textures. Model Features include fully animated control surfaces, fully independent suspension, main gear steering, trim animation, opening passenger doors, opening cargo doors, dynamic flexing wings, animated tilting boogies, rolling wheels, animated thrust reverser's, fully reflective textures (each part has different degree of reflection based on material), accurate flight dynamics (accurate FDE with full profiles for wheels, tires, struts, leading/trialing struts, engine types...Tested by real pilots.), newly re-defined individual part damage profiles, accurate spoiler animation, detailed textures, full night lighting, visible landing lights from the cockpit, reflective cockpit windows, crash effects, transparent nav light lenses, newly re-defined individual part damage profiles. Model Designer Hiroshi Igami. Flight Dynamics Designer Warren C. Daniel. Tested by Project Open Sky Members. Master textures by Corey Ford. This is a paint of Northwest Airlines very first 747 N601US in her original Northwest Orient livery. Plain Northwest titles are also in the download as an option. The nose of N601US is currently on display in the Smithsonian air and space museum in Washington DC.
| Filename: | Northwest_Orient_Airlines_Boeing_747151_N601US.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2015, 18:43:27 |
| Downloads: | 456 |
| Author: | Stephen Groom | Project Opensky |
| Size: | 18.46 MB |
| Category: Flight Simulator X - AFCAD Files | |
| CYXE - John G. Diefenbaker International Airport / Saskatoon, Saskatchewan, Canada |
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File Description:
CYXE - John G. Diefenbaker International Airport / Saskatoon, Saskatchewan, Canada
This airport update was made with the latest version of ADE (Airport Design Editor) and made for FSX as a replacement for the stock (default) airport. I found that most stock airports in FSX lack a decent amount of character and realism and this area in particular was dreadful! The stock airport was rather inaccurate. I've made several additions to the airport which are listed below. All these enchancements are as close to the real airport as I can get with stock library objects. I've used satellite images, terminal photos and maps throughout the whole process so building locations are as accurate as possible. Happy landings in the beautiful Canada!
Features:
*Expanded parking apron
*Main terminal building with its jetways and regional jet parking area
*Seperate parking aprons for GA traffic
*Hangars and other airport buildings added
*Airport vehicles and objects throughout the airport
*Parking lots with static vehicles
*Airport fire station with fire trucks/ambulance
*De-icing ramp with static de-icing vehicles/runway plows
*Cargo ramp
| Filename: | CYXE__John_G_Diefenbaker_International_Airport__Sa.zip |
| License: | Freeware |
| Added: | 25th July 2012, 06:29:06 |
| Downloads: | 1,305 |
| Author: | Jaison Diaz |
| Size: | 152.47 KB |
| Category: Flight Simulator X - Scenery | |
| OMDB - Dubai Intl Airport - Dubai, UAE |
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File Description:
OMDB - GPS-accurate scenery based om Google maps and the FlyTampa base AFCAD (default FSX/P3D AFCAD). Every Runway, Gate and taxiway is right on the actual spot with a very small error margin.
Two types of Jetway structures used for Terminals 1 & 3, and are made by Victor Nauta. The new Concourse-D terminal for airlines other than Emirates is now added, with a basic terminal building design using Google Sketchup for better visuals.
WHAT'S NEW:
- The new Concourse-D terminal east of the existing Terminal 1. Terminal replaces the old Emirates Sky Cargo terminal, and servers all other visiting airlines.
- Apron Q used by FlyDubai is added.
- Extra runway rapid exits added.
- Extra parking gates in the C apron according to the latest charts.
- Extra Taxiways connecting to the runways according to the charts.
- Ground marking for Gates and taxiways! (A, B, C, D and F aprons)
- Aprons G and S are added according to the latest Airport layout and charts.
| Filename: | OMDB__Dubai_Intl_Airport__Dubai_UAE.zip |
| License: | Freeware, limited distribution |
| Added: | 25th July 2016, 20:17:21 |
| Downloads: | 10,987 |
| Author: | Ahmed Abdessalam |
| Size: | 4.16 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Nome PAOM on the northwestern coast of Alaska |
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File Description:
There are four main northwestern Alaska towns which have good airports and are serviced by Alaska Airlines. From these airports local flights connect to nearby villages, "nearby" in Alaska meaning up to 200 miles away. The northernmost is Barrow. Southwest of Barrow is Kotzebue, then Nome, and the furthest south is Bethel. The town of Nome is south of the Bering Strait on the southern coast of the Seward Peninsula, around 185 miles south of Kotzebue, with a population of about 3,800. It is the town that led to the creation of the most famous dogsledge race in the world, the Iditarod, which is based on the delivery to Nome of diphtheria serum during the blizzard conditions of the winter of 1925. The Nome airport (it currently has no other name) was originally built as the last of the refuelling airfields for planes being ferried to Russia during WW2. It has two runways, aligned 09-27 and 02-20 in FS9 (the wandering magnetic north has recently renamed the magnetic headings) and both of them around 6,000 feet with an ILS on 27. There is a modern airport layout diagram included showing taxiway names etc. Alaska Airlines, ERA, and Bering Air (which is headquartered in Nome), along with the shared cargo terminal for Northern Air Cargo and Everts Air, are all on the southern apron. The northern apron is mainly for GA, along with maintenance facilities, a garage building that also houses a weather bureau, and at the far northern end of runway 02-20 an apron and hanger for the Alaska Air National Guard. All AI aircraft in FS9 much prefer to use a runway that has an ILS and so will continue to use 09-27 even if the wind is from the north or south, right up until it reaches 30+ knots, so for AI realism in FS9 a permanent wind from the west would be the most realistic on a daily basis. There is also a small gravel strip just north of the town and this is included (94Z), as are some old line-of-sight radio communication reflectors on the hills above the town. There is a note about making adjustments to Ultimate Terrain Alaska-Canada regarding both realistic road lighting and also auto-generation.
| Filename: | Nome_PAOM_on_the_northwestern_coast_of_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 18th October 2016, 02:38:42 |
| Downloads: | 487 |
| Author: | Roger Wensley |
| Size: | 22.65 MB |