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| Category: Flight Simulator 2004 - Scenery Design | |
| API Manager |
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File Description:
API macros are old technology as far as FS scenery design is concerned. The new approach in FS2004 and beyond is quite different. It seems possible that scenery files using macros will not be supported in the next version of FS. Nevertheless there are many scenery designers who still use macros. I am one and I have a large collection of macros. I wanted a way to manage and categorize these macros. I also wanted to be sure that I could credit authors correctly when I use the results of their efforts. I wanted a way to keep information about object footprint and scale and I wanted to know ahead of time if I had missing textures for an object. Hence API Manager.
Please be aware that this is a first release and there are likely to be things wrong. There are also some areas of the program which could be more user friendly. Please note that API Manager only works with api macros
Requires dotNET framework version 2 from Microsoft. Support is available from www.scruffyduck.plus.com
| Filename: | API_Manager.zip |
| License: | Freeware, limited distribution |
| Added: | 3rd December 2005, 21:11:45 |
| Downloads: | 2,112 |
| Author: | Jon Masterson |
| Size: | 530.72 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Ocean Stations for Multiplayer Use |
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File Description:
I've produced this scenery to provide all of the Ocean Stations I know about in the 1950's and 1960's. There is a Coast Guard ship on station (painted in the colors of the USA), an NDB to give you a bearing to the ship, a way to contact the ship using voice (you can get your position relative to the ship this way), and a DME for distances further than the limited 30 NM FS ATC gives you (normal communications would reach about 100 NM). You can also get a weather report, and if you are a seaplane you can be cleared to land. If you are a landplane, I guess this would constitute permission to ditch...
I want to give a big thank you to Mitsuya Hamaguchi (hama) for graciously supplying the ship used in this scenery.
This version uses scenery ships, which will not disappear in multiplayer. There is only a US ship, however. For the AI ship version (with ships of several countries) download OceanStations.zip instead.
| Filename: | Ocean_Stations_for_Multiplayer_Use.zip |
| License: | Freeware, limited distribution |
| Added: | 6th May 2008, 03:51:56 |
| Downloads: | 543 |
| Author: | Tom Gibson |
| Size: | 405.16 KB |
| Category: Flight Simulator 2004 - Scenery | |
| Washington AI Floatplanes And Other Goodies |
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File Description:
Five files to enhance your state of Washington adventures.
1) Adds AI floatplanes to 3 airports in the San Juan Island chain and two airports near Seattle with AI floatplane traffic to and from each airport utilizing Holger Sandmans AI Floatplane kit (ai_float.zip required as well as several floatplanes. See readme for details). Included is FSE scenery for each airport. Airports used are WN19, 83Q, W39, W33, and 21H.
2) Sound files using FSE for Richard Goldsteins Orcas Island scenery.
3) AI traffic of San Juan Airlines summer schedule using Ron Days SJA C208 and C208B textures.
4) Adds general aviation AI to the San Juan Island area at KFHR Friday Harbor, S31 Lopez Island, and 74S Anacortes Island and includes FSE scenery for all three airports.
5) Adds an FSE enhancement to Larry Silsbee's rendition of the Wilson Point Lighthouse by myself and Dexter Thomas. Requires Larrys wa_lighthouse.zip available here. (Its terrific!)
Lagos FSE for 2004 required to view the eye/ear candy but the traffic files all will work fine without it. Enjoy!
| Filename: | Washington_AI_Floatplanes_And_Other_Goodies.zip |
| License: | Check within download |
| Added: | 13th April 2004, 12:38:02 |
| Downloads: | 3,777 |
| Author: | Lauren Robison, Ron Day, Dexter Thomas |
| Size: | 4.83 MB |
| Category: Flight Simulator X - Scenery | |
| Thomas Hudner AFB |
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File Description:
Thomas Hudner AFB is a fictitious Air Force Base located at Henderson Island, a member of the Pitcairn Islands in the Pacific. Located in a sheltered bay on the east side of the island, the airport features a 7500' x 120' paved runway, several hangars, barracks, and a fire dept. This airport also features a Delta V rocket and launch pad, a container ship being unloaded offshore by hovercrafts, and a small military ship. The default FSX scenery at this island has been completely replaced with custom scenery and terrain based on satellite photos.
This scenery requires the FSX Acceleration expansion pack for all of the objects to show up properly. Also, for some reason, Ground Environment X causes the sand textures to show up as rain forest. This is purely a visual quirk and the airport will still work, but it is up to you. This airport is not designed for FS2004, but you may try it at your own risk. Special thanks to Ashton Lawson for his invaluable help on this project.
| Filename: | Thomas_Hudner_AFB.zip |
| License: | Freeware, limited distribution |
| Added: | 31st January 2009, 01:29:20 |
| Downloads: | 541 |
| Author: | Daniel Otto |
| Size: | 1.57 MB |
| Category: Flight Simulator X - Scenery | |
| California Central Coast with Megascenery Earth and FSGenesis Mesh |
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File Description:
California Central Coast Scenery for FSX with Megascenery Earth and FSGenesis mesh. CCFSXMSG.ZIP covers the California coastal region from N36° 10' (Coalinga) to N34° 25' (Santa Barbara) and from the coast East to W119° 40'. It is a version of my previously created California Central Coast scenery redesigned and expanded to work with FSX MegaScenery Earth and FSGenesis USA Terrain Mesh for FSX V2 by Justin Tyme. Airstrips in the area covered by this scenery have been added for a total of 27 airports and airstrips. 6 imaginary water runways are also added for AI float plane traffic. Several other areas of interest such as the Santa Barbara marina, Morro Bay, etc. are included for a total of 41 points of interest. All airports, airstrips and related structures have been adjusted and realigned to conform to actual positions and dimensions as indicated by the MegaScenery Earth satellite textures. Megascenery Earth California-13, -14 and -15 are required and -12, -28 and -29 are recommended. By Al Wheeler 9/25/09.
| Filename: | California_Central_Coast_with_Megascenery_Earth_an.zip |
| License: | Freeware |
| Added: | 7th January 2010, 19:54:57 |
| Downloads: | 870 |
| Author: | Al Wheeler |
| Size: | 8.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| VIDP - Indira Gandhi International Airport (Performance) |
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File Description:
Indira Gandhi International Airport (Performance) for both FSX and FS2004
The Scenery has been developed for Extreme frame rate loving/oriented Users, Friends ,who will never compromise performance in exchange of Aesthetics,('why?' is 'many'& beyond the scope of 'File description'). It does not have 3D twy edge/ctr/appr lts and other contents that are usually in my scenery like 3D grass, etc.... The AFCAD/AFX (as they call it) file has been worked to give equal/strict c/c distance. ( oh!.......... i mean center to center distance btwn lts ) avoiding all possible clutter(s) that are usually seen at twy Junctions. Basic Attraction is performance + terminal structures, interior as well as exterior. 'Click' and find out if it's worth at all.( by the way high intense graphics users using re-uploaded VIDP scenery, can surely have choice to suit their moods.....yes! i know what i just typed. (Contact me if you wish to use both sceneries at one time,....... one from here & two from there & so on.. )
| Filename: | VIDP__Indira_Gandhi_International_Airport_Performa.zip |
| License: | Freeware |
| Added: | 23rd August 2010, 15:11:33 |
| Downloads: | 3,979 |
| Author: | Ashish Singh |
| Size: | 17.93 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Palermo Punta Raisi Area 2013 |
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File Description:
Dear Friends simmer, using the great objects bgl by mr Gianluca Giovannini, I tried to fill with autogen trees / buildings , the urban area near the international airport of Palermo "Falcone Borsellino". With the current integration of scenery i have created the town of Cinisi, Villagrazia di Carini, Torre Muzza and part of the smalls village near Airport.
Warning Very Important: the scenery "is not complete" and to get the best result YOU MUST INSTALL the following files:
-mesh by Pietro mauri (or SIMILAR mesh OF Sicily) (available HERE);
-install the wonderfull scenery LICJ by Francesco Salsano (available HERE);
-the "Palermo Vfr" by Fulvio Mazzokan (available HERE).
Most information inside the read me file. I hope you like this for your eternal fs 2004 and for your flights in Sicily. Best regards from Italy, Fabio Ferrari Castione della Presolana (bg).
| Filename: | Palermo_Punta_Raisi_Area_2013.zip |
| License: | Freeware, limited distribution |
| Added: | 20th February 2013, 21:57:36 |
| Downloads: | 2,713 |
| Author: | Fabio Ferrari |
| Size: | 4.72 MB |
| Category: Flight Simulator 2004 - AFCAD Files | |
| AFCAD update for KAUS |
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File Description:
This is an AFCAD for Mach-1 Design Group's Austin-Bergstrom International Airport scenery. Though it has to be the best freeware scenery of ABIA I've seen, it's almost 10 years old, and I thought I could give it a bit of an update to 2016.
Among the updates include the expanded taxiway Alpha (which is seldom used at its full length anyways!), the completed terminal infill (built with generic buildings, sorry!), the retired Fedex 727 you can see out South of the terminal, and gate assignments have been updated to include all the recent airline additions Austin has seen in recent months (and years!), including our daily Speedbird flight to London.
I've moved the ULCC carriers to a space East of the main terminal since it gets crowded (they're moving out anyways next year to the South terminal), and have added lots and lots of overnight parking. Check out the airport at 6 am in the morning!
You will need to download Mach-1 Design group's addon scenery first.
| Filename: | AFCAD_update_for_KAUS.zip |
| License: | Freeware |
| Added: | 3rd December 2016, 22:11:15 |
| Downloads: | 492 |
| Author: | Carlos Si |
| Size: | 10.13 MB |
| Category: Flight Simulator 2004 - Scenery | |
| Koyuk PAKK in Alaska |
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File Description:
Koyuk is a coastal village around 125 miles east of Nome at the mouth of the Koyuk River, with a population just under 400 living from fishing and the land. The airfield is close by and has a gravel runway aligned 18-36, 3,300 feet long with VASI at both ends. Apart from the airfield itself, and it's buildings, this scenery modifies the local land class, adds village buildings while reducing the village size to reality, and creates a new airfield background. Bering Air and ERA both fly into Deering and are included in the AI. A note here about my scenery making. This is post number 506 and there will not be many more to follow this as I am almost at the end of the photos I either took or found for scenery purposes. There is a limit to what can be located online and I have already been making use of the little there is; eg Unalakleet. So, if you are near an airport (preferably Canadian or Alaskan) and have a camera..... Let me know.
| Filename: | Koyuk_PAKK_in_Alaska.zip |
| License: | Freeware, limited distribution |
| Added: | 15th August 2019, 17:56:50 |
| Downloads: | 142 |
| Author: | Roger Wensley |
| Size: | 3.88 MB |
| Category: Flight Simulator X - Scenery | |
| NY3C - Taylor Field - Hammondsport, New York (Fictional ICAO) |
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Images related to this file:
File Description:
The airport named Taylor Field (on 1970's sectional charts) is a small 1800' strip not shown in the stock FSX list of airports. There is no ICAO code or other designator I could find with extensive research. I used my own code of NY3C.
This is a part reality part historic scenery as it represents the modern day airport, the Glenn Curtiss Museum, and adjacent to the Airport a facsimile of the original horse racetrack that was used by Glenn Curtiss to fly his June Bug on July 4th 1908. It is a close As I can determine to the original spot using archival photos and conversations with the Director of the Curtiss Museum, Traff Doherty. Extensive use of new land class is also employed to give a better representation of the geographic area.
This will work with FSX stock scenery, but is designed with UTX (Flight One Software) in mind. It will work with ORBX Global and Global Vector as well. With these latter two there may be some missing roads but it won't affect the scenery.
| Filename: | NY3C__Taylor_Field__Hammondsport_New_York_Fictiona.zip |
| License: | Freeware |
| Added: | 24th July 2014, 07:46:29 |
| Downloads: | 343 |
| Author: | Jon Davidson |
| Size: | 9.79 MB |